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 Igakaru Zakai

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Ackermanus
Academy Student
Ackermanus


Posts : 13
Join date : 2010-06-29
Age : 32
Location : Lisbon, Portugal

Igakaru Zakai Empty
PostSubject: Igakaru Zakai   Igakaru Zakai EmptyFri Jul 02, 2010 2:42 pm

Igakaru Zakai Fantas12


Name: Igakaru Zakai
Age: 14
Gender: Male
Village: Sunagakure
Affinity: Lightning
Rank: Genin

Squad: 7

Equipment: Basic Tool Bag: 3 Kunai, 3 Shuriken, 1 Explosive Tag, 1 Ninja Wire

Jutsus:

Igakaru Zakai Hand10


Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)

Water Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)

Bunshin no Jutsu (Clone Technique)

Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.

Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.
Teacher: Tami Nihano
Starting Date: 02/07/2010
Finishing Date: 04/07/2010

Chakra Focus: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
Teacher: Lellouch
Starting Date: 03/07/2010
Learned: 06/07/2010

Art of Destruction: Open Palm Demolition
Jutsu Type: Taijutsu
Rank: B
CP: 8
Description: A jutsu made to emulate the Hyuuga's Jyuuken. However, without the byakugan, the creator couldn't hit the chakra systems, so he ended with a 5 strike combo that built up chakra in a harmonic fashion that exploded on the last strike. The aim is to create a diamond shaped figure on the target, inject chakra into them before striking the center of the diamond with a palm, exploding the chakra.
PVP effect: RTD + 3d4, unblockable.
Taught by: Tami on 01/09/2010

Chakra Focus: Mind
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Forming three distinct handsigns Dragon, snake, and dog, the user channels a thin stream of chakra to their frontal lobes, the chakra is then used to bolster genjutsu for a short time.
PvP Effect: 1d4 int rolls for 1d4 rounds.
Teacher: Tami (via scroll)
Learned: 01/08/2010


Raiton: Sparking Wall Jutsu
Jutsu Type: Taijutsu
Rank: D
Cp: 2
Description: The user channels chakra to his hands, after which he creates a protective wall of electricity. Either to attack or defend himself.
PvP: Rank damage + 1d6.
Can be used to block, when used to block the technique does 1 dmg.
Learning started: 09/07/2010
Learning ended: 11/07/2010
Taught by: Sand Jounin (DM Zetsu)


Shifting Sands Jutsu
Jutsu Type: Genjutsu
Rank: D
Cp: 3
Description: The users body dissolves into grains of sand that trap the target in a sinkhole that shifts non-stop.
PvP Effect: Stun,Lasts 1d4 or until hit.
Learning started and ended: 13/07/2010
Taught by: Sand Chuunin (DM Zetsu)


Desert Wasps Jutsu
Jutsu Type: Genjutsu
Rank: C
Cp: 5
Description: The users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart through the flying sand stinging the target.
PvP Effect: Stuns and drains 1d4 cp for 1d4.
Learning started and ended: 16/07/2010
Taught by: Tami Nihano (via scroll)


Call of Hell Jutsu
Jutsu Type: Genjutsu
Rank: C
Cp: 5
Description: The target hears a screech and turns in horror, seeing the faces of several demons that grab them and slowly tear apart their body. Each time a demon does so, the target feels as though they are aging, as their body undergoes the stress of being maimed.
PvP Effect: stuns the target for 1d4 rounds, draining 1d4 CP per turn. If the target is hit.. they are released, but their hair would be turning white... a few bright pale strands would be seen.
Taught by: Sand Jounin (DM Gaara)
Learned: 21/07/2010




Learning:

Bio:
Pré - Genin: A short kid from birth, it was thought Zakai would not survive his first days on the Wind Country. Still, the youngling proved to be tougher than he looked and grew to become a healthy boy. However, he was always picked on due to his height and, lacking the strength to fight back, he resorted to running away from troubles. His father, being a carrier ninja, helped him develop his speed (and endurance required to mantain it for long periods of time) even further (his mother, a medical ninja, died two years after he was born while on a mission), and thus Zakai managed to avoid trouble, although he always wished he was able to fight back. Eventually, his wish came true when he learned his first taijutsus at the academy. Although he never picked on those who had never bothered him, he got into many fights with those who troubled him in the past, and got out on top from most of them. His father, Kaeru, encouraged him to develop his abilities, although he never stopped him from getting into fights, not wanting to alienate all that remained of his wife.
And thus Zakai grew a somewhat cocky kid, his successes in taijutsu only bolstering his self-confidence. However, as soon as he started learning ninjutsu, trouble started. He was a terrible learner, and his lack of success only made learning these techniques harder and harder while he tried harder and harder at taijutsu. His father persuaded him not to quit, telling him that many ninjutsu could make his favourite style more effective, and he eventually learned all the basic jutsus. He was slightly above average at chakra control, but nothing spectacular. He passed his exams, and now is ready to make his way in the world.

Baby Steps Arc:
After leaving the academy, Zakai met a few sand shinobi who would teach him some of the basics he missed when he didn't pay attention to some of his academy classes. He would also learn about the hojo clan or, as he would call them due to Yun-san insights, lady-magnet clan, meeting a few of its members. He was also a training VIP (that is, shuriken-target) for an ANBU in training, having his first real contact with these shinobi.
Eventually, Zakai learned his first real taijutsu, double strike, from Tami, who would afterwards lead Kurama, Kimo, a strange traveller who called himself Phantom and Zakai himself in Zakai's first mission... to rescue a cat. However, it proved to be more entertaining than Zakai was expecting, some minor fighting was involved, and he got to learn the basics of working as a team in missions. He also scared a beetle Very Happy.
Just a few weeks after leaving the academy, Zakai participated in a B-rank mission whose objective was to find and retrieve a fallen star. Accompanying some of Sunagakure's finest shinobi, he left for the rice country. However, a few ninja from mist had also been tasked, at the same time, of finding and destroying it(at least, so they said). A battle followed, and the shinobi split into two groups. Zakai's group performed poorly (fortunently, the other group achieved a tremendous victory), Zakai himself suffering a strong blow to his face. The three shinobi were having a hard time defeating a single mist Shinboi, who was extremely resilient and strong. Zakai avoided being knocked out thanks to the use of the replication technique, and eventually managed to injure (if only barely), the mist shinobi, something no one in his groupd had managed to (although some had manage to drain his chakra). Eventually, the other group, led by Suna's white knight, arrived after defeating most of the mist shinobi, forcing them to retreat. Masako then carried the start to Suna. Zakai was somewhat pround of hitting the mist shinobi, however, he realized he still had much training to do, and that he has to find ways to damage highly resilient opponents.

In a strange coincidence, Zakai went on two successive missions where he met missing shinobi. In the first, two missing shinobi attacked a temple in the country of Wind. Zakai did little other than being hit by bones that suddenly emerged from the ground, and being carried away from the fight by Tami.
On the second, however, things were quite different. Along with one of his new squad mates, Hyobe, Bell and an ANBU shinobi which called herself Azura, he left for the Fire country to recover a strange flower. There, they met some Konohagakure and Kirigakure shinobi, also after the flower, which was surrounder by a barrier of light. Azura said that the alliance with Konohagakure was to be ignored during that missions, but Zakai refused to fight his village's allies. However, since the konohagakure shinobi cast a mass genjutsu and fled before anyone could act and Zakai was affected by it, he would never have the opportunity to prove he would not attack them. Then, kiri and suna shinobi then began to fight.
The first thing Zakai did was try to reach for the flower that was inside the barrier. He had seen it damage objects, but hoped it would not damage living beings. In his opinion, the konohagakure shinobi were either contacting reinforcements, or waiting for the mist and suna shinobi to wipe each other out to get the prize for themseves. Thus, he had to complete the mission quickly. He was wrong about the barrier however, and as a price he was blasted away, his right hand horribly damaged. He now wears bandages all over his hand and lower part of his right arm, to cover his black and nailness hand. As for the rest of the fight, he was further damaged by a ninja who wore a panda mask, and constatly damaged a mist shinobi who, instead of fighting, was trying to figure a way past the barrier: Zakai thought that he was the most important target, for if he was successful, the mission would fail. In any case, as most shinobi lay unconscious on the ground, the shinobi who called herself Azura left the field, proving she was an impostor, and not a sand shinobi. The mist shinobi left as well then, mostly being badly damaged, leaving the three sand shinobi, badly wounded, alone near the barrier. Realizing they had been deceived, they apologized to the konohagakure shinobi, who then destroyed the barrier with shadow jutsus and kept the flower for themselves. Zakai would spend a long time at the hospital, recovering and meditating on the whole operation.

