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 Kishi-Mojin Henso

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Konan
Special Jounin
Konan


Posts : 227
Join date : 2010-02-14
Age : 31

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PostSubject: Kishi-Mojin Henso   Kishi-Mojin Henso EmptyWed Jun 22, 2011 3:20 pm

†Character Sheet†


Contents:

I) Appearance

II) Abilities

III) Jutsus

VI) Purchase Sheet


Last edited by Konan on Fri Jul 01, 2011 6:19 pm; edited 2 times in total
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Konan
Special Jounin
Konan


Posts : 227
Join date : 2010-02-14
Age : 31

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PostSubject: Re: Kishi-Mojin Henso   Kishi-Mojin Henso EmptyWed Jun 22, 2011 11:55 pm




Kishi-Mojin Henso Fi
(Kishi as a Shinobi)

Kishi-Mojin Henso Hatsune_Miku_Colour_by_Kouken
(Kishi Henged On stage)

RACE: White-Asian

GENDER: Female

AGE: 16

HEIGHT: 5'8"

EYES: Green

HAIR: Snow white

SKIN: Pale



~Custom weapons~

Custom Ninja Tool : Shadow windmill shuriken

Description: This is a specialy made windmill shuriken thats made from thin hollow steel allowing the wind to pass through it and change its course also allowing the user to imbue the weapon with wind chakra to deal larger ammounts of damage

PVP : Acts as a Windmill shuriken,takes one turn to recollect the weapon once thrown. Deals normal windmill shuriken +1d6 wind damage. Can be used/thrown with INT/WIS/DEX.


Last edited by Konan on Sat Jul 09, 2011 3:12 am; edited 7 times in total
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Konan
Special Jounin
Konan


Posts : 227
Join date : 2010-02-14
Age : 31

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PostSubject: Re: Kishi-Mojin Henso   Kishi-Mojin Henso EmptyWed Jun 22, 2011 11:59 pm

CLAN: Henso

AFFINITY: Fuuton

FOCUS: Clan jutsu, Genjutsu

ABILITYS:

.:: INNATE ::.
[Actor/Actress]Clan Jutsu are INT-based, + 2 INT.
Lvl 15: + 10 Hide / MS / Bluff
Lvl 25: + 15 Hide / MS / Bluff
Lvl 35: + 20 Hide / MS / Bluff


[Ninja Toolbag]
6 Senbon / 3 Kunai / 2 Ninja Wire / 2 Smoke Bombs / 2 Explosive Tags

.:: ABILITY ::.
[Perfect Henge]
3 Cp per use. User becomes a master of the Henge technique. Those that see chakra must still roll WIS / INT Vs Henge. Henge is similar to "Hide" action with the Sneak Attack option but it ends Henge immediately after ATKing.
Lvl 15: + 2 Henge Rolls.
Lvl 25: + 3 Henge Rolls.
Lvl 35: + 4 Henge Rolls.


[Poison Crafting]
Applied to Weapons / Ranged Ninja Tools. Poison DMG bypasses DR and does not stack.
Lvl 15: [Weak, D-Rank. x 1 per battle] + 1 HP Poison DMG for 1d6 Rounds.
Lvl 25: [Medium, C-Rank. x 1 per battle] + 2 HP Poison DMG for 1d6 Rounds.
Lvl 35: [Strong. B-Rank. x 1 per battle] + 3 HP Poison DMG for 1d6 Rounds.


.:: JUTSU ::.
[strike][Zettai teki na hensō - Absolute Disguise]
Jutsu Type: Ninjutsu (INT)
Rank: D
Cp: 3
Description: The Henso clan has been perfecting the art of disguise for centuries in secret while operating under a henge or other disguise.
PvP: Enemy target Rolls 1d4 each time they attack for 1d4-1 (Min. 1) Rounds. 1-2 they ATK an ally, if one is not present it misses. 3-4 they ATK Normally.

[Kunai Henge]
Jutsu Type: Ninjutsu (INT)
Rank: D
Cost: 2 cp and 2 hp per kunai
Description: The caster henge's nearby objects into tools, sending them flying at their chosen target.
PvP: Uses INT. Substitutes INT instead of DEX for amount thrown. Doesn't subtract from toolbag.

[Poison Kiss]
Jutsu Type: Ninjutsu (INT)
Rank: D
Cost: 3
Description: After leaving the victim in a state of shock seeing a vision of beauty before the Henso inhales and plants a gentle kiss passing a mouthful of poisoned breath into in the victims lungs
PvP: Use after Koibito Henso successfully stuns. 1d4 HP Poison DMG per round for 1d4-1 (Min. 1) rounds.

[Koibito Hensō - Lovers disguise]
Jutsu Type: Ninjutsu (INT)
Rank: C
Cp: 5
Description: By transforming into an object of lust a member of the Henso clan can negate an attack
PvP: Substitution + 2. If successful with 1d20 Roll of 18-20 stun target for 1 round or until hit.

