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 Hojo, Masako

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PostSubject: Hojo, Masako   Fri Feb 12, 2010 3:32 pm

~Masako of the Hojo Clan~


There the sun shines not, nor the moon and the stars, nor the lightning, let alone this earthly fire.

Only when illumining Light shines,
everything else shines;
the self-revealing Light illumines the entire universe.

Name: Masako.
Aliases: Suna's White Flash
Age: 27.
Hair: Silvery white.
Eyes: Takes the dominant color of the enviroment.
Village: Sand Village (Sunagakure no Sato)
Rank: Jounin (S-Ranked).
Elemental Affinity: Light, Lightning and Earth.
Bloodline/Clan: Hojo.

HP: 73
CP: 95

Fame Points: 5 (Your name is known by most shinobi in the allied villages, you may not be the strongest shinobi out there but your deeds have made you well known and you wont be forgotten for a long time.)


Last edited by DM Kakashi on Fri May 28, 2010 8:45 pm; edited 14 times in total
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PostSubject: Re: Hojo, Masako   Fri Feb 12, 2010 4:41 pm

~The Code of Hojo~


Be the champion of the weak and the defenseless.
Be stern, unyielding and unswerving in your battles with evil.
Obey your masters with alert judgment and anticipation.
Serve the common good and the rule law established by honorable rulers.
Seek prowess and skill in all endeavors.
Stand ever alert against corruption.
Every failure of duty diminishes the Clan and every success adds to its luster.
Be ever mindful of the code, and use them in your actions to swiftly enact justice.

~A Hojo~


Hojo Clan members are known to be good team members and deadly light users. They posses the Kokoro toride, a dojutsu that has the abbility to cancel out other dojutsus, and use light and mirror like clan jutsu to overpower their opponents. The Hojo clan is known to be very strong and talented, but at the same time, patient and in control.
The Hojo clan have also been the local special tailors of sand village, this has been in the clan for decades. Always having great intrest of fabric. Hojo clan members uses their senbon to nit and sew. It is said that the Hojo clan is among the best senbon users of the world. Having great control and hand dexterity.

The Hojo clan members train themself to be both fast and good with controling light chakra.

* +1 to DEX/Light Ninjutsu(WIS)

~The Mind Fortress ( Kokoro Toride )~


Members of the clan who possess the bloodline all possess the same reflective eye that takes on the dominant colour of their environment; it has a mirror like shine. The bloodline is a passive dojutsu. The user cannot control it, but more it is an automatic defense. When an opponent uses their own dojutsu, the Kokoro Toride reacts by taking on the appearance of the dojutsu being use against them. At lower ranks, this ability simply confuses an opponent... giving the Hojo some extra time before the actual dojutsu is used against them. At higher ranks, the Kokoro Toride can actually cancel out an opponent's dojutsu. The eyes also have the ability to see the light spectrum more clearly aiding their jutsu and themself in battle.

* +3 Attack/Defense rolls
* Kokoro Toride (Lvl 3/Level 35+):

-The user is able to imitate the opponent's dojutsu appearance and cancel the effects for the remainder of the time they are within one anothers vicinity.
-Bonuses: +2 to rolls to cancel opponents dojutsu.
-PvP Effect: A WIS vs WIS roll is made upon the opponents activation. If successful, the dojutsu is canceled for the rest of the fight. If failed, the user may use a turn at any time to try to force it to work. This may be done as many times as the user wants, using a turn up each time.
(Note: The Clan Bonus ALSO applies to these rolls.)


Last edited by Saurkraut on Sun Feb 14, 2010 3:27 am; edited 1 time in total
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PostSubject: Re: Hojo, Masako   Fri Feb 12, 2010 4:44 pm

~Known Clan Jutsus~


* Clan Ninjutsu:

Dance of the Firefly
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user is able to illuminate his environment by increasing the rate at which chakra flows through his body. This is the basis for most of the Hojo Clan's light jutsu and does not require hand seals. It is also unique to the clan in the sense that it requires little to no effort, and that their chakra is imbued with photonic particles. This method is very effective against shadow jutsu users as it minimizes the user's own shadow to a barely noticeable spec below them, making it difficult for techniques such as shadow bind.
PvP Effect: The shadow user receives a -2 to their ninjutsu.


