-Become a Genin -Become a Chuunin -Become a Jounin -Master the Snake Techniques passed to him by Deivus' mother -Protect Deivus -Keep Deivus Happy -Help Deivus re-take his heritage -Follow Manda-Sama's commands
PERSONALITY:
Kiryu is a very calm, passive person, known to only act if and when he needs to. He never carries weapons with him and generally keeps to himself. He also has a very submissive nature, generally the first person you go to if you fancy bossing someone around.
THEME SONGS:
'Main Theme'
Last edited by DM Suigetsu on Fri Jan 28, 2011 3:14 pm; edited 12 times in total
Suigetsu Special Jounin
Posts : 273 Join date : 2010-08-23 Age : 33 Location : Kissing Sasuke's Butt since Shippunden 115
''I will protect and serve my Prince with every breath, every beat of my heart, every ripple of my soul, every fibre of my being... my Prince is my world.''
Last edited by DM Suigetsu on Fri Jan 28, 2011 3:44 pm; edited 5 times in total
Suigetsu Special Jounin
Posts : 273 Join date : 2010-08-23 Age : 33 Location : Kissing Sasuke's Butt since Shippunden 115
Subject: Appearance Sheet Mon Nov 01, 2010 1:39 pm
-Kiryu has silver tattoos covering his body, a trait of the Inkan Second Branch Family, coupled with his black hair. -Kiryu has a red mark on his forehead, a mark which confirms his allegance to Manda and his contract with the Snakes.
Last edited by DM Suigetsu on Fri Jan 28, 2011 3:44 pm; edited 5 times in total
Suigetsu Special Jounin
Posts : 273 Join date : 2010-08-23 Age : 33 Location : Kissing Sasuke's Butt since Shippunden 115
Subject: Techniques Mon Nov 01, 2010 1:45 pm
§ Jutsu Sheet §
:: Jutsu ::
SUMMONS:
Spoiler:
Kira
A young Kingsnake, its body would be striped black and white, its quick pace would often leave any watchers entranced with the flickering stripes. The snake would be rather small compared to the others, only about 5ft in length.
A golden Cobra with flecks of black along its body, the gold would be almost reflective and glint in most light sources making it difficult to look at during heavy sunlight. A slightly more mature snake in comparison to Kira, about 15ft in length.
A pure white Python, a long, thick body with large fangs and a unique low hiss, its ivory scales almost a perfect white a sign of pure breeding. The snake would be about 30ft in length.
A iridescent Boa with green and blue rainbowing across its body, its eyes would be its most mesmerizing feature as the orbs would have a almost entrancing glow to them, a bright yellow glow contrasted with the single line of black. This snake would be roughly 45ft long.
A purple coloured snake which has black rings running down intervals of his body. He has massive fangs, though they are arranged in a way similar to that of a constrictor snake instead of a viper or other venomous snake species, presumably carrying venom in them from the way they were designed, and green eyes. He also has four horn-like protrusions on his head. Manda is also the largest snake in the world, towering above trees and buildings with ease.
Cloak of Invisibility Technique - (Self Taught) Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
Rope Escape Technique - (Self Taught) Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
Bunshin no Jutsu (Clone Technique) - (Self Taught) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Water Walking - (Self Taught) Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
Wall/Tree Walking - (Self Taught) Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
E-RANK:
Spoiler:
Aura Scholar: Codex - (Self Taught) Rank: - Cost: 5 Cp Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Charisma Ninjutsu, Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers the DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed directly by User but can still be taught to others.
Aura Sphere Summoning - (Self Taught) Rank: - Cost: 5 Hp per Aura Sphere. Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform Seimei O-Ra techniques before passing onto the other world. PvP: Charisma Ninjutsu, Summon 1 [Lvl 15], 2 [Lvl 25], 3 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Clan Jutsu.
First Aid - (Self Taught) Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
D-RANK:
Spoiler:
Aura Sensory - (Self Taught/Asuma) Rank: D Cost: 3 Cp or 1 Aura Sphere Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: When rolling for Spot / Search / Listen checks Vs Hidden targets, User can use Concentration instead. (This applies to targets hiding via Jutsu, Concentration Vs Hide). User can also user their turn to read a target's HP / CP / Elemental Affinities.
Aura Barrier - (Self Taught/Chiyo) Rank: D Cost: 3 Cp or 1 Aura Sphere Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds. PvP: Block, if Successful heal a target for 1 HP but if it Fails heal the target for 1d4 HP. This can be used to block another as a free action up to 2 times per round.
