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 Bokusou Enten

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Xeneize
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PostSubject: Bokusou Enten   Tue Jan 26, 2010 4:08 am

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Name: Sayeku Enten (Bokusou)
Bloodline: Gurasugan
Gender: Male
Age: 20
Hair colour: Raven Black
Eye colour: deep ocean blue
Height: 5 feet (1,69 or so)
Weight: About 143 lbs, 70 kilograms
Village: Kusagakure no sato Konohagakure no sato

Elemental Affinity: Medical, Earth, Light
Current Level: 40
Current Ninja Rank: Jounin

Occupation: Oinin ANBU Black Ops #217

Health points: 77
Chakra points: 93
Endurance(Damage reduction): 3
Tool bonus: 2
Tactic bonus:+5 roll/tools per trap


Items/tools:
~3 Kunai
~3 Shuriken
~ 3 Explosion Tag
~ 1 Smoke Bomb
~ 2 Ninja wire
~ 1 set of Caltrops
~ 2 Soldier pill
Custom(Unique) items/tools/techniques:
~ + Oaken ring of the grass blade (this item is now in the possession of Bokusou Shiaria)
[RP Description: A wooden ring encircled by beautiful vines on its base, forged of oaken wood and enhanced through dedication of Matsuyo Bokusou throughout his life. He leaves this ring in inheritance to his new born son the night he passes away.
PVP Effect: +10 to chakra pool, +1d8 Health Damage to Bloodline Genjutsu.]

~ Burden of the Grass shinobi, Taijutsu.
[Rank: B
An improved version of the Burden of the Titan Taijutsu, after the user would've completed the Titan jutsu..he'd grab the target and hit him in the kneecap area, and blow him with an open palm in the lung area.
Regular +1d10 + 1d4]

~ Hunter ninja book
RP Description: This is a book given to Enten where he keeps valuable information about the Missing Ninja of each country.
PVP Effect: None, this is rp only
Requirement: 40 base lore skill



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~ Bloodline and Clan

Medium bloodline: +10 to chakra pool

+2 intelligence/dexterity checks
Gurasugan: +1 intelligence checks/+2 on all Genjutsu resistance [Activation is 4cp cost/1cp maintenance per round]
+20 on Hide/Move silently rolls when in grassy areas
+4 on all checks learning genjutsu



Gurasu no Odori(Dance of the grass blade): From birth the Bokusou train their minds and use a style of fighting known as ‘Gurasu no Odori’ which translates to ‘Dance of the grass blade’. This style, depending on the experience of the clan member, translates into the following clan bonuses to illusionary techniques and defensive moves. As well, their clan style allows for them to double damage on a critical score when dealing their bloodline damage.
_________
Atoku(Trackless step): Bokusou are known to be one with the land in their home country, they have with the time developed a remarkable skill to remain unseen when on grassy areas.
NON-affected countries: Earth, Wind, Snow(Spring)
_________
Shinkou(Mind Artist): Bokusou are natural mind artists, therefore they have an innate ability when learning illusionary techniques that are not unique to their clan.
_________
Gurasugan(Grass blade eye):The eye itself increases the ability of the clan style exponentially.
Activating the eye will rend each pupil a dark green color with a grassy texture. Within the pupil, will sit the Gurasuuin(Grass blade seal).
The maturity of the eye depends on the number of grass blades that compose the Gurasuuin

The Gurasugan furthers the already natural talent Bokusou have for illusionary techniques and their custom style of fighting.
Allows bloodline genjutsu.





Purchases:

Bloodline ~ 250 tokens.
Light element ~ 40 tokens.
Custom items/equipment ~ 110 tokens.
Mods (Wis/Dex/con/Int) ~ 320 tokens.
Custom Jutsu: 150 tokens.
Levels ~ 220 tokens.

Total spent: 1090 tokens.

__________________________
Clan Jutsu



~ GENJUTSU


Gurasu Muraga(Grass blade swarm)
Type: Genjutsu
Rank: E
Chakra cost: 2
RP Description: The user slams the target’s brain with a minor illusion of a swarm of grass blades that encircle the target, causing confusion for short period of time.
PVP Effect: 1 round stun, 1 HP damage.