Mandorla Phase
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The Hojo's body is encased in a transparent orb of light that allows for attacks to pass through them. It is for this reason that some of members of the clan are rumored to be ghosts. The jutsu works by manipulating the user's molecules and keeping it in on a modulating phase sequence.
PVP Effect: Like substitution.

Holonic Flare
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user discharges internalized chakra in the form of a pyrokinetic display. His opponent becomes partially hampered as their chakra, sensory system, nervous becomes slightly overwhelmed with the influx of foreign chakra energy.
PvP Effect: The opponent experiences vertigo for 1d6 rounds, giving them - the Hojo's WIS mod in spot and listen.


Mirage Cloak
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The opponent sees the Hojo disappear as his form is distorted in waves. Using this jutsu, a person can bend the light around them, making them invisible to normal means, until they're ready to attack an opponent.
PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra( Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a normal sneak attack roll.

Shimmer
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user quickly dissipates into particles of light, then reforms at a visible distance.
PvP Effect: This is a replacement for the flicker technique. When used in combat iy gives +2 to the next taijutsu attack. Rank damage.

Halo
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: A disk of light forms above the user's head. From it edge of the disc, a beam of light shoots forth at the opponents.
PvP Effect: 2d8, can target up to 3 opponents.

Holonic Strobe
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user emits rapid flashes of photonic chakra from a disk that forms behind their head for the remainder of the jutsu.
PvP Effect: The opponent experience and epileptic seizure and is incapacitated for 1d6 rounds, or until hit. Each round, due to the thrashing, the opponent takes 1d4 damage.

Surrounding light shackles
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates light all around the user, the user then shoots out the light in the form of shackles, binding and damaging the enemy.
PvP Effect: 2d8 and stunned for 1 round.

Photonic Clone
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: An equivalent of the Kage Bunshin Jutsu.
PvP Effect: The user momentarily flickers as a photonic clone is created. The clone is a holonic replica made of tightly woven concentrated beams of energized light. Works same as solid clone and follows solid clone rules.

Ion Cannon
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: All sounds of wildlife are silent. Above, the clouds suddenly part outward, forming a halo. A beam of light suddenly shoots down from the heavens onto an opponents general area... oddly enough, no sound accompanies it. And just as it appeared, it is gone. An accelerate particle beam weapon is a type of directed-energy weapon that directs a high energy beam of atoms or electrons at a target, and thus causes damage by disrupting the atomic and molecular structure. While the mass of these particles are very low, the ultra high velocity imparts massive momentum.
PvP Effect: 3d8 damage to those within radius, ca one area AoE.



Holonic Barrier
Jutsu Type: Ninjutsu
Rank: A
Cp:13
Description: The Hojo perform seals to create a semi-transparent shield of colorful chakra light that streams forth from their hands and feet. The barrier is in a near constant state of flux so that it adapts to varying attacks, preventing them from going through, and has the ability to reflect them back to the opponent (in which case, the opponent needs to defeat or dodge their own roll in the same turn, this applies to taijutsu or ninjutsu projectile attacks only).
PvP Effect: The barrier is used as a shield and lasts for 1+1d4 rounds and grants +2 to defense(using wis) and can also counter projectile attacks or taijutsu attacks( WIS vs opponents roll)

* Clan Taijutsu:

Dance of the Comet
Jutsu Type: Taijutsu
Rank: B
Cpt: 8
Description: The user makes a line-of-sight dash at his opponent. By attaching their own illumine soul as a chakra anchor to a direct beam of light on an invisible wavelength, the user moves so quickly so as to leave ghost images in his wake.
PvP Effect: The user gets two taijutsu attacks on the opponent. Each does normal damage.

* Dojutsu Techniques:

Kokoro toride: Twinkle
Jutsu Type: Genjutsu/Dojutsu
Rank: N/A
Cp: 3
Description: The user looks to a spot and creates a illusion. Making the opponent see a twinkling star in their field of vision, leaving a falling trail of sparkling dust.
PvP Effect: Stunned for 1d4 rounds, or until hit.

