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| | Eiko Fujiwara -- Head of the Clan | |
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Tayuya Chuunin
Posts : 127 Join date : 2010-02-03 Age : 31
| Subject: Eiko Fujiwara -- Head of the Clan Tue Nov 16, 2010 1:45 am | |
| Name : Eiko Fujiwara Title : Head of the Fujiwara Age : 17 Height : 4'7" Weight : 115 lbs, but feels weightless. Build : Lightweight, very undersized. Eye Colour : Swirling Golden-Yellow, pupil-less Hair Colour : Bright Silver Likes : Fish, Thunderstorms, Sweets Dislikes : Sand, Boredom, Spices Chakra Types : Wind / Lightning / Darkness / Fire Clan : Fujiwara Bloodline : Doukugan: Burakku Yoso AiHeadband Fashion : Circlet around the forehead, a topaz in the center with the engraved Kumogakure symbol. Shinobi Ranking / Job : Jounin / Academy Instructor / Clan HeadNindo : "Become strong, and live. Stay weak, and die." Skill Sheet <---------------------------------------> Tactics : Excellent (A+) Teamwork : Excellent (A+) Knowledge : Adequate (B) Taijutsu : Average (C) Kenjutsu : Poor (D) Ninjutsu : Exemplary (S) Genjutsu : Average (C) Fuuinjutsu : Adequate (B) <---------------------------------------> Overall : Exemplary (S) -------------------------------------------------------------- History :~Birth~ Black Rain poured over Kumogakure as it fell, as the Fujiwara clan escaped from the chaos, Kaede Fujiwara had her daughter- Eiko. She was marked as an angel that pushed through hardship and all troubles, and also seen as the demon that rose from the ashes by her village's opposition. As she aged, so did her fame as her father's daughter, the princess and heir to the Fujiwara clan. This brought several assassins trying to tear apart the clan, striking at the young Eiko, however each attempt failed as her father beat them back and killed every last one of them. ~Age 4~ She and her family lived within a Fujiwara refugee camp for the majority of her childhood, while they expected their village to repair. As it didn't seem to, her father began to teach her the secrets of being a shinobi at a very young age, letting her experience awakening her doukugan at the age of five, and at the age of six, beginning her chakra exercises. She is currently the youngest Fujiwara shinobi at this time. ~Age 7~ Her father continued with her exercises, as everyone treated her like royalty, doing as she asked without question. She had food delivered to her daily, along with anything she wanted, she just asked for and received. However, her father refused to give her much of anything if she never worked for it, so she decided that working for what she wanted was the best thing for herself. Her mother treated her the same as her father did, but at the same time, gave her a few "treats" for doing well. ~Age 10~ Deciding to finally begin reconstructing Kumogakure, Akira decided to ally the clan with Kirigakure, as well as using their village as a home for the time. With the mist village's protection, Eiko and her family could train peacefully in becoming a shinobi, without attempts of assassination. At least, not as often.. lately, Eiko could protect herself from most of the attempts, but some would require assistance. This is the age in which Eiko became a genin. ~Age 12~ She had become powerful enough to take care of herself, as she continued her training. She was the top of her class, as well as the quickest learner. Though, she heard through a messenger one night, as she trained, that her father had passed, killed by a Leaf Shinobi. Devastated by this event, she swore that the killer would die by her hands, or that she would remove her own eyes in defeat, claiming that she wouldn't be fit to be a Fujiwara. ~Age 14~ Her training only increased, as she had focused on stronger techniques, determined to bring down her father's killer. Unknown of who it was, however, she remained faithful. The event two years ago, had torn her mind slightly, and she seems to talk to her Khukuri sometimes, as if it were her father. She ran into an old friend of her's, Shinji, having thought he was dead, she realized he wasn't and was enlightened to see that not all of her friends are dead. ~Age 16~ Eiko had decided to finally make a trip back to Kirigakure after a long time being spent in Steel, to meet back up with old friends. But shortly after she had made it to Kirigakure, the Mizukage had requested her. Was she in trouble? She had hoped not.. instead, when she opened the doors to his office, she was given a letter, signed and sealed by the Mizukage himself, stating that she was now the official rank and title of Chuunin, Academy Instructor of Kirigakure. Shortly after recieveing her title as instructor and chuunin, she was sent to lead a flanking squad into fire country. Her first real mission in the war. She completely devastated the opposition with her squad and was a leading part in overtaking northern fire country. A month later, she had captured and converted two shinobi: Daisuke Inka and Hoshi Kaguya. Hoshi became her Guardian (in training), while Daisuke became a Kumogakure shinobi. For two months they remained in northern fire country, before Konohagakure took it back. Afterwhich, she and her allies left for Iwagakure, continuing their alliance in one village. ~Age 17~ Eiko, having finally met Ichiban, unleashed her fury at him. She was given one free shot, and used all she had to decimate him.. this internal rage unlocked an entirely new form of her Doukugan, as it began to light with an inverted black light. She was officially the only Fujiwara in existance with the Burakku Yoso Ai, during that time. As she created her jutsu and struck at Ichiban, he seemed to have vanished, unharmed from the godly lightning that she launched at him.. Was he really this powerful? She was awestruck, and he whispered to her, taunting her with his skill and talent.. claiming that her eyes were no match for his own. She became determined to prove him wrong. This was the day she became a Jounin. ~|-----------------------------------------------|> Jutsu List ~|-----------------------------------------------|> -- All academy Jutsu -- Non-Elemental- Spoiler:
Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution.