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Gurasu Yaiba (Grass Blade)
Type: Genjutsu
Rank: D
Cp: 3
Description: The user sends a focused burst of chakra making the opponent see the illusion of grass blades spinning around them, making it harder for them to focus on the battle at hand.
PVP Effect: The target takes -1 to all rolls for 1d4 rounds

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Gurasu Eihei(Grass Guardian)
Type: Genjutsu
Rank: D
Cp: 3
Description: The user affects the opponents mind as they attack making them see a huge figure made of grass as they attack, the illusion would "block" for the user, making the target miss their attack completely.
PVP Effect: INT based Block.

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Gurasu Ame(Grass rain)
Type: Genjutsu
Rank: C
Cp: 5
Description: The user slams a target with the illusion of falling grass blades all about the place that rain down heavily on the target.
PVP Effect: 1d4 rounds stun and 1d4 HP damage per round to up to 2 targets or until hit.

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Gurasu hakaisha (Grass Destroyer)
Type: Genjutsu
Rank: B
Cp: 8
Description: The user slams the target’s brain with chakra dealing damage to their internal organs, but it looks like huge blades of grass slicing them to pieces as they are really attacked form the inside.
PVP Effect: the target takes 2d8 HP damage and is stunned for 1d4 rounds or until hit.

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Gurasu Taihou (Grass cannon)
Type: Genjutsu
Rank: A
Cp: 13
Description: The user slams a target with the illusion of several hundreds of colossal grass blade columns rising from the ground and eventually explode into thousands of grass blades that nail mercilessly into the target.
PVP Effect: The target takes 3d8 points of Damage and is stunned for 1d4 rounds, or until hit.

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Gurasu Hogeki(Grass bombardment)
Type: Genjutsu
Rank: S
Cp: 20
Description: The user slams his targets with the illusion of grass blades coming off the ground and swirling on the air into a great storm that crash down upon them mercilessly, cutting them to pieces.
PVP Effect: 3d10 HP damage and 2d10 CP damage to up to 4 targets and 2 rounds stun or until hit.




~ Kenjutsu


Michi no Shitsui(Path of Adversity)
Type: Kenjutsu
Rank: C
Cp: 5 [Single-Weapon] + 2 [Dual-Wield]
Description: the first path, the user aims to darken his/her target’s ability to respond to physical moves. Therefore he will slash the blade into a leg, or arm, attempting to severe or damage their nerves.
PVP Effect: The user deals weapon rank damage + 1d4 to a target and this last one suffers -1 to all rolls for 1d4 rounds.

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Michi no Shu(Path of Blood)
Type: Kenjutsu
Rank: B
Cp: 8 [Single Handed] + 3 [Dual Wield]
Description: The second path, the user aims to damage the target internally. Cutting into them with their Katana, they’ll rip veins or possibly arteries to cause them internal bleeding.
PVP Effect: Deals weapon rank damage + 1d8. The target then suffers 1d4/2 damage (Round Up) for 1d4 rounds from bleeding.

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Michi no Rou(Path of Pain)
Type: Kenjutsu
Rank: A
Cp: 13 [Single Handed] + 4 [Dual Wield]
Description: The third path, the user aims to make his/her target experience a heavy pain by thrusting the katana into their chest and twisting it into them, attempting to cut organs and blood vessels.
PVP Effect: Deals user weapon rank damage + 2d6. The target then suffers 1d4 damage for 1d4 rounds.

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Michi no Kaimetsu(Path of Destruction)
Type: Kenjutsu
Rank: S
Cp: 25 [Single Handed] + 5 [Dual Wield]
Description: The fourth and last path, the user aims to ultimately destroy his target with a massive slash of his katana across the chest. Slashing at the lungs, stomach, heart and Thoracic cage.
PVP Effect: Deals weapon rank damage + 1d20. The target then suffers another 2d10 Damage the next round from bleeding.



_____________________________
CUSTOM JUTSU


Grass blade threads (Gurasu Hito)
Type: Genjutsu
Rank: C
Chakra cost: 5
RP Description: The user slams a target with an illusion of thin grass blades forming and raising from the ground into long threads to impale the target into place for a time.
PVP Effect: 1d4 internal damage, stun for 1d4 rounds.
Creator: Bokusou Enten
Requeriments: Gurasugan bloodline


Grass blade Spike (Gurasu shokushu)
Type: Genjutsu
Rank: B
Chakra cost: 8
RP Description: The user slams the target with an illusion of a large spike made of grass that comes off the ground and shoots through their attack and continue on towards the target, piercing heavily into him.
PVP Effect: Used in defence to block, +2 to the intelligence roll and does 1d8 internal physical damage.
Creator: Bokusou Enten
Requeriments: Gurasugan bloodline