People met:
Yun
Tami
Masako Hojo
Kurama Hojo
L
Lin
Kimo
Phantom
Bell
Hyobe Ika



Goals:

- Learn his first 3 D+ jutsus (Complete)
- Defeat another shinobi in a spar (Complete)
- Get a Squad and complete his first assignment (Complete)
- Pass the Chuunin exam (Fail)
- Learn a B rank taijutsu (Complete)
- Develop an original taijutsu style
- Master an original taijutsu style
- Save a squadmate
- Defeat Kenzen-san in a spar
- Master the shadow element
- Find more about the mysterious shinobi without headband and the organization Akatsuki


Last edited by Ackermanus on Thu Sep 02, 2010 1:20 pm; edited 11 times in total
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Ackermanus
Academy Student
Ackermanus


Posts : 13
Join date : 2010-06-29
Age : 32
Location : Lisbon, Portugal

Igakaru Zakai Empty
PostSubject: Re: Igakaru Zakai   Igakaru Zakai EmptyMon Jul 12, 2010 12:30 pm

Zakai's music of extreme awesomeness and post count +1


Theme: Can't believe I didn't notice this one before >.<. Anyway, from my favourite sonic game, enjoy.



Battle Begins: Ah man... the only thing I remembered from this game (which I played when I was pretty young) was hunting flowers and the music L.A. Cruising. Reading about the game now, it seems it wasn't too good, but who cares, I have found memories of it and that's what matters.



Thick of the Fight: MGS. Need I say more?



The cavalry arrives: Now this one is from a game I never played Rolling Eyes but, I did play the first Wild Arms, and as far as I can tell I liked the game (especially the intro music and the guy with the mouse). Looking at all the sequels makes me feel really old.



Battle, Losing: Another old jRPG. Again, the only thing I remember from it is a music (not this one in particular), and when searching for music for Zakai, I thought "Hey, this might be a gold mine!".



Victory: Resident Evil. Ah, my cousin playing the second game while I was young, me hiding my face with a pillow so that my fragile young mind wouldn't see the horrors that were unfolding, ocasionaly uncovering my face only to gasp in horror and hide it again. Fortunently, no permanent harm was done to my sanity. Trust me Twisted Evil.



Last edited by Ackermanus on Mon Sep 20, 2010 9:36 pm; edited 2 times in total
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Ackermanus
Academy Student
Ackermanus


Posts : 13
Join date : 2010-06-29
Age : 32
Location : Lisbon, Portugal

Igakaru Zakai Empty
PostSubject: Re: Igakaru Zakai   Igakaru Zakai EmptyTue Jul 13, 2010 7:11 pm

Purchases (as of 13/07/2010, a level was brought before for 10 tokens, but I don't remember from whom)

13/07/2010, from DM Zetsu
+2 Int for 20 tokens
+2 Dex for 20 tokens

04/07/2010 from DM Gaara
+2 Int for 20 tokens

40 tokens of the Father's gift received for free for winning the custom weapon contest.

Reminder: To pay:
20 tokens for the Father's gift
60 tokens for custom style.


