-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.) Gained At Creation
-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.) Gained At Creation
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only) Gained At Creation
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.) Gained At Creation
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Gained At Creation
::Taijutsu::
Spoiler:
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6. Gained At Genin
Combination 1: Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4. Gained At Chunin
::Genjutsu::
Spoiler:
-Eternal Reflection Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The target would see himself trapped by a mirror, unable to move or anything. PvP Effect: Lasts 1 turn or until hit. Gained At Creation
-Bloom Jutsu Type: Genjutsu Rank: E Cp: 2 Description: Blinding the opponent, aswell holding him still by ropes created by light. PvP Effect: Stun for 1 turn or until hit. Gained At Creation
::Water Jutsu::
Spoiler:
-Suiton: Water Spittle Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: With 2 hand seals, User releases a stream of water at a target's eyes blurring their vision for a moment. PvP Effect: 1d4 Water Damage + - 10 spot for 1 round. Gained At Creation
-Suiton: Balancing Exercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The User performs a basic training exercise in maintaining their balance either physically or spiritually to keep their chakra in a constant and subtle flow with the water jutsu yet to be performed. PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt. Gained At Creation
-Suiton: Soaking Spray Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth. PvP Effect: 1d4 damage. (This jutsu requires no source of water.) Gained At Creation
-Suiton: Aqua Veil Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs 3 Handseals as they channel water from a source to rise swiftly to block an attack or at the very least hinder it. PvP Effect: Block, pass or fail - 2 Damage from the attack. Taught By DM Sasuke
-Suiton: Water Spear Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs 4 Handseals and then fires a pressurized stream of poisoned water with enough force to pierce a tree. PvP Effect: 1d8 Water damage + 2 CP damage. Taught By DM Sasuke
-Suiton: Spiral Water Defense Jutsu Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP: Rank damage + 1d4 Can be used to block, when used to block the technique does 1 damage Taught By DM Sasuke
-Suiton: Water Bullet Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the target. PVP Effect: 1d10 (Doesn't need water around.) Taught By DM Sasuke
-Suiton: Poisonous Water Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates a poisoned amount of water, which is send towards the target PvP Effect: 2d4 damage for 1d4+1 rounds Taught By DM Sasuke
-Suiton: Water Reflection Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Using nearby water, the user creates a shield of water imbued with chakra to make their position uncertain when they are attacked by ninjutsu. PvP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu. Taught By DM Sasuke
-Suiton: Whirlwind of Water Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The suer creates a whirlwind of water around himself, either for offense or defense. PvP Effect: 1d8+2d4 Damage, but if used to block Taijutsu deals 1d8 to the target. Taught By DM Sasuke
-Suiton: Great Exploding Current Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user summons an all destroying vortex of water, sucking down the target. PvP Effect: Must Be used on a Lake or River. Target takes 2d8 damage from the crushing current.(unblockable) Taught By Takahiro Kishida
-Suiton: Pond Basin Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: User performs 7 Handseals and pours water from their mouth with an amount enough to perform Basic Water Jutsus. PvP Effect: For 1d4 Rounds, C-Rank and D-Rank Water Jutsus are given a water source to perform Water Jutsus. Taught By DM Sakura
-Suiton:: Water Prison Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 4 + 2 per round maintained Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. PvP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit. Taught By DM Orochimaru
-Dark Clouds Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates a cloud of liquid substance to rain down onto the target. PvP Effect: The Targets up to 3 are coated in oil that may be ignited for 2d8, OR create a slick battlefield requiring a Dex check vs User's Wisdom check to attack or fall down unable to act for 1 round. Taught By Takahiro Kishida
-Suiton: Sticky Rain Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates water, which is heavier then it's normal variant. Making it harder to dodge PvP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets Taught By Takahiro Kishida
-Suiton: Water Whip Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: With 1 Handseal, the User creates an orb of water around their palm that can be formed and molded into a malleable whip. PvP Effect: Stun a target for 1d4 Rounds or until hit. Taught By Takahiro Kishida