C-RANK:
Spoiler:
Aura Cognition - (Self Taught/Chiyo) Rank: C Cost: 5 Cp or 2 Aura Spheres + 1 CP Maintenance Description: (Hatsu > Shouzen > Mika > Gan > Mika) Using Spiritual Energy the host prepares to perform an ancient Inka dance commonly used in festivals / ceremonies in honor of their animal deities. They begin by blind folding themselves and heightening their Chakra Sensing to the point of seeing visions of the future. Every action performed while this stance is active, is done so with finesse and grace. PvP: For Duration of Seimei O-Ra / Iyashii O-Ra, User can substitute Charisma Modifier for Dexterity Modifier. (This overrides Seimei O-Ra / Iyashii O-Ra's Initial effect of Substituting Charisma Modifier for Wisdom Modifier.) User also gains + 1 to defense rolls. Duration can be ended early as a free action.
Aura Cloak - (Self Taught/Chiyo) Rank: C Cost: 5 Cp or 2 Aura Spheres Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary. PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. hide. The target can stay hidden this way for 1d4+1 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
Mystical Palm Technique - (Self Taught/Asuma) Jutsu Type: Medical Ninjutsu (wis) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 35 Heal Mod
Soft Physique Modification - (Self Taught) Rank: C Cp: 5 Description: User would begin to dislocate their bones and utilize their chakra along their body to assist move / stretch / flex in a snake like motion. PvP: 2 Functions: [Offensive] Stun target for 1d4 Rounds, STR / WIS Vs ATK DC to break free. Target takes 1/2 Unarmed Rank DMG per round. [Defensive] Dodge + 2, if it fails User gains 1d6 DR Vs DMG.
Casualty Puppet - (Self Taught/Deivus) Rank: C Cp: 5 Description: User would grapple an incapacitated target and push them toward the direction of an attack. PvP: (Requires a Stunned Target), Substitution + 2 and if successful stunned target takes the hit of the ATK.
Shadow Snake Anesthesia Rank: C Cp: 5 Description: Target would fire a black snake in the shape of an arrow as it injects a serum capable of debilitating the opponent. PvP: Stun 1 target for 1d6+2 Rounds or until hit. If target breaks stun before duration ends - 2 to their rolls for remaining duration.
Hidden Shadow Snake Hands Rank: C Cp: 5 Description: User extends their arm(s) at target(s) as snakes begin to slither out from their sleeve as they bite and inject a minor dose of venom. PvP: Have up to 2 Targets. 2d8 DMG + 1 Poison CP DMG for 1d6 Rounds (Poison Rules Apply, does not stack).
B-RANK:
Spoiler:
Snake Authority Spell - (Asuma) Rank: B Cp: 8 Description: User extends their arm(s) at target(s) as snakes are slither out and bind a target, slowly crushing their bones via constriction. PvP: Physically Stun up to 2 Targets for 1d4+1 Rounds, STR / WIS Vs ATK DC to break free. Each Round targets suffer 5 DMG that bypasses DR. Unblockable.
Gathering of Snakes Rank: B Cp: 8 Description: Before getting struck user would utilize snakes to rapidly appear around them shielding the host from an attack or lessening the blow. PvP: Used before a Defense Roll. User gains 2d8 DR, Duration until hit.
Leech All Creation: Attack Prevention Technique Rank: B Cp: 8 Description: User melds into an object and nests slowly recooperating their energy, however leaving themselves wide open for an attack if they are found. PvP: "Hide" Action at + 25 to Hide / MS Check. While Hidden User cannot ATK / DEF, but does Regen 1d4 HP & CP per round. If User is hit while in effect the jutsu ends but gain 10 DR Vs ATK. Duration 1d6 Rounds.
Many Hidden Shadow Snake Hands Rank: B Cp: 8 Description: User extends their arm(s) at target(s) as a greater amount of snakes begin to slither out from their sleeve as they bite and inject a mild dose of venom. PvP: Have up to 3 Targets. 3d8 DMG + 2 Poison CP DMG for 1d6 Rounds. (Poison Rules Apply, does not stack).
Slithering Snake Mode Rank: B Cp: 8 Description: User forms the lower half of their body to that of a snake's tail as it causes the user to move swiftly slithering along the landscape. PvP: For 1d6+2 Rounds. User can perform DEX based rolls via CHA.
Chakra Scalpel Jutsu - (Scroll/Kazuya) Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: B Cp: 8 + 3 Per Round Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery. PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable. (RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat. B-Rank: 50 Heal Mod
A-RANK:
Spoiler:
Aura Well - (Self Taught/Chiyo) Rank: A Cost: 13 CP or 4 Aura Spheres Description: (Handseals: Hatsu > Shouzen > Mika > Dan > Min > Ragu > Gika > Mika > Hatsu > Fu > Gika > Bagi) Using Spiritual Energy the host presses their palm on the ground all the while praying to the planet for help. The moment they lift their hand from the imprint made, water trickles out called "Mana" or life energy and is useable by the User's party as a gift from the planet. PvP: Create a Chakra pool of 5 + User's Lvl which can by used by User & Allies as payment for CP costs. x 1 per battle.
