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| | Inka-Shimura, Saori Fuji | |
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Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Inka-Shimura, Saori Fuji Mon Jul 19, 2010 10:01 pm | |
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Last edited by DM Hinata on Sat Nov 05, 2011 4:03 am; edited 54 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Mon Jul 19, 2010 10:01 pm | |
| VILLAGE(S): | Sunagakure no Sato, formerly Konohagakure
| CLAN: | Inka
| RANK: | Jounin
| MISSIONS: | Temporarily Unavailable for Combat Missions
| WEAPON OF CHOICE: | None | JUTSU FOCUS: | Ninjutsu
| SQUAD 2: | Genin - Aurora Inka Shimura Genin - Calypso Manami Al'akir Genin - Hiro Luciano Al'akir |
Last edited by DM Hinata on Sat Nov 05, 2011 4:04 am; edited 16 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Thu Aug 05, 2010 1:26 am | |
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Last edited by DM Hinata on Sat Nov 05, 2011 4:05 am; edited 15 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Sat Sep 04, 2010 7:10 am | |
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Last edited by DM Hinata on Sat Nov 05, 2011 4:07 am; edited 14 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Thu Jan 06, 2011 7:44 pm | |
| [table border = "1"] [tr][td] LvL: [/td] [td] 40 [/td][/tr][tr][td] HP: [/td] [td] 63 / 63 [/td][/tr][tr][td] CP: [/td] [td] 80 / 80 [/td][/tr][tr][td] AFFINITY: [/td] [td] [1] Medical / [2] Aura / [3] Snow [/td][/tr][tr][td] TRAITS: [/td] [td] INKA.:: INTRODUCTION ::.The Inka clan are a group of nomads coming from a war torn continent from the west and have recently settled in Sunagakure. They are very spiritual people that were thought to be the weakest clan for their inability to manifest their chakra - that is until they pass their clan's trials and earning their tattoos which is why they are called Inka or "Marked Ones". They can be viewed as Shamanistic by many for communing, summoning, and even healing spirits / souls each a form of their clan style "Seimei O-Ra", but even spiritual as they are they learn to incorporate Science and Technology into their craft for the lack of Chakra Affinity. Members are conformed into branches within the clan and each one possessing a role within the family, but all work together to maintain their clans most valuable treasure and accursed weapon. .:: INNATE ::.[The Mark]Substitute CHA Stat for WIS (Includes Stat Bonuses), + 2 CHA Mod. [Blood-Curse]User never gains an Elemental Affinity. Medical Affinity is Optional at + 25 Tokens to Clan Purchase Cost. Lvl 15: + 10 Heal / Concentration Lvl 25: + 15 Heal / Concentration Lvl 35: + 20 Heal / Concentration -------- Blood (Upgrade)(Replaces Iyashii O-Ra, Iyashii is no longer an option.) . .:INNATE:.DF: Gains Snow Affinity, Can create snow for use. (Does not get Wind or Water jutsu, and does not get the 1 hand jutsu casting benefit) [/td][/tr][tr][td] ABILITIES: [/td] [td] [Communing]RPly, User can communicate with Animals / Spirits / Plants via CHA. If successful they gain an automatic 75% Favoritism. PvP: None. [Seimei O-Ra] (Genin Upgrade + Free!)RPly, User enters a passive, calm, and empathetic state of mind. PvP: 3 CP Activation + 1 CP Maintenance. + 1/10th User's Lvl to Heal Rolls, Does not stack with Iyashii O-Ra. [/td][/tr][tr][td] EQUIPMENT: [/td] [td] [3] Kunai [6] Shuriken [2] Ninja Wire [1] Explosive Tag [2] Chakra Pill
Last edited by DM Hinata on Sat Nov 05, 2011 4:09 am; edited 9 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Sun Jan 16, 2011 2:19 am | |
| Affinity JutsuMedical Jutsu- Spoiler:
First Aid Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
-Taught by Yun, Ching Lo (DM Zabuza)-
Lesser Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
-Taught by Yun, Ching Lo-
Poison Cleansing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
-Taught by Mithrajin-
Wound Extension Jutsu Type: Medical Ninjutsu (Wis) Rank: D Cp: 3 Description: User extends their hands out at an injured target focusing their chakra to expose their wounds. PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds. D-Rank: 25 Heal Mod
[Granted by DM Sasori]
Diagnosis Jutsu Type: Medical Ninjutsu Jutsu Rank: C CP Cost: 5 Description: The channels their chakra within the targets body, allowing it to run and scan through the person in order to feed the user information about their wounds and ailments. This allows people to target their healing chakra in the specific injured location to treat the wound reasonably. Unfortunately, this requires intense concentration and cannot be used within combat. PvP Effect: Can only be used OUTSIDE combat. It provides x2 to healing in order to heal the injured after combat, or sparring.
[Taught by Seohyun]
Basic Setting Jutsu Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process. PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10) C-Rank: 35 Heal Mod
-Awarded by DM Jiraiya-
Pressure Point Strike Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User funnels chakra into their hands and aims to hit a major artery on the opponents body. PvP Effect: Unarmed Damage + 1d4 +2 or Unarmed Damage + 1d8 + 2 when Sneak Attacking. C-Rank: 35 Heal Mod
[Awarded by DM Sasori]
Prepared Needle Shot Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User secretes body oils out of their finger's pores and applies it onto a weapon or shuriken, then motions to strike swiftly. PvP Effect: Weapon Damage + 2 Poison Damage over 1d4+1 Rounds. Uses up that Ranged Ninja Tool. (Not Stackable) C-Rank: 35 Heal Mod
[Awarded by DM Sasori]
Mystical Palm Technique Jutsu Type: Medical Ninjutsu (wis) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 35 Heal Mod
-Taught from Scroll, Given by Lirin Sanako-
Pain Reliever Jutsu Type: Medical Ninjutsu (WIS) Rank: C Cp: 5 Description: User would attain firm control over their electrical signals in preparation for an attack, that would heighten their reflexes or numb the pain. PvP: Used before DEF Roll, + 1d4 DEF / DR for 1d4 Rounds. C-Rank: 35 Heal Mod
[Awarded by DM Sasori]
Bone Mending Jutsu Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User treats a target using items from their medical pouch, applying a large amount of chakra focusing on producing enhanced calcium to grow bone. PvP Effect: : Heal a target's HP for 3d8 or 1/10th Heal Roll (Max 15) + 3 B-Rank: 50 Heal Mod
-Taught by Seohyun-
Chakra Scalpel Jutsu Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: B Cp: 8 + 3 Per Round Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery. PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable. (RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat. B-Rank: 50 Heal Mod
Started by Yun, finished Teaching By Aburame Hideaki
Oxygen Transfer Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User performs CPR on a target and molds the chakra in their lungs to take in more oxygen while transferring it to the other. PvP Effect: Revive a KO'd Target to consciousness even during a battle, then roll 1d20. If you roll 1 deal 2d10 damage instead. Revived subjects are healed for 2d8 HP. B-Rank: 50 Heal Mod
-Taught by Yun, Ching Lo. (Took an impressive 6 and 3/4 Hours)
Cherry Blossom Impact Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User channels chakra into their arms and legs molding it to stimulate their muscles at incredible limits. They then release this charged energy on impact with destructive results. PvP Effect: : + 1d6 Damage to Taijutsu Attacks for 1d6+2 Rounds. B-Rank: 50 Heal Mod
~Taught by Zurui, via Scroll~
Shadow Wound Preparation Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User surrounds their body with chakra aimed at producing enough cells to sustain damage and numbing the pain as the wounds seal immediately after. PvP Effect: : Used before a Defense Roll, 4 DR to the next attack that hits. When they are hit they can offer additional chakra to increase DR by 2 per chakra pt. It is the DR subtracted from the attacks damage, and it remains until the DR reaches 0. Not Stackable. (Ex: Chunin Using this Jutsu: 4 DR + (2 x 2) = 8 DR) Genin: Cannot perform this Jutsu. Chunin: Can add an additional 2 Chakra. Jonin: Can add an additional 5 Chakra. Kage Can add an additional 8 Chakra. B-Rank: 50 Heal Mod
