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First Name: Suto Kodomoarashi
Age: 18
Height: 6,5
Weight: 210 lbs
Body type: Tall well muscled, warm chocolate skin
Eye Color: Light gray with flecks of silver
Hair color: Silvery white
Blood type: O
Village: Yukigakure
Element(s): Wind, Water, lightning
Rank: Chunin
Bloodline: Arashi Heisetsu (Storm Link)
Personality: Despite his past Suto is a warm and kind young man, easy going and laid back he loves to have fun and meet people.he enjoys a good fight and hopes to rise to his fathers skill level one day.
Hobbies:
Cooking
Cleaning
Working out
Traveling
Weather Watching
Short Term Goals:
[s]Learn more about his abilities[/s]
Excel as a shinobi and do his family proud
Hook his father up with the cute women in the academy
Long Term Goals:
Return to his home and find out what happened to his mother
Become a master of the Arashi Heisetsu
Missions:
D:
C:
B:
A
S:
Spars: Wins: 7 Losses: 0 Ties: 2 Total: 9
Suto (Genin) vs Hitaru Rammomichi (Genin) and Maikeru Heiru (Genin): Win
Suto (Genin) vs Moriko Aburame (Chunin): Tie
Suto (Genin) vs Itsuma Uskada (Chunin): Tie
Suto (Genin) vs Keitaku Onbin (Genin): Win
Suto (Genin)[Unlinked] vs Mayakazu -Pure Edge- (Genin): Win
Suto (Genin) vs Hitaka Shika (Chunin): Win
Suto (Genin) vs Hitaku Shika (Chunin): Win
Suto (Genin) vs Naku Ukia (Chunin): Win
Suto (Genin) and Kado (Genin) vs Maikeru Heiru and Kai Shi'gawa: Win
Innate:
Storm Weavers body: Storm weavers tend to be delicate, though sturdy they eschew physical power for greater focus.
+2 to wisdom rolls -2 to str rolls
Storm Sense: Due to their close ties with the atmosphere Kodomarashi can sense any great disturbances in weather patterns. Or any sudden shifts in weather patterns. Due to their link with nature the Kodomoarashi may sense other Kodomoarashi near them, the range depends on their strength when linked
Weak: 1 area all around
Medium: 3 area all around
Strong: 5 area all around
Note: subject to dm alteration
Storm Link: A Storm link is a bond, forged by chakra and maintained by will it ties the Kodomoarashi and the weather together, the stronger the link the more intimate the bond. When Linked the Kodomoarashi seems to glow with a inner silver aura, their eyes glow a white silver blue and their hair drifts about them as if on a gentle breeze, When linked the weather in the immediate area reflects the storm childs emotional state, when angry thunder and lightning crackles when happy the clouds may disperse. The stronger the link the more drastic the shifts.
Storm Technique: Any water lightning, ice or wind jutsu. These are the only elements a Storm child may ever have. They may not start out with medical
Note: All storm abilities and techniques may not be used Unless the Kodomoarashi is Storm Linked
Begins With all E and D rank, at rank you gain bonus jutsu through innate ties.
Ninja toolbag Addition: Sparklight Vial (Military Ration Pill)
Storm Link-Strong:
Tentei Arashi (Lord of Storms): The Kodomoarashi may attack and block using wisdom without paying chakra, all attacks performed this way do rank damage for taijutsu. The Kodomoarashi no longer needs to use hand seals to use storm jutsu
2 cp to activate plus 1 a round to maintain
+3 to all Storm based attack and defense rolls
+3 to any roll made to learn Storm techniques
All chakra costs for Storm jutsu are reduced by 2 (Does not apply to maintenance cost)
+1d4 damage to all offensive or naturally damaging defensive storm techniques, does not apply to normal strikes
Stifle/Dehydrate/Conduct: At the cost of 5 cp the Storm Child may reduce, stop or channel offensive wind lighting and water jutsu.
PvP: The Kodomoarashi makes a wis roll vs. opponents wis roll, if they succeed they cancel out the wind water or lightning jutsu
Note: They may not cancel bloodline jutsu however a successful roll cuts half the dmg
Techniques:
Rankless:
Wind Walk (Auto learned at medium bloodline)
Type: Support
Rank: Rankless
Cp: 0
Description: The kodomoarashi may weave a cloak of wind around them, granting them the ability to move through the air.
PvP: Rp wise, minor flight, levitation, etc
Requirements: Must be chunin
[s]Wind Run (Auto learned at Strong bloodline)
Type: Support
Rank: Rankless
Cp: 0
Description: Combining the aerodynamics of Wind Walking and the chakra focused speed of Flicker the kodomoarashi may move at great speeds over short distances
Pvp: Allows the use of Wisdom to escape from battle
Requirement: Must know Wind Walk, and Flicker
[/s]
~Ninjutsu~
Wall Walking
(Taught by Karasu)
Water walking
(Taught By Karasu)
E Rank:
Fuuton: Minor gust
PVP 1d4 damage
Rank: E
Description: With a few basic handsigns the user blows a short gust at an opponent
Suiton: Water gun Jutsu
PVP: 1d4 damage
Rank: E
Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth.
