8 Trigrams seal on his stomach, wears a Beautifully crafted Ruby ring on his left hand, concealed beneath a glove. Has three long scars stretching from his nose, down his right cheek and halfway down his neck, it's unclear where he picked up these scars.
Long ago, before the founding of the Five Great Shinobi Nations, a tribe of wandering Nomad people, who were known for their beautiful silver hair and eyes as blue as the very oceans. These nomadic people were known as the Kishida. This tribe dealt as traders, wandering the lands, offering their services to all, until one fateful day. They had made camp far out in the desert, when a group of Rogue Shinobi ambushed them, many of the tribe had been slaughtered. The leader of these Shinobi stepped forth and demanded to speak with the tribe's leader, Hogetsu Kishida stepped forward, intent on parlaying with this man, for the sake of his tribe. However, the Shinobi had other plans, it seemed. For he lashed out at Hogetsu, his hands ablaze with flaming chakra. Hogetsu screamed out in agony as the chakra began to burn into his skin, the cells in his body were changed to that of pure flame, rushing through his body sending waves of heated pain throughout his nervous system. When he was finished, this Shinobi went to each of the captive Kishida doing the same method. Several of them had dropped dead immediately, their bodies incinerating where they fell. The wicked man laughed loudly as his handiwork did it's job. “You shall all know pain for what is left of your pathetic lives. Feel honored I have decided to let you live long enough for my jutsu to take effect.” The Shinobi gloated over his triumphant victory, and left with his comrades. Not knowing what to do, the Kishida began to panic, Hogetsu turned to his frightened bretheren, and looked at them sadly, and they did the only thing they could. They moved on, collecting what little they could carry and continuing the convoy. After several years, many more of the Tribe fell to the jutsu that cursed them, it was then that Kimiachi Kishida, developed a fuuinjutsu, one that he believed would save his people, if not cure them. He tested it on the only one willing to go through with his experiment, Hogetsu. The man had grown old over the years, and he wanted nothing more than to see his people freed of this dreadful curse they were forced to bare. Kimiachi did his work, performing the technique, a seal began to carve itself painfully into Hogetsu's side, taking the shape of a phoenix. Hogetsu's hair became a dark shade of crimson, as did his eyes. His body then erupted in flames, but he did not scream in agony, the flames did no harm to his body. He looked at the flames covering his body with wide eyes, amazed by this miracle. It was only minutes later that he realized he could control these flames at will, even manipulate the body temperature of himself and others. Kimiachi began his work on the rest of the tribe, sealing the flames with his Fuuinjutsu, and on that day, they were no longer a tribe of merchants, they were Shinobi. Using the flames of their body, they hunted down the Rogue Shinobi responsible, and slew him. It was then that they had grasped their independence from the curse, and accepted it as a gift. That day, the Kishida Clan was reborn, like the phoenix which they had made their Clan's emblem.
.:: PAST ::.
.:: ACADEMY ::.
Joining the Academy late in life, he excelled at Chakra control, and quickly surpassed most of the students in his class, leading to an early graduation.
.:: GENIN ::.
Tetsuya spent his Genin days training under his sensei, Kenshin. Learning how to control his flames to an even greater potential. Nearly a month before the Chunnin exams, Tetsuya was experimented on by Layie, having a Demon of fire sealed within his own body, to enhance his mastery over Fire to even higher potentials.
.:: CHUNIN ::.
Showing his prowess and skill during the invasion of Sunagakure, Tetsuya proved beyond a doubt that he was more than worthy of the rank of Chunnin, upon recieving the rank he immediately applied to the Academy, where he trains the next generations of Konoha's future shinobi. It was also during this time, Tetsuya discovered the mighty Phoenix Clan, from whom he created a contract in blood and thus learned the Kuchiyose no Jutsu.
.:: INNATE ::. [Fire Adept] Fire Affinity automatically gained. + 2 Fire Jutsu Rolls, - 2 Fire Jutsu CP Costs (Min. 1) Lvl 15: + 1d4 DMG to Fire Jutsu. Lvl 25: + 1d6 DMG to Fire Jutsu. Lvl 35: + 1d8 DMG to Fire Jutsu.