~Taught by Seohyun~
Dark Anesthesia Jutsu Type: Medical Ninjutsu (Dex / Str)(Forbidden) Rank: B Cp: 8 Description: User soothes a target by staring into their eyes, while applying chakra on a pressure point along the arm placing them in a restful state of slumber. PvP Effect: Stun a target for 1d4+1 Rounds. Each round that target heals 2 CP. Target is released from stun on hit that do more then 9 dmg. C-Rank: 50 Heal Mod
[Cally`s Codex]
Chakra Virus Jutsu Type: Medical Ninjutsu (DEX / STR) Rank: B Cp: 10 + 5 (Optional) Description: User would concentrate chakra along their fingers, lengthening chakra like claws with a parasitic fungus in the nails capable of eating away a target's chakra once caught in their blood-stream. Visible symptoms would be that of a cold or flu. PvP: Unarmed Rank DMG and for 1d4+1 Rounds target suffers: 1) 3 CP Poison DMG per round 2) + 1 CP Costs and Maintenance (Once Duration ends, pay 5 Cp to refresh duration for second effect) C-Rank: 35 Heal Mod
[Cally's Codex]
Dead Soul Technique Jutsu Type: Medical Ninjutsu (Forbidden) Rank: B Cp: 9 Description: User writes along a corpses forehead using their own blood similar to a summoning technique, then channels chakra into their brain to jump start the corpse as a zombie. PvP Effect: : Use a nearby Corpse and raise it to fight for you, its turn is after the User's, its Mods equals User's Mods, It's Damage equals User's Damage, It has unlimited HP but NO CP and cannot perform Jutsu. Duration 1d4 Rounds . B-Rank: 50 Heal Mod
~Taught by Seohyun~
Regeneration Enhancement Jutsu Type: Medical Ninjutsu Rank: A Cp: 13 Description: User channels chakra along their body healing their wounds and quickly begins to recycle this energy each time until it is gone. PvP Effect: User Regenerates 1/10 of their Heal Roll (Never more than 15) for 1d4+1 Rounds. A-Rank: 65 Heal Mod
~Taught by DM Sasori~
Glacial Art: Muscular Cryostasis Jutsu Type: Medical Ninjutsu Rank: A CP Cost: 14 Effect: The user of this technique practises the tried and true method of numbing an impact point with literal cold, the cold eminates from the inside of the medical user, and is not able to be copied. PvP: 10 DR until the users next turn, DR Cannot be Pierced. -2 to Offensive rolls for 2 Turns, Useable on Others - If done on another penalty applies to the one protected.
[Timeskip Creation - DM Sasori]
Important Body Points Disturbance Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: A Cp: 13 Description: User channels chakra into their fingers and aim to send an invisible shockwave of electricity at a target's brain stem. This alters their nervous receptors making one body part move in place of the intended one. PvP Effect: - 2d4 to Target's rolls for 1d6 Rounds. A-Rank: 65 Heal Mod
[DM Haku]
Vestibular Disruption Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: A Cp: 13 Description: User concentrates a highly focused amount of chakra into their palm and strikes at the side of the target's head with an open palm. Releasing the energy into the target's inner ear thusly upsetting their Vestibular System, causing their head to feel heavy and balance hindered. PvP Effect: Target cannot attack for 1d4+2 Rounds, can still defend at - 2 to Rolls. A-Rank: 65 Heal Mod
[DM Haku]
Greater Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: S Cp: 20 Description: User treats a target using items from their medical pouch, applying a large amount of chakra into their heart massaging it with their chakra to produce a vast amount of new bloodcells as it is pumping - but if done incorrectly it can damage their heart instead. PvP Effect: Heal a target for 6d10 Damage, then roll 1d20. If the roll is 1 deal 1/2 damage to the target instead. If the target reaches - 20 HP perma death is encouraged. S-Rank: 80 + Heal Mod
[Learnt via Rogue] Aura Jutsu- Spoiler:
[Aura Scholar: Codex] Jutsu Type: Hijutsu Rank: - Cost: 5 Cp Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers the DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed directly by User but can still be taught to others.
Aura Sphere Summoning Jutsu Type: Hijutsu Rank: - Cost: 5 Hp per Aura Sphere. Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform Seimei O-Ra techniques before passing onto the other world. PvP: Summon 1 [Lvl 15], 3 [Lvl 25], 5 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Clan Jutsu. (Max. 5 out at a time)
Aura Sensory Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: When rolling for Spot / Search / Listen checks Vs Hidden targets, User can use Concentration instead. (This applies to targets hiding via Jutsu, Concentration Vs Hide). User can also user their turn to read a target's HP / CP / Elemental Affinities.
[Taught by Seohyun]
Aura Wave Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Raku > Fu > Kai) Using Spiritual Energy the host sends any number of Aura Spheres into individual targets as they try to possess their bodies. PvP: + 1 Vs Block, Stun target for 1d4-1 (Min. 1) Rounds or until hit. 2 CP DMG per round (Bypassing DR).
[Taught by Seohyun]
Aura Healing Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere / + Medical Ninjutsu Description: (Handseals: Raku > Fu > Sai) Using Spiritual Energy the host sends one Aura Sphere to float through up to 3 targets bringing them a sense of calm before disappearing. When used in unison to a Medical Ninjutsu effect the User's hand glows white instead of the normal green aura used in Medical Ninjutsu. PvP: Heal up to 2 Targets for 1d4 CP [OR] + 1d4 HP / CP Heal to a Medical Ninjutsu.
[Taught by Seohyun (DM Ino)]
Aura Concussive Ripple Jutsu Type: Genjutsu (CHA) Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host would extend his palms outward at a target and would release a series of pulses that would visibly vibrate along the air looking like ripples before they are flung back from impact once these ripples come in contact. This of course is an illusion, and it would seem the User forces the target back telekinetically. PvP: 2d4 CP DMG + 1 Round Stun or until hit. Vs Stunned targets deal 1/2 DMG without breaking Stun.
[Taught by Seohyun]
Aura Karma Strike Jutsu Type: Taijutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy harnessed from the Jutsu "Aura Cognition" the user is capable of spotting openings within the target's movements seen through precognitive visions and target a vital point of their body trying to link their auras and damage the individual's spirit with an unarmed blow. PvP: Unarmed Rank DMG + [1d4 HP / CP DMG] CP DMG bypasses DR. Can be performed as a Counter Vs. Tai / Ken ATKs without taking User's Turn.
[Taught by Seohyun (DM Ino)]
Aura Barrier Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds. PvP: Block, If it fails heal target for 1d4 HP. Can be used to block another once as a free action.
[Taught by Seohyun]
Aura Feast Jutsu Type: Fuinjutsu / Summoning Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host manifests a seal on the ground that would radiate a certain aura about it that would attract other spiritual entities crossing between worlds and providing a power source for the User's Jutsus before they pass onto the afterlife. PvP: Summon 1 Aura Sphere per round for 1d4-1 (Min. 1) Rounds. (Max Aura Spheres remain 5).
[Taught by Seohyun (DM Ino)]
Aura Carnage Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energies the user molds a visible prismatic orb of light inbetween their palms before thrusting the orb of light out towards a target, releasing a burst and shortly after a stream of ethreal energy that is capable of creating hallucinations on the target foe, mixing reality with illusions. PvP: + 1 Vs Block, Target rolls 1d4 per ATK performed. 1-2 ATK ally or miss if one is not present, 3-4 ATK Normally. Duration 1d4-1 (Min. 1) Rounds.
