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 ╰☆╮Arisia Akashiya╰☆╮ (Selune)

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PostSubject: ╰☆╮Arisia Akashiya╰☆╮ (Selune)   Thu Apr 14, 2011 9:59 pm


http://yukikachan.deviantart.com/art/Vampire-Queen-194988803

(The Look)
Spoiler:
 
http://hanna-aris.deviantart.com/art/Doll-Picture-73035000


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PostSubject: Re: ╰☆╮Arisia Akashiya╰☆╮ (Selune)   Fri Apr 15, 2011 9:06 am

Theme song!


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PostSubject: Re: ╰☆╮Arisia Akashiya╰☆╮ (Selune)   Sat Apr 16, 2011 4:58 pm

Spoiler:
 

http://nanaloid.deviantart.com/art/Yoruichi-Neko-Render-190659431

§ Battle Sheet §

LvL:

40
HP:

83/83
CP:

90/90
AFFINITY:

Medical/Fire/Shadow/Earth/Lightning
TRAITS:

Impossibly strong bones, claws, expert ninjutsu control, chakra sight - CHIBI!
ABILITIES:

Strength: 5
Dexterity: 11
Constitution: 13
Intelligence: 8
Wisdom: 25
Charisma: 5 (Effective 16)
EQUIPMENT:

Ninja tools/body modifcations
PvP-Record:

Unkept

.:: STATISTICS ::.

Databook Ninjutsu Taijutsu Kenjutsu Genjutsu Intelligence Strength Speed Stamina Hand seals Total
Statistics:
5 3 2 1 4 1 3 4 5 26





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PostSubject: Re: ╰☆╮Arisia Akashiya╰☆╮ (Selune)   Mon Apr 18, 2011 5:35 pm

Academy Ninjutsu:
Spoiler:
 

Hijutsu:
Spoiler:
 

Medical Ninjutsu:
Spoiler:
 

Dark Medical Jutsu

Spoiler:
 


Fire Ninjutsu:
Spoiler:
 

Shadow Ninjutsu:
Spoiler:
 

Earth Ninjutsu:
Spoiler:
 

Lightning Ninjutsu
Spoiler:
 

Taijutsu/Enhancement:
Spoiler:
 

Kenjutsu:
Spoiler:
 

Genjutsu Techniques:
Spoiler:
 


Specials:
1 Handed Seals Mastery - Issun Genkouhande Kaiin Shuujuku (Taught by Kyuu)
Origin/Creator: Nyx
RP: This allows Nyx a passive to cast her ninjutsu with faster time and reaction time.
She also has granted her freely way to using lesss chakra this way than channeling it into both hands for the ninjutsu cost's
DF:
+1 to Ninjutsu Rolls, IE: Attacking, defending, learning
-2 to CP Costs


Shunshin no Jutsu (body flicker technique) (Taught by Kyuubi)
Jutsu Type: Ninjutsu (Dex/wis)
Rank: C
Cp: None
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed.
PvP: None

Midnight Kiss (Custom) (Taught by Kaira Rose Shi'gawa - it's creator)
Jutsu Type - Taijutsu Contact Gen (Dex/Str)
Rank - D
Cp - 4
Description - Channeling chakra threw there lips, The user kisses there oponent, The mix of chakra and chemicals putting them in a sleepy daze like state.
PvP Effect - 1d4 Round Stun

Plot Jutsu:
-Cat Form (DM Sakura taught, Plot Reward from Dec 4, 2010)
Jutsu Type: Kinjutsu
Rank: Unranked
CP Cost 5 + 1 per round
Description: User turns into a cat or catlike creature gaining catlike aspects and abilities
PVP Effect: Roll Con check before entering form, DC 20, if that fails take 1d6 damage
+2 to dex rolls while active +5 to hide/move silent/spot/listen



u
Source: http://spectrolite.deviantart.com/gallery/#/d2wn6z2



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PostSubject: Re: ╰☆╮Arisia Akashiya╰☆╮ (Selune)   Sun Apr 24, 2011 10:39 am

