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 Shiki Nara

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Gaara
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PostSubject: Shiki Nara   Tue Jan 18, 2011 8:17 am




Name: Shiki Nara

Clan: Nara

Age: 15

Height: 5'8

Weight: 155

Skin: Fair

Hair Color: Black

Eye Color:

Build: Lithe' and toned

Personality: Lazy~

Affinity: Shadow

Rank: Genin

Weapon: Ninja tool-bag

Jutsu Focus: Clan jutsu/Genjutsu/Shadow jutsu

Village: Konohagakure

Goals (Invalid...im a Nara)



Appearance: Shiki is dressed in typical standard clothes, nothing special, hair messy, and hangs freely from his head.

The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.

.:: INNATE ::.
[tactician] Shadow Affinity is automatically gained, + 2 INT Mod.
Lvl 15: + 10 Hide / MS / Set Trap
Lvl 25: + 15 Hide / MS / Set Trap
Lvl 35: + 20 Hide / MS / Set Trap

[Ninja Toolbag]
3 Kunai / 3 Shuriken / 2 Ninja Wire / 1 Explosive Tag / 2 Wind Mill Shuriken

.:: ABILITY ::.
[Strategy]
RPly, This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and ennemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their ennemy’s weaknesses and the best course of action to achieve victory.
PvP: User takes 1 Round to plan a strategy, if he is hit or ATKs the effect ends premature. + 2 ATK / DEF to User / Allies for 1d4 Rounds.


Last edited by Gaara on Mon Jan 24, 2011 8:05 am; edited 2 times in total
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Gaara
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PostSubject: Re: Shiki Nara   Tue Jan 18, 2011 8:23 am

Clan Jutsu


Rank D

[Nara Style Substitution Jutsu]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The Nara Clan often has a certain few which knows a way to enhance ease on the Substitution Jutsu, however their style is different to there typical village technique. They're body would turn into a shadowy form before melting into the ground.
PvP: Substitution, If it fails gain 1d4 DR.

[Kage nankan no jutsu - Shadow barrier technique]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack.
PvP: Block + 1 , If successful Vs Tai / Ken attacks deal 1d4 DMG.

Rank C

Rank B

Rank A

Rank S

Shadow Jutsu


Rank E

-Dark Bullet Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: Creates a small black ball that flys at the target.
PvP Effect: 1d4 damage

Rank D

Rank C

Rank B

Rank A

Rank S

Genjutsu



Rank E

-Eternal Reflection
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: The target would see himself trapped by a mirror, unable to move or anything.
PvP Effect: Lasts 1 turn or until hit.

Rank D

Rank C

Rank B

Rank A

Rank S

~Acadamy Jutsu~


-Rope Escape Technique(DM Minato)
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)

-Bunshin no Jutsu (Clone Technique)(DM Minato)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.

-Wall/Tree Walking(Kenshin)
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)

-Water Walking(Kenshin)
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)


Last edited by Gaara on Sun Jan 23, 2011 6:32 am; edited 2 times in total
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Gaara
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PostSubject: Re: Shiki Nara   Tue Jan 18, 2011 8:25 am

~Tactical Mind~


Shiki was born with the uncanny sense of being able to tell when to use what, and how to use it. Just from glancing at the battlefield he can tell when to use a tool or various tools, to shift the favor into his or his ally's advantage.

DF: Shiki uses his int score, instead of his dex score, for tools and multiple tools without penalty.


~Nara Tactical Book~


With this book, the upcoming Nara are able to learn what seems to be basic for them and thus, learn advanced algorithmic ways to do each skill set better then most. Most Nara, when found "Dozing off", it is likely because they've just read this book for too long. Each chapter shows the Nara how to advance their training in each of the topics. Stealth, traps, observation, and planning.

DF: +25 hide, ms, spot, set trap


Last edited by Gaara on Tue Feb 01, 2011 4:50 pm; edited 5 times in total
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Gaara
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PostSubject: Re: Shiki Nara   Sat Jan 22, 2011 3:39 am

~Ninja Tool Bag~


~Tools owned~


6 Kunai
6 Shuriken
2 Ninja Wire
3 Explosive Tag
2 Wind Mill Shurikens
3 poison bombs
3 smoke bombs
2 chakra pills


Last edited by Gaara on Mon Jan 24, 2011 4:34 am; edited 2 times in total
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PostSubject: Re: Shiki Nara   Sat Jan 22, 2011 9:46 pm

~Shadow State Genjutsu~



Shadow State: When a target becomes effected by a jutsu of this style, when a genjutsu ends, it places them in a shadow state for 1d4 rounds. This makes the target's shadow twice as large as it normally was, giving the Nara a +2 to rolls when trying to bind the target with a shadow bind justu.