[Taught by Seohyun (DM Ino)]
Aura Cascading Missles Jutsu Type: Ninjutsu Rank: D Cost: 3 - 15 CP [OR] 1 - 5 Aura Spheres Description: Using Spiritual Energies the host forges himself 5 shuriken-like ethreal weapons glowing a dim cyan color. These weapons are just as real as any other weapon however and imbued with spiritual energy attacking a target's soul. PvP: Shuriken Rules, Aura Spheres Substitute Shuriken ATK (No penalty to roll). Shuriken DMG + 2 CP DMG per Hit. (Bypasses DR)
[Awarded by Sasori]
Aura Distortion Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Mika > Dan) Using Spiritual Energy the host releases soft wavelengths that cripples a target's senses via white noise. PvP: Subtract User's Lvl from Target's Spot / Search / Listen / Concentration rolls for 1d4-1 (Min. 1) Rounds.
[Awarded by Sasori]
Aura Clone Jutsu Type: Ninjutsu Rank: C Cost: 8 Cp [OR] 3 Aura Spheres to Activate, + 2 Cp to Maintain. Description: (Handseals: Shouzen > Min > Shin > Gan > Bagi) Using Spiritual Energy the host creates a solid clone of a target, making an almost exact duplicate of an individuals life force that not even those that see or sense chakra would be able to distinguish apart from the real thing. PvP: Create a Solid-Clone (Kage-Bunshin Rules): Has 10 HP (does not dispel on hit) can ATK / DEF via CHA, and those that see or sense chakra will not be able to distinguish the clones from the real thing.
[Taught by Seohyun]
Aura Cognition Jutsu Type: Stance Rank: C Cost: 5 Cp [OR] 2 Aura Spheres + 2 CP Maintenance Description: (Hatsu > Shouzen > Mika > Gan > Mika) Using Spiritual Energy the host prepares to perform an ancient Inka dance commonly used in festivals / ceremonies in honor of their animal deities. They begin by blind folding themselves and heightening their Chakra Sensing to the point of seeing visions of the future. Every action performed while this stance is active, is done so with finesse and grace. PvP: Override "The Mark" effect, CHA Stat substitutes DEX Stat (Includes Stat Bonuses) instead of WIS. Duration 1d6+2 Rounds can be entered and ended as a free action once per round.
[Taught by Seohyun]
Aura Spiritual Fasting Jutsu Type: Taijutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host engulfs his hands and feet with a visible blue stream of energy, that emits no heat but can be thought to due to the refraction of light from the embers as they leave behind a prismatic trail of colorful lights. When striking the target, usually it is done so at the core in order to seal their energy more effectively and leaving behind a hand or foot imprint on the gut. PvP: Unarmed Rank DMG + Seal a target's CP for 1d4/2 Rounds (Round Up) Any Jutsu / Abilities with active Maintenance costs (EX: Dojutsu) are shut off for duration.
[Awarded by Sasori]
Aura Imbue Weapon Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Jin > Reppyo > Kai > Reppyo > Dan) Using Spiritual Energy the host taps a targets weapon before it emits a lustrous sapphire glow. PvP: Imbue a target's weapons / ninja tools to do + 1d6 CP DMG (bypasses DR). Duration 1d4 Rounds[Granted by DM Sasori]
Aura Cloak Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary. PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. hide. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
[Granted by DM Sasori]
Aura Empowerment Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host would draw in a new found power from the assistance of nearby Aura Spheres, refortifying their own spirit. PvP: User gains +1 ATK Rolls based on how many Aura Spheres are present. (Max + 5) Duration 1d4 Rounds.
[Granted by DM Sasori]
Aura Summon: Familiar Jutsu Type: Fuinjutsu / Summoning Rank: C Cost: Varies, see below. Description: Using Spiritual Energies in a technique that uses 2 Jutsus, the User locates a living creature within the vicinity and sends a calling out for them to assist the user who is in need. PvP: User rolls 1d4-1 (Min. 1) And summons a Rank 1 Animal x Dice Roll. (Max. 1 summon, Animal Summon rules applied) Rank 1: 5 Cp [OR] 2 Aura Spheres Rank 2: 10 Cp [OR] 3 Aura Spheres Rank 3: 15 Cp [OR] 4 Aura Spheres
[Granted DM Sasori]
Aura Hex Jutsu Type: Genjutsu (CHA) Rank: C Cost: 5 Cp + Original Genjutsu CP Cost. [OR] 2 Aura Spheres + Original Genjutsu CP cost. Description: Using Spiritual Energies the user would manifest the energies on a concentrated point in their mind, which would assist in releasing invisible frequencies and sends a cold chill down the target's spin before a ghost tries to possess them and cast a horrific illusion. A poltergeist would swallow the target whole before the genjutsu's illusion takes hold. PvP: User can perform a Genjutsu via CHA. Can be performed while Physically Stunned at - 2 to roll. ~Granted by DM Sasori~
Aura Seal: Unity
Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Unity". A Seal of the moon would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Attack / Defense rolls.
~Learnt by DM Sasori~
Aura Spirit-Walk Jutsu Type: Ninjutsu Rank: B Cost: 8 [OR] 3 Aura Spheres Description: Using Spiritual Energy the user encompasses their body or another's in a veil turning them invisible only to appear as a small plasma orb that "blinks" across the field. This veil is similar to the Aura Cloak technique by placing them in-between worlds all the while guiding them so swiftly like the wind itself. PvP: Has 2 Functions: 1) Substitution + 2 to roll, If successful User performs a "Hide" action. 2) + 5 Escape [OR] Intitate Roll via CHA Rply, User can teleport between locations traveling as an "aura sphere" orb
-Witnessed by Hyobe-
Aura Seal: Force Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Reppyo > Jin > Shou > Ragu > Shou > Bagi > Mika > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Force". A Seal of the World would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Damage / DR.
[Taught by Seohyun]
[Cally's Codex]
Aura Seal: Bliss Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Shouzen > Shin > Jin > Sai > Jin > Gika > Dan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Bliss". A Seal of the Sun would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies are healed for 3 HP / CP per round.
[Cally's Codex]
Aura Seal: Synergy Jutsu Type: Fuinjutsu Rank: B Cost: 8 [OR] 3 Aura Spheres Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Synergy". A Seal of the Galaxy would glow on the User and their enemies' foreheads. PvP: Duration 1d4+1 Rounds. AoE, all enemies automatically drained of 2 HP / CP (Fixed amount, Genjutsu DMG) and heals user for 2 HP / CP per enemy target (fixed amount, Max. 10) each round.
[Auto Learned]
Aura Seal: Avatar Jutsu Type: Fuinjutsu Rank: B Cost: 8 [OR] 3 Aura Spheres Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Avatar". A Seal of the Trinity would glow on the User's forehead. PvP: Duration 1d4+1 Rounds. User gains 1 Elemental Affinity based on region gaining access to learn / use Jutsu of that affinity and - 3 all Jutsu CP costs (Min. 1) - Fire: Fire Country - Wind: Wind Country - Water: Water Country - Earth: Earth Country - Lightning: Lightning Country - Dark: Land of Rain - Light: Land of Grass - Snow: Land of Snow
[Auto Learned]
Aura Well Jutsu Type: Fuinjutsu / Summoning Rank: A Cost: 13 CP [OR] 4 Aura Spheres (x 1 per battle) Description: (Handseals: Hatsu > Shouzen > Mika > Dan > Min > Ragu > Gika > Mika > Hatsu > Fu > Gika > Bagi) Using Spiritual Energy the host presses their palm on the ground all the while praying to the planet for help. The moment they lift their hand from the imprint made, water trickles out called "Mana" or life energy and is useable by the User's party as a gift from the planet. PvP: Create a Chakra pool of 5 + User's Lvl which can by used by User & Allies as payment for CP costs.