ABILITIES:
Spoiler:
.:: ABILITY ::. [Blazing Aura] RPly, User super heats the air around them creating a blazing inferno that is capable of scorching even the ground they walk. They would incorporate this heat into their physical arts exuding flames with each motion PvP: 4 CP Activation + 2 CP Maintenance. Apply Clan Fire Jutsu bonuses (Roll and DMG) to Tai / Ken jutsu
[Back-fire] RPly, User swiftly radiates an intense heat from their pores around the body after getting struck that could burn a target anywhere near them. 3 CP, Used before a DEF Roll apply Fire Jutsu DMG bonus Vs Tai / Ken ATKs that hit User. [/u]
Origin: Summoned by the Elders of the Fire Temple, The Fire Elemental, Ashan'rai, is a powerful spirit of flame. Some would call this creature a Demon, others a sprite. However the creatures power is unmistakable. It has been said, only those with perfect control over fire, and a natural resistance to within their own body could ever hope to tame and control Ashan'rai. Layie's Plan, to seal the beast inside Tetsuya Kishida's body, is an attempt to not only test her own capabilities, but to produce a powerful weapon for Konoha in this harsh time of war.
Innate: +1 to Wis +10 Hp/Cp added to total. -2 DC learning Fire Jutsu -2 CP on Fire Jutsu
Demonic Form: Fire Elemental - 8 Cp to activate, 3 Cp to maintain.
Element Type: Fire
Seal: 8 Trigrams Seal
Tetsuya's form shifts as he draws upon the Demon's power, the whites of his eyes seem to completely fill with blood, his skin begins to darken, becoming a crimson shade, his hair grows past his thighs and takes on the characteristics of fire. His nails grow like sharpened claws, the horns on his head grow larger as well and a barbed red tail grows from his tailbone. His body then becomes engulfed in flames.
+2 to atk/def +1d8 to fire jutsu
Elemental Release: Blazing Regeneration
Description: An opponents flames enter Tetsuya's body, seeming completely effective. However at a second glance, the opponent begins to notice any wounds that were inflicted on him begin to heal.
PVP: PVP: Passive in Demonic form, he is immune to FIre jutsu rank E-C, takes full Damage from B-S Rank dmg however all fire jutsu that hit user heals 5 cp, the flames literally becomming one with his body.
Item: Heart of Flames Item type: Ring Effects: +2 to wisdom rolls 50 tokens +1d8 to Fire Jutsu damage 25 tokens Description: The Heart of Flames is a ring handed down amongst the Kishida Clan for generations, the one who wears the ring is said to be destined for greatness and carries the hopes of the entire clan. The ruby set in the ring is a condensed chakra enriched stone that emenates a focused amount of extra power into the wearers body, increasing their own power 10 fold. What is special about the ruby is, in the center a flame will burn as the ring reacts to the fire blood of the Kishida wearing it, which is why the stone itelf has been given the name "Fire Ruby". Total Token Cost: 75
PvP-Record:
.:: Wins ::. [ 12 ]
.:: Losses ::. [ 5 ]
.:: Ties ::. [ 2 ]
.:: STATISTICS ::.