Grass blade Field(Gurasu Ineda)
Type: Genjutsu
Rank: A
Chakra cost: 13
RP Description: The user slams the different targets in the area with an illusion of a large tree made of grass erupting from the ground. The tree will waver its branches that will enlarge and extend towards each target and impale into them severely, holding them still on the ground.
PVP Effect: 2d6 internal damage, and stuns a maximum of 5 targets for 1d4 rounds.
Creator: Bokusou Enten
Requeriments: Gurasugan bloodline


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Grass divine mirror(Gurasu Tenkagami)
Type: Genjutsu
Rank: A
Chakra cost: 13
RP Description: The ultimate technique of Enten’s style, This illusion creates a wall of grass that mirrors the reflection of the target’s attack. Upon reflection, his or her very figure will jump off the mirror and connect the target’s original attack upon the victim, overpowering and piercing into him or her.
PVP Effect: Intelligence Based Block + 2 to roll. If Successful, target's Nin / Tai / Ken ATKs are reflected to the source for 1/2 the Original Damage + (if it has) the Jutsu's effect.

To note: Techniques that possess an ability reduction, or stun, still affect the victim should the illusion succeed. For example, this means if the character’s original technique was meant to cause a -2 to all rolls for a number of rounds to the victim then this effect will produce in their own body; the same should the original technique have aimed for a stun effect for a number of rounds; the effect prevails.

Creator: Bokusou Enten.
Requires: Gurasugan bloodline.







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Last edited by Xeneize|EX Juugo on Tue Mar 08, 2011 3:58 am; edited 33 times in total
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Xeneize
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PostSubject: Re: Bokusou Enten   Tue Jan 26, 2010 4:12 am

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~ JUTSU List


GENJUTSU

Eternal Reflection
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: The target would see himself trapped by a mirror, unable to move or anything.
PvP Effect: Lasts 1 turn or until hit.

_______________________

Snaring Vines Jutsu
Jutsu Type: Genjutsu
Rank: D
Cp: 3
Description: Vines appear to hang from the sky, wrapping around the targets limbs and holding them in place.
PvP Effect: Stun,Lasts 1d4 or until hit.
(Leaf and Grass taught.)

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Encasing Pod Jutsu
Jutsu Type: Genjutsu
Rank: D
Cp: 3
Description: A large sac of flesh forms around the target, encasing them and holding them in place.
PvP Effect: Stuns target for 1d4 rounds or until hit.

_______________________

Bleeding Vines Jutsu
Jutsu Type: Genjutsu
Rank: C
Cp: 5
Description: Thorny vines suddenly appear on the opponents body, attaching them to the ground and slowly writhing, causing illusionary lacerations on the skin, the mental pain of which causing harm to the opponents Psyche.
PvP Effect: Stuns and drains 1d4 cp for 1d4.
(Leaf and Grass taught.)

_______________________

Mental Pain Technique
Jutsu Type: Genjutsu
Rank: B
Cp: 8
Description: The user performs a short series of handseals before he tries to ensnare the opponent in a Genjutsu, this Genjutsu causes extreme pain inside the opponents body, rendering the unable to fight for a duration.
PvP Effect: 1d6 stun until hit

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Cold Fang Jutsu
Jutsu Type: Genjutsu
Rank: B
Cp: 8
Description: With the use of chakra the user creates an illusion of a giant wold made of ice bitting down on its target, the deadly cold freezing their limbs and making it harder and harder to move.
PvP Effect: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.

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Blur Jutsu
Jutsu Type: Genjutsu
Rank: B
Cp: 8
Description: After a series of handseals the user claps his hands together, seemingly creating a wave of distortions that spread troughtout the air, causing problems whenever the target triest to attack.
PvP Effect: -3 to all attack rolls for 1d4 rounds. No stun.

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Temple of Nirvana Jutsu
Jutsu Type: Genjutsu
Rank: A
Cp: 13
Description: This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that any experienced ninja have more than enough time to dispel it.
PvP Effect: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.

_______________________

Elemental Denial Jutsu (Learned from Grass female NPC – DM Kakashi)
Jutsu Type: Genjutsu
Rank: S
CP: 20
Description: As the target is caught in the illusion they see themselves standing alone with the caster, as fire, water, stones, wind, and lightning course throughout the area, originating from the casters body. The five kanji for the elements appear and fade into the caster's body, making the target believe that the caster has ultimate control over the elements. The target refuses to use their elements due to this assumed fact.
PvP Effect: The target is unable to use any Elemental Jutsu, believing their opponent controls the five elements, for 1d6+2 rounds.