[Learnt via Rogue]
Ritual Summoning Art: Elemental Avatar Jutsu Type: Fuinjutsu / Summoning Rank: S Cp: 25 Cp [OR] 5 Aura Spheres Description: (Handseals: Hatsu > Jin > Kai > Shin > Gan > Reppyo > Shouzen > Mika > Dan > Raku > Shou > Fu > Sai > Dan > Gika > Ragu > Bagi) Proof of ones close ties with Nature, The User takes a small portion of their blood and creates a seal that would herald 1 of 5 Prime Elements found in Nature taken in the form of an animal. PvP: User can Summon 1 of 5 Elemental Avatars (Fire / Water / Earth / Wind / Lightning). They can unlock an additional 3 Elemental Avatars for 10 Tokens each + DM Event (Light / Dark / Ice). Rank 5 Summon Rules: Duration 3d4 Rounds. ATK / DEF: Highest Stat + 4 ATK / DEF Roll HP / CP: 60 / 60 Rank DMG: 3d8 Special Ability: Elementals can perform Elemental Ninjutsu of their affinity (User must know the Jutsu) and User can opt to pay for the Jutsu CP Costs.
[Learnt via Rogue] Snow Jutsu- Spoiler:
Snow Blind Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: Creates Ice over the opponents eyes disrupting them from attacking and such as this makes it too difficult. PVP Effect: *Wisdom vs Wisdom only* The opponent takes -2 to all attack and defense rolls depending on caster rank. Gennin 1d4, Chunnin 1d6, Jounin 1d8.
[Taught by Aky via Scroll]
Ice Pillar Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: Causes an Ice Pillar to rise from the ground to smash into the target. PVP Effect: Deals 1d10 damage to the target.
[Granted by Sasori]
Frozen Blade Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Makes an Ice blade that has a hidden effect to break shards off in your skin. PVP Effect: Deals 1d8 + 1d4 per hit. The Iceblade lasts for 1d4 Rounds (Genin), 1d6 Rounds (Chuunin), 1d8 rounds (Jounin).
[Granted by Sasori]
Ice Spike Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Makes an Ice Spike from snow or water, and then sends it at the opponent to impale them. PVP Effect: Deals 2d8 damage straight up.. nothing extra.
[Granted by Sasori]
Snow Clone Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Makes an Ice Bunshin from snow. PVP Effect: Follow Bunshin rules for solid clones.
[Granted by Sasori]
Freezing Blast Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Utilizing their wind and water elements the user is able to chill the air around them and send it arrowing towards their enemy, due to the frigid nature of the wind the jutsu is night impossible to block. PvP Effect: +2 VS Block, 2d8+1d10 (Does not require Snow to use.)
Auto Learned.
Dragon vs Tiger Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Creates a Giant Snow Tiger to destroy a "Dragon jutsu", Ice rains down and cuts up the Dragon jutsu user. PVP Effect: Used only to block Dragon jutsu "IE: Water Dragon, Fire Dragon, Ice Dragon" If successful the blocked user takes 1d20 from falling Ice shards. NOTE: When used, this is a BLOCK, not a counter.
Auto-Learned
Frozen Rain Technique Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Causes a sheet of ice to rise up and burst, raining ice on the targets in the area, the shards slice and cut into their skin PvP Effect: +2 VS Dodge, 1d20 to all in the area who fail the save.
Auto Learned
Arctic Tundra Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Dog > Ox > Horse > Bird > Dragon > Snake > Ox > Ram > Bird) A dry frozen wind would bellow around the area wildly, causing everything in its path to have frost cling to their form. The average human would shudder relentlessly as the bitter wind affects their chakra control and focus. PvP: 1d4+1 Rounds, all Enemies suffer + 1 to CP Costs & Maintenance and - 1d4 Rolls (Includes DMG).
Auto Learned
Snow Flash Swallows Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user will create snow swallows which they can launch at their opponent. As they fly through the air, these deadly birds can hone in on their target. A sufficiently hot enough counter can melt the ice swallows. PVP Effect: +2 VS Dodge, does 2d8 damage.
Auto Learned
Wolf Fang Avalanche Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Giant ice Wolves run down at the user's target, and bite, and rip at them. The wolves are about 3x that of a human. PVP Effect: 2d8 + 1d6.
Auto Learned
Snow-Man Creation Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 8 Description: (Handseals: Bird > Dog > Ram > Monkey > Rat > Dog > Monkey > Bird) User would create a substitution for a target of molded snow in their form that when struck would disperse into sub-freezing slush. PvP: Substitution + 2 (Can be used to defend another as a free action, once per round), If Successful Vs Tai / Ken ATKs deal 2d8 Snow DMG
Auto-Learned
Snow Creation Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Uses your wind to freeze enough water for a few snow jutsus. PvP Effect: Creates enough snow to use B Rank and below Snow Jutsu for 1d4+1 rounds. (Requires water to be present.)
Auto-Learned
Black Dragon Blizzard Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: A giant black dragon made of snow with red eyes, shoots out and slams into the User's target consuming and tossing them into the air. PvP Effect: 1d20 + 2d8.
[Learnt via Rogue]
Glacial Art: Diamond Dust Jutsu Type: Ninjutsu Rank: A CP Cost: 12 Description: Creates a chakra-enladened concentrated blast of cold that is so strong it can turn gas molecules to snow, if it touches the target freezes the body externally - preventing movement and dealing frost damage. Cannot be copied due to the requirement of specific atmospheric changes, done via Saori's trait. (Thanks to Chiyo for the help with numbers) DF: + 3 vs Dodge, 3d6 DMG + 1d4-1 Round stun, or until hit (str / wis vs atk dc to break free)
[Timeskip Contest - DM Sasori]
Dual Dragon Blizzard Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: Makes Two black dragons of which the eyes and mouths are glowing red, they are made out of snow. They fly into the air and spiral, creating a huge black blizzard. Hitting everyone in the area besides the caster. PvP Effect: +4 VS Block, Deals 2d20 to 1d6 targets not including the user
[Codex Learnt, Witnessed by Watching Amiya Godai]
Last edited by DM Hinata on Wed Oct 19, 2011 5:17 am; edited 27 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Mon Jan 24, 2011 4:07 pm | |
| --------------------------------
Last edited by Laforeze on Thu Aug 04, 2011 1:39 am; edited 9 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Sun Feb 20, 2011 3:32 am | |
| [Jutsu] Codex! - Spoiler:
-Fuuton: Razor Edge Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User performs several slashes in the air with a weapon or finger tips as they channel their chakra so finely thin that can cut like razor blades. PvP Effect: Up to 3 Targets, 2d6 Wind Damage.
[Watched via Susa]
-Doton: Earth Spike Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user handsigns (Boar, Snake, Dog, Tiger, Snake) and brings forth a sharp earth pillar from the ground to impale the targets leg or stomach PvP Effect: 3d6 damage to the enemy. Could be used defensively with a WIS roll. If used defensively against a Taijutsu attacker, the blocked opponent suffers 2d4 damage.
[Watched via Tojiro]
Suiton: San no Arashi (Acid Storm) Jutsu Type: Ninjutsu Rank: A Cp: 13 / + 2 Maintenance Description: The user performs a series of seals and from the sky begins falling a heavy, black rain. Exposed flesh and weapons are steadily disolved and eroded and the very ground begins to crumble as the poluted rain seeps down below. The damage from this jutsu can take weeks to repair in the case of the terrain. PvP: Mass AoE (Except User & Allies) - 3 Weapon / Ninja Tool Rolls (Includes DMG) + 1d6 DMG per round (Bypass DR). Duration 1d6 Rounds.
