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 Hiro Luciano Al'Akir

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Hyuuga Neji
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PostSubject: Hiro Luciano Al'Akir   Fri Jul 01, 2011 12:03 am


I : APPEARANCE


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RACE:
Human, Caucasian
GENDER:
Male
AGE:
16
BIRTHDAY:
February 24
HEIGHT:
180.33 cm
WEIGHT:
86.3 kg
BLOOD TYPE:
O
EYES:
Vibrant Emerald
HAIR:
Strawberry Blonde
SKIN:
Fair, easily gets tan in Wind Country weather
VOICE:
loud and boisterous
BUILD:
Chiseled


╰☆╮ II : PERSONALITY ╰☆╮


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NAME:
Hiro Luciano Al'akir
ALIAS:
Hiro
RELATIVES:
- FATHER) Aky'kyo Alakir
- MOTHER) Kiyomi Takara
- SISTER) Calypso
- BROTHER) Cervantis Alakir
- BROTHER) Balthazar Alakir
- COUSIN) Aurora Inka-Shimura
- COUSIN) Kennin Inka-Shimura
- AUNT) Ayatsuri Shikya
- AUNT) Layie Shibura
- GRANNY) Kaira Shi'gawa
- GRAMPY) Krieve Akashiya Cy'Jin
- UNCLE) Ryouta Aoki
- DISTANT RELATIVES) Members of Inka / Kurayomi / Yajuutsukai Clans
SEXUAL ORIENTATION:
Likes Girls
CLASSIFICATION:
- Genin
- That Loud Brat (Hard to Miss)
- Caly's Brother
AFFILIATION:
- Sunagakure
LIKES:
Spending time with his Family & Friends, Playing ninja, helping others, most animals, playing, rough-housing, being a small boy.
DISLIKES:
Studying, seeing his family & friends get hurt - especially his sister, people being looked down on for things they can't control, people picking on his sister.
GOALS:
??? - Graduate Academy
BEHAVIOR:
Hiro is generally a loud happy boy and tries to remain such even in some tense situations, always trying to do what's right and to stand up for those he likes.


(Calypso / Luciano)

Ψ FRIEND / ENEMY Ψ

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Calypso Manami Al'akir

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Aurora Inka-Shimura

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Capture Rewards:
S Rank -
10 Tokens
A Rank - 8 Tokens
B Rank - 6 Tokens
C Rank - 3 Tokens
D Rank - 2 Tokens


Last edited by Hyuuga Neji on Sun Sep 25, 2011 12:42 am; edited 20 times in total
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Hyuuga Neji
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PostSubject: Re: Hiro Luciano Al'Akir   Fri Jul 01, 2011 12:07 am


_______.:: INNATE ::. _______
[Will of the Father]
RP: Born with the Traits of Sedina and Yuudai, the parents have placed a 4 Symbol Seal (What makes the 8 Trigrams Seal) on each child shortly after their passing. This seal was placed to partially lock away their gifts all the while reacting to one another, creating the 8 Trigrams seal back whole when they are together. It was out of love and a great desire for Calypso and Luciano to live a normal life without the hate the two parents had faced in their life time, but the hope they will uncover their potential when the time was right.
Base) RDD is Accessible, Add CHA Mod to CP Pool
Lvl 15: + 1 HP Regen, 2 DR
Lvl 25: + 2 HP Regen, 4 DR
Lvl 35: + 3 HP Regen, 6 DR

[Chakra Sensitivity]
CP Cost: 5
PvP effect: Used as a free action before a any detection check (Spot/Listen). Concentration substitutes the roll at a +10. additionally this may detect those hidden by a jutsu that are otherwise undetectable.
RP Effect: May passively read the cp levels of nearby shinobi

[Bond of Twin Siblings]
RP: Calypso and Luciano are Monozygotic identicle twins, and like most twins they possess a link between one another that is only amplified by the 4 Symbol Seal placed on each. The true potential hidden within both become very obvious when they are together, even capable of feeling ones pain for the other. Even at a distance the two can locate one another despite however miles they are parted.
Action) 3 Cp) Free Action, Calypso and Luciano can take DMG [OR] Cp Costs for the other. (Requires both to be in the same Battle)
Lvl 15: + 1 ATK / DEF, + 10 Skill
Lvl 25: + 2 ATK / DEF, + 20 Skill
Lvl 35: + 3 ATK / DEF, + 30 Skill