:Skin Enhancement: (20 Tokens to DM Kyuubi)
After, ages and ages of working in autopsy, Arisia had ended up dealing with a lot of different skin types, different clans and groups had different levels of chakra conductance in their skin. Gaining a general understanding of this through various wounds, and descriptions of those she examined in life, she has come to further this to a bit of an art. Looking at her own skin and comparing it, over time she has developed a method of making it easier to build Chakra, and exert it outside and even within her, her skin conductance of chakra, rather being free flowing. This process involves the use of various acids, and other substances to coax her genetic structure, and flesh itself to her liking; the operation being difficult to mimic because of the environmental, developmental, unique nature of it only being designed for her body, and genetic alterations.

PvP Effect:
-3 CP Cost's, Min: 1.

RP Effect:
Arisia has surprisingly smooth supple skin, that goes beyond the pale. When she uses her chakra (or gets emotional a times), some but not enough to mimic a hyuuga's talent against her, of her chakra network glows through her skin, giving the appearance of blueish tatoo's over her form. Curiously however when using offensive medical ninjutsu these occasionally turn black (or when using other types of jutsu it can mimic the color most represented by that jutsu: IE Green for medical ninjutsu). This trait becomes rather odd around her eyes which have an exceptional amount of chakra networking for someone who supposedly does not have any special eye based techniques or skills.

Special Gear:
Improved Ninja Bag AKA Special Bag: (Courtesy DM Zetsu 20 tokens paid...)
+2 Extra kunai
+1 Windmill Shuriken
+1 Soldier Pill
+1 Explosive Tag

More Tools: (Courtesy DM Sunshine 25 tokens paid...)
+3 Extra kunai
+1 Soldier Pill
+1 Explosive Tag

Totals:
8 Kunai
3 Shuriken
1 Windmill Shuriken
2 Soldier Pill
3 Explosive Tags
1 Wire

40 Tokens for Shadow Element from: DM Miyagi (4th/excess element)
20 Tokens to DM Kushina, for Lightning element (acquired while sealing Zeus)
60 Tokens for 18 to 24 wis from: DM Kyuubi
80 Tokens for 24 to 28 wis from: DM Kyuubi
60 Tokens for 12 to 18 con from: DM Chiyo / DM Kankuro
40 Tokens for 18 to 22 con from: DM Chiyo
+2 CON - DM Chiyo (Tournament Reward)
+2 DEX - DM Chiyo (Tournament Reward)
+1 DEX - DM Kyuubi

(150 Tokens paid to DM Miyagi for the following:)
Spoiler:
 

35 Tokens to DM Kyuubi for this! (So very coincidental) +50 to DM Sasori (85 total)
Spoiler:
 

50 Tokens to DM Chiyo
Spoiler:
 

100 Tokens to Chiyo for Dis!!! refunded
Spoiler:
 

Arisia bought this with the refunded necronomicon tokens:
Spoiler:
 


Fun things:
Spoiler:
 

Weapon: Limited Edition - Dancer Series - Princess Battle Dancer (65 Tokens DM Chiyo)
Spoiler:
 

Weapon: The Reaper's Bones (50 Tokens DM Sasori)
Spoiler:
 

Weapon: Spellbinding/Spellweaver (DM Mei 125 tokens) -50 DM sasori (new cost 75, cp bonus removeD)
Spoiler:
 

Summoning: (DM Kyuubi 30 tokens)
Spoiler:
 

Hinaton (Doll Jutsu) (DM Chiyo 80 Tokens)
Spoiler:
 

50 Tokens DM Chiyo
Spoiler:
 

ANBU Jutsu (130 Tokens to DM Sasori)
Spoiler:
 

More Customs
Spoiler:
 

Yet more customs~:
Spoiler:
 


Fūinjutsu: Elemental Seal (Rogue - Witnessed)
Jutsu Type: Fūinjutsu
Rank: A
Cp: 14
Description: The user channels chakra to his palm , the chakra forms itself into a big seal. The user then runs towards the target, and attempts to place the seal on the target's forehead. The target goes numb for a split second, and is then unable to perform any elemental technique.
PvP Effect: The target is unable to perform any elemental ninjutsu for 2d4 rounds.
Orgin/creator: DM Team