[Witnessed via Lirin]
-Raiton: Falling Heavens Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: User performs 37 handseals as they release a steady stream of chakra to the sky converting it into lightning energy. The clouds would darken, thunder would be heard from a distance nearing the approach, until a flash of lightning strikes the area heralding the arrival of a flash flood storm. As the sky releases pounding rain, the User can channel and harness the power of natural lightning into their attacks. PvP Effect: For 1d4+1 Rounds, Water is produced for S-Rank Water Jutsus and Under, Water & Lightning Jutsus cost 1/2 CP cost, and Lightning Jutsu Have +4 VS Dodge.
~Witnessed via Zurui~
-Raiton: Thunder Call Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user would gather up an amount of chakra needed to form a small ball of concentrated thunder, in an attempt to damage and stun the opponent. PvP Effect: 4d4, Con check DC10 to avoid being stunned for 1 round(or until hit).
[Witnessed via Maya]
-Blades of Light Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user releases light chakra, forming it into thin blades and sending them whizzing at the target, piercing into them. PvP Effect: Deals 1d10 damage to an opponent.
[Witnessed via Lirin]
Hiton: Shining exercise Jutsu Type: Ninjutsu Rank: E Cost: 2 Description: The user focuses chakra into their hands. This projects a beam of light from their hands and prepares them for greater jutsu. PvP: -2 cost/DC to next Light jutsu performed.
[Witnessed via Lirin]
Hiton: Helpful Archon Jutsu Type: Ninjutsu Rank: C Cost: 6 + 2 Cp Maintenance Description: This jutsu summons a small orb of light to serve as a familiar for the user. It casts off enough light to light a room and may take simple commands. PvP: Summons a sphere of light with 10 hp to the casters side (Max. 1). It attacks with the users wisdom and deals 1d4 + wisdom damage. Duration 1d4 Rounds.
[Witnessed via Lirin]
Hiton: Gleaming Dagger Jutsu Type: Ninjutsu Rank: C Cost: 2 Cp per Kunai Description: The user of this jutsu draws their hand back, tossing a small blade of light at their target. PvP: Kunai Rules used via WIS. Includes Multitool use and adds Ninjutsu bonus damage.
[Witnessed via Lirin]
Hiton: Raging Heavens Gaze Jutsu Type: Ninjutsu Rank: B Cost: 10 Cp Description: This jutsu differs from the usual in that the user isn't the source of the attack. No, in this case the user manipulates the light cast from the moon into a massive beam to come surging down on the opponent. PvP: 3d8+1d4 DMG, and for 1d4-1 (Min. 1) Rounds target cannot perform "Hide" (Includes via Jutsu)
[Witnessed via Lirin]
Seiken: Yaiba no Kami (Light jutsu sub-branch.) Jutsu Type: Ninjutsu Rank: B Cp: 8 / + 3 Maintenance + 5 (If duel wielding) Description: After performing the seals necessarily for this jutsu, the user summons an enormouse blade of pure light. It fights with the following statistics. This blade lasts either until disarmed, until combat ends, or until the user wishes it. ( Do note: Disarming is any jutsu that removes a weapon from the wielders grasp.). PvP: Create a Weapon that deals Large Weapon Rank DMG (+2d8 if duel wielding) (No Penalty, - 2 if Dual-Wield), Bypass 3 DR, User can ATK via WIS (Add Ninjutsu DMG Bonus). Can be ended as a free action. Teacher: Creator
[Witnessed via Lirin]
Hiton: Spiteful Gods Wish Jutsu Type: Ninjutsu Rank: A Cost: 15 Cp + 3 CP Maintenance Description: The user of this jutsu must make physical contact with the targets lips. If successful, this kiss-based attack causes excuciating pain in the targets eyes as they are filled with an absolutely blinding light, rendering dojutsu ineffective PvP: - 3 ATK / DEF Rolls (Vs Dojutsu another - 2), Spot Rolls are halved. Duration 1d4+2 Rounds.
[Witnessed via Lirin]
Academy Jutsu - Spoiler:
Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Taught by Sand Jounin (DM Gaara)-
Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Taught By Hirako-
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-Taught by Kenzen-
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Taught by Zurui-
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Taught by Zurui-
Medical Ninjutsu - Spoiler:
First Aid Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
-Taught by Yun, Ching Lo (DM Zabuza)-
Lesser Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
-Taught by Yun, Ching Lo-
Poison Cleansing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
-Taught by Mithrajin-
Wound Extension Jutsu Type: Medical Ninjutsu (Wis) Rank: D Cp: 3 Description: User extends their hands out at an injured target focusing their chakra to expose their wounds. PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds. D-Rank: 25 Heal Mod
[Granted by DM Sasori]
Diagnosis Jutsu Type: Medical Ninjutsu Jutsu Rank: C CP Cost: 5 Description: The channels their chakra within the targets body, allowing it to run and scan through the person in order to feed the user information about their wounds and ailments. This allows people to target their healing chakra in the specific injured location to treat the wound reasonably. Unfortunately, this requires intense concentration and cannot be used within combat. PvP Effect: Can only be used OUTSIDE combat. It provides x2 to healing in order to heal the injured after combat, or sparring.
[Taught by Seohyun]
Basic Setting Jutsu Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process. PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10) C-Rank: 35 Heal Mod
-Awarded by DM Jiraiya-
Pressure Point Strike Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User funnels chakra into their hands and aims to hit a major artery on the opponents body. PvP Effect: Unarmed Damage + 1d4 +2 or Unarmed Damage + 1d8 + 2 when Sneak Attacking. C-Rank: 35 Heal Mod
[Awarded by DM Sasori]
Prepared Needle Shot Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User secretes body oils out of their finger's pores and applies it onto a weapon or shuriken, then motions to strike swiftly. PvP Effect: Weapon Damage + 2 Poison Damage over 1d4+1 Rounds. Uses up that Ranged Ninja Tool. (Not Stackable) C-Rank: 35 Heal Mod
[Awarded by DM Sasori]
Mystical Palm Technique Jutsu Type: Medical Ninjutsu (wis) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 35 Heal Mod
-Taught from Scroll, Given by Lirin Sanako-
[Pain Reliever] Jutsu Type: Medical Ninjutsu (WIS) Rank: C Cp: 5 Description: User would attain firm control over their electrical signals in preparation for an attack, that would heighten their reflexes or numb the pain. PvP: Used before DEF Roll, + 1d4 DEF / DR for 1d4 Rounds. C-Rank: 35 Heal Mod
[Awarded by DM Sasori]
Bone Mending Jutsu Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User treats a target using items from their medical pouch, applying a large amount of chakra focusing on producing enhanced calcium to grow bone. PvP Effect: : Heal a target's HP for 3d8 or 1/10th Heal Roll (Max 15) + 3 B-Rank: 50 Heal Mod
-Taught by Seohyun-
Chakra Scalpel Jutsu Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: B Cp: 8 + 3 Per Round Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery. PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable. (RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat. B-Rank: 50 Heal Mod
Started by Yun, finished Teaching By Aburame Hideaki
Oxygen Transfer Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User performs CPR on a target and molds the chakra in their lungs to take in more oxygen while transferring it to the other. PvP Effect: Revive a KO'd Target to consciousness even during a battle, then roll 1d20. If you roll 1 deal 2d10 damage instead. Revived subjects are healed for 2d8 HP. B-Rank: 50 Heal Mod
-Taught by Yun, Ching Lo. (Took an impressive 6 and 3/4 Hours)