________________________________________________
IRYO NINJUTSU (Medical Ninjutsu)

First Aid
Jutsu Type: Medical Ninjutsu
Rank: E
Cp: 2
Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process.
PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2)
E-Rank: 10 Heal Mod

_______________________

Lesser Healing Jutsu
Jutsu Type: Medical Ninjutsu
Rank: D
Cp: 3
Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process.
PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5)
D-Rank: 25 Heal Mod

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Poison Cleansing Jutsu
Jutsu Type: Medical Ninjutsu
Rank: D
Cp: 3
Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage.
PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured.
D-Rank: 25 Heal Mod

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Wound Extension
Jutsu Type: Medical Ninjutsu (Wis)
Rank: D
Cp: 3
Description: User extends their hands out at an injured target focusing their chakra to expose their wounds.
PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds.
D-Rank: 25 Heal Mod

_______________________

Basic Setting Jutsu
Jutsu Type: Medical Ninjutsu
Rank: C
Cp: 5
Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process.
PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10)
C-Rank: 35 Heal Mod

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Mystical Palm Technique
Jutsu Type: Medical Ninjutsu (wis)
Rank: C
Cp: 5
Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber.
PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds.
C-Rank: 35 Heal Mod

_______________________

Bone Mending Jutsu
Jutsu Type: Medical Ninjutsu
Rank: B
Cp: 8
Description: User treats a target using items from their medical pouch, applying a large amount of chakra focusing on producing enhanced calcium to grow bone.
PvP Effect: : Heal a target's HP for 3d8 or 1/10th Heal Roll (Max 15) + 3
B-Rank: 50 Heal Mod

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Shadow Wound Preparation
Jutsu Type: Medical Ninjutsu
Rank: B
Cp: 8
Description: User surrounds their body with chakra aimed at producing enough cells to sustain damage and numbing the pain as the wounds seal immediately after.
PvP Effect: : Used before a Defense Roll, 4 DR to the next attack that hits. When they are hit they can offer additional chakra to increase DR by 2 per chakra pt. It is the DR subtracted from the attacks damage, and it remains until the DR reaches 0. Not Stackable.
(Ex: Chunin Using this Jutsu: 4 DR + (2 x 2) = 8 DR)
Genin: Cannot perform this Jutsu.
Chunin: Can add an additional 2 Chakra.
Jonin: Can add an additional 5 Chakra.
Kage Can add an additional 8 Chakra.
B-Rank: 50 Heal Mod

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Dead Soul Technique
Jutsu Type: Medical Ninjutsu (Forbidden)
Rank: B
Cp: 8
Description: User writes along a corpses forehead using their own blood similar to a summoning technique, then channels chakra into their brain to jump start the corpse as a zombie.
PvP Effect: : Use a nearby Corpse and raise it to fight for you, its turn is after the User's, its Mods equals User's Mods, It's Damage equals User's Damage, It has unlimited HP but NO CP and cannot perform Jutsu. Duration 1d4-1 Rounds (Minimum 1 Round).
B-Rank: 50 Heal Mod

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Oxygen Transfer
Jutsu Type: Medical Ninjutsu
Rank: B
Cp: 8
Description: User performs CPR on a target and molds the chakra in their lungs to take in more oxygen while transferring it to the other.
PvP Effect: Revive a KO'd Target to consciousness even during a battle, then roll 1d20. If you roll 1 deal 2d10 damage instead. Revived subjects are healed for 2d8 HP.
B-Rank: 50 Heal Mod

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Chakra Scalpel Jutsu
Jutsu Type: Medical Ninjutsu (Dex / Str)
Rank: B
Cp: 8 + 3 Per Round
Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery.
PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable.
(RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat.
B-Rank: 50 Heal Mod

_______________________

Regeneration Enhancement
Jutsu Type: Medical Ninjutsu
Rank: A
Cp: 13
Description: User channels chakra along their body healing their wounds and quickly begins to recycle this energy each time until it is gone.
PvP Effect: User Regenerates 1/10 of their Heal Roll (Never more than 15) for 1d4+1 Rounds.
A-Rank: 65 Heal Mod


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NINJUTSU


Shunshin no jutsu (Body flickering technique)
Rank: --
RP Description: By channelling chakra through the body, the user is able to make fast step leaps from a location to another in the blink of an eye.
PVP effect: None, this is RP only.