Kokoro toride: Light dimension
Jutsu type: Ninjutsu/Dojutsu
Rank: N/A
Cp: 8
Description: The user Hojo uses his eyes to control the light in a area to light up to a intense level of brightness. Making everything pitch light!
Pvp Effect: The targets suffers -3 to rolls for 1+1d4 rounds, the Hojo is not effected and can see normally. This jutsu also makes visual genjutsu useless.

Kokoro toride: Eternal darkness
Jutsu type: Ninjutsu/Dojutsu
Rank: N/A
Cp: 10
Description: The Hojo looks into the eyes of his opponent, creating a extremly bright light that tripples in brightness as it reflects into both the hojo and the opponents eyes. Burning the opponents optic lenses and natural eyesigh.
Pvp: the target goes blind and suffers -3 to rolls for the rest of the match and untill healed.

Kokoro toride: Mirror stars
Jutsu type: Genjutsu/Dojutsu
Rank: N/A
Cp: 10
Description: The Hojo looks into the eyes of the opponent, by reflecting the image of light back to the opponent the Hojo catches them in their genjutsu. When trapped, the victim finds themself floating around the athmosphere, looking at starts that sends reflections of themself. The mirrors break as you float by and when every mirror breaks, a acid like pain sets in the victims body.
Pvp: Stunned for 1+1d6 rounds or untill hit. does 1d6 cp and hp dmg every round.


Last edited by Saurkraut on Sun Feb 14, 2010 3:28 am; edited 3 times in total
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PostSubject: Re: Hojo, Masako   Fri Feb 12, 2010 5:18 pm

~Known Jutsus (Continued)~


* Academy Jutsus:

-Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)

-Water Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)

-Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)

-Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)

-Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.

~Ninjutsu~


* E Rank:

-Raiton: Static Blast Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: With some simple seals the user sends a small spark of electricty towards the opponent.
PvP Effect: 1d4 damage.


-Ball of Light Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: creates a small orb of light which flashes like a strobe light, hurting the targets eyes.
PvP Effect: 1d4 damage
[Also good as a night light]


* D Rank:

-Raiton: Paralyzing Jolt Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user forms handseals, then a small paralyzing jolt shoots towards the target. In an attempt to paralyze him.
PvP Effect: The target is stunned for 1 round by the electric volt. If hit, the stun ends.


-Blades of Light Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user releases light chakra, forming it into thin blades and sending them whizzing at the target, piercing into them.
PvP Effect: Deals 1d10 damage to an opponent.

-Ball of Light Explosion Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user forms a ball of light in his or her hand and then throws it forwards at their target. The ball will begin to crack before it explodes into a large burst of light that burns the retinas, whether they close their eyes or not.
PvP Effect: Deals 1d10 damage to an opponent.

-Beam of Light Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user flips through several handsigns, ending in Dragon, then points his palms at a target, firing a burst of concentrated light at the foe, searing the flesh it touches.
PvP Effect: 1d10 damage

* C Rank:

-Chakra Focus: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.

-Chakra Focus: Hands
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution.
PvP Effect: 1d4 wis rolls for 1d4 rounds.


-Raiton: Thunder Call Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user would gather up an amount of chakra needed to form a small ball of concentrated thunder, in an attempt to damage and stun the opponent.
PvP Effect: 4d4, Con check DC10 to avoid being stunned for 1 round(or until hit).


-Twin Beams of Light Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one.
PvP Effect: Deals 1d8 damage to two targets.
Note: Light Style: Beam of Light Jutsu must be known.

-Firework Bombardment Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user forms several tiny stars in their palms, blowing them into the air as they rocket at the target and burst dazzlingly. The fireworks resemble the stars.
PvP Effect: 3d6 damage to an opponent.

-Reflective Skin Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Used in defense, the user forms a "second-skin" of light chakra over his own, that reflects taijutsu and kenjutsu. When struck, it releases a brilliant flash of light, injuring the attacker’s eyes. PvP Effect: Used in Defense against Taijutsu/Kenjutsu. If successful, the opponent takes 1d10 damage.

-Holy Arrow Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: After making handsigns ending in Dragon, the user holds their hand up as if about to throw a javelin, gathering light and hurling it like a lightning bolt at the target.
PvP Effect: 3d6 damage.


* B Rank:

-Raiton: Lightning Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user goes through a long amount of handseal, after which a lightning dragon emerges. The dragon attempts to destroy the target.
PvP Effect: Deals 5d6 electricity damage to the target, unblockable.