Cherry Blossom Impact Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User channels chakra into their arms and legs molding it to stimulate their muscles at incredible limits. They then release this charged energy on impact with destructive results. PvP Effect: : + 1d6 Damage to Taijutsu Attacks for 1d6+2 Rounds. B-Rank: 50 Heal Mod
~Taught by Zurui, via Scroll~
Shadow Wound Preparation Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User surrounds their body with chakra aimed at producing enough cells to sustain damage and numbing the pain as the wounds seal immediately after. PvP Effect: : Used before a Defense Roll, 4 DR to the next attack that hits. When they are hit they can offer additional chakra to increase DR by 2 per chakra pt. It is the DR subtracted from the attacks damage, and it remains until the DR reaches 0. Not Stackable. (Ex: Chunin Using this Jutsu: 4 DR + (2 x 2) = 8 DR) Genin: Cannot perform this Jutsu. Chunin: Can add an additional 2 Chakra. Jonin: Can add an additional 5 Chakra. Kage Can add an additional 8 Chakra. B-Rank: 50 Heal Mod
~Taught by Seohyun~
[ DARK ANESTHESIA ] Jutsu Type: Medical Ninjutsu (Dex / Str)(Forbidden) Rank: B Cp: 8 Description: User soothes a target by staring into their eyes, while applying chakra on a pressure point along the arm placing them in a restful state of slumber. PvP Effect: Stun a target for 1d4+1 Rounds. Each round that target heals 2 CP. Target is released from stun on hit that do more then 9 dmg. C-Rank: 50 Heal Mod
[Cally`s Codex]
[ CHAKRA VIRUS ] Jutsu Type: Medical Ninjutsu (DEX / STR) Rank: B Cp: 10 + 5 (Optional) Description: User would concentrate chakra along their fingers, lengthening chakra like claws with a parasitic fungus in the nails capable of eating away a target's chakra once caught in their blood-stream. Visible symptoms would be that of a cold or flu. PvP: Unarmed Rank DMG and for 1d4+1 Rounds target suffers: 1) 3 CP Poison DMG per round 2) + 1 CP Costs and Maintenance (Once Duration ends, pay 5 Cp to refresh duration for second effect) C-Rank: 35 Heal Mod
[Cally's Codex]
Dead Soul Technique Jutsu Type: Medical Ninjutsu (Forbidden) Rank: B Cp: 9 Description: User writes along a corpses forehead using their own blood similar to a summoning technique, then channels chakra into their brain to jump start the corpse as a zombie. PvP Effect: : Use a nearby Corpse and raise it to fight for you, its turn is after the User's, its Mods equals User's Mods, It's Damage equals User's Damage, It has unlimited HP but NO CP and cannot perform Jutsu. Duration 1d4 Rounds . B-Rank: 50 Heal Mod
~Taught by Seohyun~
Regeneration Enhancement Jutsu Type: Medical Ninjutsu Rank: A Cp: 13 Description: User channels chakra along their body healing their wounds and quickly begins to recycle this energy each time until it is gone. PvP Effect: User Regenerates 1/10 of their Heal Roll (Never more than 15) for 1d4+1 Rounds. A-Rank: 65 Heal Mod
~Taught by DM Sasori~
Glacial Art: Muscular Cryostasis Jutsu Type: Medical Ninjutsu Rank: A CP Cost: 14 Effect: The user of this technique practises the tried and true method of numbing an impact point with literal cold, the cold eminates from the inside of the medical user, and is not able to be copied. PvP: 10 DR until the users next turn, DR Cannot be Pierced. -2 to Offensive rolls for 2 Turns, Useable on Others - If done on another penalty applies to the one protected.
[Timeskip Creation - DM Sasori]
Important Body Points Disturbance Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: A Cp: 13 Description: User channels chakra into their fingers and aim to send an invisible shockwave of electricity at a target's brain stem. This alters their nervous receptors making one body part move in place of the intended one. PvP Effect: - 2d4 to Target's rolls for 1d6 Rounds. A-Rank: 65 Heal Mod
[DM Haku]
Vestibular Disruption Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: A Cp: 13 Description: User concentrates a highly focused amount of chakra into their palm and strikes at the side of the target's head with an open palm. Releasing the energy into the target's inner ear thusly upsetting their Vestibular System, causing their head to feel heavy and balance hindered. PvP Effect: Target cannot attack for 1d4+2 Rounds, can still defend at - 2 to Rolls. A-Rank: 65 Heal Mod
[DM Haku]
Greater Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: S Cp: 20 Description: User treats a target using items from their medical pouch, applying a large amount of chakra into their heart massaging it with their chakra to produce a vast amount of new bloodcells as it is pumping - but if done incorrectly it can damage their heart instead. PvP Effect: Heal a target for 6d10 Damage, then roll 1d20. If the roll is 1 deal 1/2 damage to the target instead. If the target reaches - 20 HP perma death is encouraged. S-Rank: 80 + Heal Mod
[Learnt via Rogue]
Taijutsu/Enchancement Jutsu - Spoiler:
Triple strike Jutsu Type: Taijutsu Rank: C Cp: 8 Description: Triple strike combination (roleplay description varies). PvP Effect: Rank damage + 2d6.
~Taught by Zurui~
Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds.
~Taught by Zurui~
Chakra Focus: Legs Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
~Taught by Zurui~
[ BODY-FLICKER ] Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None
[Callys Codex] Special Chakra Boosting: Legs Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Focuses massive amounts of chakra to your muscles to make you light as air and super speedy. PvP Effect: Adds 1d6 to your Dex Mod for 1d4 rounds. (Required: Chakra Focus: Legs.)
~Taught by Zurui~
Clan Jutsu - Spoiler:
[Aura Scholar: Codex] Jutsu Type: Hijutsu Rank: - Cost: 5 Cp Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers the DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed directly by User but can still be taught to others.
Aura Sphere Summoning Jutsu Type: Hijutsu Rank: - Cost: 5 Hp per Aura Sphere. Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform Seimei O-Ra techniques before passing onto the other world. PvP: Summon 1 [Lvl 15], 3 [Lvl 25], 5 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Clan Jutsu. (Max. 5 out at a time)
Aura Sensory Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: When rolling for Spot / Search / Listen checks Vs Hidden targets, User can use Concentration instead. (This applies to targets hiding via Jutsu, Concentration Vs Hide). User can also user their turn to read a target's HP / CP / Elemental Affinities.
[Taught by Seohyun]
Aura Wave Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Raku > Fu > Kai) Using Spiritual Energy the host sends any number of Aura Spheres into individual targets as they try to possess their bodies. PvP: + 1 Vs Block, Stun target for 1d4-1 (Min. 1) Rounds or until hit. 2 CP DMG per round (Bypassing DR).
[Taught by Seohyun]
Aura Healing Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere / + Medical Ninjutsu Description: (Handseals: Raku > Fu > Sai) Using Spiritual Energy the host sends one Aura Sphere to float through up to 3 targets bringing them a sense of calm before disappearing. When used in unison to a Medical Ninjutsu effect the User's hand glows white instead of the normal green aura used in Medical Ninjutsu. PvP: Heal up to 2 Targets for 1d4 CP [OR] + 1d4 HP / CP Heal to a Medical Ninjutsu.
[Taught by Seohyun (DM Ino)]
Aura Concussive Ripple Jutsu Type: Genjutsu (CHA) Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host would extend his palms outward at a target and would release a series of pulses that would visibly vibrate along the air looking like ripples before they are flung back from impact once these ripples come in contact. This of course is an illusion, and it would seem the User forces the target back telekinetically. PvP: 2d4 CP DMG + 1 Round Stun or until hit. Vs Stunned targets deal 1/2 DMG without breaking Stun.