_______.:: ABILITY ::._______

[Luck Release]
RP: Luck guides his attacks, finding nicks in an enemies defenses Hiro's ability to hit vital marks on the opponents body is simply uncanny no matter what he focuses himself on.
Base) Upon Creation, Can choose 1 Stat for CHA to Sub (Includes Stat Bonuses) (INT CHOSEN), + 2 CHA Mod
Lvl 15: 20-20 Crit Range
Lvl 25: 19-20 Crit Range
Lvl 35: 18-20 Crit Range
Lvl 40: [50 Token Upgrade] Choose a Second Stat for CHA to Sub (Excludes Stat Bonuses)

[Perfect Health]
RP: Yuudai's tenacity of both body and mind was passed on in full to his son. Toughened by the chakra passed on to him by his father, his body will reflexively gather chakra and circulate it throughout himself to strengthen his healing process and counteract degeneration.
Base) For each Cellular Loss Pt that would be gained Hiro instead gains -20 to his Max CP Pool after battle. (0 CP Pool is Perma Death). Per 1 IRL Day that passes, restore Max CP Pool by 10 until it is back to Normal. Cellular Loss Pt Rules no longer apply.

Lvl 15: Unlock up to Gate 3 (25 Tokens per Gate)
Lvl 25: Unlock up to Gate 6 (25 Tokens per Gate)
Lvl 35: Unlock up to Gate 8 (25 Tokens per Gate)

_______.:: UNTON JUTSU ::._______
(Jutsu are CHA Based)
[Brother's Will]
Jutsu Type: Stance
Rank: D
Cp: 5 + 2 Maintenance
Description: hugging close to his sister he wills himself in front of any attack that would dare touch her.
PvP: For the duration of the stance Hiro's sister cannot be targeted for attacks, if an AoE attack would hit her Hiro instead rolls a defense for her as a free action and takes any damage or effect from the attack if that defense fails. He may not move more than 5 feet from her during the duration of this stance, meaning he may not make any melee ranged attacks. lasts 1d6+2 rounds.

[Ohhh Shiney!~]
Jutsu Type: Ninjutsu
Rank: E
Cp: 5
Description: Hiro's luck is almost tenacious in nature, seemingly finding any odd distraction to succede in the most humourous (or embarrassing) ways
PvP: Reroll a Failed ATK / DEF at - 2. Cooldown 4 Rounds.

[Eternal Beginner's Luck]
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: without cheating Hiro always seems to be dealt the right hand or recieve the winning numbers, to the point where no matter what, he seems unbeatable at games of chance.
PvP: Whenever he would enter a game of chance like poker or roulette he always seems to come out on top or at least break even, this has no effect in battles.

[Lucky Shot](observed by Lirin)
Jutsu Type: Ninjutsu
Rank: D
Cp: 4
Description: Hiro gets off a lucky shot. An otherwise off aim correcting itself a little bit.
PvP: Used before an ATK / DEF, + 1 Roll and + 2 DMG or DR.

[Stubbed]
Jutsu Type: Ninjutsu
Rank: C
Cp: 7
Description: Shinobi never make mistakes.. but humans do and shinobi are humans. Though they're far out of the Academy, trained killers find themselves stubbing their toes and fumbling their handseals or chakra molding like they were still learning the technique.
PvP: AoE Block + 2 Up to 3 Targets.


