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 Tanya Neko Heno - the Neko-mancer

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SKEITH
Academy Student
SKEITH


Posts : 25
Join date : 2010-03-01

Tanya Neko Heno - the Neko-mancer Empty
PostSubject: Tanya Neko Heno - the Neko-mancer   Tanya Neko Heno - the Neko-mancer EmptyTue Dec 28, 2010 2:39 pm

[Insert Cooltext.com Image Here]

§ Character Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Insert Image Here]
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NAME:
Tanya Katrina Henso
ALIAS:
Kat, Kitty, Meowcenary
AFFILIATIONS
Sunagakure
RELATIVES:
Henso Cousins, 1 brother, Mother and Father
SEXUAL ORIENTATION:
To Be Determined
MARITAL STATUS:
Single you perv
OCCUPATION:
Unlawful Acquisitions Expert and part time student
LIKES:
Sculpting, Impressions, stand-up comedy, Kabobs
DISLIKES:
[Insert Here]
GOALS:
[Insert Here]
PERSONALITY:
[Insert Here]
THEME SONGS:
[Insert Songs here]

[Insert Cooltext.com Image Here]

§ Shinobi Sheet §


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[Insert Image Here]
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VILLAGE(S):
Sculpting, Impressions, stand-up comedy, Kabobs
CLAN:
Henso
RANK:
Academy Student
MISSIONS:
[Insert Here]
WEAPON OF CHOICE:
[Insert Here]
JUTSU FOCUS:
[Insert Here]
SQUAD:
[Insert Here]

[Insert Cooltext.com Image Here]

§ Appearance Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Insert Image Here]
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AGE:
13
GENDER:
Female
HEIGHT: Varies
Varies
WEIGHT:
*slaps* Dont ask
EYES:
Blue
HAIR:
Blonde
SKIN:
White
BUILD:
Athletic, Looks like she works out daily
OUTFITS:
Camo-pants and a olive green Tanktop
SPECIAL FEATURES:
[Insert Here]

[Insert Cooltext.com Image Here]

§ Biography Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Insert Image Here]
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.:: Clan / Bloodline / Special History ::.

[Insert Here]
.:: PAST ::.

[Insert Here]
.:: ACADEMY ::.

[Insert Here]
.:: GENIN ::.

[Insert Here]
.:: CHUNIN ::.

[Insert Here]
.:: JOUNIN ::.

[Insert Here]

[Insert Cooltext.com Image Here]

§ Battle Sheet §


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[/td][/tr]
AFFINITY:

[1] Earth / [2] ??? / [3] ???
TRAITS:

[Insert Here]
ABILITIES:

Mistress of Disguise, Trapper, and Heavy Tool User
EQUIPMENT:

Huge Duffel bag full of Ninja tools


Last edited by SKEITH on Wed Dec 29, 2010 3:45 pm; edited 2 times in total
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SKEITH
Academy Student
SKEITH


Posts : 25
Join date : 2010-03-01

Tanya Neko Heno - the Neko-mancer Empty
PostSubject: Re: Tanya Neko Heno - the Neko-mancer   Tanya Neko Heno - the Neko-mancer EmptyTue Dec 28, 2010 2:51 pm

Purchases:
Henso Clan (25 tokens from creator discount)
Expanded toolbag (5 tokens)
INT boost (80 tokens)


Last edited by SKEITH on Wed Jan 05, 2011 4:10 pm; edited 1 time in total
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SKEITH
Academy Student
SKEITH


Posts : 25
Join date : 2010-03-01

Tanya Neko Heno - the Neko-mancer Empty
PostSubject: Re: Tanya Neko Heno - the Neko-mancer   Tanya Neko Heno - the Neko-mancer EmptyWed Dec 29, 2010 3:10 pm

Clan Jutsu

.:: Jutsus ::.

Zettai teki na hensō (Absolute Disguise)
Rank: D
Cp: 3
Description: The Henso clan has been perfecting the art of disguise for centuries in secret while operating under a henge or other disguise.
PvP: Enemy target Rolls 1d4 each time they attack for 1d4+1 Rounds. 1-2 they ATK an ally, if one is not present it misses. 3-4 they ATK Normally.