[Seal of Memory] (Taught by Eladar Hateshinai)
Rank: C
Cp: 5 (+extra)
Description: The first seal ever developed by Eladar he bears it's mark on his hand. When activated he can wipe recent memories from a targets mind. As this was his first seal the memory destruction is indiscriminate and he may only choose a timeframe, not particular memories.
PvP: Success wipes the last 4 hours from targets memory. +3cp increases the wipe to 1 day, +6cp increases the wipe to 2 days.
Special Note: Needs DM and PC Permission to wipe memory


Custum Jutsu:
Eight Trigrams Seal (20 Tokens to DM Minato~)
Type: Fuinjutsu
Rank S+
Cost: 30 CP
Description: Consisting of two Four Symbols Seals, the ritual process varies from individual to individual, however generally it is used to bind one being, or ability onto a person to be held within them. The exact mechanics of such are extensive, dealing with the souls of things and how all things relate to one another, to be mentioned henceforth:
In the context of this jutsu, all creation is of deities, soul, true names, and no things are outside its touch, including the absence of things, for that too has a name. Everything has a specific name, a specific god or essence, groups of things have a greater deity and name that applies to all, this jutsu gains hold of that essence or deity, and forces it to submit to an unnatural state of being sealed, binding the essence and along with it the being, or object, or even a concept connected to it. The process of which becomes much more difficult the more abstract it is, and much more difficult the more 'foreign' it is. It's much more simple to bind a nail then it is the concept of love, or a soul, however such things are indeed possible within the confines of controlling the god of a thing. (The concept of all things having a diety borrowed form Shintoism, the concept of essence more from fantasy books, and the concept of true names directly stolen from DND - for a basis of controlling such things)

PVP: Allows the user to bind, something into another. To create powers. Subject to approval when used on PC, (DM Permission required to properly work on a PC for a dice fight benefit, or in the case of an NPC, it need only have the DM running the NPCs permission)

Teaching/Training/Usage
Successfully bound a fire elemental to Tetsuya (40/40, 38/38) Minato Witnessed/Performed Event
Successfully bound a pumpkin patch into Ryouta after many attempts for a short amount of time, (--/37) Aoki, Ryouta witnessed
Successfully bound a random bottle into Inka, Riku Chishiki, for a short amount of time (--/36) Inka, Riku Chishiki witnessed
Successfully bound Ayatsuri's Soul back within her, effects unknown effectiveness unknown (--/35)
Successfully bound Kazuo's soul into a new body, the seal not lasting longer then the transmission (--/34)
Successfully bound Zeus into Kazuo, (--/--), Kushina witnessed the 8 trigrams training is complete

Evil Sealing Technique (30 tokens DM Choji)
Rank -
CP: Varies
Description the Evil Sealing Jutsu is a technique designed around counteracting the forces of mind control, and curse marks. It can extend to other seals as well. The user must have the target pinned down or otherwise outwardly willing (a sitting position is most preferred) as the kanji for the jutsu is written out in a long line of various seals, four sets in all, either on the ground, on the body, or on paper. When the jutsu is completed the kanji itself moves off wherever its written on, onto the user either encircling a curse mark or the back of their right palm (or neck or core should they not have such a limb). And then seals that for as long as the users wills so.

PVP: Seals curse marks/mind control, requires a the PC in question to ICly wish to have the seal bound (this requirement refers to their inner mind that is sealed or pushed away by mind control or the technique, not the mind controlled over-will, but their true one), for as long as the one bearing it wills it so.
Jutsu takes 2 rounds, and requires a willing/stunned target (1 for writing out the kanji, the second for executing it)
The cost of the Jutsu depends on the cost of the technique used
(10 CP for jutsu that has no set cost, or equivalent CP as to what was spent to initially create the effect.)
Special: Can bind other techniques as well, even entirely beneficial ones if the one carrying it wishes so as well: IE: an 8 trigrams seal, or a loosened bijou seal might be restored to its original condition by binding the whole thing completely for a time.