-Suiton: Blunt Weapon Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates a blunt weapon out of water. PvP Effect: Creates a mace usable as a weapon for 1d6 rounds that deals 2d8 damage, no penalties to attack rolls (str damage does not apply) Taught By DM Tsunade
-Suiton: Wet Ground Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user coats the battlefield with slippery water, which just wont sink into the ground. PvP Effect: -1 to taijutsu rolls for 1d4 rounds to all targets besides the user Taught By DM Sakura
-Suiton: Fire Extinguisher Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 3 Description: The user hand signs, and then his body gets coated in a thin layer of water. Protecting him/her against fire. PvP Effect: 4Dr against fire damage for 1d4 + 2 rounds Taught By DM Minato
Jutsu Name: Angel's Flight Jutsu Type: NinTaijutsu Jutsu Rank: C CP Cost: 3 to dodge, 3 + Jutsu Cost for Tai/Ken Description: The Water Angel is able to move quickly on the water surface, using the wings. PVP: - Must be on the water surface. - WIS roll to dodge or perform Tai/Ken - If not on water surface, Water angel gets -5 to all Taijutsu/Kenjutsu attacks. Created By Netsuke Tem'Naka
-Suiton: Water Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target. PvP Effect: 3d8+1d10, Unblockable Taught By DM Sasuke
-Suiton: Liquid Blast Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user hand signs then creates a ball of water. The ball then shoots towards the target. PVP Effect: 3d8 + 1d4 damage Taught By DM Sasuke
-Suiton: Water Within Jutsu Type: Ninjutsu Rank: B Chakra Cost: 5 CP + 2 Per Round + Chosen Jutsu RP Description: The user performs a small seal chain, with allows them to open the pores in their body. After doing so, they are able to pull their natural water from their skin, and control it into Water Jutsu. PVP Effect: Ability to use Water Jutsu, at the cost of HP Per Rank. Duration: 1d6+1 Rounds Rank Cost: E/D: 1 HP, C/B: 2 HP, A: 3 HP, S: 5 HP Created By Netsuke Tem'Naka
-Suiton: Water Defensive Wall Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The ninja summons a wall of water to protect him from attacks. PvP Effect: Used as a defensive jutsu to block. +3 to your WIS roll to defend yourself. (Requires a near by water source.) Taught By DM Zetsu
-Suiton: Shark Projectile Technique Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user sends a blast of focussed water towards the target. PvP Effect: Damage- 1d20 + 2d6 Taught By Takahiro Kishida
-Suiton: Venom Strike Jutsu Type: Ninjutsu Rank: B Cp: 8 + 3 CP to maintain. Description: User performs 1 Handseal and channels water to coat a weapon, they then take a portion of their blood and dabs into the water changing it into a crimson color thusly applying the poison. PvP Effect: For 1d6+2 Rounds, a target's weapon deals an additional + 2d4 Poison damage. Poison damage bypasses DR. Can be ended early. Taught By Takahiro Kishida
Suiton: Acid Armor Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User coats themselves in a thin veil of acid that can dull an impact of an attack and burn those trying to touch the target. PvP Effect: For 1d6 rounds, user gains 3 DR. If they are hit close ranged by a Taijutsu attack the attack takes 3 Damage bypassing DR. Taught By DM Suigestu
-Suiton: Mass Water Bullets Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user shoots a vast amount of chakra-engulfed-water bullets towards different targets. PvP Effect: 2d10 to up to 4 targets. (Doesn't need water around.) Taught By Rai Arashiigawa
-Suiton: Dragon Whip Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 + 1 CP for every target RP Description: The user hand signs then creates a ball of water which hovers infront of them. The water ball then shoots out several tendrils which hit every target in the surrounding area, PVP Effect: 3d8 Damage to All Enemies in Area Created By Netsuke Tem'Naka
-Suiton: Surface Slicer Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: The lifts a foot or hand into the air. A single drop of water drips and hits the ground, the user then slams their foot onto the droplet of water as it hits the ground. This then sends out a blade of water, which can cut through nearly any surface. PVP Effect: 2d10 + 2d6, Unblockable Created By Netsuke Tem'Naka
-Suiton: Water Burial Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: The user must first catch their target in a Water Prison. Once the target is in this, they then push their chakra through the water prison and cause it to begin to inclose. The Target has a few moments to escape, before they are crushed by the water walls that will encase them PVP Effect: 3d8 + 1d10, Unblockable Special: Target Must be caught in water Prison. They then get to roll a Wis/Int for User's Wis roll to break the water prison before they are crushed Created By Netsuke Tem'Naka
