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| | Hyūga Mahae | |
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Xeneize Special Jounin
Posts : 361 Join date : 2010-01-26
| Subject: Hyūga Mahae Fri Dec 31, 2010 10:22 pm | |
| [Stat calculations]Health: 40(Level)+13(CON mod)+10(CON stat bonus)+15(Rank) ~ 78 total Chakra: 40(Level)+13(CON mod)+22(WIS mod)+10(WIS stat bonus)+20(Bloodline)+5(Superior chakra) ~ 110 total _____________________________________ - Spoiler:
Legend
Narrator Hyūga Hosaje Hyūga Yoshima Hyūga Mahae
Secondary characters, hostile Background characters, neutral Secondary characters, allies
- “Aaaah witch! Just get off me!” the elderly woman cried as various kids and a woman held her still on a chair as the young girl worked. ”Just hold on her a little longer! She exclaimed as she snapped the carried tooth off the old woman. “Aaaah my teeth!You white eyed witch don’t touch me anymore!” She whined and cried in pain as she held on her mouth. She could not help but giggle a short moment as she watched the elderly woman, her veins bulging back within the skin around her eyes and their irises disappearing, her gaze returning to the normal blank. She then turned to the others. ”Well, It seems the task is done. Your grandmother will be fine now, It is a promise. She smiled as she ran a hand over her grown tummy. ”Thank you for what you are doing in this village, miss, it’s really appreciated” The woman said as she stood from the chair and shot a worrying glance over the old lady. And I am sorry for my mother’s insults, she is old already and doesn’t trust many… thank you for dealing with her tooth. She said as she bowed her head slightly. ”It was a pleasure, do take care of your grandma, hmm? She said as she smiled down at the children before slowly taking her leave.
As the door of the house opened, His glance turned back. ”You’re back, Yoshima-sama” The young man smiled as his white eyes rested on her figure. ”Indeed, Hosaje, you shouldn’t have worried so much, I was there only about 45 minutes… the operation was a success. She replied with a confident smile, her hand always running across her tummy, running a hand over her forehead. Hosaje could not help but glance down at the pregnant figure for a moment before looking back up at her, taking his worried expression as always. “I still think they should have sent someone else to this village. You can’t be permitted to work on your condition.” ”Oh but that is fine, besides Dagarashi Tea port has many cases of some diseases only I can cure. After all I’ve been told to be among our best medics in the clan. That and the child isn’t coming for probably about another week or two… so there’s nothing to worry about She smiled. ”Then, shall we head for our next house? Wherever is Tousa? She inquired looking about. ”Hmm, she said she was going to wait for us at the other house. Hmm.. Byakugan! Veins bulged out of his skin all about his eyes as the irises formed on each eye as he then scanned for Tousa. ”Ohh there she is, let’s go then!” ”Ohhhh that was fast, sharp eyes…” She giggled. ”But then again am lucky hmm you’re here to see that I am not beat up by some old man with a walking stick… She walked on chuckling. He shook his head as he sighed. ”Am just glad they sent me to protect you” He gave her a tender and knowing look. Silently, she returned the same gesture as both of them made their way to the next house.
”You will wait here hmm? I know how you hate seeing medicine in action”. She held a finger to her mouth biting on it slightly as she giggled cheerfully. ”Ahh, I will, you take care in there…”He crossed his arms as he went on to stand by the house’s garden. She watched him with a smile before she knocked on the door.”Greetings, am Yoshima, a medic from Konoha.” She waited a few moments for someone to come open the door for her before she grasped the door’s handle, her Byakugan activating as she looked through the walls and into the house at the many chakra systems. ”Hmm, Hello, I am Yoshima of Konoha and come here to treat one named Okame.” She said as she went in. Soon her smile would fade slightly as she saw Tousa sitting on a chair facing the other direction, her eyes scanning her chakra as they narrowed. ”Ohh Tousa, I was wondering where you were, Hosaje told me you came here in advance.” She smiled as she placed a hand on the woman’s shoulder; a smile that soon faded as what seemed to be a corpse fell off the chair. The lifeless body of Tousa had been somehow kept alive, enough for its chakra system to keep alive, which immediately seeped shut before Yoshima’s eyes.
”What the!???”She glanced up as her eyes widened and many chakra notes started pinpointing her vision. They were paper bombs, chains, all appearing in her vision as ants popping out of their holes. How could she not see such things from even anywhere in the village, was beyond her understanding.
Soon everything went off charge and exploded, the entire house engulfing in flames rather quickly.
”Yoshima!!!”Hosaje cried out as he made his way to the house, although three figures covered with mundane masks and wearing no headbands appeared on his way. Growling, he didn’t wait before striking out at them with the gentle fist technique. Some of them dodging, some being struck, wounds forming up internally in their bodies.
”Ahahahaha! As if that will stop us, grab him!” They all jumped into him as they attempted swinging and cutting into him with all manners of ninja tools. Kunai, Shuriken and ninja-to where among their tools as the fought with Hosaje. But soon to be overpowered by Hosaje’s techniques, they slowly fell, one by one. Leaving only one standing as this last attempted to burn into him with a fire technique. Hosaje’s speed overthrew the rogue ninja’s accuracy and soon defeated him, the last of them. He then rushed into the house and broke in, only to find the twitching body of Yoshima under a fallen table. His eyes filled with horror as they narrowed and jumped moving his way towards her, he grasped his face with hers as she shook her slightly. Dear, talk to me dear please, what happened!?” A mere whisper let out of her lips eventually. Her eyes opening slowly.”Hosa…you have to… run for it… the… b… he w…it’s all ov…er… an elderly man… who was he?” She coughed in Agony. Hosaje’s face stressed ever more and he panicked. Yoshima, what happened, when!? His eyes would soon glance down her body at her open womb; the child was indeed stolen away. His eyes deactivated as he ran low on chakra as he then grabbed on Yoshima and stood up to flee.
Yoshima and Hosaje never made it out alive. Hosaje’s last breath was heard by him as soon as multiple ninja tools pierced into his body, falling to his knees and burning to ash along side her beloved under a house that crumbled on them.
Nothing was left of them the day after once the authorities of Tea country investigated the incident. They had simply turned to ash. The case was closed later on.
…what of the baby.
------------- It’s been 3 years since the incident at Dagarashi’s Tea Port. It took all that time for Konoha to receive a letter from an unknown messenger reporting the finding of a child within the lands of snow. The Third Hokage, immediately informed the Hyūga Clan about this, which they immediately sent one of their best ninja of the branch family to the retrieval of this lost child.
”Well Mahae, I think that was enough, come, it’s time for lunch” The elderly man spoke softly across the room. ”Hmm? Um Hai!” The small girl said as she walked his way to the living room and jumped up on the chair and smiled. “Ojii-san! I am hungry!” The elderly man chuckled as he made his way towards Mahae and set a wooden plate with a roasted salmon and potatoes for her. ”There you go, enjoy” He then sat down to eat his own. ”Hmmmmm!!! This is so good, hey Ojii-chan, when is this person you spoke about earlier coming huh? The one that’s taking us to Konoha” She asked curiously tilting his head as his white eyes stared at him. ”Hmm? He should be here soon, Mahae. By the way; This will be the first time you see one of your own hmm?” He chuckled. ”Hai Ojii-chan, it is. I… huh, don’t know, am, well… glad! The child laughed nervously.
A few hours later…
As the door knocked, the elderly man went to open it, receiving the white stare of a Hyūga. “Greetings. Are you the one with the message? He inquired quietly but his tone hinted at his impatience. ”Indeed. It is I, we were just waiting for you. ”I see. If I may see the girl though? ”Mahae, we’re going!” He yelled back as he turned a moment before looking back at the man. ”Hai, here here! Huh?” She stopped on his tracks as her eyes fell on the gaze of the other man. She froze in place as this was the very first time he met likely eyes that were not his own, but the same looking. ”Greetings girl. Everyone wants you home soon. We’ve been worried.” He stated. ”Mahae let’s get going hmm?” He smiled slightly. ”Hh… h…. hai.” She walked quietly to the front door her winter clothes all set, her eyes leaving the other man’s as the three of them departed.