Last edited by Ackermanus on Sat Oct 30, 2010 8:20 pm; edited 2 times in total
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Ackermanus
Academy Student
Ackermanus


Posts : 13
Join date : 2010-06-29
Age : 32
Location : Lisbon, Portugal

Igakaru Zakai Empty
PostSubject: Re: Igakaru Zakai   Igakaru Zakai EmptyThu Aug 05, 2010 12:12 pm

Chuunin Exam:

The chuunin exams were an important, if scary and sometimes "unfair", experience for Zakai. Although many recommended him not to go, he stubbornely refused to listen, and for an inexperienced genin, he did quite good, especially in an exam with so many talented shinobi like Kurama Hojo and Hyobe Ika.
Things actually began terribly: Zakai managed to catch a cold, unprepared as he was for the weather in Kirigakure and having slept in an abandoned building for several days, until he was told that the Sunagakure shinobi had paid inn rooms. Most shinobi from Kirigakure were also completely alien, most of them outright insane in his eyes, even though he never saw someone being thrown into the sharks. Although these fights would happen after the first two phases of the exam were completed, he also faced a serious defeat and a draw against two shinobi with noble bloodlines: the ability to produce strange ice mirrors, and a dojutsu capable of genjutsu that cause physical damage. Although in the second fight he wasn't using most of his jutsu, a draw against an academy student was still unnaceptable in his mind.
Zakai also learned the nature of his arm injury: since he touched a light barrier, his body reacted violently with shadow chakra. This gives Zakai both a blessing and a curse: on the one hand, he will be able to, once he is more experienced, use shadow jutsu. On the other hand, he has to control it well, otherwise the wound may become out of control. L-san told him he would find him a teacher, as soon as he was ready.

Zakai's situation became better before it turned bad again. He learned new genjutsus, met a few people he would later meet again (Like Kuikku, Hyobe, Kenzen...) and the first parts of the exams went exceptionaly well: although he is often goofy, Zakai actually has a keen mind, which helped him answer correctly all the mathematical questions of the exam. He would also have to describe his nindo, which was a question which allowed him to thing a bit about it himself: he concluded that his objective was to always strive to be better and stronger, so that he would be able to protect those he knew and, eventually, stop bad things from happening to good people everywhere. In the end, his future squad (him, Hyobe and Kenzen) had the best result in this part of the exams.
During the team fights, he again performed quite well for a genin: his genjutsu was extremely affective against non-intelligent animals, and although he was far less experienced than his teammembers, he freed Hyobe-san from a snake's graps and overall executed "crowd control" on his opponents. His relatively rare ability to use genjutsu without the aid of a bloodline proved quite valuable for the team. Eventually, however, he was forced to face the fact that shinobi must fight those they don't want to: namely, his squadmate, Kenzen. Zakai learned a lot from that fight, and actually performed quite well: first, he learned that he must train his eyesight, otherwise he will always have to depend on his reflexes to evade traps and hidden enemies. Although he managed to dodge most of Kenzen's attack, due in no small part due to his usage of the lightning element (Kenzen is a ninjutsu user with the earth element), he was eventually trapped and quite injured. However, he also managed to significantly lower Kenzen's chakra reserve. The rest of the fight would be all about attrition: which would end sooner, Kenzen's chakra, or Zakai's blood (Zakai hadn't spent significant amounts of chakra, while Kenzen wasn't very injured by his standards). Zakai was planning to use his new genjutsus to drain Kenzen of his chakra, hoping that would do the trick... when the unthinkable happened.

Two S-ranked shinobi teleported into the arena, created a barrier around them, and fought there, wanting everyone to see their fight, things like civilian security or the fact that the chuunin exams were going on not bothering them a bit. Zakai would forever curse those names: Tsuro and Ichiban. Besides having interrupted a fight which, by all accounts, he should be losing but in fact had a chance of winning, they were endangering those present at the exams (the barrier, as it would be shown, would not last forever) and were forcing him to again fight Kenzen, which had already been heavily draining to his soul. Perhaps fortunently, Kenzen would not show for the rematch, and Zakai automatically passed to the next round, against another person he met and the genious of the Hojo clan: Kurama.
Unlike the fight with Kenzen, it was clear from the beggining Zakai would lose. Kurama didn't go all out against Zakai, and so Zakai was able to show a bit of his skills, even dodging a powerful explosion, before Kurama trapped him twice, first in a genjutsu, then with a light ninjutsu, and knocked him out. Zakai was carried unconscious to outside the arena, and failed the chuunin exams. Although he would not show it to those that talked to him, this affected him deeply, because all of his squadmates were now chuunin, including Kenzen.