-Suiton: Violent Rising Wave Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user uses creates a violent wave , which crashes down onto the target. PvP Effect: 2d10+3d4 Taught By Rai Arashiigawa
-Suiton: Grand Water Fall Technique Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user makes a large amount of water drag the target with it, damaging him in the process. PvP Effect: 2d10 + 3d6 Taught By DM Sakura
Suiton: Whirlpool of Mayhem Jutsu Type: Ninjutsu Rank: A Cp: 13 (Requires User and targets to be on a water source) Description: User performs 25 Handseals and begins to churn their chakra into the waters below them until they begin to twist and take form of a whirlpool that sucks in the User and any targets. The User is in control of the whirlpool and can use its swirling motion to their advantage, but the targets will get lost in the chaotic torrent. PvP Effect: AoE, Requires User and targets to be in a large body of water (Lake, Rivers, or Jutsu like Suiton: Pond Basin) for 1d6 rounds User gains + 2 to rolls and target's lose - 2 to rolls. Taught By DM Nagato
-Suiton: Destructive Torrent Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user creates a destructive torrent to obliterate an opponent PvP Effect: 2d10 + 3d4 (Requires water to use.) Taught By Yorumaru Hiora
-Soudai Tsunami Defence Jutsu Type: Ninjutsu Rank: A CP: 15 + 2 per Ally Description: The user is able to quickly form a large dome of water around themselves, and any surrounding ally to protect them from their incoming Ancient Tsunami. PvP Effect: Automatically Defends themselevs and any Allys (Max of 4) they choose against their own Ancient Tsunami. Created By Netsuke Tem'Naka
-Suiton: Bursting Water Collision Waves Jutsu Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: The user expels a large amount of water from their gullet, the water will then expand into a large volume. PvP Effect: No Damage, but allows you to use Water Jutsu with no water around for 3d4 rounds. (Doesn't need water around.) Taught By Rai Arashiigawa
-Suiton: Ancient Tsunami Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: User stands by a water source all the while facing the opponent as they release an excessive amount of chakra into the water and disturbing an ancient beast that is said to swallow villages whole. The water begins to rise behind the User and swell in size until it reaches a height of 5 Stories before crashing down in the area, altering the landscaping. PvP Effect: AoE and Undodgeable, (User is affected but can roll defense against their own attack) 3d8 + 2d10 Water Damage. Taught By DM Orochimaru
::Light Jutsu::
Spoiler:
-Ball of Light Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: creates a small orb of light which flashes like a strobe light, hurting the targets eyes. PvP Effect: 1d4 damage [Also good as a night light] Gained at Chunin
-Blades of Light Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user releases light chakra, forming it into thin blades and sending them whizzing at the target, piercing into them. PvP Effect: Deals 1d10 damage to an opponent. Taught By DM Suigetsu
-Ball of Light Explosion Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user forms a ball of light in his or her hand and then throws it forwards at their target. The ball will begin to crack before it explodes into a large burst of light that burns the retinas, whether they close their eyes or not. PvP Effect: Deals 1d10 damage to an opponent. Taught By DM Suigetsu
-White Flash Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Channeling chakra to the hands the user strikes the target, the chakra flashing with each hit. PvP Effect: Rank Damage + 1d4. Can be used to Block, when used to block the technique does 1 damage. Taught By Mithrajin M. Ovanjiru
-Beam of Light Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user flips through several handsigns, ending in Dragon, then points his palms at a target, firing a burst of concentrated light at the foe, searing the flesh it touches. PvP Effect: 1d10 damage Taught By DM Asuma
-Firework Bombardment Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms several tiny stars in their palms, blowing them into the air as they rocket at the target and burst dazzlingly. The fireworks resemble the stars. PvP Effect: 3d6 damage to an opponent. Taught By DM Asuma
-Holy Arrow Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: After making handsigns ending in Dragon, the user holds their hand up as if about to throw a javelin, gathering light and hurling it like a lightning bolt at the target. PvP Effect: 3d6 damage. Taught By DM Asuma
-Reflective Skin Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used in defense, the user forms a "second-skin" of light chakra over his own, that reflects taijutsu and kenjutsu. When struck, it releases a brilliant flash of light, injuring the attacker’s eyes. PvP Effect: Used in Defense against Taijutsu/Kenjutsu. If successful, the opponent takes 1d10 damage. Taught By DM Asuma