”Hmm, looks like a snow storm is coming, but we’re soon at the port. Kid, don’t get too far from me! He said as he looked back at the two. ”…Hai” She spoke unsure as he glanced at his grandfather. He smiled in return at Yosake.”Don’t worry about me, I’ll be fine. Takes a lot more than this to st…”His eyes widened as he looked back at the storm picking up.”We have to hurry NOW! He yelled as they started running. ”GIRL! Don’t get off my sight!!!”He shouted on to Mahae as they ran.”We’re almost there!!! His eyes widened at the incoming avalanche from the mountain they crossed. "IT’S AN AVALANCHE!" He said as he yanked Mahae up and started running while carrying her. ”Ahhhhhh! Let go!” She yelled as she watched her grandfather falling behind. ”Keep on running, don’t look back! Ahhhh! He exclaimed as eventually he got hit by the avalanche on the way out of the mountain. ”OJII-CHAN! Let go!” She cried out. ”It is too late for him girl, and you’re what matters, not him. I am not going back, he’s dead! OOOOOJIIIIIII CHHHHAAAAAAAANNNNNNNNN!” She yelled as she was carried away from the danger.
And that was the last time Mahae saw her grand dad as he perished on that avalanche incident. The Hyūga member carried her away, to safety in the port leading back to Tea country then to Fire. Mahae would never forget her grandfather’s words, that came true the day where the man did not help retrieve him. Indeed. She had been told of the selfishness of her clan and how above all her life counted over his. To the ninja the man was just another man. Despite that he had raised young Mahae, he left him behind. His mission was to retrieve Mahae at all costs. Such events would never be forgotten by the small girl, and a deep hatred born within her.
Back in Konoha She was first secluded but eventually rejoined her clan. The child of 3 years old was not trusted, even despite inheriting a place within the Main Branch through her parent’s blood. She’d be always pointed out of a group as a defect and been given the nickname of ‘outsider’ for being raised outside of the clan.
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Last edited by DM Juugo on Tue Jul 05, 2011 8:04 am; edited 35 times in total | |
| | | Xeneize Special Jounin
Posts : 361 Join date : 2010-01-26
| Subject: Re: Hyūga Mahae Fri Dec 31, 2010 10:23 pm | |
| Equipment- Spoiler:
[ Kunai x3 ] Kunai knives take a DEX / STR roll to connect, and do Damage depending on your characters experience with them. You may throw multiple kunai to a maximum of 5. each giving -1 to the roll. (Dex Bonus Reduced -1's) Throwing with STR adds STR bonus, but you may not throw multiple Kunai. 1 - 15 = 1 16 - 25 = 1d4 26 - 35 = 1d6 36 - 40 = 1d8 ____________________ [ Shuriken x12 ] RP Description: Another common weapon, the shuriken is often kept in a holster on the leg or in a pouch attached to the belt. Shuriken take a DEX / STR roll to connect, and do Damage depending on your characters experience with them. You may throw multiple shuriken to a maximum of 5. each giving -1 to the roll. (Dex Bonus Reduced -1's) Throwing with STR adds STR bonus, but you may not throw multiple shuriken. 1 - 15 = 1 16 - 25 = 1d4 26 - 35 = 1d6 36 - 40 = 1d8 ____________________ [ Exploding tags x3 ] RP Description: Exploding tags are scraps of paper inscribed with a special writing, centering around the kanji for explode. Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. They are very versatile and one of the basic ninja tools. Ninja can confuse their enemies by obtaining fake exploding tags. They work even under heavy rain
PVP Effect: A explosive tag can explode if activated by chakra. You can use the explosive tag with dex(sticking it to the oppnent) or WIS/INT(Drop it as a trap, use with jutsu) Every tag does 2d8 damage. (Unblockable) ____________________ [ Ninja Wire x1] By attaching ninja wire to a Kunai or a Shuriken the shinobi can roll a DEX roll -2 to capture and damage the opponent for 1 round. Does Shuriken / Kunai Rank Damge and stuns for one round. (Uses up 1 wire and 1 Kunai or Shuriken) ____________________ [ Senbon x12 ] Senbon are acupuncture needles. Throwing them takes a dex roll. If they connect, they cause 1d6 damage. The attacker then rolls a d20. If they roll an 19-20 or a crit. The target is stunned for one round. ____________________ [ Military Ration Pill x2 ] Military Ration pills restore chakra. Eating a pill takes 1 round. Afterward, each round you recover recover 1d6+1 Cp for 1d6 rounds. ____________________ [ Smoke Bomb x2 ] Smoke bombs can be used for two things. It can let your shinobi hide, or it can cover the enemy so they cant see. Smoke bombs used to hide a shinobis presence gives the shinobi a 5 to hide and enables him to hide(even if he already has hidden himself once before) Smoke bombs thrown at opponents uses DEX to hit and if connected gives the opponent -1 to rolls for 1d4 rounds.
____________________ Poisons- Spoiler:
Mahae’s training for poison usage began with her interest in concealing or capturing people. Her first sights of poison usage began with Kiyomi Takara who then explained to her how it was a skilful art and that only few could master the knowledge to apply poison in different ways. These events followed to the approach to Akykyo Al’akir whom accepted to take in Mahae as a pupil in the arts of poison usage.
Mahae has named her first set of poison after the Puppet Akykyo performs some of his poison techniques with as a manner of honorific to her teacher.
The following poisons have no way to be repelled or battled against once they take effect on the victim because of its original purpose of slipping within the sanguine torrent. The only way to neutralize its effects is by applying the XPHARS.
[ Xael Project Hidden Antidote Removal Series [XPHARS] x1 ] Rank: B RP Description: Developed by Hyuuga Mahae, this substance contained within a thin flask proportions the antidote which is the key to clear all of Mahae’s poison techniques. It is basically created to be injected with the aid of a needle through the chakra circulatory system in a manner that it will directly slip within the blood torrent and neutralize the different toxins. This technique requires the Byakugan to be utilized.
PVP Effect: This antidote takes a round to prepare and takes one senbon. Once connected with the target; it completely removes the effects of the XPHP series. _______ [ Xael Project Hidden Poison 01 [XPHP01] x1 ] Rank: B RP Description: Contained within a thin flask, the substance itself is a black obsidian poison nature that when slipped within the blood torrent will cause a several boiling combustion sequence; burning the victim internally. Mahae hides a poisoned needle with this substance between her fingers and will inject her target with it as soon as she successfully connects a strike of a Juken style.
PVP effect: Takes one round to prepare and uses up one senbon; after connecting a technique of a Juken nature, the user then may inject his/her target with the poisoned needle. This poison causes 2d4 internal poison HP damage for 1d4+1 rounds.
Note: The victim still suffers the damage/effects of the technique the poison was injected with on the applied round. In addition, the poison’s damage, since it is internal, bypasses all manner of DR. _______ [ Xael Project Hidden Poison 02 [XPHP02] x1 ] Rank: B RP Description: Contained within a thin flask, the substance itself is a silvery white poison nature that when sipped within the chakra circulatory system it will disrupt its functional senses and cause a considerable loss. Mahae hides a poisoned needle with this substance between her fingers and will inject her target with it as soon as she successfully connects a strike of a Juken style.
PVP effect: Takes one round to prepare and uses up one senbon; after connecting a technique of a Juken nature, the user then may inject his/her target with the poisoned needle. This poison causes 1d8 CP damage for 1d4+1 rounds.
Note: The victim still suffers the damage/effects of the technique the poison was injected with on the applied round.
__________________________
Last edited by DM Juugo on Tue Jul 19, 2011 4:20 am; edited 28 times in total | |
| | | Xeneize Special Jounin
Posts : 361 Join date : 2010-01-26
| Subject: Re: Hyūga Mahae Sat Jan 01, 2011 6:33 am | |
| ______________ Innate abilities- Spoiler:
[ Superior chakra ] Type: Bloodline inheritance Rank: Unranked RP Description: Inheriting a specially strong chakra from birth, Mahae presents extremely excellent control of her Keirakurei or her tenketsu which allows her to perform ninja techniques with superior control and enhancement. Through the time and with much practice Mahae has taken her ability to a deeper level, being able to enhance and considerably better her line of sight as well as improving her combat style.