Disarming Strike Justsu Type: Kenjutsu Rank C Cp: 5 Description: The user would make attack using the side of their weapon to force their target to drop any weapon they may be holding. PvP Effect: No weapon damage, The target makes a STR/DEX roll against the attack or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action. -- Self taught / DM Chiyo --
Flickering Defence Justsu Type: Kenjutsu Rank C Cp: 5 Description: A blazingly quick defence that relies on speed to prevent an incoming physical attack. PvP Effect: +2 to block Kenjutsu or Taijutsu. -- Self taught / DM Chiyo --
Special Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu. PvP Effect: 1d6 to WIS rolls for 1d4 rounds -- Copied from Zhai Jintoki --
Chakra Burst Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: You release a shockwave of chakra knocking everyone around you to the ground. PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 2d10 + WIS chart bonus damage. -- Taught by Mitsuru Kimamichi-- PvP Effect: 1d4 wis rolls for 1d4 rounds.
Fuuton (Wind Art, Natural)- Spoiler:
Fuuton: Minor Blast Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The user blows a small gust from their mouth at their opponent. PvP Effect: 1d4 damage.
Fuuton: Razor Edge Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User performs several slashes in the air with a weapon or finger tips as they channel their chakra so finely thin that can cut like razor blades. PvP Effect: Up to 3 Targets, 2d6 Wind Damage.
Flying Swallow Technique: First Step Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user focuses their wind element chakra into their weapons to increase their sharpness. The weapons must be specially designed to merge with chakra. PvP Effect: The user gets +2 to hit, and deals an additional 1d4 pts of damage onto his weapon(s) for 1d4+1 rounds. -- Copied from Akira Fujiwara / DM Asuma --
Fuuton: Hail of Steel Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user uses their wind element to guide multiple projectile weapons at their opponent in a hail of metal. PvP Effect: Deals 4d4+2 pts of damage. Takes 3 kunai or 3 shuriken to perform. -- Copied from Akira Fujiwara / DM Asuma --
Fuuton: Needles of the Wind Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates small needles of wind and launches them at their opponent aiming for vital areas in an attempt to paralyze their opponent. PvP Effect: deals 2d6 pts of damage (Unblockable), and the target makes a con save DC 12 or they are stunned for 1 round(or until hit). (Stun doesn't stack) -- Copied from Shinzo Hateshinai --
Fuuton: Penetrating Arrow Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user mimes drawing back a bow after sealing, as they draw back the arrow they form one out of air, invisible to the eye though the sound it makes when fired can easily be heard, before releasing it at an opponent with enough power to punch through wood or flesh. PvP Effect: Deals 2d8-1, unblockable -- Copied from Akykyo --
Fuuton: Feet of Autumn Breeze Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5+2 per round Description: A jutsu requiring considerable focus and chakra control it builds on the use of coating themselves in their wind element, this time to the extent of allowing them to fly as long as focus is maintained. PvP Effect: +3 to dex rolls while maintained, this jutsu can be used defensively or offensively Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution. -- Self Taught (Forum RP) --
Fuuton: Whirlwind Prison Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 + 2 for each round maintained Description: The ninjutsu forms their seals then holds out a hand close to their target. Wind bursts forth in a circular motion becoming a sphere of rapidly moving air. The air moves fast enough to repel any attacks from the inside and the downward flow of the air keeps the targets arms unable to move, usually dropping them to their knees. PvP Effect: The target is unable to move/attack for 1d4 rounds or until they succeed a STR check vs the WIS check they were trapped with. The user may not attack them directly, but using Solid clones is a way to attack the immobile target. Target is free when struck. -- Copied from Tiaan --