-Twin Beams of Light Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one. PvP Effect: Deals 1d8 damage to two targets. Note: Light Style: Beam of Light Jutsu must be known. Taught By DM Asuma
-Shining Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User molds the light around them to form a large terrifying dragon, similar to the snake dragon. The user then launches it forwards at an opponent with its mouth wide open. It sounds like a train as it heads towards the target. PvP Effect: Deals 5d6, Unblockable Taught By Akykyo Al'Akir
Ripples of Light Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user spins rapidly in a circle, sending out bursts of chakra that bends light and sends it out toward their opponents in a beautiful, and deadly display. PvP Effect: Deals 2d10 damage to 6 opponents. (Unblockable) Taught By DM Asuma
::Enhancement Jutsu::
Spoiler:
-Chakra Focus: Legs Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds. Taught By DM Orochimaru
-Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds. Taught By Takahiro Kishida
-Shunshin no Jutsu (Body Flicker Technique) Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None Gained At Chunin
-Kage Bunshin (interchangable with any type of Solid Bunshin) Jutsu Type: Ninjutsu Rank: B Cp: 6 cp per clone created, 2cp per clone maintained Description: The user creates solid clones of himself. PvP Effect: The clones attack after the user and poof on hit. May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+ 1 Clone : Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent 2 Clones:Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent. 3 Clones-: Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent. Taught By DM Gaara
Special Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu. PvP Effect: 1d6 to WIS rolls for 1d4 rounds (Required: Chakra Focus: Hands.) Taught By Kyuubi
Total Jutsu: 53 Does Not Include E Ranks
Last edited by Nightwolf on Fri Jan 14, 2011 8:03 am; edited 71 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Netsuke Tem'Naka - Mizu Tenshi Fri Oct 01, 2010 11:31 am
Netsuke Tem'Naka VS Kameko Amzuru - Win Netsuke Tem'Naka VS Cheri Hyousetsu - Tie Netsuke Tem'Naka VS Kemuri Yotsuke - Tie Netsuke Tem'Naka VS Keita Kazuhiko - Win Netsuke Tem'Naka VS Leiola - Win Netsuke Tem'Naka VS Yaaku - Loss Netsuke Tem'Naka VS Tsume Inuzuka - Win Netsuke Tem'Naka VS Keita Kazuhiko - Win Netsuke Tem'Naka VS Kaira Shi'Gawa - Win Netsuke Tem'Naka VS Yuudai - Win Netsuke Tem'Naka VS Layie - Win Netsuke Tem'Naka VS Layie - Win Netsuke Tem'Naka VS Layie + Chance Akame + Kyuubi - Loss
Win - 9 Loss - 2 Tie - 2
Last edited by Nightwolf on Fri Jan 14, 2011 9:25 am; edited 15 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Netsuke Tem'Naka - Mizu Tenshi Mon Oct 25, 2010 10:37 am
::Mizu no tenshi shainingu:: (Shining Water Angel)
The Mizu no tenshi shainingu is the second step of the Water Angel ability. Although the water angel has managed to master their agreement and their bond with the water, the Mizu no tenshi shainingu has managed to strengthen this ability and push their chakra futher. The Mizu no tenshi shainingu has extended their chakra network twice as far and has managed to bring their power into the light. The Mizu no tenshi shainingu is able to blen their water and light elements in ways that noone else could ever imagine. Just like the water angel, the Mizu no tenshi shainingu suffers greatly if they are not near the water, even though they harness the power of light. But, once they are on the water, they can mould both of their elements to and extent where they are uncontrollable. One thing that the Mizu no tenshi shainingu will never be able to adjust to, is the lightning and darkness in the world. These two elements will always greatyl damage them, and no matter how hard they try they will never be able to learn any jutsu in these two elements.
Spoiler:
::No Water Source::
+lvl 15 : -4 To all Rolls, +3 CP Used on all Jutsu/Techniques +lvl 25 : -3 To all Rolls, +2 CP Used on all Jutsu/Techniques +lvl 35 : -2 To all Rolls, +1 CP Used on all Jutsu/Techniques
::With Water Source::
::Bonuses:: +Lvl 15 : +1 to Water/Light Rolls, -1DC On Learning Water/Light Jutsu +Lvl 25 : +2 to Water/Light Rolls, -2DC On Learning Water/Light Jutsu, -2 CP uses on Water/Light Jutsu +Lvl 35 : +3 to Water/Light Rolls, +1d6 Water/Light Damage, -2DC On Water/Light Jutsu, -2 CP used on Water/Light Jutsu
Satori o hiraita kokoro is a forbidden technique passed down by the Mizu no tenshi shainingu. The Satori o hiraita kokoro is a layer of water from inside the body, that has been imbued with chakra and passed through with the light element, to make a small barrier that protects the Mizu no tenshi shainingu from incoming Genjutsu. Even though the Satori o hiraita kokoro is a good technique, it comes at great consequences. If they are caught within genjutsu and gives them a longer effect within them.