Life in a Squad arc
After not passing the chuunin exams, people Zakai knew would commend him for his effort and tell him losing was not important, however, L-san's words would be the ones with most impact: "You only lose if the winner takes something from you.". Zakai then began training harder than before, and often he would be found at the Oasis training alone. Still during the chuunin exams, Rai had told him that being a chuunin was all about leadership, and inquired if Zakai could lead. That would be Zakai's only doubt as to weather he wanted to be a chuunin: he wanted not to be left behind his squadmates, but he was unsure if he was ready to lead. Tami would also tell him about the five virtues of a ninja, after Zakai showed his unwillingness to kill another human. Zakai was determined to improve in all those aspects, but still refused to kill, and was quite surprised when his sensei told him she felt no regrets over her first kill.

Zakai would fight a jounin in a spar, Kikyo, along with Raizaki, and although he would of course lose, even if Kikyo wasn't using all her powers, he still felt quite pround he was able to affect a jounin with his genjutsu. He would also attempt to help protect Suna from a strong sandstorm, which would have the opposite effect on him of the fight with Kikyo: while the first would make him glad that he had developed a versatile fighting style, the latter would show him that although he was able to fight decently for his level, his lack of ninjutsu meant he had no power to help in many situations.

Eventually, Zakai was called to a mission to investigate strange shinobi who wore no headband, operating in Wind territory. The mission was lead by Tami, and Zakai, although still too weak in combat to do much other than scouting, gave a few suggestions as to how he thought the mission should proceed (he has a decent talent for strategy). Tami accepted some and rejected others: although Zakai would of course be glad if all his suggestions were accepted, he trusted Tami's experience and judgment; in the end, that trust proved worthwhile, for the mission was a success, and Zakai learned a bit about leadership and about the many ways there might be to solve a problem, and how a setback might be turned into an advantage (two of the enemy shinobi who the team attempted to capture were killed, but it was still possible to use them as "disguises" for a henge).

Zakai would learn about accepting other's differences by meeting a "demon", Yuki Keisha. Although at first, besides being scared of her strange appearance, he would dislike her hate of people, he would eventually understand how hard it was to live when so different from others and the effects that has on one's own esteem and view of others, thanks to Rai-san's words and by talking to Yuki, especially after a particularly lucky spar (for Zakai). He would from them on try to bring the best in others and be more understanding.
He also got a taste of what it is to be a teacher by meeting an academy student named Sabrina and escorting her to Sunagakure (from the Fire country) while teaching her more about the shinobi way and jutsus, besides sharing how own experiences. This was, for him, another important step in learning how to lead, something he will have to do as a chuunin. Being in Konohagakure was also, of course, a great experience for him.

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Ackermanus
Academy Student
Ackermanus


Posts : 13
Join date : 2010-06-29
Age : 32
Location : Lisbon, Portugal

Igakaru Zakai Empty
PostSubject: Re: Igakaru Zakai   Igakaru Zakai EmptyFri Sep 03, 2010 6:38 pm

A new style emerges

After having time and time again failed to defend himself or those he loved, Zakai was determined to develop a new fighting style. After a mission in Rai in which he doth nothing but serve as a training dummy for a Iwagakure shinobi, having been unable to prevent a strange shinobi from inflicting a terrible illness upon Takeru and having failed to protect Kuikku from a kidnapping attempt, he was more determined than ever. Shortly after sparring with Takeshi to learn as much as he could about a fast fighting style, a spar in which although of course he lost, he was able to use his most devastating technique, Art of Destruction: Open Palm Demolition, before passing out from chakra depletion, he set to the Sunagakure Desert to develop a style that would allow him to make the best of his strengths. During his resting times, he would also write that which would be perhaps the first of many novels, The Conqueror of Hidden Villages.
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Ackermanus
Academy Student
Ackermanus