Fuuton: Aero Shield Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 12 handseals as they begin to channel the wind to encircle them in a protective shell. PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken) -- Taught by Kazuya --
Fuuton: Wind Dragon Jutsu Jutsu Type: Ninjutsu Rank: B CP: 8 Description: The user raises their arms as wind gathers forming into the head of a dragon which dives at the opponent. PvP Effect: Deals 5d6, Unblockable -- Taught by Shinzo Hateshinai --
Fuuton: Great Sickling Wind Blast Technique Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user blows forth a burst of wind focusing enough chakra into parts of the wind to cut straight through flesh, blood and bone. PvP Effect: deals 1d20+ 2d8 pts of damage. -- Taught by Kumo ANBU / DM Deidara --
Raiton (Electrical Art, Natural)- Spoiler:
Raiton: Numbing Touch Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs 1 hand seal and flicks an electric charge at a target that when hit numbs the area struck. PvP Effect: 1d4 Lightning Damage, - 1 to roll for 1 round.
Raiton: Power Charge Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User plants their feet firmly on the ground before channeling chakra throughout their body causing it to shiver. Once completed Static Discharge would be seen crackling around them. PvP Effect: User takes 1 round to "Charge", then the next round deals + 1d10 Lightning Damage to a Lightning Jutsu attack.
Raiton: Electric Zap Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user shocks an opponent lightly, after having performed some easy handseals. PVP Effect: 1d10 damage.
Raiton: Chain Lightning Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User goes through 6 Handseals and thrusts both hands out at a target shooting a bolt of electricity at them that can leap between targets building up power. PvP Effect: AoE up to 3 targets, 2d6 Lightning damage + 2 Lightning damage for every person hit after the first. -- Self taught (Forum RP) --
Raiton: Thunder Call Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user would gather up an amount of chakra needed to form a small ball of concentrated thunder, in an attempt to damage and stun the opponent. PvP Effect: 4d4, Con check DC10 to avoid being stunned for 1 round(or until hit). -- Copied from Akira Fujiwara / DM Asuma --
Raiton: Fan of Lightning Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description:The user forms handseals and then aims two open palms to the center between the target, the gathered chakra wil shoot forward like a small electrical wave. PvP Effect: Deals 1d10 to 1d4+1 targets that are close range. -- Copied from Coraina Storm --
Raiton: Shadow Lightning Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 10 handseals as they begin to mold Lightning Chakra in the palm of their hands and increasing the intensity of the chakra to the point it becomes almost blinding. When released as a blue stream of lightning, it not only deals damage but pierces the target's Chakra System. PvP Effect: 2d10 Lightning Damage + 1d8 CP Damage. (CP Damage bypasses DR) -- Self-Taught, Overseen by DM Suigetsu and Akira Hitokachi --
Raiton: Thunder Blade Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user gathers chakra in his hand, and then extends it. Thus creating a lightning weapon. A lethal chakra weapon. PvP Effect: the blade deals 2d8+4 per hit in lightning damage, you the user take 1d4 damage each round. The jutsu lasts for 1d6 rounds and cannot be ended early. (Str damage does not apply) -- Copied from Missing Ninja / DM Asuma --
Raiton: Lightning Current Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User attracts a lightning based attack and guides it along their body from one arm to the other, shooting it out from their finger tips to another target. PvP Effect: Block, Redirect a Lightning Based Jutsu at another target. -- Copied from Missing Ninja / DM Asuma --
Raiton: Lightning Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user goes through a long amount of handseal, after which a lightning dragon emerges. The dragon attempts to destroy the target. PvP Effect: Deals 5d6, Unblockable -- Copied from Rabbit Summon / DM Asuma --
Raiton: Flash of the Tiger Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user goes through a string of handseals, after which he sends out a blast of devastating lightning. Everyone in the area would see a electrical tiger jump towards the PvP Effect: Deals 4d8 + 2d4 pts of damage to the target. -- Scroll Taught, witnessed by Zhai Jintoki --