Body Shedding - (Self Taught/Deivus) Rank: A Cp: 13 Description: User would shed their body similar to that of a snake, feeling slightly rejuvenated afterwards at the cost of a great amount of chakra. PvP: Substitution + 4. If it fails User is healed for 2d10. if it succeeds user is healed for 1/2 (Round Up).
Myriad Snake Net Formation Rank: A Cp: 15 Description: User would regurgitate a growing myriad of snakes that would swell in number until it forms a wall of serpents nipping at the target(s) and injecting a strong dose of venom. PvP: Have up to 5 Targets. 4d8 DMG + 3 Poison CP DMG per round for 1d6 Rounds. (Poison Rules Apply, does not stack).
Serpentine Swamp of the Underworld Rank: A Cp: 15 Description: User would enter a series of handseals and press both palms firmly on the ground as if performing a summoning, only to have the landscaping change completely as the earth would become a muddy sink hole slowing everyone within the sink hole's movements. Snakes would be seen rising from this mud preparing to assault the prey in a moments notice. PvP: For 1d4+2 Rounds, AoE everyone recieves - 4 to defense rolls. Each round the User rolls 1d4 at the end of their turn for an additional effect, user can choose an effect equal to or lower than the number rolled. 1) Snakes ATK all enemies, dealing 5d4 DMG. 2) Snakes ATK all enemies, dealing 2d4 Poison HP DMG over 1d4 Rounds. 3) Snakes ATK all enemies, stun targets for 1d4 Rounds dealing 5 DMG (Bypassing DR) 4) Snakes ATK all enemies, drain 1d10 HP to each target healing user. (Bypassing DR)
S-RANK:
Spoiler:
Twin Snakes Mutual Death Technique Rank: S Cp: 30 Description: User would extend their arm(s) at a target as snakes slighter out of the sleeves of both targets, binding them in a link as their heads bite down on their wrists injecting a deadly dose of venom. PvP: Affects User + Target, if it fails to hit User still takes the effect. Deal Unarmed Rank DMG + 1d10 Poison CP DMG per round for 1d6+2 Rounds. (Poison Rules Apply, does not stack.)
Last edited by Suigetsu on Mon Apr 23, 2012 11:46 pm; edited 26 times in total
Suigetsu Special Jounin
Posts : 273 Join date : 2010-08-23 Age : 33 Location : Kissing Sasuke's Butt since Shippunden 115
Subject: Combat Log Mon Nov 01, 2010 1:47 pm
§ Battle Sheet §
LvL:
30
HP:
?? / ??
CP:
?? / ??
AFFINITY:
[1] Medical / [2] Earth / [3] ---
TRAITS:
.:: INNATE ::.
Spoiler:
[The Mark] Substitute CHA Stat for WIS (Includes Stat Bonuses), + 2 CHA Mod. [Blood-Curse] User never gains an Elemental Affinity. Medical Affinity is Optional at + 25 Tokens to Clan Purchase Cost. Lvl 15: + 10 Heal / Concentration Lvl 25: + 15 Heal / Concentration Lvl 35: + 20 Heal / Concentration
ABILITIES:
[Communing]
Spoiler:
RPly, User can communicate with Animals / Spirits / Plants via CHA. If successful they gain an automatic 75% Favoritism. PvP: None.
[Seimei O-Ra] (Genin Upgrade + Free!)
Spoiler:
RPly, User enters a passive, calm, and empathetic state of mind. PvP: 3 CP Activation + 1 CP Maintenance. + 1/10th User's Lvl to Heal Rolls, Does not stack with Iyashii O-Ra.
[Iyashii O-Ra] (Chunin Upgrade + 50 Tokens)
Spoiler:
Innate Bonus: + 1 CHA (Total: + 3) RPly, User enters an unstable, emotional, and easily angered state of mind. PvP: 5 CP Activation + 2 CP Maintenance. + 1/10th User's Lvl to DMG Rolls, Does not stack with Seimei O-Ra.
[Stone of Gelel] (Jounin Upgrade + 100 Tokens + 25 PC / NPC Kills)
Spoiler:
(Perfect Health) Add to Innate Bonus: + 2 CHA (Total: + 5), Substitute CHA Stat for CON Stat (Includes Stat Bonuses) RPly, User forges a stone that had required a large amount of human sacrifices for a taste of immortality. PvP: 8 CP Activation + 3 CP Maintenance. + 1/10th User's Lvl to Heal / DMG Rolls, Overrides Seimei / Iyashii O-Ra effects + (Custom Ability, Requires DM Approval) - Custom C-Rank Jutsu: (Requires DM Approval) - Custom B-Rank Jutsu: (Requires DM Approval) - Custom A-Rank Jutsu: (Requires DM Approval)