Databook
Ninjutsu
Taijutsu
Kenjutsu
Genjutsu
Intelligence
Strength
Speed
Stamina
Hand seals
Total
Rank
S
D
D
C
A
S
A
A
S
S
Last edited by Takahiro on Sun Feb 26, 2012 1:11 pm; edited 30 times in total
Takahiro Chuunin
Posts : 111 Join date : 2010-02-07 Age : 33
Subject: Re: Tetsuya Kishida - Flash Fire Demon Tue May 03, 2011 2:35 am
Jutsu List:
Academy Jutsu:
Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.) (Netsuke)
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only) (Netsuke)
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.) (Netsuke)
Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.) (Netsuke)
Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. (Netsuke)
Enhancement Jutsu:
Spoiler:
Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds. Taught by Eiko
Body Flicker Rank: C CP: N/A Taught by DM sasori
Forbidden Jutsu
Spoiler:
Forbidden Technique: Demonic Eruption Rank: Forbidden Jutsu Jutsu Type: Ninjutsu CP: 20 + 15 HP Description: Tetsuya designed this technique after a long conversation with his demon, he decided he wanted add a more "Demonic" touch to his fighting style, combining his earth and fire elements. By stabbing himself with any sort of blade, Tetsuya begins to handseal rapidly as the blood pours onto the ground below him. The earth begins to shake, magma erupts from the ground behind each of Tetsuya's foes, forming Demonic Creatures that drag them down. Using searing hot claws, they begin to rip at the victims' bodies, before throwing them from the earth, causing them to crash back down, severely wounded, if alive at all. When the battle is over, Tetsuya will collapse, and be in an incapacitate state for a while as his body recovers from the massive chakra usage. PVP: Offering his blood as a "sacrifice", +4 Vs Block, Mass AoE (Except user and allies), causes 6d10 (Bypassing 5 DR) damage to everyone hit. When the battle is over, Tetsuya is hospitalized for 1d4 - 1 IRL Days (Min 1). Usable 1x fight
Forbidden Jutsu: True Rebirth Rank: Forbidden Jutsu Type: Ninjutsu CP: Read the PVP Description: Branching off the Kishida's basic birth from Ashes, Tetsuya has studied ways to enhance the technique, in order to achieve true immortality. By using this technique, Tetsuya is able to choose what age he wishes to be reborn, as his cells are reconfigured amongst the ashes of his corpse.This jutsu takes so much Chakra, it leaves Tetsuya unable to use chakra related techniques for one week. In order for this technique to work properly, Tetsuya must ingest the blood of someone of the desired age he wishes to become,when completed, this jutsu may not be used again for five years, this jutsu MUST be used every five years, or Tetsuyas body will begin to deteriorate and age at an accelerated rate until he is dead. PVP: After ingesting victims blood, uses all remaining CP and appears to kill Tetsuya. His body then incinerates itself and his cells begin to reconfigure amongst the ashes, This takes 1 IRL Day, as his body must form completley from the hot ashes. Once completed, Tetsuya is unable to perform chakra related techniques for 1 IRL days. Cannot be used again for 5 IRL months.
Genjutsu
Spoiler:
Mind Shatter no Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 +2 per round to maintain Description: Kenshin focuses on a target's mind directly. By forcing a huge rush of his chakra directly into the enemies brain, he tries to overload their brain's synapses, making it incredibly difficult for them to perform techniques that require a high intellect. However, this jutsu requires Kenshin to maintain the chakra on the enemies brain to stay in effect. Kenshin created this jutsu as a means to overcome other genjutsu experts and those who might be smart enough to thwart his genjutsu attempts. PvP Effect: INT/WIS vs INT/WIS only. For 1d6 rounds, the afflicted target cannot use their INT stat to attack/defend. (If they are attacked by a technique that requires them to roll INT, they would then instead roll WIS while under the influence of this jutsu)
Creator: Kenshin Harada Taught by Kenshin
Fire Jutsu:
Spoiler:
Katon: Burning Flame Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms a flame on top of his indexfinger, he then exhales and shoots a larger flame towards a target PvP Effect: 3d6. Scroll taught by Netsuke Tem'naka
Katon: Firebird Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user breathes forth multiple birdlike flames towards the target. PvP Effect: 4d4. Scroll taught by Rai
Katon: Body Double Jutsu Type: Ninjutsu Rank: C Cp: 5 + User's Explosive Tag Description: The User performs a substitution with an explosive tag placed in the heart, once the substitution is struck the explosive is triggered. PvP Effect: Substitution. Uses an explosive tag, 2d8 Fire damage AoE. Taught by Netsuke
