ABURAME
(70 Tokens)
.:: INTRODUCTION ::.
The Aburame clan, or Aburame family, is the most mysterious clan of Konoha. They are known for raising insects and using them in their combat style. At birth, Aburame clan children are offered to the kikaichū as vessel for nesting. They live off their chakra pool. Depending on rank, Aburame lose their chakra to feeding their bugs constantly. This allows them to command the kikaichū with out chakra cost.
They are a clan of particular shinobi that are usually heavily covered in clothes and they all wear special sunglasses that are also made of a material only known to them. It is said that said glasses are even capable of resisting a punch to the face and will not break. It is only known to them what the glasses are made of. The Aburame also held an ancient family feud with that of another group of bug users known as the Kamizuru clan of Iwagakure, the two often compete to display their powerful use of bug-techniques trying to dominate the other as a true Bug Master Clan.
.:: INNATE ::.
[Bug Jutsu]
+ 2 Bug Jutsu Rolls, Fire Jutsu gain + 2 Vs Bug Jutsu.
Lvl 15: - 10 CP Pool.
Lvl 25: - 15 CP Pool.
Lvl 35: - 20 CP Pool.
.:: ABILITY ::.
[Kikaichu Beatle]RPly, The kikaichū, or parasitic insect. Also commonly known as ‘parasitic destruction bug’ are the insects the Aburame clan raise. From the beginning, the clan offers its new born children to these insects to inhabit and take the role of their nest. They breed in their bodies and feed off their charkra. In turn, the clan is then offered the commanding of the kikaichū which forms their unique style of fighting. These bugs are known to eat away at life sources or chakra as well as dealing with poisons.
PvP: Aburame can perform Basic ATK / Block via WIS. ATKs deal Unarmed Rank DMG + WIS Stat DMG Bonus to HP or CP. (Does not bypass DR)
[Poison Decomposition]
User is Immune to all Poisons, takes 0 Poison DMG.
[Symbiosis]
(Applies to Bug Jutsu that Cost CP) 1/2 HP or CP DMG dealt heals User.
.:: JUTSU ::.
(Note: CP DMG does not Bypass DR)
[Kikaichu Tracking - Destruction Bug Tracking]
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Allows the user to find a female kikaichu by covering it in a small amount of chakra and sending it towards an opponent. The kikaichu will land and remain motionless while emitting a scent that the male kikaichu can smell as well as allowing the user to understand the location through the chakra.
PvP: (Requires used on target before "Hide" action is made). Target rolls Spot Vs Hide + WIS Mod. While in effect User auto Spots the target should they hide (via Jutsus roll Concentration + WIS Mod Vs Hide). Duration until target is found or the bug is spotted.
[Munutsate no Jutsu - Bug Shield]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: Create small floating barrier of bugs infront of the user or a target to either block an oncoming attack.
PvP: Block + 1 , can be used to DEF another as a free action once per round.
[Mushikawarimi no Jutsu - Bug Replacement Technique]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: As the User gets struck from an attack, they would disperse into a cloud swarm of bugs as they swap positions.
PvP: Substitution, If it fails User gains 1d4 DR.
[Tandokunonarabi Mushi Ryuuki - Single Line Bug Projection]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user extends a single arm, sending out one solid wave of bugs that attempt to attack the enemy.
PvP: ATK 1 target dealing 2d6 HP or CP DMG.
[Yoroi no Mushi no Jutsu - Armor of Bugs Technique]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user performs the handseals, coating his or her entire body in a thick layer of kikaichu in an attempt to reduce incoming damage. Does not work against higher level jutsu, however, which will puncture right through it.
PvP: User gains 3 DR for 1d4-1 (Min. 1) Rounds. (Except Vs Fire Jutsus)
[Mushi Yose no Jutsu - Bug Gathering Technique]
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user performs the handseals and then extends both arms. Any bug within 20 meters begins to make their way to the user as fast as they can. They will then use those bugs with their kikaichu to attack the opponent.
PvP: Add 1d4+1 to Bug Jutsu Rolls for 1d4 Rounds.
[Nibainarabi Mushi Ryuuki - Double Line Bug Projection]
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user extends both arms, sending out two solid waves of bugs at their opponent.
PvP: ATK 1 target for 2d10 HP or CP DMG [OR] ATK 2 targets for 2d6 HP or CP DMG.
[Chibimushibakuhatsu - Tiny Bug Explosion]
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates three special kikaichu by wrapping the bugs in chakra. This chakra is explosive, yet will not explode until the user performs the handseals, ending with the Tiger seal. The explosion is small- creating about a wound about the same size that a shiruken cut would be.
PvP: Explosive Tag Rules, Can be Set as Trap.
[Mishu Kouchisho no Jutsu - Bug Prison Technique]
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Effect Causes kikai to sorround the enemy, without touching them, and encloses them. The shape of the prison may be changed and fitted to the user's liking.
PvP: Stun target for 1d4 Rounds or until hit, 1d4 HP or CP DMG per round while in effect.
[Mushikabe no Jutsu - Bug Wall Technique]
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user performs the handseals and then extends both arms. Immediately a swarm of bugs launching forward towards the opponent’s attack comes out from the user’s arms. The wall is thick and can be made long, perhaps at maximum ten feet wide and ten feet tall. This wall is made generally to protect allies from enemy jutsu and projectiles.
PvP: AoE Block + 2, If successful Vs Tai / Ken ATKs deal 2d8 HP or CP DMG.