[Doppleganger]
Jutsu Type: Ninjutsu (INT)
Rank: C
Cp: 8 + 2 Maintenance (per Kage-Bunshin)
Description: User elevates their henge prowess into a more substantial Kage-bunshin.
PvP: Create a Kage-bunshin that can ATK / DEF with INT and does not dispel on first hit, but second.

[Grapple hold]
Jutsu Type: Taijutsu (INT)
Rank: C
Cp: 5 + 2 CP Maintenance
Description: The henso’s are famous for ~extremely~ close combat techniques this technique combines the basics of taijutsu with their body sculpting to create a solid hold on an enemy turning themselves into bonds. Its often not advised as any attempts to break the bonds or attack the prisoner usually end up getting the henso hurt but its proven itself as an effective means of subduing an opponent.
PvP: Stun for 1d4 Rounds or until hit. 1d4+1 DMG per round and while in effect User cannot ATK. STR Vs ATK DC to break free.

[Maddening form]
Jutsu Type: Ninjutsu (INT)
Rank: C
Cp: 5
Description: There are somethings in this world that no man, women, nor child was meant to see figures which leave those who stare at them for long periods of time in a helpless fetal position. This technique of the Henso transforms the user into something so mentally disturbing and hideous onlookers must immediately avert or shut there eyes.
PvP: Disable Dojutsu for 2 rounds. INT / WIS vs INT

[Terrain Adaptation]
Jutsu Type: Ninjutsu (INT)
Rank: C
Cp: 5
Description: Wings for flight, fins and gills for swimming, claws for burrowing, a body of solid charcoal for lava diving this technique was created to allow a Henso clansmen to infiltrate anywhere no matter what the terrain may be a Henso can transform and be prepaired
PvP: None, RP only. Allows the user to adapt to any environment. Allows use of transportation widget.

[Copycat no Jutsu]
Jutsu Type: Ninjutsu (INT)
Rank: C
Cost: 5 + 1/2 Original Jutsu CP Cost
Description: By copying the opponents movement precisely and shooting a massive of pure chakra designed to look like an actual technique a Henso can create a flashy duplicate aimed straight for the original.
PvP: DMG Vs DMG, Applied for Ninjutsu Only. Highest DMG wins and deals the difference.

[Kao Utsushi no Jutsu - Face copy technique]
Jutsu Type: Ninjutsu (INT)
Rank: B
Cp: 8
Description: The user looks at a person to copy their appearance. It is a flawless Transformation Technique, the copied person's family would not tell the difference and is virtually impenetrable by physical means such as smell or ninja eyes. Though the user copies the person's face and body it’s an actual physical transformation, they can't use the targets jutsu or unique abilities but they can fake it with a bit of intelligence. In order to copy an appearance, the user needs to wear a special mask and stay close to the target for a long time. The transformation lasts for only a few days. This jutsu is unique to the Henso clan.
PvP: User henges into a target gaining their elemental chakra affinities temporarily. This enables them to learn / use jutsu of that affinity. Duration 1 IRL Day. (target's must be in immediate area)

[Nendo Chōkoku no Kao - Clay face sculpting]
Jutsu Type: Ninjutsu (INT)
Rank: B
Cp: 8
Description: The Henso clans secret technique of body sculpting allows the to further come closer to their targets abilities
PvP: Used as a free action before an ATK, User can substitute the INT Stat for 1 other Stat, but User receives a penalty of -2. Duration 1d4+1 Rounds.

[Harem]
Jutsu Type: Ninjutsu (INT)
Rank: B
Cp: 4 per clone
Description: Made famous by the Late Hatori Henso this variant of the kage bunshin is combined with the Kobito Henso creating a small group of gorgeous men or women the leave the enemies awe struck and helpless to attack.
Note: often times this jutsu has a side effect of causing broken relationships and leaves enemies disarmed of clothing
PvP: Defensive tech. Target must make mental check vs user's henge check. Otherwise lose their attack action (nothing is lost in the attack so failure does not make the opponent spend chakra or tools it simply negates the attack). Lasts 1d4+1 rounds. Normal Kage bunshin rules, except clones can't attack. User cannot attack either.

[Henge Bunshin no jutsu]
Jutsu Type: Ninjutsu (INT)
Rank: B
Cp: 8
Description: this technique is one of Hatori Henso’s favorite techniques essentially using quick speed and brief distractions the user exchanges palces withsomeone else in the fight and the places henges on each other so that none are the wiser until the henge is dispelled after the victim is hit
PvP: Sub + 3, If successful User can choose a new target for the ATK. The new target can still roll DEF.

