Nymphs Special Jounin
Posts : 321 Join date : 2010-03-05
| Subject: Sasha (Jintoki Princess) Thu Oct 13, 2011 10:07 pm | |
| http://hanesihiko.deviantart.com/art/dance-32450000~Mini Bio~ Age 16 Build: Lithe similar to that of a dancers Height 4'6" (she has a complex about this) Likes: Swords, killing, dolls, bloodied vengence Dislikes: Disrespect Favorite word: "Reap" Life Goal: Reform Kirigakure at all costs - Quote :
- Jintoki: Princess of the Mist ~ 200 tokens
.:: INTRODUCTION ::. The Jintoki are known as the elemental swords. They are able to harness their elements into devistating weapons. The clan is most famous for being the decendants of the first Mizukage, He was a master of all five elements and could weild two different elemental swords at once. Every member of the clan takes on the apearence of their primary element to some extent. Those with Fire have Red hair, Those with water have a blue tint to their skin it has never been known why this happends but it makes them even more fearsome in battle when they lead the charge.
The princess of this clan, is an individual who after the fall of kirigakure was especially trained as the last direct heir of the Mizukage, on the mothers side, a potent affinity for the clan, coupled with, more then rigorous training has put her at the forefront of becoming a prodigy, their dream to repeat history and once more create Kirigakure, without restraint. This desire so honed into the girl that even at the rank equivelent of genin she would begin her long march, willing to do -anything- to see Kirigakure rise again.
.:: INNATE ::. [Elemental Mastery] +3 WIS Mod, + 10 CP Lvl 15: Medical Affinity Lvl 25: 2 Element Affinity (or Chunin) Lvl 35: 1 Element Affinity (or Jounin) Lvl 40: 1 Element Affinity
[Ninja Toolbag] 3 Kunai / 6 Shuriken / 2 Ninja Wire / 2 Explosive Tags
.:: ABILITY ::. [Elemental Swords] The princess applies her ninjutsu bonus dmg to existing weapons, using wisdom to attack - as per costs below Level 15: Turn Action to activate in a fight/Switch element Level 25: Free Action to activate in a fight/Switch element Level 35: Innate/switches elements freely (no activation/maintanance) Level 40: Can duel sword types elemental to get mixed bonus effects - when duel wielding
FIRE) 5 CP Activation + 2 CP Maintenance. Elemental Weapon DMG + Special: Lvl 15: 2 Fire DMG per round for 1d4-1 (Min. 1) Rounds. (DoT rules, doesnt stack) Lvl 25: + 1d6 Fire DMG Lvl 35: 3 CP on hit, AoE explosive tag radius (Except User + Allies) deal 2d6 Fire DMG to nearby Enemies. Lvl 40: (Replaces Lvl 15 effect) 1d4+1 Fire DMG per round for 1d4 Rounds. (DoT rules, doesnt stack)
WATER) 5 CP Activation + 2 CP Maintenance. Elemental Weapon DMG + Special: Lvl 15: + 4 DMG when a water source is nearby. Lvl 25: Apply Weapon + 4 DMG bonus to Water Ninjutsu. Lvl 35: May Use Water Ninjutsu up to A-Rank without a water source. (Weapon serves as water source) Lvl 40: 1/2 Weapon DMG is dealt to CP.
EARTH) 5 CP Activation + 2 CP Maintenance. Elemental Weapon DMG + Special: Lvl 15: + 1 DEF Lvl 25: Can Block Unblockables via Weapon. Lvl 35: (Replaces Lvl 15 effect) + 2 DEF Lvl 40: Increase User's DR by 4
LIGHTNING) 5 CP Activation + 2 CP Maintenance. Elemental Weapon DMG + Special: Lvl 15: + 1 ATK Lvl 25: + 1d6 Lightning DMG Lvl 35: (Replaces Lvl 15 effect) + 2 ATK Lvl 40: 19-20 Crit Range
WIND) 5 CP Activation + 2 CP Maintenance. Elemental Weapon DMG + Special: Lvl 15: + 1d4 DMG Lvl 25: Bypass 3 DR to Weapon / Jutsu ATKs. Lvl 35: + 3 Weapon ATKs Vs Block Lvl 40: (Replaces Lvl 25 effect) Bypass 6 DR to Weapon / Jutsu ATKs.
~~~ Royal Jutsu: (Automatically Learned With appropriate affinity)
Wind Dance: Rank: 'C' Stance 5 CP Activate, 2 CP Maintain Description: While maintaining the wind dance the user moves much swifter, and allows for free flight in the battlefield. Genin: Flight / Unable to be targeted by melee-ranged attacks Chuunin: As genin +1 to attack / def Jounin: As chuunin +2 to attack / def Duration: 1d6+2 Rounds. Stance.
/*melee-ranged, means melee not melee & ranged... o.o;*/
Scorched Earth: Rank: 'C' Stance 5 CP Activate, 2 CP Maintain Description: The entire battlefield burns with unnatural flames, that are so imbued with chakra that they do not catch anything on fire that the user does not desire Genin: 1 Damage (bypassing dr) per round to all enemies (no bonuses what so ever) Chuunin: 3 Damage (bypassing dr) per round to all enemies (no bonuses what so ever) Jounin: 5 Damage (bypassing dr) per round to all enemies (no bonuses what so ever) Special: Damage cannot be avoided unless the enemy is flying. Duration: 1d6+2 Rounds. Stance.
