Suiken (Drunken Fist Style)Suiken is a unique and unusual style of combat. It cannot be learned, nor can it be taught, or honed and refined through training and practice. Drunken Fist fighters are not simply drunk, they become human powerhouses who'll strike and dodge unpredictably, without inhibitions; an explosive fury without any second thoughts about their actions.
Drunken Body:One who frequently enters and practices the art of Suiken has a robust body, capable of taking on the hardships their body must endure to assume the drunken fist style.
+20 hpSpecialized Toolbag Item Sake - 3x (Max of 3)
Sake - Gets the shinobi drunk enough to enter the style. Free action on his turn to drink.
Drunken StateDescription: After consuming alcohol, a suiken shinobi enters a drunken state that allows them to take on the full effect of their abilities. They become an entirely different fighter; spry, unpredictable, and powerful in their own right.
Level 15: +2 to attack rolls, +3 to defense, +1d6 dmg to tai/kenLevel 25: +3 to attack rolls +4 to defense, +1d8 dmg to tai/ken
Level 35: +4 to attack rolls, +5 to defense, +1d10 dmg to tai/ken
Dulled PainDescription: The nervous system fails to fully register set amounts of pain, effectively numbing the impact of each blow received. Pain and inhibitions aside, the will of the suiken shinobi is particularly difficult to suppress.
Level 15: 2 dr (Applies to genjutsu), +2 vs. physical stunsLevel 25: 4 dr (Applies to genjutsu), +3 vs. physical stuns
Level 35: 6 dr (Applies to genjutsu), +4 vs. physical stuns
Metabolize Alcohol (3x per fight):Description: Sake and other sources of alcohol carry a high energy potential. Once it is consumed, the trained suiken shinobi can convert the energy potential of any alcohol in their system to bolster their chakra, at the expense of sobering up.
Dice: Free action exchange drunk effect to restore 10 cp. Remains out of drunkenness until he drinks more sake.Drunken Fist Stance(Suiken):By using fluid, natural thinking and reflexes, the drunken shinobi enters an intuitive trance, reacting and countering his opponents maneuvers more easily. The drunken fist style is highly unpredictable and unorthodox, granting the user incredible evasive actions.
Level 15:
5 cp, 2 to maintain a round
8 cp, free counter to melee attack, 3 round cooldown
Upon being attacked by a physical attack (Tai/Kin/Nin/Tool/etc) the attacker rolls a 1d8, on a 8 to 8 the attack fails.Level 25:
4 cp, 1 a round to maintain
8 cp, free counter to melee attack, 2 round cooldown
Upon being attacked by a physical attack (Tai/Kin/Nin/Tool/etc) the attacker rolls a 1d8, on a 7 to 8 the attack fails.
Level 35:
3 cp, 1 a round to maintain
8 cp, free counter to melee attack, 1 round cooldown
Upon being attacked by a physical attack (Tai/Kin/Nin/Tool/etc) the attacker rolls a 1d8, on a 6 to 8 the attack fails.
Special Sake:Chakra Release Liquor (1x per fight, may purchase +1 special sake for 20 tokens, raising it to 2x per fight)
Description: The ace in the hole for any suiken shinobi, this rare and potent liquor is a kept as a closely guarded secret and used only as a last resort. It has the capability of totally freeing the drunken masters mind and body, allowing them to even release the eight gates should they wish. In addition to the normal cellular degradation of opening gates, the drunken master will suffer from a debilitating hangover that wracks their mind and body after the effect has run its course.
For 1d6 rounds the Shinobi gains access to each gate (Overrides Gate duration rules). At the end of the duration he suffers a serious hang over. The hangover lasts for the same amount of time that his Special sake Drunken state lasted. These negatives override the normal Gate negatives, however the much shorter duration makes up for it. The negatives stack if he chooses to drink the special sake again.
(25 Tokens per Gate)
Level 15: Gates 1-2. Hangover -2 to all rollsLevel 25: Gates 3-4. Hanover -3 to all rolls
Level 35: Gates 5-6. Hangover -4 to all rolls
Level 40: Gates 7- Hangover -5 to all rolls
Level 40: Gates 8-Death
(This is his 'ace in the hole' and rarely used technique)
Drunken Fist Taijutsu (Custom Jutsu):Description: After spending time in a the drunken state, the suiken shinobi will come to possess a series of taijutsu maneuvers as their natural talents manifest. These are learned intuitively over time as part of their natural ability.
level 15: Create 2 D-Rank, 2 C-Rank, Drunken Taijutsu (Free)level 25: Create 1 C-Rank, 3 B-Rank, Drunken Taijutsu (Free)
Level 35: Create 2 A-Rank, 1 S-Rank, Drunken Taijutsu (Free)