Kunai Henge:
Rank: D
Cost: 2 cp and 2 hp per kunai
RP: the caster henge's nearby objects into tools, sending them flying at their chosen target.
D/F: Uses INT. Substitutes INT instead of DEX for amount thrown. Doesn't subtract from toolbag.

Poison Kiss:
Rank: D
Cost: 3
RP: After leaving the victim in a state of shock seeing a vision of beauty before the Henso inhales and plants a gentle kiss passing a mouthful of poisoned breath into in the victims lungs
D/F: Use after Koibito Henso successfully stuns. 1d4+ (Max 4) HP Poison DMG for 1d4-1 (Min. 1) rounds.

Koibito Hensō (Lovers disguise)
Rank: C
Cp: 5
Description: By transforming into an object of lust a member of the Henso clan can negate an attack
PvP: Substitution + 2. If successful with 1d20 Roll of 18-20 stun target for 1 round or until hit.

Doppleganger
Rank: C
Cp: 8 + 2 Maintenance (per Kage-Bunshin)
Description: User elevates their henge prowess into a more substantial Kage-bunshin.
PvP: Create a Kage-bunshin that can ATK / DEF with INT and does not dispel on first hit, but second.

Grapple hold:
Rank: C
Cost: 5 + 2 CP Maintenance
RP: The henso’s are famous for ~extremely~ close combat techniques this technique combines the basics of taijutsu with their body sculpting to create a solid hold on an enemy turning themselves into bonds. Its often not advised as any attempts to break the bonds or attack the prisoner usually end up getting the henso hurt but its proven itself as an effective means of subduing an opponent.
D/F: Stun for 1d4 Rounds or until hit. 1d4+1 DMG per round and while in effect User cannot ATK. STR Vs ATK DC to break free. Does not break on hit.

Maddening form:
Rank: C
Cost: 5
RP: There are somethings in this world that no man, women, nor child was meant to see figures which leave those who stare at them for long periods of time in a helpless fetal position. This technique of the Henso transforms the user into something so mentally disturbing and hideous onlookers must immediately avert or shut there eyes.
D/F: Disable Dojutsu for 2 rounds. INT / WIS vs INT

Terrain Adaptation:
Rank: C
Cost: 5
RP: Wings for flight, fins and gills for swimming, claws for burrowing, a body of solid charcoal for lava diving this technique was created to allow a Henso clansmen to infiltrate anywhere no matter what the terrain may be a Henso can transform and be prepaired
D/F: None, RP only. Allows the user to adapt to any environment. Allows use of transportation widget.

Copycat no Jutsu:
Rank: C
Cost: 5 + 1/2 Original Jutsu CP Cost
RP: By copying the opponents movement precisely and shooting a massive of pure chakra designed to look like an actual technique a Henso can create a flashy duplicate aimed straight for the original.
D/F: DMG Vs DMG, Applied for Ninjutsu Only. Highest DMG wins and deals the difference.

Kao Utsushi no Jutsu (Face copy technique)
Rank: B
Cp: 8
Description: The user looks at a person to copy their appearance. It is a flawless Transformation Technique, the copied person's family would not tell the difference and is virtually impenetrable by physical means such as smell or ninja eyes. Though the user copies the person's face and body it’s an actual physical transformation, they can't use the targets jutsu or unique abilities but they can fake it with a bit of intelligence. In order to copy an appearance, the user needs to wear a special mask and stay close to the target for a long time. The transformation lasts for only a few days. This jutsu is unique to the Kedōin clan.
PvP: User henges into a target gaining their elemental chakra affinities temporarily. This enables them to learn / use jutsu of that affinity. Duration 1 IRL Day. (target's must be in immediate area)

Nendo Chōkoku no Kao (Clay face sculpting)
Rank: B
Cp: 8
Description: The Henso clans secret technique of body sculpting allows the to further come closer to their targets abilities
PvP: User can substitute the INT Stat for 1 other Stat, but User receives a penalty of -2. Duration 1d6+2 Rounds.