Raiton: Sky God's Judgment Jutsu Type: Ninjutsu [Kumogakure Kinjutsu] Rank: S Cp: 20 Description: The user goes through a sick amount of handseals, and then one huge bolt of lightning would come crashing down onto the target. Probably killing him directly. This jutsu was created in Kumogakure as the ultimate Raiton technique. PvP Effect: deals 4d10 + 4d4 points of damage to a target and it stuns the target for 1 round or until hit.(unblockable) -- Self-Taught, Overseen by Shinzo Hateshinai --
Yang (Darkness Art, Natural)
- Spoiler:
Shadow Lash Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user dips their arm into a nearby source of shadow, wraping their arm in darkness, they then snap their arm, sending the darkness off of them and flying at the target like a whip. PvP Effect: 2d8 damage. -- Self Taught (Forum RP) --
Shadowed Pathways Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Forming some handsigns, the user engulfs the entire area in darkness giving everyone but the user(allies and enemies alike). PvP Effect: -2 to their rolls for 1d4 rounds. Dex to get out of the orb, or Wis to sub out. (Unblockable) -- Self Taught (Forum RP) --
Dark Ravens Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user creates a shadow-raven which flies at the target, viciously attacking them. PvP Effect: 3d8 damage (Undodgeable). -- Copied from Missing Kiri nin (DM Asuma) --
Shadow Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user molds the dark element to form a large gaping mouthed dragon. It is known as one of the larger dragons of all of the dragon jutsus, with very frightening features. PvP Effect: Deals 5d6, Unblockable -- Copied from Seiko--
Black Feather Barrage Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user crosses their arms in front of their chest in an "x". They focus chakra to the underside of their arm and then forcefully open their arms, sending a barrage of shadowy razor sharp feathers at the target. PvP Effect: 3d10 damage. -- Taught by Shinzo Hateshinai --
Katon (Fire Art, Natural)- Spoiler:
Katon: Burning Flame Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms a flame on top of his indexfinger, he then exhales and shoots a larger flame towards a target PvP Effect: 3d6. -- Copied from Tetsuya Kishida --
Katon: Firebird Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user breathes forth multiple birdlike flames towards the target. PvP Effect: 4d4. -- Copied from Konoha ANBU / DM Sasori --
Katon: Grand Fireball Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User blows a huge ball of flames over all in the area. PvP Effect: 2d8, Area of Effect(targets up to 4 people.). Unblockable. -- Self-Taught / DM Sasori --
Katon: Fire Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user breathes forth a huge dragon made of fire after making a long list of handseals to slam into the opponent. PvP Effect: Deals 5d6, Unblockable -- Copied from Layie --
Katon: Kean tekkidan (Exploding sphere) Rank: A Type: Ninjutsu Element: Fire Cp cost: 12 Description: Ichiban is a master in chakra control, manipulation and molding. Combining his great chakra skills, Ichiban molds a ball shaped sphere in his palm, He then molds his fire element into it, filling the ball with massive amounts of fire and alot of pressure. When realesing the sphere the pressure is shoot outwards in a beam like explosion. Able to blow itself through solid rock and steel. The blast can reach up to 30 meters and destroys everything in its way by both burning them and blasting them. This was Ichibans first orignal jutsu. He created it to be the ultimate counter jutsu. As the pressure of the blast can shoot and deflect away mostly anything. Pvp rule: Does 4d10 and gives a +3 to the roll when using this jutsu as a counter. Unblockable. -- Copied from Yuudai --
Katon: Column of Fire Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user makes fire shoot out of the ground, like a geiser. Burning the opponent PvP Effect: 1d20+4d4. -- Copied from Shinzo Hateshinai --
Katon: Fiery Death Jutsu Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: The user expands even further on the Burn to Ashes jutsu, and brings flames that peak over 5,000 degrees farenheit. Ultimate death awaits. PvP Effect: 4d10+5d8. -- Copied from Layie --