+5 CP -3 CP cost on all clan/bloodline techniques [ Byakugan ] [4 CP activate / 2 CP maintenance ] 18-20 critical range | +3 attack/defense [ Nullify ] 5 CP: User Can Auto-dispel Normal Genjutsu 8 CP: User can Auto-dispel Dojutsu Genjutsu _______________ Dexterity statistic bonus: 4 tools, 19-20 second attack Wisdom statistic bonus: +3 ninjutsu damage, +10 CP Constitution statistic bonus: +4 DR, +10 HP _______________ ANBU Black Ops +20 bonus to Set trap / Hide / Move silently + 1 Attack/defense
______________ Custom Jutsu- Spoiler:
Jūdan 柔弾 [ Gentle Projectile ] Rank: D Type: Taijutsu Chakra cost: 1 per tool imbued. RP Description: With the concept behind Gentle fist techniques, When using the Byakugan, Mahae is able to temporarily imbue chakra in a projectile-like weapon such as arrows, kunai, shuriken, senbon or other type of small throwing objects that aim to strike the target and project a thin ray of chakra internally to hit and close the different tenketsu located along the body. Because of the technique’s origins and the way the chakra circulatory system is inter-looped with that of the cardio-vascular system, the impact will cause internal damage to the blood vessels or organs.
PVP effect: This move deals 1d6 additional CP damage to the thrown tool in question. [Affects Shuriken/Kunai/Senbon] Requires: Byakugan Creator: Hyuuga Mahae
_______ Gyaku Kuchiyose no Jutsu [ Reverse summoning technique ] Rank: Unranked Type: Ninjutsu Chakra cost: 10 + 10 per object/person summoned. RP Description: A technique developed by Hyuuga Mahae; Gyaku Kuchiyose no Jutsu is a Ninjutsu technique which allows an individual to summon a person or being to their location using a summoning scroll. This modification allows for any individual to be summoned through the use of a seal or a scroll tied back to the one to be summoned or making an offering of the target’s blood for the scroll. This scroll allows the individual to be far away and be transported instantly to the location of the summoning scroll.
PVP Effect: The prepared object(s) or individual(s) is/are summoned to the scroll and may enter the battle; May only summon up to 3 objects/individuals per battle. (Requires PC Permission in case of an unwilling target) Note: It costs the user 5 tokens per seal slot, scroll or ‘blood sample’ vial he/she carries (First set is free). Creator: Hyuuga Mahae __ Seal slot #1[Tiger]: Aurora Inka Shimura Seal slot #2[Dog]: Hiora, Hirumaru Seal slot #3: N/A Seal slot #4: N/A __ Scroll slot#1[Snake]: N/A Scroll slot#2[Tiger]: N/A Scroll slot#3[Dragon]: N/A Scroll slot#4: N/A __ Blood vial slot #1: Deivus Kagutsuchi Hanzo "Anubis" Blood vial slot #2: Blood vial slot #3: Blood vial slot #4:
_______ Gyaku Fuuin [ Reverse seal ] Rank: Unranked Type: Fuuinjutsu / Hijutsu Chakra cost: 15 RP Description: A technique developed by Hyuuga Mahae; this sealing technique was created to avoid capture and as a means to protect secrets such as bloodline or other documents of utter importance, or simply survival or avoidance of interrogation. The user will first prepare a scroll and leave it open in the desired destination of the seal. Secondly, the user will leave a solid clone of his/her own upon the center of the open scroll and thus it will remain there for as long as the seal is inactive. Thirdly, the user creates a seal upon the left upper part of his/her torso and the seal will be active. This permanently takes the chakra needed from the person’s circulatory system to fuel the seal for as long as it remains active. This way the scroll may remain active for as long as the clone remains intact. The user may then focus chakra to release the seal upon his/her body to instantly summon the clone from the previously prepared scroll and swap places with it; the real body ending up wherever the scroll was set up.
PVP Effect: Used as a free action, Perform an Escape at + 5. If it fails, User performs a Basic "Hide" at + 30 Hide / MS and have 1 Kage-Bunshin present (Kage-Bunshin maintenance / rules apply). Creator: Hyuuga Mahae _______ Sagasu no Fuuin [ Seal of the Seeker ] Rank: A Type: Fuuinjutsu/Hijutsu Cp cost: N/A Description: A master seal made by Ichiban, the seal uses his eye's natural power to detect lies. A portion of this power is pushed onto a seal then placed through masterfull chakra skills inside ones skull, making the seal impossile to see. The seal emitts no chakra and only reacts automaticly when the user asks direct questions. The seal connects with the brain as its placed, giving the user of the seal the abillity to see through a lie. However, when doing such the user does not only have to ask the question out loud directly. But the user also suffers a bad headache should a lie be told, thus notifying the user that this is infact a lie. This seal was placed on Mahae when Ichiban encountered her.
PVP effect: Grants the user the abillity to see through a lie. If lied to the user suffers 1d10 HP damage from the horrible headache. This damage ignores all DR. _______ Kougu Fuuin [ Tool seal ] Rank: Unranked Type: Supplement Chakra cost: 2 RP Description: Mahae wears a pair of scrolls open and wrapped about her forearms made of a thin, almost weightless layer that are each branded ‘Tool’ in Kanji. These scrolls function as implemented carriers and aren’t little more than usual summoning scrolls which permit the storage of her ninja tools. However these tools possess an increased amount of space which aids Mahae in the transportation of a wider range or quantity of tools. She hovers her hand upon the desired scroll in her forearms and with the aid of different one handed seal symbols she is able to summon the desired tool into her hands; Allowing her a quicker reaction in certain situations.
PVP Effect: +2 toolset space (Applies to all tools) | Can throw up to 6 tools (If user has the required DEX stat) | Can throw 2 tools per DEX roll | 2 tools without penalties, -2 DEX on 4 total tools, -3 DEX on 6 total tools Max. _______ Dokuton Kage Bunshin no Jutsu [ Poison element shadow clone technique ] Rank: A Type: Ninjutsu CP cost: 14 and 3 maintenance/round per clone created. RP Description: Designed during ANBU Training, thanks to her special chakra, Mahae is able to create a solid clone made from her poison element. This technique was developed to function as an asset for espionage and sabotage missions. Its purpose is to function as a trap clone to be sent into the frontlines, gather information and, if needed be, detonated. When detonated, or hit, this clone silently releases a cloud of deadly poison, specially designed to kill, or put those that contract it either by inhalation or simple touch in a comatose state. It assaults the organism and attaches itself to the heart and brain, causing these two organs to deteriorate at a fast rate unless rapidly treated. PVP Effect: Solid clone rules, clone explodes upon being hit, it deals 2d10 Area of Effect HP poison damage. (Including allies) And an additional 2 dmg a round for 1d6 rounds to those in melee range.
Special notes: This jutsu utilises S ranked poison, as such, at least 65 Heal skill is needed to treat it, any healing jutsu by a medical ninja of lesser Heal score will simply fail to repair the damage done by the poison.