[Mass confusion]
Jutsu Type: Ninjutsu (INT)
Rank: B
Cp: 10
Description: Made famous by the children of the henso clan when used to fool all the parents as to which child was theirs. A mass Henge is placed over a large area transforming everyone into one form making them all indistinguishable form each other leaving everyone in a state of chaos as to who is an enemy and who is an ally for a short time.
PvP: Add up everyone in battle, before every attack everyone must roll to see who they attack. Roll is determined by amount of people in battle (puppets and summons included), Henso is excluded from rolling but are still counted in turn order. Duration of 1d4 rounds
Example: 5 people in turn order, roll 1d10 before attack, 1-2 attacks first in initiative order, etc.

[Konbi Henge - Combination transformation]
Jutsu Type: Ninjutsu (INT)
Rank: A
Cp: 13 + 2 Maintenance
Description: User and a willing target henge into one being.
PvP: User and 1 other Ally Target fuse into one target. Fused version of User gains + 4 ATK / DEF, + 4 DMG / DR, and access to Jutsu from both User + Target. Duration 1d4+1 Rounds. (Once Jutsu ends, Divide any DMG taken evenly between User + Target. Round Up.)

[Toolbag refill]
Jutsu Type: Ninjutsu (INT)
Rank: A
Cp: 15, x 1 per battle
Description: A master of shape changing tools a henso can physically change ordinary object in the environment into even more tools by imbuing them with chakra and performing the body sculpting technique
PvP: Refills toolbag (essentially returns the toolbag to an unused state regaining all spent tools)

[Kami no Warufuzake - Divine Prank]
Jutsu Type: Ninjutsu (INT)
Rank: S
Cp: 25
Description: The ultimate impersonation only the most powerful of the Henso clan are said to have even attempted such a technique, the impersonation of a divine spiritual guardian, the exact appearance of this form is dependent on the user’s imagination, but can be anything from small animal to a colossal demon beast.
PvP: User can substitute INT for all Stats, Duration 1d6+1 Rounds. Afterwards User receives - 5 Penalty to rolls for an equal amount of Rounds this Jutsu was in effect. Cannot be reused until penalty fades.

[Shūshagan no Jutsu - Vanishing Facial Copy Technique]
Jutsu Type: Ninjutsu (INT)
Rank: S+
Cp: 25 (Requires Jounin + 75 Tokens to Unlock)
Description: The Vanishing Facial Copy Technique was developed for spying with grisly effects. It allows the user to peel off the face of another and wear it over their own, successfully appearing like them and copying their voice. The bodies of the targets look like their faces have been melted off.
PvP: Takes 2 Rounds:
Round 1) 4d10 HP DMG + STR / WIS Vs ATK DC or stun 1 round or until hit.
Round 2) If target is still stunned, deal 2d10 HP DMG permanently to HP Pool. (Healable with 100+ Heal Skill). Create a mask containing all of target's elemental affinities and + 10 HP / CP. (Max. 3 Masks created at a time per Henso)[/
strike]


Last edited by Konan on Fri Jul 01, 2011 6:17 pm; edited 1 time in total
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Konan
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Konan


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Join date : 2010-02-14
Age : 31

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PostSubject: Re: Kishi-Mojin Henso   Kishi-Mojin Henso EmptyThu Jun 23, 2011 12:01 am

JUTSU

[Doppleganger]
Jutsu Type: Ninjutsu (INT) (Tanya Henso and Kiyomi Takara taught)
Rank: C
Cp: 8 + 2 Maintenance (per Kage-Bunshin)
Description: User elevates their henge prowess into a more substantial Kage-bunshin.
PvP: Create a Kage-bunshin that can ATK / DEF with INT and does not dispel on first hit, but second.

[Terrain Adaptation]
Jutsu Type: Ninjutsu (INT) (Tanya Henso Taught)
Rank: C
Cp: 5
Description: Wings for flight, fins and gills for swimming, claws for burrowing, a body of solid charcoal for lava diving this technique was created to allow a Henso clansmen to infiltrate anywhere no matter what the terrain may be a Henso can transform and be prepaired
PvP: None, RP only. Allows the user to adapt to any environment. Allows use of transportation widget.








Last edited by Konan on Tue Jul 05, 2011 10:40 pm; edited 3 times in total
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Konan
Special Jounin
Konan


Posts : 227
Join date : 2010-02-14
Age : 31

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PostSubject: Re: Kishi-Mojin Henso   Kishi-Mojin Henso EmptyThu Jun 23, 2011 12:02 am

[b]PURCHASES

Henso - 50 tokens - DM Chiyo

Shadow Windmill Shuriken - 30 tokens - DM Itachi

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Kankuro
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Kankuro


Posts : 934
Join date : 2010-01-18
Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.

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PostSubject: Re: Kishi-Mojin Henso   Kishi-Mojin Henso EmptySat Jul 30, 2011 1:07 am

Refunded 7/29/11
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Sponsored content





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PostSubject: Re: Kishi-Mojin Henso   Kishi-Mojin Henso Empty

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