This jutsu requires no source of water
Raiton: Static Electricity
PVP: 1d4 damage
Rank: E
Description: With a few basic handsigns the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
Tesaki Kaze (Fingers of the Wind)
Type: Ninjutsu
Rank: E
Description: A basic rp jutsu that allows the Kodomoarashi to manipulate objects with focused gusts of wind
Jikihi Ryouiki (Personal Field)
Type: Ninjutsu
Rank: E
Description: By manipulating the temperature of the air around them the Kodomoarashi may adjust the temperature of a small area around them. Warming the air or cooling them off.
Bunshin no Jutsu (Clone Technique)
Rank: E
Chakra Cost: 4
Requirements: None
Description: This technique must be mastered by any ninja who has graduated from the shinobi academy. It's the most basic technique a Genin must know, since it can be a real lifesaver. This Ninjutsu creates a simple illusion clone identical to the caster. The clone however has no physical properties and will disperse the moment it is touched.
Notes
- Bunshins aren't solid. They can't hold/touch anything. Which also means, they don't leave foot prints.
- Bunshins dispel in one hit
- Bunshins can not be used to rely information; you're thinking of a Kage bunshin.
- Bunshins can't perform any jutsus. Nor are their weapons real.
Henge no Jutsu (Transformation Technique)
Rank: E
Requirements: None
Description: Henge is the basic skill a ninja must know to become a Genin. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it. This technique can easily be combined with other jutsus for a more powerful effect, such as with Kage Bunshin no Jutsu (Shadow Clone Technique).
Note:
The user maintains their weight
The user can henge into something 1/2 of their size.
The user can henge into something that 1 1/2 times bigger then him or her.
~Genjutsu~
Rakuyou no Jutsu
"Falling Leaves Jutsu"
Rank: E
CP:2
Lasts 1 turn or until hit.
~Taijutsu~
Counter Clone Kick
Rank:D
Cp: 2
The user sends out a counter kick into the attacking enemies gut. It sends them back and does very minor damage...the main design of this kick is to dissipate bunshin.
Pvp: Used in defense against taijutsu. 1 damage. (it DOES dispel bunshin)
(Taught by Itsuma Uskada)
~Kenjutsu~
Chakara Dageki (Chakra Strike)
Type: Kenjutsu
Rank: E
Cp: 2
Description: By channeling a small thin amount of chakra into their weapon the user is able to hit more effectively
PvP: Rank weapon dmg +1
~Ninjutsu~
D Rank:
Sickling Winds
Type: Support
Rank: D
Cp: 3
Description: The kodomoarashi infuses the wind with chakra, creating sharper and harder gusts
PvP: +1d4 dmg to basic attack
Enmu (Fog)
Type: Ninjutsu
Rank: D
Cp: 3
Description: The immediate area is cloaked in a semi transparent fog
PvP: This jutsu is made just before a escape roll, All allies gain +2 to escape rolls
Kawarimi no Jutsu (Body Switch Technique)
Rank: D
Chakra Cost: 3
Requirements: None
Description: The user taps into their chakra and exchanges places with an object of similar weight and size. This is clearly an evasion technique used to dodge attacks; however it can be linked with other jutsus or attacks to create massive damage if done properly.
PvP: Replaces themselves with a look-a-like to evade damage.
[s]
Snow Blind Jutsu
Rank:D
Jutsu Type: Ninjutsu
Chakra Cost: 3
RP Description: By manipulating the water crystals before an enemeis eyes the user can freeze a veil of frost to blind and hinder an opponent.
PVP Effect: The victim rolls wis vs the users wis, a sucessful roll means the victims chakra disrupting the forming crystals. a failure means the opponent takes -2 to all attack and defense rolls depending on caster rank.
Gennin:1d4,
Chunnin:1d6
Jounnin:1d8[/s]
Fuuton: Kaze tama (Wind bullet)
Type: Ninjutsu
Rank: D
Cp: 3
Description: Fires a small burst of wind at the target in a condensed ball form.
1d10 damage
(taught by Celith Zicha)
~Ninjutsu~
C Rank
Gekiha Kadou (Crushing Vortex)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The Kodomoarashi sends out a sharps gust of air that quickly encircles and tightens around the enemy trapping them the user may then tighten the bonds crushing the victim.
PvP: The opponent is stunned for one round or until hit. On their turn they may make an opposed strength roll against the original attack roll to escape otherwise on the user's next turn they take 2d8 damage.
Rensa Raikou (Chain lightning)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The Kodomoarashi drags lightning from the air, building it into a massive pulse before releasing it at a nearby enemy
PvP: The lightning deals 2d8-1 dmg to up to three people on the battlefield. The Kodomoarashi may channel the lightning to its targets or conduct the jutsu to two targets.