-Katon: Blinding Ash Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user attempts to burn and blind an opponent by blowing hot ash towards his/her target. PvP Effect: The opponent takes 2d8 and makes a Con check DC 12 or is "stunned" for 1 round Taught by Kenshin
Katon: Fire Finger Bullet Jutsu Type: Ninjutsu Rank: B Cp: 10 Description: The user points their finger like a gun at a target. By focusing their fire chakra down their arm, channeling it to the tip of their finger, they may fire off incredibly fast bolts of fire chakra to collide into an enemy. Additionally, the embers leave a glowing spark on the struck target. PvP Effect: +3 vs Dodge. 2d10+1d6 dmg. For 1d4 rounds, struck enemy has a "flare" mark on them, making them unable to hide for the duration. Does not stack. Taught by Kenshin
Katon: Fire Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user breathes forth a huge dragon made of fire after making a long list of handseals to slam into the opponent. PvP Effect: Deals 5d6, Unblockable Scroll taught by Netsuke Tem'naka
Katon: Grand Fireball Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User blows a huge ball of flames over all in the area. PvP Effect: +2 VS Block. 2d8, Area of Effect(targets up to 4 people.). (Learned in private, auto learned through Wisdom mod + Learning bonuses)
Katon: Flickering Wisp Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User performs a hand seal and begins to combust into flame until they disappear entirely. PvP Effect: Escape using Wisdom + 2 to roll (or) Sub + 2 to roll Self Taught (Auto learned via Wisdom Mod + Learning Bonuses toward fire Jutsu)
[Napalm Bomb] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Snake > Rooster > Dog > Horse > Dragon > Tiger > Ox > Tiger) User would spew out a highly flammable thick haze across the area, crippling vision and when ignited creates an enormous explosion. PvP: AoE (Except User), - 2 ATK / DEF Rolls for 1d4+1 Rounds. If a Fire Jutsu is used at anytime, + 2d10 Fire DMG AoE (Except User, Fire Jutsu ATK is DC) to ATK and end duration. Scroll taught by Arisia Akashiya
Katon: Column of Fire Jutsu Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user makes fire shoot out of the ground, like a geiser. Burning the opponent PvP Effect: 1d20+4d4. Taught by Shinzo
Katon: Wings of the Phoenix Jutsu Type: Ninjutsu Rank: S CP: 20 Description: The user becomes engulfed in flames, and the flames begin to congregate on the users back and form large flaming wings, which increas the users power in battle for a short time. PVP Effect: User gains +4 to Att/Def rolls for 1d6+1 rounds. Self invented technique
Katon: Blazing Impact Type: Ninjutsu Rank: S+ CP: 25 Description: After months of work experimenting, and testing different formulas, Tetsuya has discovered a way to complete his ultimate technique. After completing the long series of hand seals, the sky begins to turn red, as though the very atmosphere was set ablaze, a massive asteroid size ball of flames begins to form and fall rapidly on the area, changing the landscape into a scorched wasteland of fire. This last resort technique takes a large amount of chakra and is a danger to everyone around Tetsuya. PVP: AoE, 5d8+4d6 fire DMG to up t 6 people around the user. After using this technique, Tetsuya is unable to use any Elemental ninjutsu for 2 rounds. Self Created Technique
Himon No Jutsu (Flame Gate Technique) Type: Ninjutsu Rank: S CP: 20 (x 3 per battle) Description: The user steps into any source of fire, travelling to another source of fire. PVP: +5 Substitution, if it fails User takes 1/2 Physical Damage (Tai / Nin / Ken) from the ATK. +5 to escape with up to 5 Targets Self Created Technique
Magma Jutsu:
Spoiler:
Hadesu no supia (Spear of Hades) Rank: A Type: Combination Ninjutsu (Requires Fire and Earth) CP: 13 Description: The user performs several handseals, slamming their palms on the ground, the earth several feet below begins to melt, forming Magma, as that magma erupts in front of the user forming a large spike of extremely hot molten liquid which impales the foe. PVP: Deals 2d10+5d4 DMG Self Created Technique
Clan Jutsu:
Spoiler:
[Honoo Kurie-shon - Fire Creation] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: Creates small colorful flames that the Kishida can manipulate, a study and trainig tool for young Kishida. PvP: Rp Jutsu
[Atsusa Joukei - Heat Seeking] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: User's eyes would alter into a prismatic color temporarily as they draw in UV-rays exuded from the human body, and read heat signatures around the vacinity. PvP: When user rolls Spot Vs a Hidden Target add Wisdom Modifier to roll. (Can be used against Targets hidden via Jutsu, Spot Vs Hide) Clan Scroll