[Mushi Bunshin no Jutsu - Bug Clone Technique]
Jutsu Type: Ninjutsu
Rank: C
Cp: 8 + 2 Cp Maintenance
Description: The user performs the handseals, creating a clone of bugs. This clone will dissipate after one solid hit. When the user first learns this jutsu, they are capable of only creating one Mushi Bunshin.
PvP: Kage-Bunshin Rules but has 15 HP (Does not dispel on hit) and can ATK / DEF via User's WIS (Bug Bonus to rolls applies). Vs Fire Jutsu Clones take + 3 DMG.
[Mushi Shussan Kyoubou - Bug Birth Frenzy]
Jutsu Type: Ninjutsu
Rank: B
Description: The user performs the handseals and then extends their hands forward. Chakra is released, causing all the female bugs that the chakra comes into contact with to reproduce at a massive scale, creating a new swarm of bugs.
PvP: + 2 Bug Rolls and + 1d6 DMG to Bug Jutsu, Duration 1d4+1 Rounds.
[Mushi Funshutsu no Jutsu - Bug Eruption Technique]
Jutsu Type: Ninjutsu
Rank: B Rank
Cp: 8
Description: After sending kikai into the ground, when the user wills it, the bugs will erupt like a geyser from underneath the opponent. The ground will rumble a bit before this happens, taking about three seconds before eruption after the rumbling starts. Once the bugs come out, they will come out with the pressure of a geyser, and afterwards begin to cover the opponent and attack.
PvP: ATK 1 target for 3d10 Hp or CP DMG [OR] ATK 3 targets for 3d6 HP or CP DMG.
[Mushi Kiri no Jutsu - Bug Mist Technique]
Jutsu Type: Ninjutsu
Rank: B Rank
Cp: 10
Description: This makes a large area pitch black from the opponents point of view due to all the bugs surrounding them in every direction. The jutsu is made of MALE kikai. This is quite similar to Kirigakure no Jutsu, however, there is a difference. A single female kikai will find the target (usually before the jutsu commences at the will of the user) and the male bugs are able to direct where the target is through the female bug by its special scent that the males can smell.
PvP: Mass AoE (Except User + Allies) - 1d4 Enemy Rolls and enemies suffer 1d4+1 HP or CP Drain per round for 1d4+1 Rounds.
[Souseki Mushiishuu - Bug Swarm Genisis]
Jutsu Type: Ninjutsu
Rank: A
Cp: 13 x 1 per battle
Description: The user performs the handseals, causing all of the bugs under his control to replicate exactly fifty times. This creates a giant wave of kikaichu that rush towards the opponent. The user can perform whatever jutsu they wish to with these kikaichu.
PvP: + 2d10 DMG to User's Next Bug Jutsu ATK, Duration until a Bug Jutsu ATK is made. (Not stackable over consecutive Use)
[Mushi Kachuu no Jutsu - Bug Vortex Technique]
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: With the wave of the users hand, kikai begin to gather around the target and swirl, creating a vortex which closes in on the victim, entrapping them in a type of "bug tornado", from which the bugs will attack from all directions as the target is enclosed.
PvP: ATK 1 target for 5d8 Hp or CP DMG [OR] ATK 3 targets for 3d8 HP or CP DMG.
[Mushi Pitto no Jutsu - Bug Pit Technique]
Jutsu Type: Ninjutsu
Rank: A
Cp: 15
Description: Sends kikai into the ground, from where they will, at the users command, eat away at the ground and create a pit from which the bugs will rest, and attack whatever may fall in that is considered an enemy.
PvP: ATK up to 3 Targets, Stun for 1d4+2 Rounds or until hit dealing 2d4 HP or CP DMG per round.
[Mishu Arano no Jutsu - Bug Wasteland Technique]
Jutsu Type: Ninjutsu
Rank: S
Cp: 25
Description: The User sends a large mass of bugs and scatter them around them in a whirling vortex that remains close to the surface of the ground, visibly tearing it apart and altering the landscape like a large mudslide of insects. Afterwards nothing would remain as every drop of chakra would be drained from the surrounding - turning it into a desolate wasteland.
PvP: Mass AoE (Except User + Allies) deal 4d10 HP or CP DMG + STR / CON Vs ATK DC or stun for 1d4 Rounds or until hit. User is Stunned for 2 Rounds or until hit.
---CUSTOM ABURAME TECHNIQUES---
~+Name: Secret Art of the Armored Beetles
Jutsu Type:Hidden Technique (Aburame)/Medical/Earth Element
Rank: S
Cp: 10 CP per Clone created, +2 CP Maintained
Description: With mastery of the Kikaichu and Earth element and advanced knowledge on the chakra system and the human body the user is able to create
a powerful solid clone/s that not only have unique durability but on destruction release a blast of rocks and a swarm of insects that were coated with protective chakra.
PvP Effect: Follows Bunshin Roles and Aburame Rules, but each clone has a set amount of HP of CON +WIS:
-On destruction the clone deals 2d8 damage with a successful Wis check versus oppenents STR/DEX/WIS.
Requirements: Needs to be an Aburame with Earth Element
Orgin/creator:Hideaki Aburame
~+ Name: Mushi Bunshin: Kikai Grapple
Jutsu Type: Hiden Jutsu (Destruction Bug Technique)
Rank: C
CP: 3 CP
[RP Description: Hideaki utilizes his Kikaichu insects to create solid clones. With further training he is able to have the clone demorph into insects to grapple the target on impact!]
PVP Effect: The clone uses it's turn to Grapple the target and hold them in place for one round, dealing Rank HP/CP damange.
Requirements: Aburame Clan
Orgin/Creator: Aburame Hideaki