Diamond Skin: Rank: 'C' Stance 5 CP Activate, 2 CP Maintain Description: Her skin become hard and glistening like diamond, blows against her not nearly striking as hard Genin: +1 DR Chuunin: +3 DR Jounin: +5 DR Duration: 1d6+2 Rounds. Stance.
Fountains of the Mist: Rank: 'C' Stance 5 CP Activate, 2 CP Maintain Description: Creates sources of water suitable for water jutsu Genin: Only usable by the princess Chuunin: Usable by all on the field Jounin: Allies only Duration: 1d6+2 Rounds. Stance.
Lightning ##### Rank: 'C' Stance 5 CP Activate, 2 CP Maintain Description: A coat of lightning would flow over the princess, shocking all about her and causing havoc to the field DF: Those who come in Melee range of the princess suffer damage Genin: 1d4+nin dmg to those who enter melee range with her (no chance to avoid) Chuunin: 1d6+nin dmg to those who enter melee range with her (no chance to avoid) Jounin: 1d8+nin dmg to those who enter melee range with her (no chance to avoid) Duration: 1d6+2 Rounds. Stance. | |
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Nymphs Special Jounin
Posts : 321 Join date : 2010-03-05
| Subject: Re: Sasha (Jintoki Princess) Sat Oct 15, 2011 7:58 pm | |
| Known Jutsu: [Academy] - Spoiler:
-Wall/Tree Walking Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Water Walking Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Rope Escape Technique Jutsu Type: Chakra Manipulation (Int/Wis) Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Rote Memorization Jutsu Type: Genjutsu Rank: E Cp: 2 Description: This basic technique is used to prepare the mind for tasks such as memorizing or recalling. PvP: -2 Cp to the next genjutsu the User performs, + 1 Vs. DC roll when learning genjutsu, lasts for 1 attempt.
-Shinobi Whisper Jutsu Type: Genjutsu Rank: E Cp: 2 Description: A basic genjutsu used to disorient targets. PvP: A target is highly distracted by voices of users choice. Upon attacking the user they roll a 1d4, on a 1-2 they fail, lasts 2 rounds
-Inner Focus Jutsu Type: Taijutsu Rank: E Cp: 2 Description: By finding a brief inner focus one can better channel their chakra into difficult maneuvers. PvP: -2 Cp to the next taijutsu technique the User performs, + 1 Vs. DC roll when learning taijutsu, lasts for 1 attempt.
-Chi Spike Jutsu Type: Taijutsu Rank: E Cp: 2 Description: The basic of chakra molding techniques to combative style. PvP: Rank tai dmg+1
[Misc] - Spoiler:
Water Substitution 3 cp
[Medical] - Spoiler:
~E-Rank~
First Aid Jutsu Type: Medical Ninjutsu [Academy Taught] Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
~D Rank~ -
~C Rank~ Diagnosis (Caly's Codex) Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The channels their chakra within the targets body, allowing it to run and scan through the person in order to feed the user information about their wounds and ailments. This allows people to target their healing chakra in the specific injured location to treat the wound reasonably. Unfortunately, this requires intense concentration and cannot be used within combat. PvP Effect: Can only be used OUTSIDE combat. It provides x2 to healing in order to heal the injured after combat, or sparring. C-Rank: 35 Heal Mod
~B Rank~ Chakra Scalpel [Caly's Codex] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: B Cp: 8 + 3 Per Round Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery. PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable. (RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat. B-Rank: 50 Heal Mod
[Kenjutsu] - Spoiler:
Crank the Amp [Jack aka Aokaima Takumi, Taught] Kenjutsu Cost: 2 cp Effect: Rank Damage (Weapon) + 1. RP: Sound shakes men to the very core when it gets loud enough. Metal is best played at this volume. As such the user of this technique turns the volume RIGHT UP and smashes the opponent with their instrument of choice. Impact and vibration damaging them to the core.
Twin Slash [Hiro Luciano Al'akir, Taught] Jutsu Type: Kenjutsu Rank: D Cp: 3 +2 (If Dual-Wielding) Description: Two slashes instead of one! PvP Effect: Weapon Damage + 1d6.
[Taijutsu] - Spoiler:
Double strike [Hiora, Hirumaru Haniyasu, Taught] Jutsu Type: Taijutsu Rank: D Cp: 3 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
[Enhancement] - Spoiler:
CHAKRA FOCUS : HANDS [Caly's Codex] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds
Last edited by Nymphs on Fri Oct 21, 2011 12:23 am; edited 4 times in total | |
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Nymphs Special Jounin
Posts : 321 Join date : 2010-03-05
| Subject: Purchases Thu Oct 20, 2011 3:38 am | |
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200 Tokens to DM Hinata, for the Jintoki Princess-ness
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| Subject: Re: Sasha (Jintoki Princess) | |
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