IE: Ayatsuri bites Sedina and now controls her body
Arisia comes up and is all like "=O", then uses her mad stunning power from stone petrification to bind Sedina
As sedina is bound she starts shooting eye beams at Arisia which she must defend against, however Arisia is still allowed to spend her turns performing the jutsu~
On the 2nd round of Sedina being bound, Arisia completes the jutsu spending as much CP as need be depending on the bites rank, and Sedina's curse mark is sealed.


Hex (20 tokens DM choji)
Type: Fuinjutsu
Rank: S
CP: 20
Description: Hex, is a fuinjutsu based around normally negative forces, that provide some benefit to the user, perhaps someone is eternally bursting into flame, there is the benefit of being able to burn things, but there is also the drawback of burning yourself. Hex, would allow for the control of this burning process, sometimes stopping the person from burning, but other times just expanding this into a massive immolating ball of death. The point is Hex, doesn't change whats already taking effect, it just builds up the ability to control it, thereby acquiring the ability to create 'curse seals', fuinjutsu developed around the principles of controlling destructive processes in order to harness them for a stronger benefit, and even being used to keep a person alive long enough to control such troublesome powers on their own.
Hex itself is more about fuinjutsu theory and practices then an actual specific jutsu in itself, each curse seal is different to control a different detrimental and beneficial process. They must be researched vetted and controlled through careful and precise means, it is not a jutsu of the inexperienced
PVP: Allows the creation of cursed seals/marks (requiring DM approval and the like when used on PCs)


Hokage's Assistant (50 Tokens DM Sasori)
Spoiler:
 


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PostSubject: Arisia's Body Collection   Fri Apr 29, 2011 2:29 am

The Corpse Collection:
Spoiler:
 

Five friends for Arisia to possess
Body 1:
Spoiler:
 
Body 2:
Spoiler:
 
Body 3:
Spoiler:
 
Body 4:
Spoiler:
 
Body 5:
Spoiler:
 


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PostSubject: Re: ╰☆╮Arisia Akashiya╰☆╮ (Selune)   Sat Aug 20, 2011 11:10 am

A List of Arisia's greatest fears in no particular order!

Ninja who are threaded together by wires and who knows what who steal hearts

Spiders

People from bug clans

Getting squished by a rockstar trying to 'ride' her

Getting pee'd on by Jack

Most Inuzuka/Dogs in General
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PostSubject: Re: ╰☆╮Arisia Akashiya╰☆╮ (Selune)   Thu Aug 25, 2011 9:44 am

Currently Submitted/Planned Thinagmajigs



Code:
Hinaton (Doll Jutsu)
Essentially an non-elemental series of hijutsu, based around the art of acting, and being doll like. Mostly developed by little girls with two much time on their hands, masters of this art are rare, unheard of, but otherwise rather terrifying, if beautiful.
Requirements: Female, must have several doll like outfits.

Name: Love Me (Int/Wis)
Type: Hinaton-Genjutsu
Rank: D
CP: 4
Description: The hinaton, does not move more then their neck muscles to look at their opponent, drawing them into a genjutsu, forcing them to believe that the doll before them is not a threat, but in fact being drawn into the illusion and seeing themselves playing with the doll happily.
PVP: 1d4/2 round genjutsu stun. (Round up)

Name: Constricting-Embrace
Type: Hinaton-Hijutsu
Rank: C
CP: 5
Descriptions: Ribbons launch out in an attempt to constrict 'violently' and do further damage.
PVP: 1d10 Damage
Special: If used on someone bound by Ribbon-Ensnare the damage is lowered to 1d6, but none of the damage actually breaks the technique, but does lower duration to it by 1 round.