-Shining Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The User molds the light around them to form a large terrifying dragon, similar to the snake dragon. The user then launches it forwards at an opponent with its mouth wide open. It sounds like a train as it heads towards the target.
PvP Effect: 5d6 damage, unblockable.

-Ripples of Light Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user spins rapidly in a circle, sending out bursts of chakra that bends light and sends it out toward their opponents in a beautiful, and deadly display.
PvP Effect: Deals 2d10 damage to 6 opponents. (Unblockable)

-Armor of Light Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8+2 per round maintained
Description: The User molds light around their bodies to form translucent armor. The Armor itself seems like a simple illusion, unable to hold back physical damage, but it severely reduces the effect of ninjutsu.
PvP Effect: Gives the user 4 DR vs ninjutsu, last for 1d6 rounds.

-Triple Flash Blast Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user spreads their hands and gathers chakra between them, the chakra forms into three solid orbs of pure light that flash brightly on contact, all three orbs can be thrown all at one person or at up to three people.
PvP Effect: Each orb does 1d6 damage, so one person would receive 3d6 damage while three people would receive 1d6 etc etc. rp accordingly. In addition each orb does -2 to rolls for 1d4/2 rounds (minimum of 1 round)
Note: Uses dex to throw and the -’s to rolls do not stack, no matter how many times a person is hit with the orbs they will only ever receive -2.

-Blinding Aura Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user focuses their chakra throughout their network, projecting a aura of blazing light through their pores, the light can be altered at will and any shade on the spectrum.
PvP Effect: +4 to defense rolls for 1d6 rounds due to blinding light.


-Special Chakra Boosting: Legs
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: Focuses massive amounts of chakra to your muscles to make you light as air and super speedy.
PvP Effect: Adds 1d6 to your Dex Mod for 1d4 rounds.
(Required: Chakra Focus: Legs.)

-Special Chakra Focus: Hands
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu.
PvP Effect: 1d6 to WIS rolls for 1d4 rounds
(Required: Chakra Focus: Hands.)

* A Rank:

-Raiton: Lightning Aura Jutsu
Jutsu Type: Ninjutsu
Rank: A
CP: 13
Description: The user channels chakra into his own aura, making it engulfed by electricty. Creeating a defending, and lethal shield.
PvP Effect: Lasts for 1d6+1 rounds, all taijutsu attacks, successful or not, against the user deal 3d4 damage to the user of the taijutsu move, the user of this jutsu is immune to B rank and lower electric attacks and damge for the duration of the jutsu.


-Raiton: Flash of the Tiger Jutsu
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: The user goes through a string of handseals, after which he sends out a blast of devastating lightning. Everyone in the area would see a electrical tiger jump towards the
PvP Effect: Deals 4d8 + 2d4 pts of damage to the target.


-Falling Pillars of Light Jutsu
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: The user forms multiple pillars of light above a few targets, looking similar to the Aurora Borealis, before the pillars come crashing down on the targets.
PvP Effect: Can Crush up to 1d4+1 targets. Dealing 1d20+3d4 damage to each.

-Flashing Arrows Jutsu
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: Furthering the Heaven's Arrow Jutsu, the user forms multiple Javelins made of light in the air above everyone on the battle field. Light rains from the sky as the javelins fall like a horde of arrows, piercing their targets. PvP Effect: Deals 3d10 damage to 1d4 targets.
(Note: Heaven's Arrow Must be known.)


* S Rank:

-Electrical Senbon
Jutsu Type: Ninjutsu
Rank: S
Cp: 20
Description: An electrical senbon with the power of a thunderstorm, is thrown towards the target. After the use has gone through a long list of handseals.
PvP Effect: 2d20+1d8+2d6, Chance for stun(con check, DC 18 stunned for 1 round(or until hit). 3 Dr Pierce.


-Wrath of Heaven Jutsu
Jutsu Type: Ninjutsu
Rank: S
Cp: 20
Description: The user molds the light around them to form a large Angel made entirly of light above the user. With arms raised, the angel bursts, scattering in light blades that hone in on a target and brutally pierce them.
PvP Effect: Deals 4d8dmg to up to 3 opponents.