[Ryuuka no Jutsu - Dragon Fire Technique] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: A jutsu that shines when used with ninja wire Ryuuka utilizes a stream of highly flammable low level fire to deal moderate damage to a target. PvP: 2d10 Fire DMG, If used Vs Stunned targets via Ninja Wire + 1d4 Fire DMG. Clan Scroll, Overseen by Kai
[Joushou Ootori no Jutsu - Rising Phoenix Blast Technique] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: A standard fire technique Kishida implement for mutli enemy combat, it crafts a large bird of fire that rises from beneath its opponents to set afire. PvP: + 2 Vs Dodge, AoE explosive tag radius (Except User + Allies) 2d8 Fire DMG. Clan Scroll, Overseen by Kenshin
[Gouka no Jutsu - Hellfire Technique] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User superheats their core, as light visibly seeps out from their mouths emitting a very thick steam capable of melting metal on contact. The user boils an immense amount of fire energy in preparation for an upcoming Katon Release strike, that is sure enough to incinerate anyone or anything in its path. PvP: Add 2d8 + WIS Stat DMG Bonus to User's Next Fire Jutsu ATK. Duration until Fire Jutsu ATK is made. Self taught, Overseen by DM Sasori
[Housenka no Jutsu - Mythical Fire Phoenix Technique] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Creates half a dozen miniature phoenix birds that explode on contact. PvP: ATK up to 2 Targets, deal 3d8 + 2 Fire DMG. Auto Learned through Wis mod and learning bonuses
[Kasumi Enbu no Jutsu - Mist Waltz Technique] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user expels a powerful gust of heat at his opponent, the air is so potent it causes aggravated damage at the merest passing. And causes minor explosions if contact Is made PvP: + 3 Vs Dodge, 4d6 + 2 Fire DMG. Clan Scroll - Overseen by Rabbit
[Hibashiri - Running Fire] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: An advanced technique that creates two waves of chakra flames that bend and coil at the users will. PvP: Duration 1d4+1 Rounds or until User is hit. Summon 2 " Running Flames " that ATK / DEF via User's WIS (Fire Bonus applied) and deals 1d6 Fire DMG per hit.
Clan Scroll, overseen by Kenshin
[Radiation Therapy] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User would muster the particles in the air around them to reinvigorate themselves, and draw in all forms of heat based energies such as fire / lightning / light / and wind. PvP: Duration 1d4+1 Rounds, User gains 4 DR Vs Fire / Light / Lightning / and Wind Jutsus healing their CP equal to User's total DR. (CP heal applies only when struck from Fire / Light / Lightning / Wind Jutsus.) Auto learned through wis mod and learning bonuses
[Seitan kara Haigara - Birth from Ashes] Jutsu Type: Ninjutsu Rank: A Cp: 15 x 1 per Battle Description: By this time, the Kishida member has become very adept in their Fire nature and have become nearing a master-like control over it. Utilizing this, when a Kishida feels they are about to undergo defeat, they may activate this Ninjutsu. Should the Kishida truly fall while this Jutsu is in effect, the next round it gets to them, fire bursts forth from around their body and the fallen Kishida rises forth from their ashes to fight in battle once more. PvP: Duration 1d6 Rounds. While active if User's HP ever reaches 0 or below they are revived once at 25 HP. Duration ends immediately after User is revived. Self Taught, overseen by Hideaki
Kasai no sutairu: Rapiddofaiyā (Rapid Fire) Rank: A Type: Ninjutsu (Restricted to Kishida) CP: 15 Description: A technique only a Kishida could truly master, it involves gathering the heat from within the users own body, or from his opponent, into his palms weaving his hands through the air elegantly before lashing out, releasing a barrage a large balls of fire from his palms towards his foe. PVP: Three attack rolls, each deal 2d8 DMG on hit. Self created tehnique
[Senkohonoo no Jutsu - Flash Fire Technique] Jutsu Type: Ninjutsu Rank: A Cp: 15 Description: Swift and abrupt this technique ignites the heat around a target, fed by the Kishidas chakra it swiftly blooms into a conflagration. PvP: + 4 Vs Dodge, 3d8 + 2d6 Fire DMG Clan Scroll - Overseen by DM Konan
Earth Jutsu
Spoiler:
Doton: Earth Spike Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user handsigns (Boar, Snake, Dog, Tiger, Snake) and brings forth a sharp earth pillar from the ground to impale the targets leg or stomach PvP Effect: 3d6 damage to the enemy. Could be used defensively with a WIS roll. If used defensively against a Taijutsu attacker, the blocked opponent suffers 2d4 damage. Auto Learned, through high wis mod.