Name: Ribbon-Ensnare
Type: Hinaton-Hijutsu
Rank: B
CP: 8
Description: Ribbons launch out from the users adorably cute outfit stretching unnaturally to constrict an enemy, naught unlike stories of vines ensnaring foes.
DF: 1d4+3 Round stun; STR/CON to break

Name: Silken Embrace
Type: Hinaton-Hijutsu
Rank: B
CP: 8
Special Requirement: Ribbon Snare to be in effect on target
Description: The Hinaton's ribbon's glow slightly as they draw energies to themselves through the ribbon.
DF: 1d4+bonus dmg, cp drain healing user; does not break Ribbon Ensnare, but does reduce its duration by 1

Name: Doll Technique
Type: Hinaton-Hijutsu
Rank: B
CP: 8
Description: The Hinaton user goes limp... chakra running over them, as they eradicate certain little things like, breathing, aging, seemingly entering a state of suspended animation in doll-ness though remaining completely 'aware'.
DF:
Uses:
1: In a playroom, one can automatically hide as per current projection fish rules, acting like just one of the toys. (Lasts as per projection fishes duration)
2: Henging as a lifeless doll (Wis vs int/wis, user gets a +5 bonus to henge rolls if not witnessed using it) in a place that is not a playroom
3: Entering a state of long lasting suspended animation for roleplay (applies when henge is used)
Special: No matter what the use, the user forfeits their round (including for first use to automatically hide as per projection fish rules)

Name: Center of Attention (Wis/Cha)
Type: Hinaton-Hijutsu
Rank: A
CP: 13
Description: The user of Hinaton furthers the reality of the nature of a doll, hollow and empty, made to be what people fancy, as people pour their hearts into it. Having the actual effect of drawing in more chakra every time someone uses something that uses chakra
Duration: 1d4+3 Rounds, Everyone but other hinaton users pay +3 more in cp cost when they use anything that takes chakra excluding cost to maintain jutsu, and the chakra stolen is then give to the Hinaton user. (No rolls used: battle field effect)
Special: Jutsu does not make a determination between friend or foe if they are not a user of Hinaton jutsu; other Hinaton users using Center of Attention, stack to the additional chakra costs (So if 2 hinaton users were on the field using this, the cost of techniques would be +6 paying 3 to each user)

Name: Doll Soul
Type: Hinaton-Hijutsu
Rank: S (To Learn/Create)
CP: 5
Description: The user has mastered the art of Hinaton, the pinnacle of the craft, possessing specially crafted dolls, and animating them to augment their own abilities.
DF: Able to use Body Crafting/Flesh Crafting, made doll bodies as augmentation. Such doll can range from 0 token RP creations, to 300 token legendary items. Doll forms are considered weapons and come with their own sealing scrolls used in conjunction with this. Using a doll do not prohibit the use of anything unless noted (IE: Bloodline still would function).
Special: Entering a doll body is a round action or for +5 cp to its cost, it can be done as a free action.
(Obviously 1 doll can be used at a time, twitching between them promotes no additional cost, and when not in use in battle they automatically re-seal)

~~~~

Attached Weapon Requests~

Weapon: Gothic Princess
Type: Doll
Description: The gothic princess is a rare collectable doll, who represents goth fashion with pretty little skulls and silken lace, a full bodied creation her eyes are endearingly violet, as her lips are stained red with the incarnation of her power. Ever lasting as death, gliding along as if such a nature was ever so easy.

Ability:
+2 to durations.

Special Ability: Gothic Princess: 5 CP per use (used freely in addition to an attack)
Any attack that is dependent the user having the shadow element, attack does 1/2 dmg to CP (max 20)

~~~

Weapon: Limited Edition - Dancer Series - Princess Battle Dancer
Type: Doll
Description: An ultra rare limited addition doll, hard to come by and a prized piece for any collector, the Princess Battle Dancer, is as one would expect not only a beautiful princess who loves ribbons, but also an avid sword user who -loves- to use her blades in battle.

Special Abilities:
Blade Princess: 3 CP per use (free action)
Allows kenjutsu to be used with wisdom at 3 cp per strike

Battle Dancer: Varied Cost to make a Kenjutsu Technique into an AOE
(Rank: E=2 cp, D=4 cp, C=6 cp, B=8 cp, A = 10 cp, S = 12 CP)
Makes a kenjutsu technique into an AOE
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