~Taijutsu~


* D Rank:

-White Flash
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Channeling chakra to the hands the user strikes the target, the chakra flashing with each hit.
PvP Effect: Rank Damage + 1d4.
Can be used to Block, when used to block the technique does 1 damage.


Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.

-Chakra Infused Punch
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: User infuses chakra into their fist for a harder and more destructive hit.
PvP Effect: Rank damage + 1d4.
Orgin:N/A

-Chakra Infused Kick
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Focuses chakra to your shin and comes down on your opponent with it.
PvP Effect: Rank damage + 1d4.
Orgin: N/A

-Chakra Infused Backhand
Jutsu Type: Taijutsu
Rank: D
Cp: 3
Description: Sprinting to the side of the opponent and skidding to a halt, the user brings a powerful backhanded punch to the back of the target's head.
PvP Effect: Rank damage + 1d4.

* C Rank:

Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.

* B Rank:

-Single Flash Strike
Jutsu Type: Taijutsu
Rank: B
Cp: 10
Description: The user points their hand up into the air, gathering light and chakra to coat their hand, before rushing their opponent and slamming it into them, as the air around the impact whistles and the chakra bursts in a dazzling flash.
PvP Effect: Rank Damage + 1d10.


Combination 1:
Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.


Last edited by DM Kakashi on Sat May 29, 2010 9:54 pm; edited 7 times in total
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PostSubject: Re: Hojo, Masako   Sun Feb 21, 2010 6:06 pm

A Heroes Comback

After the fall of Hojo Masako a great sorrow had spread through Sunagakure like an unstopable disease. The highly respected and beloved Jounin had fallen by his own good will. Many Hojos lured forth from their hidden compound near the Oasis as they were drawn by the bond that connects them all had been broken. They brought the fallen hero in for a last examination and to their horror they found Masako missing a single eye. The secrets of their bloodline that made one of the most feared and respected clans in Sunagakure had been leaked...

Hojo Nurse: "How did this happen? We can't bury him like this.."

The question shocked the attended Hojos that were unable to answer the question. Never had they experienced anything like this. They were filled with sorrow and despair that rendered them unable to do anything...until Hojo Yamato, the patriach of the clan entered the room.

Elder Hojo: "The question is not how and what happened, but what can be done to fix what is broken. Masako was one of the most talented and respected Hojos in Sunagakure and it brings great sorrow to my heart to see him like this, but we must remember what he stood and fought for. He fell victim to his own dream of peace and undestanding and paid with the highest prize. A world in peace and undestanding with each other is what we all strive for, but as long evil forces infect our lands this is not possible and the eternal struggle between light and dark will continue. Masako was a man who made us accept and undestand each others differences and a bearer of an ever illuminating light against the dark forces in our world...I had high expectations for you, young man.... my generation failed, but your generation must prevail and fix what we broke...let me do one last mission for our great village and grant you a second chance to put it right..."

With these words Hojo Yamato placed his wrinkly hand on Masako's chest and surged the last drops of his old life into the lifeless body...

Masako opened his eye and was greeted back with a mix of sorrow and joy and one single goal...to restore the honour of his clan and village.
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PostSubject: Re: Hojo, Masako   Fri May 28, 2010 9:35 pm

~Currently Training~

Quote :
[Dance of the Moon Goddess]
Jutsu Type: Ninjutsu
Rank: S
CP: 20
Description: User shimmers with a blue light that quicklycoalsces and forms the image of a moon spirit. The image then kisses both the Hojo and the opponent before vanishing.
PvP: 2d10 CP damage per round for 1d4 Rounds. Each of user's turns they are healed for 1/2 the amount of damage made from this Jutsu effect. Excess CP cannot go over User's Max CP, it just disappears. Cooldown 1d4+1 Rounds.

DC: 39/40
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PostSubject: Re: Hojo, Masako   Tue Aug 31, 2010 10:24 am

Masako's whereabouts are shrouded in mystery since he impulsively left the village to investigate a strange phenomenon. Rumor has it he is either dead or has left the village for an announcement amount of time.
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» The Madness of Henry Mortimier (For Masako)
» Masako Mitsurugi's Persona Conpendium

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NarutoVerse: The Great Shinobi War :: Character Biographies :: [OLD] Naruto-verse Biographies-
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