Spoiler:
::PVP Use:: Satori o hiraita kokoro (Enlightened Mind) Rank: ~ CP Cost: 5 PVP: The Mizu no tenshi shainingu is able to push a small barrier of water and light, imbued by chakra to block incoming Genjutsu. However, if they are caught, the effect is greater. +Lvl15 : +1 Genjutsu Defence. If caught in genjutsu, extra 1d4+1round stun and 8 CP Loss on release. +Lvl25 : +2 Genjutsu Defence. If caught in genjutsu, extra 1d4 round stun and 6 CP Loss on release. +Lvl35 : +3 Genjutsu Defence. If caught in genjutsu, extra 1d4-1 (Never under 1) round stun and 4 CP Loss on release
::Mizu no tenshi no iyashi shainingu:: (Shining Water Angel Healing)
After extreme training, the Mizu no tenshi shainingu user has developed a technique to use the water around them to heal their body at an extreme rate. Since the body is made of mostly water, the Water Angel is able to take the water around them and pulse it with chakra, to cause a liquid that rapidly heals the wounds on the body. Furthering their training the Mizu no tenshi shainingu has managed to use the light around them also and give their healing a bit effect.
Spoiler:
::PVP Use:: Mizu no tenshi no iyashi shainingu (Shining Water Angel Healing) Rank: B CP Cost: 8 PVP: The Mizu no tenshi shainingu is able to heal themselves with the water and light around them. +Lvl15 : 1d6+2 +Lvl25 : 1d8+2 +Lvl35 : 1d10+2
~RP Use~ Mizu no tenshi no iyashi shainingu (Shining Water Angel Healing) Rank: ~ CP Cost: 8 RP: The Mizu no tenshi shainingu is able to heal the target using the water and light around them. +Lvl15 : 1d8+1 Heal to Target, User takes 1d8 Damage +Lvl25 : 1d10+1 Heal to Target, User takes 1d6 Damage +lvl35 : 2d6+1 Heal to Target, User takes 1d4 Damage
::Mizu no tsubasa shainingu:: (Shining Water Wings)
The Mizu no tenshi shainingu is able to mould their chakra, along with the water around them, To craft wings on their back and allow them to travel around to other places quite quickly. They are alos able to use these wings as a shield, and block some incoming attacks. These wings are so greatly crafted, that the glistening in the sun gives them a mizmirising sight to those that see them. These wings can be used in many different ways, and is easily adapted to the Mizu no tenshi shainingu. ::Activating Wings::
3 CP, 1 CP per round Mantained.
Spoiler:
::PVP Use:: Mizu no tenshi no boei shainingu (Shining Water Wing Defence) Rank: B CP Cost: 8 PVP: The Mizu no tenshi shainingu must beat the Attackers Dex/Str/Wis Roll. If successfull, the wings wrap around them and give. 1d10+ half the Users Wis Mod in DR for the incoming attack.
::RP Use:: Jutsu Type: Flying Rank: ~ CP Cost: 5 RP: The Mizu no tenshi shainingu is able to use the wings made of water, to "Fly" Along the water surface. The Water Angel can only "Fly" to places that are linked by a body of water.
::Mizu hanten shainingu:: (Shining Water Reversal)
The Mizu no tenshi shainingu is able to quickly detect the water or light jutsu that is coming at them. Once they know the jutsu, they are able to do the sign chain from the jutsu coming towards them, and push the same amount of chakra into the jutsu, to counter the attack and push it against the original user. They cannot, however, counter jutsu that they do not originally know, and doing this makes them forfeit their next attack due to the use of their chakra.