-Minor Phantasm
Jutsu Type: Nara Genjutsu
Rank: D
Cp: 3
Description: When placed in this genjutsu, the target becomes surrounded by many small "shades" that seem to haunt their thoughts. In the illusion, the shades strike their hands through the target, cold to the touch, slowly draining away their life force.
PvP Effect: 1 round stun or until hit, 1d8 CP dmg. Places a shadow state mark on the target when the jutsu fades.


Minor Call of the Shades
Jutsu Type: Nara Genjutsu
Rank: D
Cp: 3
Description: The target starts to hear the shrill call of the shades, such an illusion making the target feel paranoid, chilled...making them think things are there when they are not, even after the genjutsu ends, thus making their defenses lowered for a short time.
PvP Effect: 1 round stun or until hit, 1d4 CP damage, -1 to targets rolls for 1d4-1 (Min.1) rounds, places shadow state mark on target when the jutsu fades.


Wraiths Embrace
Jutsu Type: Nara Genjutsu
Rank: C
Cp: 5
Description: The target's vision goes black, soon after s/he starts to see a ghostly figure appear in a misty visage, the wraith lingering closer. Unable to move, the target becomes possessed by the wraith, having their very soul seemingly sucked out of them, leaving them drained.
PvP Effect: Stuns the target or until hit, dealing 1d6 cp damage, over 1d6/2(rounded up) rounds. Places a shadow state mark on the target when the jutsu fades.


Shadows Mirror
Jutsu Type: Nara Genjutsu
Rank: C
Cp: 5
Description: This genjutsu places the target in a solitary room, soon a mirror seems to appear, and it becomes engulfed in a ghostly shadow. Soon the shadow mirror starts to take form, the target seems to loom on the visual effects, as if drawn in by some unknown power. As more time passes on, the image starts to take form of something they fear, making their bodies tremble, all the while, having their energy drained each moment they look upon the mirror.
PvP Effect: Stuns for 1d4 rounds or until hit and deals 1d4 cp dmg per round. Also gives -2 to rolls when it ends, for 1d4 rounds. Places shadow state mark on the target when the jutsu fades.

Call of the Reaper
Jutsu Type: Nara Genjutsu
Rank: B
Cp: 8
Description: The targets vision blurs, and the users visage would shift, and take on that of a ghostly reaper, holding a scythe in hand. The scythe would glow a dim white, shrouded in mist as it moves closer...Once the reaper arrives near the target, it slashes down on the target, but the scythe does not make the target bleed, it instead drains them of their very life energy.
PvP Effect: 1d8 CP damage over 1d4 rounds. Places shadow state mark on the target when the jutsu fades.

Weave of Shadows
Jutsu Type: Nara Genjutsu
Rank: B
Cp: 8
Description: This genjutsu is used when the target is already placed in another genjutsu...it furthers the illusion, making its effects more painful and draining. The target, along with its other effects, starts to see small threads of shadow pierce their flesh and start to make the effects still on them double in potency.
PvP Effect: Deals an additional 3d6 CP damage along with the other effects that tick that round, however, it will end the genjutsu, freeing the target. Places a Shadow state mark on the target when the jutsu fades.
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Gaara
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PostSubject: Re: Shiki Nara   Mon Jan 24, 2011 4:26 am

Token Receipt

Nara Clan - 50 tokens - DM Minato (1/22/2011)

Tactical Mind Upgrade - 15 tokens - DM Minato (1/22/2011)

Shadow State Genjutsu Style - 75 tokens - DM Minato (1/23/2011)

Various Ninja Tools - 95 tokens - DM Minato (1/23/2011)

Base int 23-28 - 220 tokens - DM Minato (1/23/2011)
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Gaara
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PostSubject: Re: Shiki Nara   Sat Feb 05, 2011 1:13 am

bump
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[Host] Itachi
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PostSubject: Re: Shiki Nara   Wed Feb 23, 2011 1:20 am

PErma'd (He never used him, doesnt want him)
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