Posts : 13
Join date : 2010-06-29
Age : 32
Location : Lisbon, Portugal

Igakaru Zakai Empty
PostSubject: Re: Igakaru Zakai   Igakaru Zakai EmptySun Sep 12, 2010 5:48 pm

Custom Stuff (both waiting for aproval)

Father's Gift

LORE


The kunai is, perhaps, the most basic and versatile shinobi tool. A quick weapon to use in case of an unexpected attack or to escape bindings, the kunai’s light weight means even inexperienced shinobi can use it without hampering their attacks significantly. Adding to this the fact that a kunai can be used just as easily as a ranged weapon, a trap component or an improvised survival knife, one can see why it is part of every shinobi’s arsenal. Yet, as the shinobi grows in power, its use is reduced: experienced shinobi have less difficulty wielding weapons, most kenjutsu experts forging weapons and using styles that allow for one to use a weapon as if it was part of one’s body, while increasingly powerful jutsus replace its ranged potential. Most kunai end up as a forgotten piece of a jounin’s arsenal. Most, but not all.

The origin of the Father’s Gift is unclear. Many legends surround this weapon, but the one most whispered whenever the legendary kunai reemerges from the mists of time claims that the weapon once belonged to the Father himself, hence the name. A gift to one of the most talented shinobi he trained, the kunai, although expertly crafted, possessed no special qualities and for many years was kept guarded in the ninja’s house as his most prized possession. That was until the Father vanished.

Like so many things, the weapon became far more valuable with the Father’s absence than before. Believing that the kunai would not be safe in his home, the shinobi performed a series of sealing techniques to bind part of his soul to the weapon, thereby granting it a series of powers. He then carried the kunai with him at all times, and slew many who tried to steal it from him. The myths then began to grow not around the shinobi, but around the Father’s Gift itself. It was said it was able to teleport itself and the wearer, to create an infinite amount of clones, and some even said that, left alone, the kunai would strike the shinobi’s enemies by itself. The truth was that many of these abilities did not belong to the kunai but to the shinobi, but that didn’t stop the legend from forming, and thus more and more people sought the kunai.

It wouldn’t take long for a group of envious shinobi to determine that it would be easier not to target the user of the kunai himself, but his family. When the ninja was away from home, they kidnapped his only son and killed his wife, who died defending her son. They left a note, carrying the following: “Your son’s life for the kunai. Come immediately.” as well as a simple map. In pain and anger, the shinobi immediately left his home in pursuit of his wife’s killers. When he found his son, he was skilled enough to free him, and promptly attacked his enemies, defeating them all. However, the kidnappers were ready for the attack, and although they were defeated, they were able to mortally wound the ninja. Falling to his knees in front of his crying son, he whispered his last words, telling his son how much he meant and promising him that he would protect him from anything. He then performed a final sealing jutsu and stabbed himself in the heart, transferring the rest of his essence to the kunai, which would become even more powerful.

The kunai would then protect the son for the rest of his life, and would be passed to the eldest son for generations, until eventually the line was broken. The kunai then disappeared, returning to the legends, until maybe years later it would simply appear in strange circumstances in front of a new person. Perhaps it searches for someone worthy, or perhaps for the descendants of that family. Maybe this is the real reason behind the weapon’s name: not because it was a gift from the Father, but because it was the last legacy of a dying father to his son.

CURSE

And yet, in spite of its creators intentions and its inspiring story, the weapon seems to carry a bloody curse around it. Besides drawing unwanted attention from most, as would be expected, it seems to turn siblings, and sometimes close friends, against each other. While the forger’s son would become a shinobi as successful as his father, perhaps even more, his children would fight amongst themselves to get the kunai as soon as their father passed away. This would almost always happen whenever the heir was not an only child; even adopted children, or siblings who lived most of their lives apart, would feel drawn to the weapon and, thus, to the owner, and would fight to the death for the ownership of the kunai. As far as the legends tell, only once were they able to live in peace, but in doing so, they had to forsake the legendary weapon, who would disappear for years before appearing before an ignorant new owner.