[I Wasnt Ready Yet!](Gained during Kankuro's Timewarp)
Jutsu Type: Ninjutsu
Rank: C
Cp: 6
Description: Hiro's attack lands on the enemy as they're least prepared, few muscles being tensed to take the blow properly.
PvP: Used before an attack adds +2 to the roll and +1d6 plus any bonus ninjutsu damage they may gain from the cha stat (not any stat the cha subs, merely the +1 or +2 from the stat itself) pierces 2 DR [cooldown of 1d4 rounds]

[Two Left Feet](Chiyo)
Jutsu Type: Ninjutsu
Rank: C
CP Cost: 5
Description: the enemy shinobi seems to trip over their own feet as they move to attack, falling face down hard on the ground.
PvP: +1 to defend against a melee ranged attack, attacker takes 1d8+cha bonus ninjutsu damage [cooldown of 1d4 rounds]

[Chakra Focus: Aura](Sasori)
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: focusing their chakra into their karmic aura Hiro exudes an even greater positive energy
PvP: +1d4 to cha for 1d4 rounds

[Shotty Terrain]
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The terrain seems to work against the enemy leading to an injury. (examples could include a tree branch falling on them, or perhaps a stone falling from a cliffs edge)
PvP: 1d10+1d8+CHA bonus ninjutsu damage

[Knocked for a Loop]
Jutsu Type: Ninjutsu
Rank: B
Cp: 7
Description: knocked hard by Hiro's blow the enemy accidently hits their head hard stunning them briefly
PvP: used before a B rank or lower attack the attack now stuns the target for one round or until hit (con vs cha check to break from the stun on their turn) [cooldown of 1d4 rounds]

[Consistancy]
Jutsu Type: Ninjutsu
Rank: B
Cp: 8 + 3 Maintenance
Description: While not extreme, Hiro's luck becomes more consistant for a time.
PvP: Functions like a stance, whenever the Airisshu would roll a d20 they instead roll 1d10 and multiply the roll by 2. duration of 1d6+2 rounds.

[Special Chakra Focus: Aura]
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: focusing their chakra into their karmic aura Hiro exudes an even greater positive energy
PvP: +1d4+1 to cha for 1d4+1 rounds

[Devastating Luck]
Jutsu Type: Ninjutsu
Rank: A
Cp: 10
Description: The Users attack or perhaps something completely unrelated triggers some natural disaster that seems to somehow work with them.
PvP: used before an A rank or lower attack roll this adds +3 to the roll and an additional + 2d8DMG + cha bonus damage damage [cooldown of 1d4+1 rounds]

[Catastrophic Failure]
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: This goes beyond simply making a dumb mistake, the attacker makes a flub so horrible most would think they would have to be physically trying to do so, their attack somehow rebounding upon themselves.
PvP: AoE Defense at a +2 to the roll, the user takes the effects of their own attack. If the attack deals damage they only take half that damage (may defend against any attack even genjutsu or attacks that specify a specific defense) [cooldown of 1d4+1 rounds]

[Graze]
Jutsu Type: Ninjutsu
Rank: A
Cp: 12
Description: Guessing, Hiro begins to move to defend himself before the enemy even attacks, and through seemingly blind luck manages to at the very least reduce dramatically the effect of the attack.
PvP: Used before a roll against an attack, Graze only has an effect if the roll fails. if they are hit all negative effects from the attack are halved (rounded up) this includes damage, penalties and penalty durations [cooldown of 1d4+1 rounds]

[Deadly Luck]
Jutsu Type: Ninjutsu
Rank: S
Cp: 25
Description: The enemy would suffer from a seemingly random but sudden and deadly condition such as a heart attack or stroke much to the good fortune of the Airisshu
PvP: 5d6 +Cha bonus ninjutsu damage that bypasses all forms of DR, the enemy is stnned for 1d4-1 (min 1) rounds or until hit (con vs cha to break stun) and after the stun ends they take -1d4+1 to rolls for 1d6+1 Rounds rounds [this technique may only be used once per battle]

[Scott Free]
Jutsu Type: Ninjutsu
Rank: S
Cp: 25
Description: Through an amazing chain of seemingly random occurances Hiro manages to narrowly avoid being caught in any attack.
PvP: Automatic Defense [this technique may only be used once per week]


Last edited by Hyuuga Neji on Mon Sep 19, 2011 10:40 pm; edited 12 times in total
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PostSubject: Re: Hiro Luciano Al'Akir   Fri Jul 01, 2011 12:10 am