Suiton (Water Art)- Spoiler:
Suiton: Violent Rising Wave Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user uses creates a violent wave , which crashes down onto the target. PvP Effect: 2d10+3d4 -- Copied from Zhai Jintoki --
Suiton: Water Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target. PvP Effect: 3d8+1d10, Unblockable -- Copied from Deivus --
Doton (Earth Art)- Spoiler:
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank:C Cp: 5 Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen. -- Copied from Mysterious Shadow / DM Ayame --
Doton: Earth Barrier Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 + 3 to maintain Description: the user handsigns then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally. PvP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to roll higher then the dc used to create the jutsu. -- Copied from Arisia -- Yin (Holy Art)- Spoiler:
Reflective Skin Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used in defense, the user forms a "second-skin" of light chakra over his own, that reflects taijutsu and kenjutsu. When struck, it releases a brilliant flash of light, injuring the attacker’s eyes. PvP Effect: Used in Defense against Taijutsu/Kenjutsu. If successful, the opponent takes 1d10 damage. -- Copied from Loki Fujiwara --
Burning Light Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user, utilizing their skills in both Fire and Light elements, they mix their two chakra together into their hands. They then raise their hands up, as stars appear and fall down like snow. As they hit the ground, they all simultaneously burst, causing the area to erupt in blazes. PvP Effect: Can affect 1d4 + 2 people, the targets take 3d6 damage + 1d8 damage for 1d4/2 rounds, if blocked the flares from the jutsu cause a -2 to rolls for 1d4 rounds (Requires: Light and Fire element.) -- Copied from Kenshin -- Hyoutan (Snow Art)- Spoiler:
Dragon vs Tiger Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Creates a Giant Snow Tiger to destroy a "Dragon jutsu", Ice rains down and cuts up the Dragon jutsu user. PVP Effect: Used only to block Dragon jutsu "IE: Water Dragon, Fire Dragon, Ice Dragon" If successful the blocked user takes 1d20 from falling Ice shards. NOTE: When used, this is a BLOCK, not a counter. -- Copied from Snow Ninja / DM Chiyo -- Arc of the Lightning Trail (Lightning Stance)- Spoiler:
Stance : Arc of the Lightning Trail Type : Ninjutsu/Taijutsu Stance CP Cost : 5 + 1/round Requirements: Copper Ninja Wire, lightning element Description : The user shifts into a stance, where it is based solely off of utilizing a special type of ninja wire, un-allowing them to use anything other than it, due to the intense focus required to hold it. However the stance is deadly enough on its own, so it doesn't need much else. PVP : +2 to all ninja wire attacks, -2 to all other attacks. Allows the use of Wis for all stances of this type. Ninjutsu and genjutsu is unallowed during the duration of the stance. Duration 1d6+2 Rounds.
Arc of the Lightning Trail : Copper Snare Type : Ninjutsu/Taijutsu Rank : D CP Cost : 3 Description : The user sends a copper wire, capturing their arm, and then sends an electrical pulse through them, frying their nerves and skin. PVP : Deals 1d10 damage, -1 to attack rolls for the following round.
Arc of the Lightning Trail : Electrical Binding Type : Ninjutsu/Taijutsu Rank : C CP Cost : 5 Description : The user sends a twine of copper wire towards their target, binding them still. The user can send an electrical pulse through it to fry them, without snapping the wire. PVP : Stuns target for 1d4 rounds or until hit (STR / WIS to resist Stun) , deals 1d6 damage each round. This damage does not break stun.
Arc of the Lightning Trail : Livewire Whip Type : Ninjutsu/Taijutsu Rank : C CP Cost : 5 Description : The user releases their copper wire towards a target like a whip, as electricity follows it. PVP : Deals 2d8+1d4 damage to a target.
Arc of the Lightning Trail : Lightning field Type : Ninjutsu/Taijutsu Rank : B CP Cost : 8 Description : The user sends a long amount of copper wire around their victim, and electrifies the ground around them. PVP : Deals 2d10 + 1d6 damage, AoE against melee range near target.