Some say this curse is linked to the Father, the original owner of the weapon, whose children also fought and killed each other. Others say it comes from the soul of the shinobi bound to the weapon who, after years of solitude an inability to alter the outside world, slowly went mad, and punishes every father who has more than one child by taking his most precious thing, perhaps thinking a father cannot love more than one children equally. This earned the kunai a new name, the kinhater.

This lead to most owners of the weapon being considered cursed, and most had only one child to escape the ever present curse, if it does indeed exist. Eventually, about twenty years ago, the last owner died without any children, and the kunai was mysteriously gone from his possessions. The weapon was never seen, again returning to the status of a mere legend, until it was found again, half buried in the twisting sands near Sunagakure…


Description: The Father’s gift is a finely crafted kunai, and seems to be constantly clean, no matter what is thrown at it, while the edges are constantly sharpened. The edges have a golden tone, but whenever the kunai is held or thrown against a live opponent, they turn into a blood-red color. The kunai’s other peculiar aspect is its limited ability to change shape: when thrown, it has a regular shape, but when wielded in melee it becomes slightly curved. The kunai’s grip is completely white when it finds a new owner, but acquires a red tone every time it tastes blood, until it eventually becomes completely red. Clones (see abilities) always retain their original shape, and the edges never turn red.


Igakaru Zakai Kunai10
The Father's Gift in its melee form. Although it isn't coloured yet, notice how the edges "stand out" from the rest.

Abilities : Weather it is a shinobi's soul or not, the fact is that the Father's gift has a considerable amout of chakra sealed inside it. This chakra, however, is never spent: it merely acts as a conduit through which the user may use its abilities. The weapon can only be attuned to one owner at the time and remains so until either the owner dies or voluntarily relinquishes control of the weapon. Once an owner does, the kunai usually "finds" another owner (who isn't necessarily the next person to pick it: see the lore part) and cannot return to the original owner unless the above circumstances are met again.

* Passive: Finely crafted: The Father’s Gift deals 2 extra damage.

* Activated:

- Clones: As the name implies, the Father's Gift has the ability to multiply itself. These clones aren't as strong as the original, but they are nevertheless very usefull in dealing damage and distracting the opponent with a barrage of attacks.
Game Effect: Used as a free action during a Ranged ATK with Kunai, + 1 Kunai Clone (Max, + 4). Duration until ATK is made (hit or miss). These kunai do not deal +2 damage.
CP cost: 2 per clone.

- Chakra link: The kunai are linked to the owner's chakra system remotely, so they can be directed while in the air, usually to return to the thrower. This makes the user essentially have an unlimited supply of ranged weapons: provided he has the chakra to mantain it.
Game Effect: Returns the Father's Gift to the user. Takes up one turn.
CP cost: 3


- Teleport: Perhaps the most famous of the Father’s Gift abilities, the teleportation ability is quite effective in a fight, although if used too often, it can seriously reduce the owner’s chakra. The sheer speed and damage achieved, however, more than make up for it.
Game effect: Used as a free action before a Physical ATK (Tai, Nin, Ken) + 2 to roll and + 1d4 Initial DMG
CP cost: 5


- Shared link: The user can share a significant amount of his/her chakra to make all clones a bit like the original, at least for a time. As they glow with chakra, their damage increases significantly: a hit from all the clones is a death sentence for a weaker shinobi.
Game Effect: Duration 1d4+1 Rounds. Apply Passive + 2 Kunai DMG to Kunai Clones.
CP cost: 8


(ABILITIES)


- Kunai Clones: [2 CP per Kunai Cloned] As the name implies, the Father's Gift has the ability to multiply itself. These clones aren't as strong as the original, but they are nevertheless very usefull.
PvP: Used as a free action during a Ranged ATK with Kunai, + 1 Kunai Clone (Max, + 4). Duration until ATK is made (hit or miss)

- Chakra link: [3 Cp] The kunai are linked to the owner's chakra system remotely, so they can be directed while in the air, usually to return to the thrower. Alternatively, this link can be used for a far more devious purpose: the link can be used to twist a kunai already stuck in a target, dealing a decent amount of damage and usually causing a good amount of pain.
PvP: Return 1 Kunai back to User's Inventory, takes user's turn.