__________________________ Hyūga Ichizoku- Spoiler:
.:: INNATE ::.[Main-Branch]+20 CP, At Lvl 25 + 2 DEX / WIS Mod Lvl 35: + 2d4 CP DMG to Gentle Fist _____ Hyūga Sōke no Juinjutsu 日向宗家の呪印術 [ Hyūga Main Family's Curse Seal technique ]Rank: Unranked The curse seal technique is a secret move passed down generations in the Hyūga clan to protect their bloodline. This seal is given to all branch house members in the Hyūga clan by members of the main house. Its main purpose is to seal their Byakugan ability when they die or when it is being tampered with, preventing an enemy from learning its secrets. Its secondary purpose is to control the branch house, since it can be activated at will by a main house member with a hand seal that only they know about, to destroy the wearer's brain cells. The seal is placed on the branch wearer's forehead when the next member of the main house turns three years old, and is only removed upon their death. Branch house members often keep their foreheads covered because of the seal. PVP Effect: None, this is Roleplay only. _____ Byakugan 白 眼 [ White Eye ]Rank: Unranked The Byakugan is the Kekkei Genkai of the Hyūga clan. When the Byakugan is activated, the pupils become more distinct and the veins near the temples bulge. Once active, the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck, above the third thoracic vertebra. They also have the ability to see through solid objects and have telescopic sight. The distance and the degree of telescopic sight varies from person to person. However, one of the greatest uses of the Byakugan is the ability to see chakra, as well as the chakra circulatory system inside another's body. The Byakugan also has the ability to see what a person's chakra type is and its distinct coloration. It is from this particular ability that they are able to employ their Jūken style of combat. Unlike Gōken, which focuses on external damage, Jūken focuses on internal injuries. Each strike, when placed correctly, attacks the chakra circulatory system, which is the network of vessels that carry chakra. This network is closely intertwined with the functioning of the organs, so when it takes damage, the organs suffer as well. There is no defense against Jūken, since one cannot train one's internal organs to become stronger. Particularly skilled users of the Byakugan can take Jūken one step further. Along the chakra network are three hundred and sixty-one pinprick-sized nodes called Tenketsu, or chakra points. When struck, the Byakugan user can choose to either seal or open these points, thus giving the user complete control over their opponent's chakra system. So, with precision, all those points along the victim's body can be sealed, stopping the chakra flow to those areas, or widened, greatly increasing the amount of chakra the body could produce. PVP Effect: [ 4 CP activate | 2 CP maintenance ] 18-20 critical range | +3 attack/defense Auto-spot checks Free-action view of HP | CP | Elemental natures [ Nullify ] 5 CP: User can Auto-dispel Normal Genjutsu 8 CP: User can Auto-dispel Dojutsu Genjutsu _____ Jūken 柔 拳 [ Gentle Fist ]Rank: Unranked Chakra cost: 1 CP The Gentle Fist style of combat aims to damage the body's chakra circulatory system, thus inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into the opponent's circulatory system, causing the targeted area to rupture or divert flow. Alternatively, or as an additional effect, the same method can be used to damage the opponent's internal organs, to which the circulatory system is closely tied. Even the slightest tap from this style can cause fatal internal injuries, hence the name. Because the chakra circulatory system is invisible, the Byakugan is required for this style to be used effectively and thus it is exclusive to the Hyūga clan. As there is no way to train the internal organs to become stronger, this technique is capable of causing damage no matter how physically powerful an opponent is. Able to strike without force, and yet do more damage to a ninja than some of the most powerful ninjutsu, the Gentle Fist is the greatest taijutsu style known in all of Konohagakure. PVP Effect: Unarmed Rank DMG to CP, 1/2 Dealt to HP (Bypass DR). _____ Nijū JūkenRank: D Chakra cost: 1 CP Description: Two Jūken strikes instead of one! PvP Effect: Unarmed Rank DMG + 1d4 DMG to CP, 1/2 Dealt to HP (Bypass DR). _____ Sanjū JūkenRank: C Cp: 5 CP Description: Triple Jūken strike combination (roleplay description varies). PvP Effect: Unarmed Rank DMG + 1d6 DMG to CP, 1/2 Dealt to HP (Bypass DR). _____ Chakra deflection burstRank: D Chakra cost: 1 CP Description: The hyuuga molds chakra out of their bodies, using their natural superb chakra concentration to burst out a shield above their skin. Can be used to block taijutsu attacks PvP Effect: Block + 1, if it fails gain 2 DR.. _____ Hakke Kūshō 八卦空掌 [ Eight Trigrams Empty Palm ]Jutsu Type: Taijutsu Rank: C Cp: 2 CP Description: This jutsu is similar in practice to Eight Trigrams Palms Heavenly Spin, but has a specific target rather than a general area. To perform it, the user does a palm thrust, shooting a concentrated force of chakra out of his hand, to violently push the opponent away. PvP Effect: Unarmed Rank DMG + 1d8 HP DMG (L-R based) _____ Presicion point escapeJutsu Type: N/A Rank: N/A (C Rank for learning) Cp: 4 CP Description: When a hyuuga is trapped in a ninjutsu of some sort they can use their amazing chakra concentration combined with their abillity to see chakra flow, to presicly disrupt and escape from the jutsu PvP Effect: Break free of Physical Stuns. _____ Hakkeshō Kaiten 八 卦掌回天 [ Eight Trigrams Palm Heavenly Spin ]Jutsu Type: Ninjutsu Rank: B Cp: 8 CP Description: This jutsu utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all of the user's chakra points. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack. If they cannot rotate, the user becomes vulnerable. PvP Effect: Block + 2, If successful Vs C-R ATKs deal 2d8 HP DMG _____ Jūken Combination 1Jutsu Type: Taijutsu Rank: B Cp: 7 CP Description: User uses a unique combination of four jyuuken strikes that deals damage to the chakra system and to internal organs. PvP Effect: Unarmed Rank DMG + 2d4 DMG to CP, 1/2 Dealt to HP (Bypass DR). _____ Jūken Combination 2Jutsu Type: Taijutsu Rank: A Cp: 9 CP Description: User uses a unique combination of five jyuuken strikes that deals damage to the chakra system and to internal organs. PvP Effect: Unarmed Rank DMG + 2d6 DMG to CP, 1/2 Dealt to HP (Bypass DR). _____ Jūken Combination 3Jutsu Type: Taijutsu Rank: A Cp: 13 CP Description: User uses a unique combination of five to six jyuuken strikes that deals damage to the chakra system and to internal organs, PvP Effect: Unarmed Rank DMG + 1d8 + 4d4 DMG to CP, 1/2 Dealt to HP (Bypass DR). _____ Hakke Hazangeki 八卦破山撃 [ Eight Trigrams Mountain Crusher ]Jutsu Type: Taijutsu Rank: A Cp: 9 CP Description: This is a more focused version of the Eight Trigrams Empty Palm, performed at close range. The chakra applied to this technique is such that it is visible as a white beam that pulverizes the area of contact, and the enemy is tossed away with enough force to crumble a boulder. This technique becomes ineffective if used against a target over five feet away. PvP Effect: Unarmed Rank DMG + 2d8 + 1d4 HP DMG _____ Hakkeshō Daikaiten 八卦掌豪回天 [ Eight Trigrams Palm Great Heavenly Spin ]Rank: A/S Type: Ninjutsu CP cost: 12 CP RP Description: This is a more powerful and much larger version of the Eight Trigrams Heavenly Spin. It can also repel significantly stronger attacks. PVP Effect: Block + 4, If successful Vs C-R ATKs deal 3d8 HP DMG. _____ Hakke Sanjūni Shō [ Eight Trigrams: Thirty Two Palms ]Jutsu Type: Taijutsu/Ninjutsu Rank: N/A (B rank for learning) Cp: 9 CP Description: The Eight Trigrams Thirty-Two Palms technique is a maneuver of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. PvP Effect: Takes 2 Rounds: 1) WIS to ATK (Get into Range) 2) DEX + 4 to ATK, 1d10 HP DMG + 2d8 CP DMG + Chakra Seal for 1d4 Rounds. (HP / CP DMG Bypass DR) _____ Hakke Rokujūyon Shō 八卦六十四掌 [ Eight Trigrams Sixty-Four Palms ]Jutsu Type: Taijutsu/Ninjutsu Rank: A Cp: 13 CP Description: A very advanced Gentle Fist technique, the user must be able to see the chakra points of the opponent and execute it with incredible dexterity and precision in order for it to be effective. The user begins with two strikes, followed by two more, then four, eight, sixteen, and thirty-two consecutive pinpoint-precision attacks, closing sixty-four of the opponents three hundred and sixty-one chakra points. The last of the sixty-four strikes is a blow with the full, open hand, rather than the fingertips of the index and middle fingers. The end result is a victim with disrupted chakra flow, making it very problematic to remain standing and impossible to use jutsu. PvP Effect: Takes 2 Rounds: 1) WIS to ATK (Get into Range) 2) DEX + 4 to ATK, 2d6 HP DMG + 2d10+2 CP DMG + Chakra Seal for 1d4+1 Rounds. (HP / CP DMG Bypass DR) _____ Hakke Hyaku Nijūhachi Shō 八卦百二十八掌 [ Eight Trigrams One Hundred Twenty-Eight Palms ]Jutsu Type: Taijutsu/Ninjutsu Rank: S Cp: 20 CP Description: This technique is essentially a doubled version of Eight Trigrams Sixty-Four Palms. Like the former, it closes off the opponent's chakra points. Unlike the former, it closes off twice as many at twice the speed. Alternatively, it can be used to attack a large number of approaching targets very quickly. It has a different beginning stance than the previous technique in which the upper body is rotated down and to the right. PvP Effect: Takes 2 Rounds: 1) WIS to ATK (Get into Range) 2) DEX + 4 to ATK, 2d10 HP DMG + 3d10 CP DMG + Chakra Seal for 1d6+1 Rounds. (HP / CP DMG Bypass DR) _____ Hakke Sanbyaku Rokujūichi Shiki 八卦参百六十壱影 [ Eight Trigrams Three Hundred Sixty-One Style ] Jutsu Type: Taijutsu/Ninjutsu Rank: S+ Cp: 23 CP Description: This is the Hyūga clan's most powerful Taijutsu move. This technique strikes all three hundred and sixty-one chakra points in the human body, instantly killing the opponent with the final blow. The speed in which this technique is executed is such that it matches the Initial Lotus. PvP Effect: Takes 2 Rounds: 1) WIS to ATK (Get into Range) 2) DEX + 4 to ATK, 3d10 HP DMG + 4d10 CP DMG + Chakra Seal for 1d8+1 Rounds. (HP / CP DMG Bypass DR)
______________________________ Ninjutsu- Spoiler:
Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds _____ Chakra Focus: Legs Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds. _____ Special Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu. PvP Effect: 1d6 to WIS rolls for 1d4 rounds (Required: Chakra Focus: Hands.) _____ Chakra Burst Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: You release a shockwave of chakra knocking everyone around you to the ground. PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 2d10 + WIS chart bonus damage. _____ Kage Bunshin Jutsu Type: Ninjutsu Rank: B Cp: 6 cp per clone created, 2cp per clone maintained Description: The user creates solid clones of himself. PvP Effect: The clones attack after the user and poof on hit. May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+ 1 Clone : Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent 2 Clones:Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent. 3 Clones-: Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent. Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken). Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains +1 to the roll per clone. _____ Chakra Release Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: You release a shock wave of chakra knocking and sending everyone flying with a chakra infused shock wave that surrounds the user. PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 3d10+ WIS chart bonus damage.
