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 Sloth - The Walking Nightmare

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FrEaKsHoW
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Join date : 2010-01-19

PostSubject: Sloth - The Walking Nightmare   Thu Apr 12, 2012 8:16 am

§ Character Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NAME:
None
REFERENCE:
N/A
ALIAS:
Sloth
AFFILIATIONS
None
RELATIVES:
None
SEXUAL ORIENTATION:
Straight
MARITAL STATUS:
Single
OCCUPATION:
Mercenary
LIKES:
Sleeping, Being right
DISLIKES:
People who wake him up, Being Wrong
GOALS:
Unknown
PERSONALITY:
Know it all, Insomniac


§ Mercenary Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


GUILD:
None
CLAN:
None
RANK:
E
MISSIONS/JOBS:
0
WEAPON OF CHOICE:
None
JUTSU FOCUS:
Genjutsu
TEAM:
None


§ Appearance Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AGE:
22
GENDER:
Male
HEIGHT:
7' 5"
WEIGHT:
506
EYES:
Black
HAIR:
Black
SKIN:
Tanned
BUILD:
Huge
OUTFITS:
Large Robes
SPECIAL FEATURES:
None


§ Biography Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


.:: PAST ::.

[Insert Here]
.:: TRAINING ::.

[Insert Here]
.:: MERCENARY ::.

[Insert Here]
.:: ASSASSIN ::.

[Insert Here]
.:: HARBINGER OF DEATH ::.

[Insert Here]


§ Battle Sheet §


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LvL:

15
HP:


CP:


AFFINITY:

[1] Dark
TRAITS:

"The Brain" You're quick and clever with your mind, there's no problem that can't be solved by your keen intillect! Spending most of your time studying, learning and considering every detail makes you clever, but not always the best at quick responses when the action starts.
+4 to Learning Jutsu/Skills, +2 to Ingelligence rolls but -2 to all Combat Rolls
ABILITIES:

Spoiler:
 
EQUIPMENT:


PvP-Record:

.:: Wins ::.
[ 0 ]

.:: Losses ::.
[ 0 ]

.:: Ties ::.
[ 0 ]


Last edited by Dm Kimimaro on Tue May 01, 2012 11:27 pm; edited 4 times in total
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FrEaKsHoW
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PostSubject: Re: Sloth - The Walking Nightmare   Thu Apr 12, 2012 9:39 am

╰†╮ JUTSU - GENERAL ╰†╮


---------------------------------------------------------------------------------------------------------------------------------------------------

.:: TAIJUTSU ::.

Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.

Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques.

Spoiler:
 

.:: NINJUTSU ::.

Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques.

Spoiler:
 

.:: GENJUTSU ::.

Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.

Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.

Spoiler:
 

.:: KENJUTSU ::.

Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.

The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.

Spoiler:
 

.:: NATURE TRANSFORMATION ::.

Nature Transformation (性質変化, Seishitsu Henka) is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. While Shape Transformation changes the shape and movement of chakra, elemental nature transformation changes the actual nature of the chakra, altering its properties and characteristics. It is notable that few shinobi can use both shape manipulation and nature manipulation.

Nature Manipulation/Transformation is one of two necessary techniques for creating a jutsu, its counterpart being Shape Transformation. Nature Manipulation entails the molding and defining of one's chakra into a innate type of chakra nature.

Spoiler:
 

.:: FUINJUTSU ::.

Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa.

Spoiler:
 

.:: SUMMONING ::.

Kuchiyose no Jutsu (口寄せの術, Summoning Techniques) the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own.

Spoiler:
 
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PostSubject: Re: Sloth - The Walking Nightmare   Wed May 02, 2012 1:35 am

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