- Teleport: [5 Cp] Perhaps the most famous of the Father’s Gift abilities, the teleportation ability is quite effective in a fight, although if used too often, it can seriously reduce the owner’s chakra.
PvP: Used as a free action before a Physical ATK (Tai, Nin, Ken) + 2 to roll and + 1d4 Initial DMG

- Shared link: [8 Cp] The user can share a significant amount of his/her chakra to make all clones a bit like the original, at least for a time. The opponent will likely be surprised if five kunai teleport to the face.
PvP: Duration 1d4+1 Rounds. Apply Passive + 2 Kunai DMG to Kunai Clones.

Custom Style: Shadowsand Storm

Igakaru Zakai Sandst10

Predicted Cost: 60 tokens.

Zakai has always been wary of causing pain (and especially killing) living beings. So far, he has managed to avoid killing anyone. However, before going to the desert he had been unable to follow his own nindo of protecting those in need. When he found the Father's Gift, and slowly learned of its powers, he saw it as a sign. He had to be harsher in his battles, although he still wanted to avoid killing whenever possible.
Therefore, he trained his accuracy to the best he could, but he didn't forget his normal taijutsu training. Inspired by the unpredictable and deadly sandstorms of Wind, his style involves constantly moving around his opponent, making his attacks far harder to defend against. In most battlefields, he also raises a lot of dust and earth and sand, making him even harder to spot. Finaly, he has developed the abilities of the father's gift beyond those of the normal user, tunning his chakra with the weapon's to deadly effect.

Since he was called to Sunagakure, he still didn't have the time to master the shadow element and thus, hopefully, better control the inbalance of chakra in his right arm and, more importantly, apply it to his style. When he does, he hopes to become one with the shadows, and use them to strike not only with his physical attacks, but also with the genjutsu he somewhat neglected as of late.

Passives::
- Unpredictable: Zakai receives + 10 Hide / MS. For 3 Cp, he can also perform a basic "hide" action even after he has already done so in the fight. Doing so takes his turn.
- Precise: Zakai has learned to strike the opponent's joints to impede movement with the Father's Gift, due to his affinity with the weapon. Whenever the Father's Gift (and only the Father's Gift) hits an opponent, the victim takes a -1 penalty to taijutsu and ninjutsu (but not genjutsu/dojutsu) attacks. The victim may spend a turn removing the Father's Gift to remove the penalty. The penalty also vanishes if Zakai returns the Father's Gift to his hand.

Jutsus

Subdual Stance
Jutsu Type: Taijutsu (Stance)
Rank: D
Cp: 2 + 2 per round to maintain
Description: As long as Zakai takes careful aim, he is able to strike without ever hitting vital organs or causing too much bloodloss.
PVP Effect: If Zakai deals the last strike against a target, the target will be knocked out but never killed, unless Zakai chooses to do otherwise.

Blinding Duststorm
Jutsu Type: Taijutsu
Rank: C
Cp: 5
Description: Intensifying his speed for a short moment, Zakai raises an enormous amount of dust, earth or sand around his opponent, greatly reducing visibility or, if he wishes, creating enough noise for him to hide perfectly.
PVP Effect: Must be used as part of a hiding attempt. Zakai receives +5 to either hide or move silently for that attempt. Although he must choose to use this ability as soon as he hides, he can opt which skill to boost after the opponent rolls. This jutsu does not give extra uses of the hide skill per battle.

Raiton: Sparking Cage
Jutsu Type: Taijutsu
Rank: B
Cp: 8
Description: Sparking Wall is one of Zakai's favourite jutsus, mainly because it allows him to deal decent damage without seriously draining his quite weak chakra reserves. Making use of his speed, Zakai has learned to quickly use the jutsu five times in a row, trapping the opponent in an electricity cage and making them clash with at least three barriers.
PVP Effect: May only be used after Sparking Wall has been used and takes up the user's next turn (so it can only be used with a stacked turn).
Deals regular taijutsu damage + 3d4. Undodgable.
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