Spoiler:
::PVP Use:: Mizu hanten shainingu (Shining Water Reversal) Rank: ~ CP Cost: Same as the Jutsu useed PVP: The Mizu no tenshi shainingu must beat the attackers Wis roll. IF successfull, they may use their following turn to counter the incoming Water or Light Ninjutsu, and use it against the original attacker. This uses up their next turn. +Lvl15 : Can Counter Up to C Rank Water/Light Jutsu +Lvl25 : Can Counter Up to B Rank Water/Light Jutsu +Lvl35 : Can Counter Up to A Rank Water/Light Jutsu
::RP Use:: Mizu kenshutsu shainingu (Shining Water Reversal) Rank: ~ CP Cost: ~ RP: If the Mizu no tenshi shainingu is watching a spar/fight, and someone is using a Water or Light Jutsu. They may watch the users hands, and due to their intense training with water jutsu, they are able to determine what Water Or Light Jutsu the attacker is using.
Last edited by Nightwolf on Tue Jan 11, 2011 8:42 am; edited 11 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
This belt was created in Central Water Country, along side the Soudai Tsunami Hilt. The belt was forged within the water, and grants the water user extra CP. Along side this, it was also forged to blend in with the Water Users own chakra, and heal them slowly. It is passed down throughout only the greatest water users, and will only be passed onto the next, once the current wielder has passed away.
PVP: +10 CP
Hilt of the Soudai Tsunami
Spoiler:
This specific hilt was created in Central Water Country, and passed down through only the greatest water users throughout the world. This specific hilt, as a slight passage where the user channels a small amount of their chakra, and slowly forms a Fourteen inch long blade formed of water and pure chakra from the hilt. This specific combination is unbreakable, and gives the user extra water damage to their target. When the blade hits, the water imbued with chakra takes a small amount of chakra from the target.
PVP: 5 CP + 1 per round mantained +1d6 Extra Damage, No Weapon Negatives Once per Fight, the user may regain 1/4 of the Damage done to their targets in CP for a max of 20 CP
::Kuchiyose no Jutsu::
One Headed Hydra (Rank 1)
Spoiler:
::RP Info::
::Name:: Aiji ::Gender:: Male ::Description:: Aiji is a very small hydra, but quite strong. He is a dark blue, and his eyes are a deep green. He has small scars over his neck, as he is constantly fighting with his brothers and sisters. He is the youngest of the five, and is one of Netsuke's closest friends.
::Hydra Ability:: The Hydra is able to coat the surrounding area with water, if none is around, for a certain amount of time. After letting out the water, The Hydra and it's summoner are able to use the water to their advantage.
PVP: 2d4+1 Rounds of battlefield covered in water.
Two Headed Hydra (Rank 2)
Spoiler:
::RP Info::
::Name:: Momo ::Gender:: Female ::Description:: Momo is Aiji's older sister, and the second in the hydra family. She is not as strong as Aiji, but sure knows how to make a good wall. She is a light peach colour, which is where she gets her name with her eyes being a light gold. Her and Netsuke are not as good friends as Aiji, but momo will still protect Netsuke.
Hydra Ability: The Hydra is able to coat the surrounding area with water, if none is around, for a certain amount of time. After letting out the water, The Hydra and it's summoner are able to use the water to their advantage. PVP: 2d4+1 Rounds of battlefield covered in water.
Three Headed Hydra (Rank 3)
Spoiler:
::RP Info::
::Name:: Ren ::Gender:: Female ::Description:: Rin is the middle child from the hydra family. Her skin is a dark blue, much like Aiji but her eyes are dark blue to match her skin. Her middle head has a long white stripe down it;s neck which symbolizes her being the middle. Ren is not very fond of Netsuke, but stil protects her.
Hydra Ability: The Hydra is able to coat the surrounding area with water, if none is around, for a certain amount of time. After letting out the water, The Hydra and it's summoner are able to use the water to their advantage. PVP: 2d4+2 Rounds of battlefield covered in water.
Four Headed Hydra (Rank 4)
Spoiler:
::RP Info::
::Name:: Sora ::Gender:: Male ::Description:: Sora is one of the strongest Brothers in the hydra five, and is looked up to by his younger siblings. His skin is a hard grey, with his eyes being a dark grey to match it. Sora is a good frined of Netsuke's and loves to fight by her side any chance he gets.
Hydra Ability: The Hydra is able to coat the surrounding area with water, if none is around, for a certain amount of time. After letting out the water, The Hydra and it's summoner are able to use the water to their advantage.
PVP: 2d4+2 Rounds of battlefield covered in water.