[Taught by Seohyun]
Aura Karma Strike Jutsu Type: Taijutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy harnessed from the Jutsu "Aura Cognition" the user is capable of spotting openings within the target's movements seen through precognitive visions and target a vital point of their body trying to link their auras and damage the individual's spirit with an unarmed blow. PvP: Unarmed Rank DMG + [1d4 HP / CP DMG] CP DMG bypasses DR. Can be performed as a Counter Vs. Tai / Ken ATKs without taking User's Turn.
[Taught by Seohyun (DM Ino)]
Aura Barrier Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds. PvP: Block, If it fails heal target for 1d4 HP. Can be used to block another once as a free action.
[Taught by Seohyun]
Aura Feast Jutsu Type: Fuinjutsu / Summoning Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host manifests a seal on the ground that would radiate a certain aura about it that would attract other spiritual entities crossing between worlds and providing a power source for the User's Jutsus before they pass onto the afterlife. PvP: Summon 1 Aura Sphere per round for 1d4-1 (Min. 1) Rounds. (Max Aura Spheres remain 5).
[Taught by Seohyun (DM Ino)]
Aura Carnage Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energies the user molds a visible prismatic orb of light inbetween their palms before thrusting the orb of light out towards a target, releasing a burst and shortly after a stream of ethreal energy that is capable of creating hallucinations on the target foe, mixing reality with illusions. PvP: + 1 Vs Block, Target rolls 1d4 per ATK performed. 1-2 ATK ally or miss if one is not present, 3-4 ATK Normally. Duration 1d4-1 (Min. 1) Rounds.
[Taught by Seohyun (DM Ino)]
Aura Cascading Missles Jutsu Type: Ninjutsu Rank: D Cost: 3 - 15 CP [OR] 1 - 5 Aura Spheres Description: Using Spiritual Energies the host forges himself 5 shuriken-like ethreal weapons glowing a dim cyan color. These weapons are just as real as any other weapon however and imbued with spiritual energy attacking a target's soul. PvP: Shuriken Rules, Aura Spheres Substitute Shuriken ATK (No penalty to roll). Shuriken DMG + 2 CP DMG per Hit. (Bypasses DR)
[Awarded by Sasori]
Aura Distortion Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Mika > Dan) Using Spiritual Energy the host releases soft wavelengths that cripples a target's senses via white noise. PvP: Subtract User's Lvl from Target's Spot / Search / Listen / Concentration rolls for 1d4-1 (Min. 1) Rounds.
[Awarded by Sasori]
Aura Clone Jutsu Type: Ninjutsu Rank: C Cost: 8 Cp [OR] 3 Aura Spheres to Activate, + 2 Cp to Maintain. Description: (Handseals: Shouzen > Min > Shin > Gan > Bagi) Using Spiritual Energy the host creates a solid clone of a target, making an almost exact duplicate of an individuals life force that not even those that see or sense chakra would be able to distinguish apart from the real thing. PvP: Create a Solid-Clone (Kage-Bunshin Rules): Has 10 HP (does not dispel on hit) can ATK / DEF via CHA, and those that see or sense chakra will not be able to distinguish the clones from the real thing.
[Taught by Seohyun]
Aura Cognition Jutsu Type: Stance Rank: C Cost: 5 Cp [OR] 2 Aura Spheres + 2 CP Maintenance Description: (Hatsu > Shouzen > Mika > Gan > Mika) Using Spiritual Energy the host prepares to perform an ancient Inka dance commonly used in festivals / ceremonies in honor of their animal deities. They begin by blind folding themselves and heightening their Chakra Sensing to the point of seeing visions of the future. Every action performed while this stance is active, is done so with finesse and grace. PvP: Override "The Mark" effect, CHA Stat substitutes DEX Stat (Includes Stat Bonuses) instead of WIS. Duration 1d6+2 Rounds can be entered and ended as a free action once per round.
[Taught by Seohyun]
Aura Spiritual Fasting Jutsu Type: Taijutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host engulfs his hands and feet with a visible blue stream of energy, that emits no heat but can be thought to due to the refraction of light from the embers as they leave behind a prismatic trail of colorful lights. When striking the target, usually it is done so at the core in order to seal their energy more effectively and leaving behind a hand or foot imprint on the gut. PvP: Unarmed Rank DMG + Seal a target's CP for 1d4/2 Rounds (Round Up) Any Jutsu / Abilities with active Maintenance costs (EX: Dojutsu) are shut off for duration.
[Awarded by Sasori]
Aura Imbue Weapon Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Jin > Reppyo > Kai > Reppyo > Dan) Using Spiritual Energy the host taps a targets weapon before it emits a lustrous sapphire glow. PvP: Imbue a target's weapons / ninja tools to do + 1d6 CP DMG (bypasses DR). Duration 1d4 Rounds[Granted by DM Sasori]
Aura Cloak Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary. PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. hide. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
[Granted by DM Sasori]
Aura Empowerment Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host would draw in a new found power from the assistance of nearby Aura Spheres, refortifying their own spirit. PvP: User gains +1 ATK Rolls based on how many Aura Spheres are present. (Max + 5) Duration 1d4 Rounds.
[Granted by DM Sasori]
Aura Summon: Familiar Jutsu Type: Fuinjutsu / Summoning Rank: C Cost: Varies, see below. Description: Using Spiritual Energies in a technique that uses 2 Jutsus, the User locates a living creature within the vicinity and sends a calling out for them to assist the user who is in need. PvP: User rolls 1d4-1 (Min. 1) And summons a Rank 1 Animal x Dice Roll. (Max. 1 summon, Animal Summon rules applied) Rank 1: 5 Cp [OR] 2 Aura Spheres Rank 2: 10 Cp [OR] 3 Aura Spheres Rank 3: 15 Cp [OR] 4 Aura Spheres
[Granted DM Sasori]
Aura Hex Jutsu Type: Genjutsu (CHA) Rank: C Cost: 5 Cp + Original Genjutsu CP Cost. [OR] 2 Aura Spheres + Original Genjutsu CP cost. Description: Using Spiritual Energies the user would manifest the energies on a concentrated point in their mind, which would assist in releasing invisible frequencies and sends a cold chill down the target's spin before a ghost tries to possess them and cast a horrific illusion. A poltergeist would swallow the target whole before the genjutsu's illusion takes hold. PvP: User can perform a Genjutsu via CHA. Can be performed while Physically Stunned at - 2 to roll. ~Granted by DM Sasori~
Aura Seal: Unity
Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Unity". A Seal of the moon would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Attack / Defense rolls.
~Learnt by DM Sasori~
Aura Spirit-Walk Jutsu Type: Ninjutsu Rank: B Cost: 8 [OR] 3 Aura Spheres Description: Using Spiritual Energy the user encompasses their body or another's in a veil turning them invisible only to appear as a small plasma orb that "blinks" across the field. This veil is similar to the Aura Cloak technique by placing them in-between worlds all the while guiding them so swiftly like the wind itself. PvP: Has 2 Functions: 1) Substitution + 2 to roll, If successful User performs a "Hide" action. 2) + 5 Escape [OR] Intitate Roll via CHA Rply, User can teleport between locations traveling as an "aura sphere" orb
-Witnessed by Hyobe-
Aura Seal: Force Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Reppyo > Jin > Shou > Ragu > Shou > Bagi > Mika > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Force". A Seal of the World would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Damage / DR.
[Taught by Seohyun]
[Cally's Codex]
[ AURA SEAL: BLISS ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Shouzen > Shin > Jin > Sai > Jin > Gika > Dan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Bliss". A Seal of the Sun would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies are healed for 3 HP / CP per round.
