General Information: Name: Obashiko Yuki
Rank: Genin
Age: 15
Height: 5'8''
Weight: 109 lb's
Skin: Tanned
Hair: Snow White
Eyes: Ice Blue
Village: Kirigakure
Clan: Yuki
Bloodline: Masterful Hyoutan Creation (Custom Ability)
Likes: Everything Not in Dislike
Dislikes: Heat, Men, Sluts
Notable Traits: His hair has Ice lingering through it, has a X scar on his back, missing his right eye, and the air around him is generally chilly. The Yuki Royal Symbol is on his jackets back, and if you have a Lore of 50 or more you know he is the Child of the Current Head of the Yuki Clan.
Abilities:Master Yuki Member350 Token Ability Master of NinjutsuNormal members of the Yuki clan are capable of manipulating Ice and Water Jutsu to its fullest except and even use Jutus with only one hand. However Obashiko has gone far further, able to manipulate Ninjutsu with a simple will of his mind and body, he needs not imbue his chakra into seals and words or thoughts, he is able to wield Ninjutsu with a simple flick of his mind. This unqiue trait allows him to be masterful with any form of Jutsu and combat with Ninjutsu as well as rapidity conserve energy and power.
Level 15: +1 to Wisdom Rolls, +1d4 Damage to Ninjutsu, May Use Ninjutsu with -4 to Roll When Stunned
Level 25: +2 to Wisdom Rolls, +2d4 Damage to Ninjutsu, May Use Ninjutsu with -3 to Roll When Stunned
Level 35: +3 to Wisdom Rolls, +3d4 Damage to Ninjutsu, May Use Ninjutsu with -2 to Roll When Stunned
Supernatural Chakra SystemBorn with a supernatural amount of Chakra and control of their chakra systems they are able to not only use hundreds of Jutsu at will by not even moving, but when a master able to regenerate that chakra used. Holding massive chakra pools that rival even the Bijuun for their abilities and the inhuman levels of durability and resistance to attacks on their chakra alongside of this natural advanced chakra system.
Level 15: +10 Total CP, +1 HP/CP Regen a Round, 1 DR (Ken/Tai), 3 DR (Gen/Nin/CP DMG)
Level 25: +15 Total CP, +2 HP/CP Regen a Round, 2 DR (Ken/Tai), 6 DR (Gen/Nin/CP DMG)
Level 35: +20 Total CP, +3 HP/CP Regen a Round, 3 DR (Ken/Tai), 9 DR (Gen/Nin/CP DMG)
Natural GeniusThe Yuki are all naturally intelligent and skilled, it simply runs in their blood, however for the rare prodigy's of the clan, the nobles such as Obashiko, the powers are far greater, allowing them to be capable of nearly anything when it comes to Combat. From this they become much more, far greater and stronger, skilled in nearly every form of combat, granting them speed, strength, and general skill in nearly everything simply naturally.
Level 15: +1 to Attack/Defense Rolls, +2 to all Learning Rolls
Level 25: +2 to Attack/Defense Rolls, +4 to all Learning Rolls
Level 35: +3 to Attack/Defense Rolls, +6 to all Learning Rolls
Items and Weapons:Yuki Family Ring100 Token Item The ring is one of the Yuki Families most needed historical and lifeline gifts, passed through the entire family the ring provides it's wearer with tremendous amounts of chakra and energy by storing their excess chakra as time passes through their life, so that when the chakra is needed it can be called upon at will, on top of this the ring grants the user a massive increase to their destructive powers of the Yuki Clans Techniques. Thanks to this they are naturals at destruction and wielding their Hyouton creation in this way.
PvP Effects: +10 Total CP, +2d4+2 Damage to Ninjutsu, +1 CP Regen a Round
Blade of the Twin Edge100 Token Weapon The blade is that of a massive Falcheon, not passed down through the Yuki family but instead Obashiko's own creation, by bonding a small part of his life force alongside the chakra, this blade of ice has become stronger then Titanium, and sharper then steel, and even resilient to heat on impossible levels for frozen liquid. The blade is so cold, that it is able to freeze flames, liquid Nitrogen a natural effect given off by the blade, causing intense agony on whatever it cuts as well as causing their blood to freeze inside their body if it invades their systems.
PvP Effects: No Weapon Penalties, +1d10 Damage to Kenjutsu, Every Hit Causes a -1 to Attack/Defense Rolls for 1d4+1 Rounds. Rounds do not Stack, Negatives Stack to a Maximum of -3. May spend 3 CP at any time to add +1d4+1 Ice damage to a Kenjutsu Attack.
- Known Ninjutsu:
Wall/Tree Walking (On-Creation)
Jutsu Type: Chakra Manipulation
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)
Water Walking (On-Creation)
Jutsu Type: Chakra Manipulation
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)
Rope Escape Technique (On-Creation)
Jutsu Type: Chakra Manipulation
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)
Cloak of Invisibility Technique (On-Creation)
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
Bunshin no Jutsu (On-Creation)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Chakra Focus: Hands (Sand Jonin: DM Minato)
Jutsu Type: Chakra Focus
Rank: C
Cp: 5
Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution.
PvP Effect: 1d4 wis rolls for 1d4 rounds.
- Known Water Jutsu:
-Suiton: Water Spittle (On-Creation)
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: With 2 hand seals, User releases a stream of water at a target's eyes blurring their vision for a moment.
PvP Effect: 1d4 Water Damage + - 10 spot for 1 round.
Suiton: Balancing Exercise (On-Creation)
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The User performs a basic training exercise in maintaining their balance either physically or spiritually to keep their chakra in a constant and subtle flow with the water jutsu yet to be performed.
PvP Effect: - 2 Cp to the next water Jutsu the User performs, + 1 Vs. DC roll when learning water Release lasts for 1 attempt.
Suiton: Soaking Spray Jutsu (On-Creation)
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth.
PvP Effect: 1d4 damage.
(This jutsu requires no source of water.)
- Known Wind Jutsu:
Fuuton: Gentle Breeze (On-Creation)
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The user performs a ram handseal and blows a soft burst of wind.
PvP Effect: 2 Wind Damage to 1d4 Targets.
Fuuton: Stretching Exercise (On-Creation)
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements.
PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, + 1 Vs. DC roll when learning Wind Release lasts for 1 attempt.
Fuuton: Minor Blast Jutsu (On-Creation)
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user blows a small gust from their mouth at their opponent.
PvP Effect: 1d4 damage.
- Known Ice Jutsu:
Snow Blind Jutsu (Kirigakure Chunin: DM Nagato)
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: Creates Ice over the opponents eyes disrupting them from attacking and such as this makes it too difficult.
PVP Effect: *Wisdom vs Wisdom only* The opponent takes -2 to all attack and defense rolls depending on caster rank. Gennin 1d4, Chunnin 1d6, Jounin 1d8.
Ice Pillar (Self Taught: DM Chiyo)
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: Causes an Ice Pillar to rise from the ground to smash into the target.
PVP Effect: Deals 1d10 damage to the target.
- Known Clan Jutsu:
- None Yet Learned
- Known Kenjutsu:
- None Yet Learned
- Known Taijutsu:
Double strike: (On-Creation)
Jutsu Type: Taijutsu
Rank: D
Cp: 3
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.
Triple strike: (On-Creation)
Jutsu Type: Taijutsu
Rank: C
Cp: 6
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.