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Tree Walking
Rank: ---
RP Description: User is able to walk on most solid bodies with the help of chakra.
PVP effect: None, this is RP only.

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Water Walking
Rank: ---
RP Description: User is able to walk on most liquid bodies with the help of chakra.
PVP effect: None, this is RP only.

_______________________

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only.)
(Academy Taught)

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Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
(Academy Taught)

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Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
(Academy Taught)

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Jump

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Henge

_______________________


Chakra Absorbtion(Chakra Kyuuin)
Jutsu Type: Ninjutsu/Custom
Rank: C
Chakra cost: 5
RP Description: The users hand glows blue as they place their hand to a target draining them of chakra and replenishing their own.
PVP Effect: Drains 2d8 CP from a target and in turn the user gains what is drained.

Note: This move can be used in a reversible falshion outside of combat, the user losing 2d8 CP and the target gaining the transferred CP.

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Chakra Focus: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.

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Chakra Focus: Mind
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Forming three distinct handsigns Dragon, snake, and dog, the user channels a thin stream of chakra to their frontal lobes, the chakra is then used to bolster genjutsu for a short time.
PvP Effect: 1d4 int rolls for 1d4 rounds.

_______________________

Special Chakra Boosting: Legs
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: Focuses massive amounts of chakra to your muscles to make you light as air and super speedy.
PvP Effect: Adds 1d6 to your Dex Mod for 1d4 rounds.
(Required: Chakra Focus: Legs.)

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Special Chakra Focus: Mind ~ (Learned from NPC Grass Jounin Male – DM Itachi)
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: Manipulating their chakra on a masters level the user takes cunning mind to an all new height, pinpoint precision and chakra control meld into a formidable tool when coupled with the illusionary arts.
PvP Effect: 1d6 to int mods for 1d4 rounds.
(Required: Chakra Focus: Mind.)

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Kage Bunshin (interchangable with any type of Solid Bunshin)
Jutsu Type: Ninjutsu
Rank: B
Cp: 6cp per clone created, 2cp per clone maintained
Description: The user creates solid clones of himself.
PvP Effect: May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+
1 Clone - 1/2 users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent
2 Clones - 1/3 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent.
3 Clones- 1/4 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.

Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken).

Note: Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains +1 to the roll per clone.


________________________________________________
EARTH NINJUTSU


Doton: Mud Strike Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user does three handsigns (Boar, Dog, Snake) and stomps their foot, sending a weak wave of debris at the target.
PVP Effect: 1d4 damage

_______________________

Doton: Minor Stone Explosion Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user molds chakra in their mouth, forming a stone, and spits it at the target, making the Snake seal to make it explode with M80 strength.
PvP Effect: 1d10 damage.

_______________________

Doton: Underground Projection Fish Technique
Jutsu Type: Ninjutsu
Rank:C
Cp: 5
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.

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Doton: Inner Decapitation Technique
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user reaches up to grab the targets legs/ankles and pulls the target underground with them (or possibly swaps places with) so that only their head is above ground.
PvP Effect: This must be used after Underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit.

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Doton: Earth Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5 + 2 per round maintained
Description: Handsigns (6 handsigns, beginning with Boar and ending in Snake) and sticks his/her hand into the ground, the user then summons up the earth around the target, trying to capture him/her in a prison of earth.
PvP Effect: Held for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. If the target gets hit, it breaks the technique.

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Doton: Earth Spike Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user handsigns (Boar, Snake, Dog, Tiger, Snake) and brings forth a sharp earth pillar from the ground to impale the targets leg or stomach
PvP Effect: 3d6 damage to the enemy. Could be used defensively with a WIS roll. If used defensively against a Taijutsu attacker, the blocked opponent suffers 2d4 damage.


________________________________________________
TAIJUTSU/KENJUTSU


Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.

Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.

Combination 1:
Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.

Combination 2:
Jutsu Type: Taijutsu
Rank: A
Cp: 14
Description: User uses a unique combination of five strikes.
PvP Effect: Rank damage + 3d6.

Combination 3:
Jutsu Type: Taijutsu
Rank: A
Cp: 16
Description: User uses a unique combination of five to six strikes.
PvP Effect: Rank damage + 1d8 +4d4.














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Sasori
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Join date : 2010-09-15
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PostSubject: Re: Bokusou Enten   Wed Mar 09, 2011 9:23 pm

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PostSubject: Re: Bokusou Enten   

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Bokusou Enten
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NarutoVerse: The Great Shinobi War :: Character Biographies :: [OLD] Naruto-verse Biographies-
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