Arc of the Lightning Trail : Electrical Execution Type : Ninjutsu/Taijutsu Rank : S CP Cost : 25 Description : The user snares a copper wire around a victim's neck, and sends a deadly amount of voltage through it, electrifying them to death. If they manage to survive, the electricity would fry their central nervous system, numbing most of their body. PVP : 4d10+4 damage (piercing 5 DR) and - 4 to all rolls for 1d6 Rounds. (Minuses do not affect those that are immune to physical stuns)
Custom Equipment ------------------------------------------------------- - Spoiler:
Item Name : "Seishin Kaminari" History : A ring given to Eiko from her mother, marking her ascention into adulthood. This ring utilizes the user's chakra in a way that allows them to control it willingly, and with more precision along with a certain chakra damaging effect. The ring is made of gold, with a topaz in the center- the royal stone of the Fujiwara clan. This topaz seems to be a type of chakra stone, hence the effects. PVP : One-Handed Seals for Lightning Jutsu. (Can perform Raiton while Physically Stunned), + 1d8 CP DMG (Bypassing DR, Cannot Crit) to Lightning Jutsu that hit. ---------------------------------------------------------------------------------------------------------------------------------------------------- Custom Ninja Tool : Copper Ninja Wire History : Due to the fact that copper is highly conductive of electricity, Eiko decided to use it as her weapon of choice- only while donning her ANBU appearance. This created the legend behind the ANBU Operative # 76, that she tears apart her victims with a wire cord, while using it to conduct electricity to far reaches. She uses the wire with a sickle attached to the end, as a means to weight it and use it as a weapon as well as a tool. PVP : Acts as ninja wire or weapon, unlimited uses (Remains attached to the user at all times). 1 round stun until hit, and the user can deal 1d10 electrical damage the following round if they remain stunned. If used as a weapon, deals small weapon, electricity damage. Dex/Wis/Int to attack Missions!E Rank D Rank - Body clean up! C Rank - Assist the student! B Rank - Escort Ambush! A Rank S rank - Flanking Maneuver!
Last edited by Kirin on Sat Apr 23, 2011 5:41 am; edited 97 times in total | |
| | | Tayuya Chuunin
Posts : 127 Join date : 2010-02-03 Age : 31
| Subject: Re: Eiko Fujiwara -- Head of the Clan Tue Nov 16, 2010 1:47 am | |
| Doukagan (Advanced Medium Bloodline) Fujiwara The Fujiwara clan's Doukagan is a bloodline that manifests itself in the eye and allows its wielder to memorize the movements of Chakra when molded and used in techniques. It is unknown were the majority of this clan exists, but a few members have grouped together in Cloud village. Making it the impromptu home for the clan. Doukagan The Doukagan in its passive stat is pure silver pupiless and smooth , when active it glows with a faint inner light. Doukagan Dojutsu: Passive: In its passive state the Doukugan has the ability to recognize patterns in the opponents chakra and predict likely paths the jutsu will take. Cp: 3 cp to activate 1 to maintain Bonuses - Level 15+: +2 Offensive Rolls, +3 Defensive Rolls Level 25+: +3 Offensive Rolls, +4 Defensive RollsOsmosis: This ability allows the user to rapidly define the patterns of a genjutsu or ninjutsu and use that jutsu against the opponent in defense at a set cp cost, when using Osmosis the user's ability to define patterns within chakra doubles in intensity, If the user is in a battle Osmosis grants a +2 bonus to the defensive roll with the genjutsu or ninjutsu. (This stacks with regular bonuses).Cp Chart D: 1 C: 3 B: 4 A: 5 Ranks of jutsu allowed to copy at your ninja rank. 15+: D and C. 25+: D, C, and B. 35+: D, C, B and A.The Doukugan may also simply choose to copy jutsus of the users Elements. Level 15+: Rank D +3, C Rank +4 Level 25+: Rank D +2, C Rank +3, B Rank + 4 Level 35+: Rank D +1, C Rank +2, B Rank + 3 A Rank +4(Note the + is added onto the jutsus regular cp cost so an average Rank D at Genin would cost 6cp to copy). Note: The Dokugan may only copy jutsu of the users element and non-elemental jutsu/genjutsu, they may copy stance based taijutsu techniques as they use chakra and S ranks are so complex they can not be copied at all. Element Bonus: The Fujiwara clan are masters of the elements and can draw out their affinities much easier than most shinobi. Level 15+: 2 Elements. Level 25+: 1 Element. Level 35+: 1 Element.Yōso ai (Strong Bloodline Enhancement) The royal blood of the Fujiwara holds many secrets. One of which, is the advanced eye technique of the Doukugan.. another, is a more hidden feature. The advanced eye, "Yōso ai". This eye takes on the form of three stages. These specific eyes are difficult to find, as they are more powerful than usual, and considered 'treasures' of the Fujiwara clan.. Those with the ability to manipulate all three eyes, are said to become the next leader of the clan. (15+) Stage one : The eye takes on the features of a faint light, deep within itself. Otherwise known as the Doukugan.