Five Headed Hydra (Rank 5)
Spoiler:
::RP Info::
::Name:: Amaya ::Gender:: Female ::Description:: Amaya is the strongest and the most intelligent of the Five siblings. She is a pure black, with blue spots that rain all over her, which is where she got the name Amaya (Night Rain) from. Her eyes are a dark blue to go along with this. Amaya and Netsuke are very close, and have the strongest bond out of them all.
Hydra Ability: The Hydra is able to coat the surrounding area with water, if none is around, for a certain amount of time. After letting out the water, The Hydra and it's summoner are able to use the water to their advantage.
PVP: 2d4+3 Rounds of battlefield covered in water.
Last edited by Nightwolf on Tue Nov 23, 2010 11:14 pm; edited 12 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Netsuke Tem'Naka - Mizu Tenshi Fri Nov 12, 2010 8:08 am
::Birth Of The Hydra Summon::
Spoiler:
The day was cool, as the wind swept through steel country. Netsuke was taking a break from patrolling western fire country, and decided to pop over to steel country. Taking a few calm breaths, she heads over to the water and stares over slowly. Her eyes scan from side to side, as just from shore, a small Whirlpool is visible. Blinking a few times, Netsuke heads over in this direction, walking over the water surface. As she approachs the whirlpool, the obvious pull from the circling water starts to take its toll. Forcing a bit of chakra onto her feet, Netsuke manages to counter the flow and stare into the whirlpool. The only think noticeable, was the slight glow coming from a torch. Looking into it, she shakes her head as several throughts cross her mind on what excatly what it could be. Taking a deep breath, she forms a few signs, as her body covers itself in a small orb. Nodding, she jumps and falls into the whirlpool. She is thrown from side to side, and pushed around as she passes through a water tunnel. After a few minutes, she resurface in a small cave, lit only by dim torch light. Pushing herself to the water surface, her eyes scan the area slowly. Straight behind her, a roaring is heard, which causes Netsuke to jump. Blinking in suprise, standing right infront of her, was a baby Hydra. Slowly creeping to it, she extends her hand as the Hydra stops roaring. With a small head tilt, the Hydra tries to move forward, but it's back legs are chained to the cliff. Blinking, a slush behind Netsuke causes her to stop in her wake. Within a second, she jumps up as a kunai pierces the water where she was just standing. As she launches upwards, she flips in mid-air and places her feet onto the cave roof as her eyes scan to the person that just through the Kunai at her. Not much to notice about him, he wore a straight black robe, with a white cross on the center. His face was shrouded by a hood, and his face was covered by a mask. The mask was straight black, with the same white cross on it. The man just chuckles lightly, as his head slowly lifts and looks to Netsuke.
"Well well, What did this little butterfly come into my lair for? Someone managed to find the secret and get through the whirlpool into here? Well, I'll have to make short work of you and get back to work with my experiment over there. You see, Hydra blood is a perfect substance for use in poisons. As for you, I'm sure I could use your blood for a poison too. Now, just to get rid of you..."
An evil smirk forms over the mans face, as another kunai heads straight towards Netsuke. Shaking her head, she drops from the cave ceiling. As she falls, her hands flick through several different signs, as the water below here would begin to move. As she lands, a small smirk covers her face. "Suiton: Whirlwind of Water!" The water infront of Netsuke, would spin and raise into a slightly smaller whirlwind. Slamming her hands forward, the whirlwind flies forward and rips past this guy, cutting his arms in legs in the process. Netsuke's smirk still sitting on her face, as the whirlwind passes and slams into the wall behind him. The guy just nods, and boths of his arms flick as two Kunai would fly towards Netsuke. Within a second, the Kunai would fly past and cuts both of Netsuke's arms. Wincing slightly, blood would begin to drip down her arm as she sighs. -Crap that hurt, he's faster then I thought... Don't underestimate your opponent Netsuke- She nods to herself, as her hands touch. Her hands move quickly through a seal sequence once more. "Suiton: Water Whip" She brings her righ thand back and behind her head, as she flicks her arm forward. The water would form in a small whip behind her, and flick forward, wrapping itself around her aopponent, holding him in place. A slight smirk forms on her face once more as she thinks she has her opponent in place. "Well, It looks like you're a Suiton user aswell. But, You think I would make my lair in a place surrounded with water if I wasn't one also? Silly silly girl, I wonder if you know as much water jutsu as I do though. Let's test you out and see how you do." His arms tense, as the water whip holding him in place would break. Netsuke's eyes widen, as his hands come to touch. Shaking her head, she brings her hands together. As she locks her hands on his, she notices that he is moving through Water Dragon handseals. Her own hands come to touch, as she flicks through them at a quicker pace them him. Both hit the last sign at the same time. "Suiton: Water Dragon!" Both yell out at the same time. Shaking her head, Netsuke slips her left foot backwards and prepares herself for the strike. The water infront of them both, shoots up in a quick motion, as two large water dragons would form. The dragons roar, as one aims at each of them. Netsuke's opponents slams into Netsuke and pushes her hard against the wall, slamming her in a quick motion, and winding her briefly. Netsuke's water dragon would smash into her opponent, but instead of slamming him against the wall. He would fly backwards, and be impaled in several different rock spikes that are sticking out from the cave wall.