Doton: Hail of Stone Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user handsigns (Boar, Bird, Tiger, Snake) and scoops a handful of rocks from the ground (If there are no rocks on the ground, the user can slam the ground and call stone from under it) then throws them into the air. They then stop in the air and shoot down towards the enemy. PvP Effect: 2d6 up to 1d4 targets. Auto learned through wis mod+learning bonus
Doton: Castle Walls Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User performs 5 Handseals as the ground begins to shake and erupt with a dense earthen wall surrounding a large group. PvP Effect: Block AoE, even if it should fail lower damage applied to everyone by 1d4. Overseen by DM Choji
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank:C Cp: 5 Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen. Scroll taught, supervised by DM Kankuro
Doton: Inner Decapitation Technique Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user reaches up to grab the targets legs/ankles and pulls the target underground with them (or possibly swaps places with) so that only their head is above ground. PvP Effect: This must be used after Underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit. Supervised by DM Kankuro
[Fort Battery] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 + 2 Maintenance Description: (Handseals: Ram > Ox > Dragon > Dog > Horse > Ram > Rat > Ox) Sending shockwaves of chakra into the ground, and then cause the earth itself to create a protective dome around the User and their allies, with small openings that open will the moment the ally is ready to strike. PvP: Duration 1d4+1 Rounds, Summon a Fort with 20 HP (Max. 1). Up to 3 Targets cannot be hit while Fort is active (Any DMG taken is done to Fort Instead) but are limited to long Range ATKs at - 2 Roll. Overseen by Arisia
Fuuinjutsu
Spoiler:
Will be added when Requested/Approved ^.^
Summoning Jutsu
Spoiler:
Name: Heihachi Type: Custom Rank 1 Summon Cost: 5 cp Description: PvP Effect: Heihachi, the servant of the Royal Phoenix clan, this care free bird of fire is mostly used as a messenger. The summon has 10 HP/CP +1 ATT/DEF, Attacks Directly After the Summoner, it Deals 1d6 DMG, It's Attack/Defense is Rolled with the Summoner's Highest Stat.
E Rank Ability: Flare CP: 2 Description: Heihachi breaths a small jet of flames that can burn an opponent. PVP: 1d4 fire DMG
Name: Katsushiro Type: Custom Rank 2 Summon Cost: 10 cp Description: Katsushiro is the noble son of Kambei, heir to the Pheonix clan. PvP Effect: The summon has 20 HP/CP +2 ATT/DEF, Attacks Directly After the Summoner, it Deals 1d8 DMG. It's Attack/Defense is Rolled with the Summoner's Highest Stat.
E Rank Ability: Flare CP: 1 Description: The Phoenix breaths a small jet of flames that can burn an opponent. PVP: 1d4 fire DMG
D Rank Ability: Rapid Fire CP: 3 Description: The Phoenix releases several small flaming bullets at the opponent. PVP: 1d10 Fire DMG
Name: Kyuzo Type: Custom Rank 3 Summon Cost: 15 cp Description: Kyuzo, the silent killer of the Phoenix Clan, he cares only for himself but in a fight he's definitely someone to be counted on in a pinch. PvP Effect: The summon has 30 HP/CP +3 ATT/DEF, Attacks Directly After the Summoner, it Deals 2d6. It's Attack/Defense is Rolled with the Summoner's Highest Stat.
E Rank Ability: Flare CP: 1 Description: The Phoenix breaths a small jet of flames that can burn an opponent. PVP: 1d4 fire DMG
D Rank Ability: Rapid Fire CP: 3 Description: The Phoenix releases several small flaming bullets at the opponent. PVP: 1d10 Fire DMG
C Rank Ability: Blaze Cutter CP: 5 Description: Whipping its wings, it creates a powerful wind, while adding it's own flames, it sends blades of fire slashing at the foe. PVP: 2d8 Fire DMG
Name: Hattori Type: Custom Rank 4 Summon Cost: 20 cp Description: Hattori, the Guardian of Kambei, this large, majestic flaming bird commands respect wherever he is. PvP Effect: The summon has 40 HP/CP +4 ATT/DEF, Attacks Directly After the Summoner, it Deals 2d8. It's Attack/Defense is Rolled with the Summoner's Highest Stat.