______________________________ Fūinjutsu- Spoiler:
Shadow Multiplication Jutsu Type: Fuinjutsu (WIS / INT) Rank: C Cp: 5 Description: User creates a seal along a ninja tool or kage-bunshin that create one false illusion of an attack - like a bunshin - followed up by the real one. PvP: Used when a basic Ninja Tool / Kage-Bunshin ATK Roll fails, Reroll. Cooldown 1d4 Rounds. _____ Kuchiyose: Daigame no chakura [Scroll of Summoning: Grand Chakra Turtles x1] Jutsu Type: Fuinjutsu / Summoning Rank: A Cp: 12 + Special Description: A technique created and passed down by Kenshin, Mahae Summons 2 chakra creatures that form into the shape of turtles. Each weightless turtle latches onto a designated teammate of Mahae's, protecting them from harmful attacks if Mahae tells them to. When activated, the chakra turtles would ignite their chakra and form a "chakra shell" around the person they are safeguarding, ultimately defending them from harm.
PvP: Mahae chooses 2 teammates to attach the turtles onto. Lasts for 1d4+2 rounds. A turtle may be used to defend for a teammate as a free action with a +2 to the roll. However, Each time that a turtle successfully negates an attack, Mahae must pay an additional 2 chakra (So if she blocks both teammates successfully, she must pay an additional 4 chakra). _____
Katon Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Fire" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Katon Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform Fire Jutsu, +2 to use Fire jutsu and + 1d6 bonus Damage to Fire Jutsus. _____
Yonton Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Light" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Light Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform light jutsu, +2 bonus to use light jutsu and 1d6 bonus Damage to light Jutsu.
______________________________ Doku no jutsu- Spoiler:
Dokubutsu no Jutsu: (Poison Techniques) Dokubutsu no Jutsu is a technique that utilizes a rare Hijutsu, chakra manipulation on such a scale as to cause the wielders very chakra to become acidic and dangerous. All Dokubutsu are a sub classification of Ninjutsu and all offense deal poison dmg.
Specialty: Yakuzaishi (Chemistry) Having spent much time and effort in finding, extricating, and creating the most lethal and perpetual toxins known to man a Tatsujin no Doku can apply their special toxins with a skill and precision that maximizes their effectiveness. DF: Poisons/antidotes applied by a Tatsujin no Doku deal an extra 1d4 in dmg/healing (On lingering poisons the dmg is only applied to the initial/first round, Poison dmg is double to heal unless treated first for last rounds poison dmg.)
Teikai Dokuso (Lingering Toxin) All poisons mixed wit the Tatsujin no Doku's poison is made up to compound on that same users chakra. When more is expelled it can be used to lengthen the time a venom will linger in a victims bloodstream. DF: +5 cp to poison appliance/jutsu. Poisons/antidotes applied by a Tatsujin no Doku lasts an additional 2 rounds.
Requirements to learn and use jutsu of the rank. Can not be copied. Takes a Element slot or fire or shadow slot if elements are had, medical may learn it as a sub division.
E-Rank: 10 Heal score D-Rank: 25 Heal score C-Rank: 35 Heal score B-Rank: 40 Heal score A-Rank: 50 Heal score S-Rank: 65+ Heal score
Hakabakashi Kenkyuu (Rapid Analysis) Jutsu Type: Dokubutsu Rank: E Cp: 2 Description: The Puppet nin uses the portable chakra powered chemistry set all Tatsujin no Doku carry to analyze and breakdown an item into its base compounds. PvP Effect: Breaks down and identifies all compounds in an item, if this is used on a person before Perfect Anti venom or Vaccine Application the Anti venom will cure poison one rank higher. _____ Juubun Kaunta-Dokueki (Perfect Antivenom) Jutsu Type: Dokubutsu Rank: D Cp: 3 Description: Akykyos personal Antivenom comprised of every toxin under the sun and several above it. The special serum is impotent until its needed, it is activated by varying degrees of chakra infusion, depending on the amount it can cure a number of poisons without activating its more lethal compounds. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 40 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod _____ Iyashii Souhou no Jutsu (Vile Touch Technique) Jutsu Type: Dokubutsu Rank: C Cp: 5 Description: Tatsujin no Doku are able to externally channel the corrosive nature of their chakra into a physical aura of lethal chakra. This chakra is so vile it corrupts even the air around it, if not discharged immediately it turns back on its user and afflicts them. PvP Effect: +1 vs Block, Deals 1/10th (Caps at 10) users heal mod, or 2d8 poison dmg on hit. If the jutsu is dodged or subed the user suffers the damage instead. _____ Heibiseppun no Jutsu (Serpents Kiss Technique) Jutsu Type: Dokubutsu Rank: C Cp: 5 Description: Tatsujin no Doku are able to wrap their venomous chakra around an object or stream from a touch. This poison is mildly acidic and can be just as dangerous to the user as it is to the victim. PvP Effect: Adds 1d6 bonus poison dmg to a weapon or coated hands for 1d4 rounds. Each round the wielder suffers 2 poison dmg. This jutsu can not be canceled early. Special: Free Action to use, at + 2 CP Cost _____ Kumoseppun no Jutsu (Spiders Kiss Technique) Jutsu Type: Dokubutsu Rank: C Cp: 5 Description: A fairly advanced technique that poisons the targets chakra network, putting a unnatural strain on tenketsu and chakra gates. The poison comes in stages, first a short term paralysis and then a lingering debilitating pain. PvP Effect: Stuns the target for 1d4 rounds or until hit (con / wis to break), when the poison ends the victim spends an additional 3 cp whenever they use chakra for a duration equal to the stun (Does not apply to maintenance costs) _____ Sasori Chikiri no Jutsu (Scorpion Bloodmist Technique) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 9 Description: Using a vial of elder scorpion poison as a foci a Tatsujin no Doku may multiple the effects of the poison in a swarthy mist that clings to the surroundings. PvP Effect: : Everyone In the immediate area suffers 3 poison dmg a round for 1d4+1 rounds. (Does not break stuns) _____ Dokudokushii Gammasukin no Yori (Venomous Toad Skin Armor) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 8 Description: The user lets out an huge burst of debilitating poison, that linger near their body afterwards in a much more concentrated dose to the point of becoming acidic to enemies skin though no longer able to be inhaled. PvP Effect: Gas Attack - For 1d4+1 rounds, Enemies suffer -2 to attack rolls, those who come into melee range suffer 3 poison dmg. (Defense to avoid the negative to rolls, melee dmg is auto-hit) _____ Doku Kiri Jigoku: Adauchi (Poison Mist Hell: Retaliation) Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: The Tatsujin rapidly releases poisonous chakra in the form of a thin mist from their body. Though it does little to shield the Tatsujin it does deter such attacks in the future. PvP Effect: : Used before a Defense Roll, 4 Damage return to the next melee range attack that hits. When they are hit they can offer additional chakra to increase Damage return by 2 per chakra pt. (Ex: Chunin Using this Jutsu: 4 Damage return + (2 x 2) = 8 DMG) Genin: Cannot perform this Jutsu. Chunin: Can add an additional 2 Chakra. Jonin: Can add an additional 5 Chakra. Kage Can add an additional 8 Chakra. (This Jutsu cannot be increased beyond the context of this jutsu, including increased duration, increased damage, and it overrides any other damage return from the character) _____ Toubyou (Vaccine) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 10 Description: Utilizing the special compounds in the Perfect Antivenom the Tatsujin can empower the venom to linger in the bloodstream for some time. PvP Effect: Target is immune to Poisons for 1d4+1 rounds. _____ Chakara Gesuidou (Chakra Drain ) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 10 Description: A special toxin produced by the Tatsujin to target the chakra centers of the body. PvP Effect: Target loses 1d6 chakra for 1d4+1 rounds. While the jutsu is in effect they have -2 to rolls when using cp. _____ Doku Kiri Jigoku: Kiga (Poison Mist Hell: Hunger) Jutsu Type: Dokubutsu no Jutsu Rank: A Cp: 15 Description: One of the most lethal techniques available to the Tatsujin is the Poison Mist hell. A poison capable of melding with the Tatsujins chakra and igniting it into a acidic frenzy. Semi sentient the jutsu demands its payment and will turn on the wielder if they fail to find the victim. PvP Effect: Victim suffers 1/10th of the Tatsujins heal roll (Caps at 12) in poison dmg for 1d4+1 rounds. If the victim is already afflicted by a poison administered by the Tatsujin this jutsu becomes unblockable. If it misses the user is afflicted by the jutsu instead. Special: This jutsu does not benefit from bonus damage _____ Tonikku Isei (Power Tonic) Jutsu Type: Dokubutsu no Jutsu Rank: A Cp: 13 Description: A Tatsujin is not only a master of lethal toxins, but of invigorants as well. Several of their poisons can target specific receptors and muscles, greatly enhancing performance and acuity. PvP Effect: For 1d4+1 rounds allies gain + 1d6 to physical rolls (Including damage) _____ Chakara Fukkatsu no Jutsu (Chakra Restoration Technique) Jutsu Type: Dokubutsu no Jutsu Rank: A Cp: 15 (x 2 per battle) Description: A complex but effective invigorant that greatly increases chakra regeneration in the targets. Unfortunately the chakra utilized in crafting the jutsu renders it useless to the Tatsujin producing it. PvP Effect: Allies (Except User) regenerate 1d6 chakra for 1d6 rounds, while the poison is in effect they gain +1 to rolls when using chakra.