Harem:
Rank: B
Cost: 4 per clone
RP: Made famous by the Late Hatori Henso this variant of the kage bunshin is combined with the Kobito Henso creating a small group of gorgeous men or women the leave the enemies awe struck and helpless to attack.
Note: often times this jutsu has a side effect of causing broken relationships and leaves enemies disarmed of clothing
D/F: Defensive tech. Target must make mental check vs user's henge check. Otherwise lose their attack action (nothing is lost in the attack so failure does not make the opponent spend chakra or tools it simply negates the attack). Lasts 1d4+2 rounds. Normal Kage bunshin rules, except clones can't attack. User cannot attack either.

Henge Bunshin no jutsu:
Rank: B
Cost: 8
RP: this technique is one of Hatori Henso’s favorite techniques essentially using quick speed and brief distractions the user exchanges palces withsomeone else in the fight and the places henges on each other so that none are the wiser until the henge is dispelled after the victim is hit
D/F: Sub + 3, If successful User can choose a new target for the ATK. The new target can still roll DEF.

Mass confusion:
Rank: B
Cost: 8
RP: Made famous by the children of the henso clan when used to fool all the parents as to which child was theirs. A mass Henge is placed over a large area transforming everyone into one form making them all indistinguishable form each other leaving everyone in a state of chaos as to who is an enemy and who is an ally for a short time.
D/F: Add up everyone in battle, before every attack everyone must roll to see who they attack. Roll is determined by amount of people in battle (puppets and summons included), Henso is excluded from rolling but are still counted in turn order. Duration of 1d4+2 rounds
Example: 5 people in turn order, roll 1d10 before attack, 1-2 attacks first in initiative order, etc.

Konbi Henge (Combination transformation)
Rank: A
Cp: 13 + 2 Maintenance
Description: User and a willing target henge into one being.
PvP: User and 1 other Ally Target fuse into one target. Fused version of User gains + 4 ATK / DEF, + 4 DMG / DR, and access to Jutsu from both User + Target. Duration 1d4+1 Rounds. (Once Jutsu ends, Divide any DMG taken evenly between User + Target. Round Up.)

Toolbag refill:
Rank: A
Cost: 15, x 1 per battle
RP: A master of shape changing tools a henso can physically change ordinary object in the environment into even more tools by imbuing them with chakra and performing the body sculpting technique
D/F: Refills toolbag (essentially returns the toolbag to an unused state regaining all spent tools)

Earth Jutsu


Rank E

-Doton: Mud Bath
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs 2 handseals and spews out a stream of mud from their mouth in a wide range.
PvP Effect: - 1 to 1d4 targets rolls for 1 round.

-Doton: Meditative Excercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before unleashing a more focused Jutsu.
PvP Effect: - 2 Cp to the next Earth Jutsu the User performs, + 1 Vs. DC roll when learning Earth Release lasts for 1 attempt.

-Doton: Mud Strike Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user does three handsigns (Boar, Dog, Snake) and stomps their foot, sending a weak wave of debris at the target.
PvP Effect: 1d4 damage


Rank D

-Doton: Earth Screen
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The User performs 2 hand seals and stomps the earth as a thin slab of earth hastily rises to protect them from an attack, even if the slab fails to endure the attack it softens the blow.
PvP Effect: Block, if failed - 1d4/2 Damage from the attack.

-Doton: Mud Bomb
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The User performs 4 Handseals and inhales a deep amount of air only to create a mud bubble growing in size along their lips, and finally shot out with great force at a target.
PvP Effect: 2d4 Earth Damage + - 1 to their rolls for 1 round.

-Doton: Wall of Mud Jutsu
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: The user channels chakra through their feet, into the ground, and calls up a wall of dirt, slamming a palm/fist/foot into the wall, sending it careening at the target.
PvP Effect: Rank Damage + 1d4. Can be used to block, when used to block the technique does 1 damage.