[Cally's Codex]
Aura Well Jutsu Type: Fuinjutsu / Summoning Rank: A Cost: 13 CP [OR] 4 Aura Spheres (x 1 per battle) Description: (Handseals: Hatsu > Shouzen > Mika > Dan > Min > Ragu > Gika > Mika > Hatsu > Fu > Gika > Bagi) Using Spiritual Energy the host presses their palm on the ground all the while praying to the planet for help. The moment they lift their hand from the imprint made, water trickles out called "Mana" or life energy and is useable by the User's party as a gift from the planet. PvP: Create a Chakra pool of 5 + User's Lvl which can by used by User & Allies as payment for CP costs.
[Learnt via Rogue]
Ritual Summoning Art: Elemental Avatar Jutsu Type: Fuinjutsu / Summoning Rank: S Cp: 25 Cp [OR] 5 Aura Spheres Description: (Handseals: Hatsu > Jin > Kai > Shin > Gan > Reppyo > Shouzen > Mika > Dan > Raku > Shou > Fu > Sai > Dan > Gika > Ragu > Bagi) Proof of ones close ties with Nature, The User takes a small portion of their blood and creates a seal that would herald 1 of 5 Prime Elements found in Nature taken in the form of an animal. PvP: User can Summon 1 of 5 Elemental Avatars (Fire / Water / Earth / Wind / Lightning). They can unlock an additional 3 Elemental Avatars for 10 Tokens each + DM Event (Light / Dark / Ice). Rank 5 Summon Rules: Duration 3d4 Rounds. ATK / DEF: Highest Stat + 4 ATK / DEF Roll HP / CP: 60 / 60 Rank DMG: 3d8 Special Ability: Elementals can perform Elemental Ninjutsu of their affinity (User must know the Jutsu) and User can opt to pay for the Jutsu CP Costs.
[Learnt via Rogue]
Clan/Ability Upgrade - Spoiler:
Mizushima Blood (Replaces Iyashii O-Ra, Iyashii is no longer an option.)
The Mizushima, is what remains of what is rarely ever seen - a singular genetic trait that has been deemed to weak to be considered a genuine bloodline. Its ability stems from emotion and spiritual connection to the nature attuned their hearts, namely the cold snow of where they originated from, having since migrated to Kirigakure where they became all but extinct.
They are required to have a iron grip on their emotions by the age of ten, when they start to experience the first signs of coming of age - maturing fully at different ages depending on gender. Upon maturity, all Mizushima are cold-blooded in a literal sense craving warmth with a tell-tale blue ring about the iris of the eyes.
Emotional stress, or the more moving emotions result in a spiritual connection to the weather causing it to change atmospheric pressure and temperatures - resulting in snowfall between flurries or an outright blizzard.
Saori`s Father, little known to most of her friends or family was truely from Kirigakure - having deserted the village in the midst of his career as a Hunter-nin to join her mother, a Missing-nin from Konohagakure, in her pursuit of genetic experimentation.
DF: Gains Snow Affinity, Can create snow for use. (Does not get Wind or Water jutsu, and does not get the 1 hand jutsu casting benefit)
Snow Jutsu
- Spoiler:
[Snow Blind Jutsu] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: Creates Ice over the opponents eyes disrupting them from attacking and such as this makes it too difficult. PVP Effect: *Wisdom vs Wisdom only* The opponent takes -2 to all attack and defense rolls depending on caster rank. Gennin 1d4, Chunnin 1d6, Jounin 1d8.
[Taught by Aky via Scroll]
[Ice Pillar] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: Causes an Ice Pillar to rise from the ground to smash into the target. PVP Effect: Deals 1d10 damage to the target.
[Granted by Sasori]
[Frozen Blade Jutsu] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Makes an Ice blade that has a hidden effect to break shards off in your skin. PVP Effect: Deals 1d8 + 1d4 per hit. The Iceblade lasts for 1d4 Rounds (Genin), 1d6 Rounds (Chuunin), 1d8 rounds (Jounin).
[Granted by Sasori]
[Ice Spike Jutsu] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Makes an Ice Spike from snow or water, and then sends it at the opponent to impale them. PVP Effect: Deals 2d8 damage straight up.. nothing extra.
[Granted by Sasori]
[Snow Clone Jutsu] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Makes an Ice Bunshin from snow. PVP Effect: Follow Bunshin rules for solid clones.
[Granted by Sasori]
Black Dragon Blizzard Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: A giant black dragon made of snow with red eyes, shoots out and slams into the User's target consuming and tossing them into the air. PvP Effect: 1d20 + 2d8.
[Learnt via Rogue]
Glacial Art: Diamond Dust Jutsu Type: Ninjutsu Rank: A CP Cost: 12 Description: Creates a chakra-enladened concentrated blast of cold that is so strong it can turn gas molecules to snow, if it touches the target freezes the body externally - preventing movement and dealing frost damage. Cannot be copied due to the requirement of specific atmospheric changes, done via Saori's trait. (Thanks to Chiyo for the help with numbers) DF: + 3 vs Dodge, 3d6 DMG + 1d4-1 Round stun, or until hit (str / wis vs atk dc to break free)
[Timeskip Contest - DM Sasori]
[Dual Dragon Blizzard] Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: Makes Two black dragons of which the eyes and mouths are glowing red, they are made out of snow. They fly into the air and spiral, creating a huge black blizzard. Hitting everyone in the area besides the caster. PvP Effect: +4 VS Block, Deals 2d20 to 1d6 targets not including the user
[Codex Learnt, Witnessed by Watching Amiya Godai]
Last edited by Laforeze on Sat Aug 20, 2011 2:30 am; edited 31 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Inka-Shimura, Saori Fuji Sun Feb 20, 2011 3:32 am | |
| Token Reciept
Two Chakra Pills, Prior to Clan - DM Jiraiya Inka Clan [Medical, Taken Care Of. Purchased From DM Deidara] -------- Blood (Clan Upgrade Replacement) - [DM Ino]
--------------
Teaching Log
03/07/2011 - Taught Aokaima, and Cally Bunshin Jutsu! 05/07/2011 - Taught Aurora Diagnosis 08/07/2011 - Taught Aurora Aura Sensory 13/07/2011 - Taught Cally CE: Hands ................. - Taught Shinobu Basic Setting Jutsu ................. - Taught Aurora Aura Wave ................. - Taught Susa Razor Edge 17/07/2011 - Taught Kyohaku Poison Cleansing ................. - Taught Hiro Flickering Defense ................. - Taught Cally Eternal Reflection ................. - Taught Kumori First Aid ................. - Taught Rin Poison Cleansing 18/07/2011 - Taught Hiro Dual Slash ................. - Taught Kyuumi Heartbreaker ................. - Taught Tojiro Mud-bomb ................. - Taught Kouken Mud-bomb (YAY TWINS) ................. - Taught Ankoku Tornado of Shadows ................. - Taught Hirumaru Aqua Veil ................. - Taught Susamajii Wind Funnel 24/07/2011 - Taught Hiro Eternal Reflection ................. - Taught Tojiro Earth Spike 08/08/2011 - Taught Kumori Poison Cleansing ................... Taught Hiro Happiness Jutsu ................... Taught Maya Raton: Thunder Call 12/08/2011 - Taught Cally Triple Strike 15/08/2011 - Taught Maya Katon: Firebird ....................Supervised Kyo's Super Meditative Custom Learn! ....................Finished Mistubasa's Special Firey A-Rank! ....................Taught Keitaro Suiton: Acid Armor~! ....................Supervised Hirumaru's Rasengan Training! 16/08/2011 - Supervised Kyo's Custom Training ................. - Supervised Kuroza's custom training! ................. - Supervised Mistubasa's Custom Training! 21/08/2011 - Taught Keitaro Suiton: Mass Water Bullet | |
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