______________________________ Yonton no jutsu- Spoiler:
Ball of Light Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: creates a small orb of light which flashes like a strobe light, hurting the targets eyes. PvP Effect: 1d4 damage [Also good as a night light] _____ Ball of Light Explosion Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user forms a ball of light in his or her hand and then throws it forwards at their target. The ball will begin to crack before it explodes into a large burst of light that burns the retinas, whether they close their eyes or not. PvP Effect: Deals 1d10 damage to an opponent. _____ Holy Arrow Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: After making handsigns ending in Dragon, the user holds their hand up as if about to throw a javelin, gathering light and hurling it like a lightning bolt at the target. PvP Effect: 3d6 damage. _____ Gleaming Dagger Jutsu Type: Ninjutsu Rank: C Cost: 2 Cp per Kunai Description: The user of this jutsu draws their hand back, tossing a small blade of light at their target. PvP: Kunai Rules used via WIS. Includes Multitool use and adds Ninjutsu bonus damage. _____ Blinding Aura Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user focuses their chakra throughout their network, projecting a aura of blazing light through their pores, the light can be altered at will and any shade on the spectrum. PvP Effect: +4 to defense rolls for 1d6 rounds due to blinding light. _____ Shining dragon technique Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User molds the light around them to form a large terrifying dragon, similar to the snake dragon. The user then launches it forwards at an opponent with its mouth wide open. It sounds like a train as it heads towards the target. PvP Effect: +2 VS Block, Deals 5d6 _____ Speed of Light Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The User spreads their chakra out into the surrounding area, as thin wisps of light wrap gently around the limbs of the user and their allies, boosting their speed and trailing their movements like the tails of a comet. PvP Effect: Can hasten all allies, including the user giving them +3 to DEX rolls for 1d6 rounds. _____ Inkaya [ Flashing Arrows ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: Furthering the Heaven's Arrow Jutsu, the user forms multiple Javelins made of light in the air above everyone on the battle field. Light rains from the sky as the javelins fall like a horde of arrows, piercing their targets. PvP Effect: Deals 3d10 damage to 1d4 targets. (Note: Holy Arrow Must be known.) _____
Enkeihou [ Blazing Light Cannon ] Just Type: Ninjutsu Rank: S Cp: 20 Description: The user makes several handsigns, ending in Dragon, before gathering a human-sized ball of light and blasting it forth.. a massive beam of light charging it’s target. PvP Effect: Deals 5d8 to an opponent.
______________________________ Katon no jutsu- Spoiler:
Burst of Fire Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village Most students master this with great ease. PvP Effect: 1d4 _____ Tongue of Flame Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user forms the needed seals after which he exhales and spews forth a small amount of fire. PvP Effect: 1d10 _____ Burning Flame Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms a flame on top of his indexfinger, he then exhales and shoots a larger flame towards a target PvP Effect: 3d6. _____ Fire Ball Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User exhales after forming seals, sending out a small fireball to strike to target. PvP Effect: 2d8 damage _____ Body Double Jutsu Type: Ninjutsu Rank: C Cp: 5 + User's Explosive Tag Description: The User performs a substitution with an explosive tag placed in the heart, once the substitution is struck the explosive is triggered. PvP Effect: Substitution. Uses an explosive tag, 2d8 Fire damage AoE. _____ Blinding Ash Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user attempts to burn and blind an opponent by blowing hot ash towards his/her target. PvP Effect: The opponent takes 2d8 and makes a Con check DC 12 or is "stunned" for 1 round _____ [Rocket Kick / Punch] Jutsu Type: Tai/Nin (DEX / STR) Rank: C Cp: 5 Description: (Handseals: None) User funnels their chakra along their arms and legs causing the air around them to rapidly heat until flames would erupt under the soles of their feet as they jet off for a strike. PvP: Used before a Taijutsu ATK, + 2 ATK Roll and + 1d6 Fire DMG. _____ Flickering Wisp Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User performs a hand seal and begins to combust into flame until they disappear entirely. PvP Effect: Escape using Wisdom + 2 to roll (or) Sub + 2 to roll _____ [Napalm Bomb] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Snake > Rooster > Dog > Horse > Dragon > Tiger > Ox > Tiger) User would spew out a highly flammable thick haze across the area, crippling vision and when ignited creates an enormous explosion. PvP: AoE (Except User), - 2 ATK / DEF Rolls for 1d4+1 Rounds. If a Fire Jutsu is used at anytime, + 2d10 Fire DMG AoE (Except User, Fire Jutsu ATK is DC) to ATK and end duration. _____ Kaarachi [ Firestorm ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user exhales after performing handseals, sending fire into the sky. After a moment the fire comes clashing down onto everyone,but the user. PvP Effect: Deals 2d10 to all targets in the area. _____ Kachuu [ Column of Fire ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user makes fire shoot out of the ground, like a geiser. Burning the opponent PvP Effect: 1d20+4d4 _____
Supernova Jutsu Type: Ninjutsu Rank: S Cp: 23 Description: The user sends out a massive amount of chakra, transforming the battlefield into a wasteland of fire. Fire burns up everything, light would shine as bright as the sun. PvP Effect: Can affect up to six people around the shinobi dealing 5d8+4d6 damage,if you have both elements you may add an additional 1d8 damage for 2 cp, and leaves the user fatigued. (unable to use any elemental ninjtsu for 2 rounds) (requires Fire and/or Light element)
______________________________ Academy jutsu- Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.) _____ Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.) _____ Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. _____ Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only) _____ Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
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Last edited by DM Juugo on Fri Jul 22, 2011 5:30 pm; edited 156 times in total | |
| | | Xeneize Special Jounin
Posts : 361 Join date : 2010-01-26
| Subject: Re: Hyūga Mahae Sat Jan 01, 2011 6:34 am | |
| The storyline01~ Morning of shadows02~ Dead bonds03 ~ Into the unknown_______________________ Summons- Spoiler:
Background
Far off into the seas and away from the main continents of the world, sits a huge mass of inland matter consisted of many rolling hills and Rocky Mountains which some stand highly above sea level and reach various meters above towards the skies. Vegetation upon the outer rings of the island appears to be at its finest allowing the growth of many forests and green pastures preferred to the ecosystem of tropical and rain flora. Many forests and clearings alike as well as inland lakes that favour many type of animals ranging from reptiles to canines and bovines. Many bird species enjoy the weather of the island. However as one starts to move more inland and up the mountains, the temperatures can shift dramatically and become less hospitable. This is the land of mountains and the vegetation alike from the fauna becomes rarer, allowing home to many types of bears and other temperate types of creatures. Deep into the island, lays the hidden village of the Silver Dragons; towering and massive scaled creatures with powerful abilities that keep all other races at bay.