Netsuke lays motionless against the cave wall as she glances up, and looks up at the dead body, now pierced against the wall. Her head moves to the Hydra, as she reaches down and pulls a Kunai from her pouch. With one quick motion, her hand slams down and breaks the chain keeping the Hydra captured. With that, Netsuke Passes out from chakra loss and from the impact she just took. The Hydra would look at Netsuke, and then into the water pool infront of him. Leaning over, the Hydra scoops Netsuke up its head and places it on his back. The Hydra then leaves, keeping Netsuke on its back as it walks forward. Slipping into the water, it moves down into the water Tunnel that Netsuke came through earlier, but takes a different route then the one that Netsuke came. The Hydra swims at full pace, taking corners and smaller tunnels as it reaches a small opening. As it surfaces, several roars are heard as the Hydra and Netsuke step onto land. Several other Hydra's crowd around the younger Hydra, as it leans over and slips Netsuke onto the ground. Several Hydras surround her, Each with a different number of heads, Different colours and some even with scars. A louder roar is heard, as all the other Hydra's back up and make a small pathway, as an Eight headed hydra makes its way through. Four of its heads raise up, as the other four lower down and begin to glow a light blue. Each of them opens their mouths, as water would drip out and land onto Netsuke's body. The water would move and begin to heal Netsuke's several scars. Coughing slightly, Netsuke would sit up in a quick motion as her eyes flicker open. Scanning the area, she spins instantly, and shuffles back as she sees the Hydra.
"Easy, My child. We will not hurt you, In fact, we just saved your life. We actually owe you a great deal of gratitude. You have saved my son, the only living Hydra that will infact grow up to lead our type and hopefully keep our existance alive. He was captured a few weeks ago, and we have all been looking for him. All hope was lost, until you two surfaced. Without him, our existance would have been futile and possible no more. And for that, We owe you our life. We do not have much to offer, but there is one thing we can. Since you have saved my son's life, we will give you ours. I will give you the ability to summon us whenever you see fit necessary, and we will help you when it is needed." Netsuke's eyes widen, as the Hydra opens one of it's mouths. A small black drip would form and land on Netsuke's left hand. A burning sensation would cover her body as teh small black drip that had just hit her hand begins to expand, and forms a small tattoo on her hand. Wincing greatly, Netsuke grits her teeth, as her eyes shut tightly. As the burning sensation dispurses, Netsuke would open her eyes and look down at her hand. A small tattoo would now cover her left hand. "All you have to do is give a small amount of blood. followed by the necessary handseals. Push a large amount of chakra, and then think of the hydra you wish to summon and we will appear. We will fight by your side till we can fight no more as we owe you our lives, all of this. We know who you are, as you come and train out here alot. You must leave now, Netsuke Tem'Naka, or you will die. There is not enough air in here to keep you alive. I wish you luck, and hope to see you in the future."
Netsuke would nod, as she crawls over to the water. As she hits the water, she signs again, as the water moves and forms a small orb around her. As she lowers herself into the water, she moves quickly through the tunnels and manages to reach the end and resurface out at steel country. As she comes back to land, the water would drop into the sea once more. Shaking her head calmly, she looks down at her hand and the small tattoo that now covers it. -Did that really happen? Or was I just dreaming... I have to get back to duty.- Walking off, the only thing that covers her mind is the fact of what just happened.
And so begins, The Lecacy of the first Shinobi able to Summon the legendary Hydra.
::Hydra Tattoo::
Spoiler:
Last edited by Nightwolf on Tue Nov 23, 2010 11:15 pm; edited 1 time in total