Item Name:Tear of the Phoenix
Item Picture:
Item History:Long ago when the Rokubi was first rent from the body and spirit of the original bijuu, the juubi, a small piece of it's power fractured from the body. This speck of it's life force solidified forming a gem the color of fire. This gem was then fashioned into an earring, though no one knows by who and through some stroke of luck or fate every jinchuuriki who carried the Rokubi would find the earring in their possesion. The gears of Fate turn and Yuudai, startled awake by the wound of a window closing harshly awakes to find a peculiar gift lying on his nightstand.
Item Powers: The fragment though infinitesimally small carries with it the Rokubi's power, and always the gem seeks to reunite with it's body. This attraction increases and greatly eases the flow of the bijuu's chakra within the host, replenishing his stores faster and even increasing his body's healing factor slightly; while simultaneously easing the effort needed for any fire wind or thermal technique. Inheriting his fathers chakra in part and his earring Hiro's own chakra resonates with it and he never leaves home without it.
Dice Effects:▓+1 hp / cp regen
▓- 2 Jutsu CP Costs (Min 1, does not apply to maintenance)

Item Name:Heaven & Earth
Item Picture:
Item History:The pair of Gun-Blades Heaven and Earth were forged from the materials made via Mithrajin's double-sided katana sword and Kuromitsu's Tora Tekko-Kagi Claws. From Mithrajin's katanas the intricate craftsmanship of the puppet scroll located at the center hilt, was now engraved along the side of the blade - with one symbol for each Puppet that glows while the puppet is in use with various facets of color in accordance to the set that puppet belongs too. From Kuromitsu's Tora Tekko-Kagi Claws the refined and precious Steel mineral prized in Steel country for its chakra absorbing capabilities. Adapting to the chakra of it's wielder the blades change.

These swords are crafted by Kaira Shi'gawa who produced the chakra blades with great care to inlaying the puppet seals along the side (along with a message to Sedina, " Look Within ") and assembled into an intricate device by Akane Sozin-Kah Inka, who managed to fashion this weapon with new technology she witnessed in Steel Country interchanging between a Sword and a Projectile-Long Range dispensing device. (" A Gun"). These two modes are interchangeable with a flick of the wrist for use with relative ease while in the
Dice Effects:No Medium Weapon Penalties. As a free action once per round, switch between Sword / Gun.
Sword) Weapon DMG + 1d4 fire damage and -2 DR for 1d4 rounds this damage doesn't stack but for each hit it increases an existing duration by one round. The DR reduction stacks up to 2 times.
Lvl 15: 1d10 / 1d6
Lvl 25: 2d8 / 1d8
Lvl 35: 2d10 / 1d10
Gun) Bullets substitute Kunai / Shuriken / Senbon, Kunai DMG + 2 CP DMG (CP DMG Bypasses DR) per hit. (Shuriken Rules + DR Pierce to each Bullet)
Lvl 15: Bypasses 2 DR
Lvl 25: Bypasses 4 DR
Lvl 35: Bypasses 6 DR
Adamantium Alloy) This weapon RPly cannot be destroyed or broken by any means.


Last edited by Hyuuga Neji on Sun Jul 10, 2011 2:14 am; edited 1 time in total
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PostSubject: Re: Hiro Luciano Al'Akir   Fri Jul 01, 2011 12:57 am

╰☆╮ V : JUTSU - GENERAL ╰☆╮


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WISH-LIST:
[N/A]


.:: TAIJUTSU ::.

Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.

Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques.

Spoiler:
 

Spoiler:
 
Spoiler:
 


.:: NINJUTSU ::.

Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques.
Spoiler:
 


.:: GENJUTSU ::.

Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.

Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.

Spoiler:
 


.:: KENJUTSU ::.

Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.

The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.
Samruai Specialty:
Spoiler:
 
Spoiler:
 

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(Calypso / Luciano)
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Last edited by Hyuuga Neji on Wed Sep 28, 2011 1:04 am; edited 17 times in total
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PostSubject: Re: Hiro Luciano Al'Akir   Sun Jul 10, 2011 2:40 am

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