E Rank Ability: Flare CP: 1 Description: The Phoenix breaths a small jet of flames that can burn an opponent. PVP: 1d4 fire DMG
D Rank Ability: Flame Bullets CP: 3 Description: The Phoenix releases several small flaming bullets at the opponent. PVP: 1d10 Fire DMG
C Rank Ability: Blaze Cutter CP: 5 Description: Whipping its wings, it creates a powerful wind, while adding it's own flames, it sends blades of fire slashing at the foe. PVP: 2d8 Fire DMG
B rank Ability: Flare Blitz CP: 8 Description: The Phoenix engulfs it's own body in flames, and rushes at the foe, smashing against them causing severe burns. PVP: 2d8 Fire DMG + 1d6 Burn DMG for 1d4+1 rounds
Name: Kambei (Not yet purchased) Type: Custom Rank 5 Summon Cost: 25 cp Description: Kambei is the lord of the Phoenix Clan, his size is near that of a mountain, with every flap of hsi wings, a strong whirlwind is created below him. PvP Effect: The summon has 50 HP/CP +5 ATT/DEF, Attacks Directly After the Summoner, it Deals 2d10 DMG. It's Attack/Defense is Rolled with the Summoner's Highest Stat.
E Rank Ability: Flare CP: 1 Description: The Phoenix breaths a small jet of flames that can burn an opponent. PVP: 1d4 fire DMG
D Rank Ability: Flame Bullets CP: 3 Description: The Phoenix releases several small flaming bullets at the opponent. PVP: 1d10 Fire DMG
C Rank Ability: Blaze Cutter CP: 5 Description: Whipping its wings, it creates a powerful wind, while adding it's own flames, it sends blades of fire slashing at the foe. PVP: 2d8 Fire DMG
B rank Ability: Flare Blitz CP: 8 Description: The Phoenix engulfs it's own body in flames, and rushes at the foe, smashing against them causing severe burns. PVP: 2d8 Fire DMG + 1d6 Burn DMG for 1d4+1 rounds
A Rank Ability: Solar Flare CP: 13 Description: Kambei releases his flames in one intense wave at the foes before him, decimating all in his path. PVP: AoE up to 3 people. Deals 2d10+1d6 fire DMG
Last edited by Takahiro on Fri Nov 04, 2011 5:30 am; edited 14 times in total
Takahiro Chuunin
Posts : 111 Join date : 2010-02-07 Age : 33
Subject: Re: Tetsuya Kishida - Flash Fire Demon Tue May 03, 2011 2:36 am
Purchase Log: Bought Kishida- DM Sunshin - 70 Tokens Bought wisdom stat up to 24 - DM Sunshine - 80 tokens Bought custom ring - DM Chiyo - 75 Tokens Bought 2 chakra pills - DM Chiyo - 20 tokens Purchased Special Ability from DM Ayame - 100 tokens Purchased 4 Wisdom Stats from DM Sasori - 100 tokens Puchased rank 1-4 of Phoenix Summon - DM Chiyo - 120 tokens Purchased Wisdom Stat up to 36 - DM Kankuro - 25 tokens Purchased Custom S+ Jutsu - DM Chiyo - 30 Tokens Purchased Wings of the Phoenix - DM Sasori - 25 Tokens Purchased Forbidden Jutsu - DM Choji - 35 Tokens Purchased one wisdom stat - DM Chiyo - 30 Tokens Refunded 10 tokens for change in Summon Costs - DM Chiyo Purchased Forbidden RP Jutsu - DM Juugo - 15 Tokens Paid for Custo Fire jutsu - DM Juugo - 25 Tokens Purchased wis stat up to 48 - DM Mei - 30 Tokens Total: 770 Tokens
Contest Jutsu: Spear of Hades, Rapid Fire, obtained from DM Chiyo
Last edited by Takahiro on Sat Jul 02, 2011 2:08 am; edited 7 times in total
Takahiro Chuunin
Posts : 111 Join date : 2010-02-07 Age : 33
Subject: Re: Tetsuya Kishida - Flash Fire Demon Sun Jul 24, 2011 12:35 am
Bump
Takahiro Chuunin
Posts : 111 Join date : 2010-02-07 Age : 33
Subject: Re: Tetsuya Kishida - Flash Fire Demon Sat Aug 20, 2011 8:09 am