- Doukugan - Becomes Strong Bloodline (+20 CP)
(25+) Stage two : The eye takes on a more advanced features, the silver eyes change into a more direct colour. This colour is usually the same as the dominant element of the Fujiwara.
- Doukugan abilities - +1 to all rolls, that involve an element of the user's choice. (Lightning)- able to copy of any rank jutsu of the selected element.
(35+) Stage three : The eye matures entirely, obtaining a new name: Burakku Yōso Ai (Black Element Eye). This is because, the internal light of the eye becomes dark, and inverted, creating a 'black light' instead of a white light. The weilder of the Burakku Yōso Ai has complete control over their elements, and even other elements, to an extent.
- Doukugan Abilities - +2 with chosen element, +1 with all other natural elements. - able to copy jutsu of any rank of their elements, and up to A rank of non-natural elements. (This excludes Medical) - Doukugan and Burakku yōso ai may be activated separately. Costs 4 cp to activate, 2 cp to retain each round.
- If the eyes are stolen once they have reached this point, the eyes collapse on themselves and dissolve to dust. This keeps the eyes protected from external users. It is impossible to tell if the eye will actually change into the Burakku yōso ai -UNTIL- it has reached that point, because others have made it to the second form, but not the third.Doujutsu Techniques Burakku Yoso Ai : Karma CP : 5 + 1/round maintenance (This is with the cost of Dokugan Round Maintenance) Description : After activating her Burakku Yoso Ai, Eiko had found out that she had the ability to manipulate -any- element of chakra. She also found that controlling chakra became much easier. Due to these, she began to experiment with these techniques, and created the ultimate ability for her doujutsu, Karma. When activating the doujutsu like this, the inner light pulsates, causing chakra to pulse around her, indicating her control over it. She hoped that utilizing this technique would help her avenge her father's death, more than anything. The first effect : Eiko causes her opponent's chakra to harm themself, dealing 1d6 + 2 damage, bypassing all DR. Used as a free action, once per round. If used more then 3 times, Eiko takes 1/2 the damage dealt also. The second effect : Eiko causes their opponent's chakra to fail, cancelling out any technique that uses chakra. Used as a free action defense, usable once before each defense roll. 1d4-1 (Min 1) Round Cooldown, May be used 3x Per Battle
Last edited by Kirin on Sat Mar 05, 2011 7:09 am; edited 12 times in total | |
| | | Tayuya Chuunin
Posts : 127 Join date : 2010-02-03 Age : 31
| Subject: Re: Eiko Fujiwara -- Head of the Clan Tue Nov 16, 2010 1:48 am | |
| Token Receipt
Medium Bloodline : Fujiwara - 200 tokens 10 Stats into Wis - 220 tokens 3 Stats into Con - 70 tokens Custom Item : Daisuke Fujiwara's Anbu Mask (-2 to all CP and doukugan concealment) - 45 tokens Darkness Element - 40 tokens Burakku Yōso ai - 150 tokens Remake - 10 tokens Custom Item : Seishin Kaminari - 75 tokens Custom Jutsu : Karma - 60 tokens Custom Stance : Arc of the Lightning Trail : 65 tokens Custom Ninja Tool : Copper Wire - 50 tokens
Last edited by Kirin on Mon Mar 21, 2011 9:43 pm; edited 13 times in total | |
| | | Tayuya Chuunin
Posts : 127 Join date : 2010-02-03 Age : 31
| Subject: Re: Eiko Fujiwara -- Head of the Clan Sun Mar 06, 2011 8:40 pm | |
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| | | Tayuya Chuunin
Posts : 127 Join date : 2010-02-03 Age : 31
| Subject: Re: Eiko Fujiwara -- Head of the Clan Sun Mar 27, 2011 4:55 pm | |
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| | | Nymphs Special Jounin
Posts : 321 Join date : 2010-03-05
| Subject: Re: Eiko Fujiwara -- Head of the Clan Mon Apr 25, 2011 4:22 am | |
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