However these creatures, relatively peaceful, live in constant war with other species that enjoy high heights such as Eagles and Falcons alike. It is said that the tremendous differences of temperatures within the island are due to the dragons who have settled there since hundreds of years ago.
Kuchiyose no Jutsu [Summoning Technique] Rank: C Type: Ninjutsu CP cost: Varies per summon RP Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him or her to summon different size and skill levels of creature. In Mahae’s case; she uses the summoning technique to call forth one of the dragon from the silver species. PVP Effect: Summons the contracted animal
Contracted race: Dragons Blood contract: Hyūga Mahae Scroll keeper: Zorquon Village: Ginryuugakure no sato (Hidden Silver Dragon village) ________ Rank 1: Tochi Type: Silver dragon, young (Wyrmling) CP cost: 5 CP upon summoning RP Description: Tochi is a young dragon that has recently hatched from its egg. It is fairly inexperienced and barely has learned how to speak at all. It likes to overeat and to oversleep. It enjoys attention and appears to have a stubborn personality. Tochi weights approximately 300 pounds and is 3 feet tall and 4 feet long. It first meets Mahae at its nest when it is attacked by a giant Eagle. Stats/abilities Lasts 3d4 rounds (1 real day cooldown) or untill knocked out or unsummoned Health points: 10 Chakra points: 10 Base Damage: 1d6 +1 attack/Defense
Cone of Paralysis gas Rank: E Chakra cost: 2 CP RP Description: Silver dragons have several natural abilities which improve as the dragon ages and grows more experienced. Tochi as a baby dragon has the ability to breathe out a cloud of gas that paralyses his victims. PVP Effect: Deals 1d4 poison HP damage and stuns target for 1 Round or until hit.
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Last edited by DM Juugo on Sun Jun 12, 2011 3:41 am; edited 56 times in total | |
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Posts : 361 Join date : 2010-01-26
| Subject: Re: Hyūga Mahae Tue Jan 04, 2011 2:56 am | |
| Learning Receipt- Spoiler:
[22/07/11 | DM Kimimaro] ~ Napalm Bomb [Timeskip | Hyuuga Mahae] ~ Dokuton Kage Bunshin no Jutsu [15/06/11 | Lirin Sanako] ~ Gleaming Dagger [14/06/11 | Uchiha Ichiban] ~ Sagasu no Fuuin [Timeskip | DM Sasori] ~ Jūken Combination 3 | Hakke Hyaku Nijūhachi Shō | Firestorm | Flashing Arrows [Timeskip | Akykyo Ala'kir] ~ Doku no jutsu C to A [06/06/11 | DM Mei] ~ Shadow Multiplication [27/05/11 - 05/06/11 | DM Ayame / DM Mei] ~ Column of fire [24/05/11 | Rai Arashigawa] ~ Chakra Release [23/05/11 - 25/05/11 | DM Kimimaro] ~ Hakke Rokujūyon Shō [22/05/11 | DM Sasori] ~ Shining dragon technique [18/05/11 | Akykyo Ala'kir] ~ Hakabakashi Kenkyuu | Juubun Kaunta-Dokueki [14/05/11 | DM Rin] ~ Kage Bunshin [09/05/11 | DM Ayame] ~ Flickering Wisp [08/05/11 | Kenshin] ~ Kuchiyose: Daigame no Chakura [06/05/11 - 07/05/11 | DM Mei / DM Choji] ~ Hakkeshō Daikaiten [05/05/11 | DM Kimimaro] ~ Rocket Kick / Punch [03/05/11 - 04/05/11 | DM Ellipsis / DM Kankuro] ~ Eight triagrams Mountain Crusher [02/05/11 | Tetsuya Kishida] ~ Blinding Ash [01/05/11 | Tetsuya Kishida] ~ Body Double [29/04/11 | Cervantes Al'akir] ~ Chakra Burst [29/04/11 | Tetsuya Kishida] ~ Fire Ball [28/04/11 | Tetsuya Kishida] ~ Burning flame [18/04/11 | DM Kushina] ~ Jūken Combination 2 [16/04/11 - 17/04/11 | DM Ayame] ~ Speed of Light [15/04/11 | DM Kyuubi] ~ Jūken Combination 1 [10/04/11 - 11/04/11 | DM Kankuro / DM Ellipsis] ~ Blinding Aura [23/03/11 | DM Choji] ~ Holy Arrow Jutsu [23/03/11 | RP Contest] ~ Hakkeshō Kaiten / Hakke Sanjūni Shō [14/03/11 | DM Kyuubi] ~ Ball of Light Explosion [28/02/11 | Tetsuya Kishida] ~ Chakra focus: Legs [08/02/11 | DM Ayame] ~ Presicion point escape [20/01/11 | DM Deidara] ~ Hakke Kusho [18/01/11 | DM Kushina] ~ Triple Jūken strike [17/01/11 | Kyuubi] ~ Ball of Light Jutsu [17/01/11 | Hideaki Aburame / Kaira Rose Shiga'wa] ~ Special Chakra Focus: Hands [05/01/11 | Kaira Rose Shiga'wa] ~ Cloak of invisibility technique [04/01/11 | Kaira Rose Shiga'wa] ~ Rope escape technique [03/01/11 | Kaira Rose Shiga'wa] ~ Chakra focus: Hands [03/01/11 | Hyuga Uneri] ~ Bunshin no jutsu [31/12/10 | Character creation] ~ Byakugan / Juken / Double Juken strike / Chakra deflection burst /Tree&Wall Walking /Water Walking
_________________________ Token Receipt- Spoiler:
Ability cap counter: 390/500 Token Counter: 1300 total tokens No refund: Red Full refund: Lightblue
[18/07/11 | DM Chiyo] +9 shuriken ~ 30 tokens [15/07/11 | DM Itachi] +2 slots for Gyaku Kuchiyose no Jutsu ~ 10 tokens [09/07/11 | DM Chiyo] +2 slots for Gyaku Kuchiyose no Jutsu ~ 10 tokens [26/05/11 | DM Kankuro / DM Mei] +2 DEX | +6 WIS | + 12 CON ~ 290 tokens total [01/06/11 | DM Mei] Kougu Fuuin ~ 15 tokens. [01/06/11 | DM Chiyo] +1 DEX/+1 WIS Statistic ~ 60 tokens. [26/05/11 | DM Sasori] Upgraded Superior Chakra ~ 130 tokens [18/05/11 | DM Sasori] Master of toxins ~ 75 tokens [15/05/11 | DM Chiyo] Gyaku Kuchiyose no jutsu + 1 slot + Gyaku Fuuin ~ 45 tokens [07/05/11 | DM Choji] 2 Explosive tags ~ 10 tokens [06/05/11 | DM Sasori] Kuchiyose no jutsu + summon rank 1: Tochi ~ 30 tokens [27/04/11 | DM Kankuro] XPHP01(x1) / XPHP02(x1) / XPHARS(x1) ~ 45 tokens [27/04/11 | DM Ellipsis] 2 Smoke bombs ~ 10 tokens [23/04/11 | DM Chiyo] Jūdan ~ 5 tokens [22/04/11 | DM Sasori] 12 Senbon + 2 Military Ration Pills ~ 60 tokens [12/04/11 | DM Chiyo] +3 DEX/+4 WIS Statistic ~ 225 tokens
[07/02/11 | DM Chiyo] Superior Chakra ~ 100 tokens [01/01/11 | DM Deidara] Light element ~ 40 tokens [31/12/10 | DM Sakura] Character/Bloodline ~ 220 tokens
Last edited by DM Juugo on Sun Aug 07, 2011 12:06 am; edited 85 times in total | |
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Posts : 361 Join date : 2010-01-26
| Subject: Re: Hyūga Mahae Thu Apr 28, 2011 4:34 am | |
| _________________________ Update Historial- Spoiler:
[06/08/11] ~ Token historial [22/07/11] ~ Jutsu [18/07/11] ~ Equipment [15/07/11] ~ Jutsu [09/07/11] ~ Jutsu [05/03/11] ~ Ninja Card | Jutsu [21/06/11] ~ Ninja Card | Jutsu [15/06/11] ~ Jutsu [11/06/11] ~ Jutsu [06/06/11] ~ Jutsu [05/06/11] ~ Jutsu | Ninja Card [01/06/11] ~ Jutsu | Ninja Card [26/05/11] ~ Jutsu | Ninja Card [25/05/11] ~ Jutsu [24/05/11] ~ Jutsu [22/05/11] ~ Jutsu [20/05/11] ~ Jutsu [18/05/11] ~ Jutsu [15/05/11] ~ Ninja card |Jutsu [14/05/11] ~ Jutsu [13/05/11] ~ Equipment | Jutsu | The storyline [09/05/11] ~ Jutsu [08/05/11] ~ Jutsu [07/05/11] ~ Equipment | Jutsu [06/05/11] ~ The storyline | Jutsu [05/05/11] ~ Jutsu [04/05/11] ~ Jutsu [03/05/11] ~ Jutsu [01/05/11] ~ Jutsu [29/04/11] ~ Jutsu [28/04/11] ~ Jutsu [27/04/11] ~ Equipment [23/04/11] ~ Jutsu [22/04/11] ~ Equipment [18/04/11] ~ Jutsu [17/04/11] ~ Jutsu [15/04/11] ~ Jutsu [12/04/11] ~ Statistic Calculations | Ninja card | Jutsu [11/04/11] ~ Jutsu [07/04/11] ~ Statistic Calculations [28/03/11] ~ Ninja card [23/03/11] ~ Ninja card | Jutsu [14/03/11] ~ Stat calculation and Jutsu [28/02/11] ~ Jutsu [08/02/11] ~ Jutsu [20/01/11] ~ Jutsu [18/01/11] ~ Jutsu [17/01/11] ~ Jutsu [05/01/11] ~ Ninja card | Jutsu | Equipment [04/01/11] ~ Jutsu [03/01/11] ~ Biography | Equipment | Jutsu