Note: Must have at least two targets to use
Kaze Hei (Wall of Wind)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates a highly concentrated stream of air to swirl around their body deflecting attacks
PvP effect: +2 to defense roll
Ame Kumo (Rain Cloud)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The sky in the immediate area (Battlefield) Darkens as a cloud passes over and begins a downpour
PvP: Lightning jutsu does +2 dmg for 2d6 rounds, water jutsu D rank and under may be used
Fuuton: Kaze Ya no Jutsu (Wind Style: Wind Arrow)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates a nearly invisible arrow made of strong wind currents, the vicious wind and transparency makes the arrow impossible to block
PvP: 2d8-1, Unblockable
(Taught By Karasu)
Suiton: Suiton Soujuu (Water Manipulation)
Rank: C
Cp: 5
Description: Using water from inside the enemies body, the user causes the water inside them to thrash around inside them violently, causing extreme pain and discomfort.
PvP: 2d8
Note: Can only be stopped by chakra defense, wis/int, does not requre a source of water
(Taught By Karasu)
Suiton: Doku Hari (Water Style: Poison Needle)
Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent.
PVP Effect: 1d4 for 1d4+1 rounds
(Taught by Thorian ~Dm Shikamaru~)
Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: C Rank
CP: 5
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
PVP: deals 2d6 damage (Unblockable), and the target makes a con save DC 17 or they are stunned for 1 round(or until hit). (Stun doesn't stack)
(Taught by Thorian ~Dm Shikamaru~)
Thunder Crash
Type: Ninjutsu
Rank: c
CP: 5
RP Description: The user would send a ball of deafening thunder, and electricity at the opponent.
Possibly stunning and shocking them
PVP Effect: 2d8, Con check DC10 to avoid being stunned for 1 round(or until hit).
(Taught by DM Asuma ~Snow Jonin~)
~Ninjutsu~
B Rank
Senpuu Kikou (Whirlwind Armor)
Type: Ninjutsu
Rank: B
Cp: 8
Description: By twisting air currents around themselves the kodomoarashi creates a buffer of protective air
PvP: May be used before a defensive roll. The armor grants 10 dr, the dr is taken in reduction every point of damage is removed from the armor, taijutsu attackers against the armor suffer 1 dmg, fire jutsu deal +1 dmg
Buriza-do (Blizzard)
Type: Ninjutsu
Rank: B
Cp: 8
Description: Melding water and wind together the Kodomoarashi creates a furious storm of frozen winds and rain.
PvP: The storm deals 1d10 damage to the entire area, the kodomarashi and any within tag radius of him or her is immune to the effects this includes enemies. the jutsu leaves the field frost strewn and frozen for 1d4+1 rounds
Hisame (Hail)
Type: Ninjutsu
Rank: B
Cp: 8
Description: After the air is frigid and in the throes of a blizzard the Kodomoarashi may infuse their chakra with water and bring a torrent of frozen chips down upon their enemies.
PvP: 1d8 dmg for as a long as blizzards effect is in duration
Note: Blizzard must be in use
~Ninjutsu~
A Rank
Harike-n (Hurricane)
Type: Ninjutsu
Rank: A
Cp: 13
Description: Exerting thin tendrils of chakra into the nearby air the Kodomoarashi whips the winds into a violent frenzy, the vortex grows until it begins absorbing any nearby objects, naturally the Kodomoarahsi is immune to the pull
PvP: Dexerity checks are made at a -4 to this jutsu, First round, it pulls up to three enemies side by side on the battlefield into the heart of the vortex, second round those in the hurricane are thrown around and suffer -2 to rounds for 1d6+1 rounds
Chikara Reppuu Supea (Gale Force Spear)
Type: Ninjutsu
Rank: A
Cp: 13
Description: By compressing dozens of air currents the Kodomoarashi is able to create a scathing lance of viciously spinning wind, the brutal winds shriek and scream, tearing anything in its path as they are released in a rapid lance at a target.
PvP: Up to two targets standing side by side or behind each other Unblockable. 6d4 dmg, because of the nature of the spear one may not take the damage by shielding with their bodies.
Storm Code: Using their manipulation over the weather and Storm sense Kado and Suto managed to create a minor communication network. The network only extends as far as their weakest storm sense
Ex: medium line 3 areas
Strong line 5
Network spans 3 areas
Peal of Thunder, flash of lightning-affirmative
Peal of Thunder, flash of lightning, peal of thunder- negative
Flash of lightning ,flash of lightning, flash of lightning-Come to me
Flash of lightning, peal of thunder, flash of lighting-Come to you?
Peal of thunder , flash of lighting peal of thunder,-Danger
Theme Song:
http://www.veoh.com/browse/videos/category/animation/watch/v122437726CkZ2JG