-Doton: Roots Revenge Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user makes four handsigns (Boar, Dog, Dragon, Snake) and slams the ground causing roots and rock shards to fly up and rip at the target's shins and legs.
PvP Effect: 1d10 damage from the cuts and slashing.

-Doton: Minor Stone Explosion Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user molds chakra in their mouth, forming a stone, and spits it at the target, making the Snake seal to make it explode with M80 strength.
PvP Effect: 1d10 damage.

-Doton: Bunshin of Mud Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: the user handsigns as a dirt version of them is created, protecting the user from harm.
PvP Effect: Equivalent of Substitution. Used to avoid an attack with WIS.

-Doton: Hands of the Dead Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user handsigns then raises his/her arms as the ground raises around the targets legs, pulling on them and making them move more slowly.
PvP Effect: gives the target -1 to DEX rolls for 1d4 rounds


Rank C

-Doton: Castle Walls
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The User performs 5 Handseals as the ground begins to shake and erupt with a dense earthen wall surrounding a large group.
PvP Effect: Block AoE, even if it should fail lower damage applied to everyone by 1d4.

-Doton: Cracked Tile
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The User performs 8 Handseals ending in Ox as the ground around them begins to dry and brittle in wave like patterns, stepping on these sharp ripples would signal the location of a moving target within the vicinity.
PvP Effect: Spot Vs Set Trap, - 1 to Dex rolls and counters Sneak Attacks, Attack continues instead as normal. Duration 1d6 Rounds.

-Doton: Swallowing Earth Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly, injuring the target as they fall into the 5 meter deep hole.
PvP Effect: 3d6 from the walls and impact.

-Doton: Earth Spike Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user handsigns (Boar, Snake, Dog, Tiger, Snake) and brings forth a sharp earth pillar from the ground to impale the targets leg or stomach
PvP Effect: 3d6 damage to the enemy. Could be used defensively with a WIS roll. If used defensively against a Taijutsu attacker, the blocked opponent suffers 2d4 damage.

-Doton: Hail of Stone Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user handsigns (Boar, Bird, Tiger, Snake) and scoops a handful of rocks from the ground (If there are no rocks on the ground, the user can slam the ground and call stone from under it) then throws them into the air. They then stop in the air and shoot down towards the enemy.
PvP Effect: 2d6 up to 1d4 targets.

-Doton: Armor of Stone Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5 + 2 per round
Description: the user handsigns (Boar, Ox, Snake) as the ground rises and forms a protective layer of debris on their body.
PvP Effect: adds 2dr for 1d6+1 rounds -2 DEX rolls

-Doton: Fists of Stone Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: the user handsigns (Snake) and sticks his hands into the earth. He/She then withdraws his hands with gloves of earth.
PvP Effect: adds 1d4 to taijutsu dmg for 1d4 rounds

-Doton: Earth Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5 + 2 per round maintained
Description: Handsigns (6 handsigns, beginning with Boar and ending in Snake) and sticks his/her hand into the ground, the user then summons up the earth around the target, trying to capture him/her in a prison of earth.
PvP Effect: Held for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. If the target gets hit, it breaks the technique.

-Doton: Boulders Falling Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user handsigns then stomps as 3 boulders form in the ground and raise into the air, at the user’s command he sends the boulders at the enemy.
PvP Effect: 3d6.

-Doton: Underground Projection Fish Technique
Jutsu Type: Ninjutsu
Rank:C
Cp: 5
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.

-Doton: Inner Decapitation Technique
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user reaches up to grab the targets legs/ankles and pulls the target underground with them (or possibly swaps places with) so that only their head is above ground.
PvP Effect: This must be used after Underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit.

-Doton: Staff of Stone
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Forms a quarterstaff of stone that can be used in battle for a short period of time.
PvP Effect: The staff does rank weapon damage, and can be used without weapon focus penalties. It lasts 1d4 rounds.


Rank E

-Eternal Reflection
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: The target would see himself trapped by a mirror, unable to move or anything.
PvP Effect: Lasts 1 turn or until hit.

-Bloom
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: Blinding the opponent, aswell holding him still by ropes created by light.
PvP Effect: Stun for 1 turn or until hit.
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