Last edited by DM Juugo on Sun Aug 07, 2011 12:07 am; edited 38 times in total | |
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Posts : 361 Join date : 2010-01-26
| Subject: Re: Hyūga Mahae Sun Aug 07, 2011 12:08 am | |
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Posts : 361 Join date : 2010-01-26
| Subject: Re: Hyūga Mahae Mon Feb 27, 2012 5:32 am | |
| - Spoiler:
100 years earlierAt her early twenties, Mahae knows a peak in her Shinobi career as she actively works for the seventh Hokage both as a Squad leader of squad 1 and secretly under the operations of the ANBU Black Ops. Over this time She develops a strong bond with her students from the Aburame, Yamanaka and Hyuuga clan. This last a young kid from the branch house. Together they perform many missions in the wilds, protecting and learning the way of the Shinobi as taught to her by the many that came before her. Her skills from her side continue to hone and improve. It is during the course of these years that she becomes secretly famous at her methods of stealth, assassination and capture. A few rumors of her techniques become known in the village, and by this time she publicly works in the Hospital of Konohagakure, in the Interrogation and Ciphering corps. The first steps of her romantic life with Toka of her clan are made. A young Hyuuga member of the side branch of her clan who has taught her much about her fire element and Bloodline despite her origins and general reluctance within the family. In Sunagakure, she becomes famous for being the sixth kazekage’s pupil, she gains a lot of influence within a few allegiances in the desert and some despise within the Land of Iron for actively uncovering a plot against the Daimyo of the land. Her visits in Sunagakure are frequent as she closely follows the growth of Kiyomi’s children, whom she becomes attached to sentimentally. The Inka twins are no exception to this either. Her relationship with the Dragons improves considerably. In Akatsuki, Mahae remains playing her role of double agent by offering the organization the aid they require but subtly misleading them into false directions or goals. She maintains the Jinchuuriki no Sanbi close to the organization but out of their hands for as much as she can. She continuously spies for the village within their ranks. In the next decade, she marries Toka and from them they give birth to a beautiful child they name Tahae, a girl whom they decide to secretly raise in the land of Spring, far from the prejudice of Hyuuga and the on-going pressure that is placed upon Mahae due to the need of her many abilities in different efforts. 80 years earlierFacing pressure from the village, her clan, and friends alike; Mahae near breaks. A middle aged woman now commands her Team made up of her former squad members who each near jounin level and command their own squads. Her work as an ANBU Black Ops never ceases as her abilities in capturing and collecting data keep her almost always in the field with little time for anything else. It is during her late forties that Mahae learns of the secret group that indiscriminately murders Hyuuga who dare to look for a way to undo the clan’s seal, which allows the Head family to control the branch family and whom also were the responsible of the demise of her parents and adoptive grandfather. Mahae and Toka actively work towards tracking the secret community and in the next decade they are able to destroy most of the members that compose the rebellious sort. Toka lamentably loses his life in this time, and leaves yet once again a broken Mahae with her child. At the end of her forties, Mahae officially retires from the Shinobi world. She leaves no trace of her alliance with the Akatsuki either. 70 years earlierAt the beginning of her fifties, Mahae is secretly often living a life in the land of spring, where her grandfather raised her. She works to gain the trust of the inhabitants of Yukigakure, a small village hidden in the mountain’s top, forever doomed to cold temperatures. It is here Mahae settles and opens her own clinic, bringing hope to the diseased of the village and warmth to their houses thanks to her many abilities with the fire element. She also creates many antidotes that work against the venomous fauna and flora of the lands. Her pact with the dragons enable her to protect the village, Zorquon agreeing to give the small village their protection from a shinobi world that slowly changes. 40 years earlierAs one of the most respectable elders of the Hidden Snow Village, Mahae nears her last days as she hits her eighties. She mostly remains always helping in the clinic that she has taken care of for over thirty years now. People come to learn and hear stories from the elderly Hyuuga, curious and astonished of what she has endured in her life. Some even fear her when she speaks of the many unrealistic events, that might have as well killed those that lived it, yet she is there. Always content and regretting nothing of what she lives. Upon her last days, she reveals many of her secrets to her one and only daughter, Tahae, who carries on the will of her ancestors. 13 years earlierThe middle aged Tahae lives in harmony with her husband Yosake, of them are born twins, Ashoke and Tasoka. The Hyuuga couple raise their children in the ways of the Gentle fist within the clan in Konohagakure despite their different natures. Ashoke revealing to be a deeply intellectual introvert kid while Tasoka bullie and pranks her way to what she wants. This becomes heavily visible during their Academy student time, as Ashoke cannot help but receive the best of qualifications while Tasoka repeatedly fails; this creates some form of rivalry between the non-caring Ashoke and the always competitive sister that wishes nothing else but stomp on her little bookworm of a brother. TodayToday Ashoke nears Academy graduation, and his path certainly continuously changes and lays unclear to him. The young boy possesses the resolution and dedication of his ancestors; not nearly as shy as he once was. Few Acquaitances and even fewer friends, the life in the libraries of the village are his way. He pretends to live up to his clan’s teachings, and wishes to grow to one day become one if not the best Iryo-nin of Konohagakure no sato. ___________________________________________________
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| Subject: Re: Hyūga Mahae Mon Feb 27, 2012 11:27 pm | |
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