Chizuru - The Basic Battle MaidenDescription: A pretty wooden girl puppet with enough power to perform basic strikes and punches. She doesnt have any special functions.
Sabaku Kusari Otome - Desert Chain MaidenDescription: This puppet is one Shirumi moddled after Saori Inka, watching her interact with Seohyun and those around her inspired him to want this person to be his friend, but his secret desires for an actual companion were shadowed by his own insecurities..her face is smooth and well carved to match hers, as is her body. However the clothes she wears are a one piece outfit that looks like a tube-top and a knee length skirt, and some other attractive accessories. The puppet's primary weapons are a pair of chains with long spikes on the end, a trigger mechanism can cause barbs to extend from the needles to hold foes up. She truly is beautiful, and deadly.
Dice Mechanics:
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Inate: Chain Length Strikes
Description: The puppet attacks with spiked chains to rip into foes. The puppet has a ton of chain length and only two large spikes.
DF: All attacks become ranged with the puppet, and the puppet can dual weild the chain spikes as Small weapon damage
as if the user was 1 rank higher on the damage/penalty table. (Never going above the max ranking)
Inate: High Speed Joints
Description: The puppet's joints allow it to manuever better, less locking and clicking, and the use of ball bearings allows the puppet to go with pin-point precision.
DF: +2 Attack/Dmg Rolls.
Activated: Chain Barb: x3/Fight
Description: As Sabaku fires a spike, the puppet master can activate a mechanism to cause barbs to extend from it. Should it lodge into a target it, will hold them to the spot and not come out without some sort of effort.
DF: Stuns for 1 Round, Str vs the Attack roll to end the Stun early, if the stun is ended early, the target takes 1d6 dmg from the barbs edges. In addition, if a target is affected by the stun, she cannot dual weild the next round.
Activated: Chain Fire Barrage: X1/Fight, 10 CP
Description: Sabaku can split one spike into many for one attack, the chains reform after the chakra from the user leaves them. The technique in addition is so stressful on the puppet's weapons that more than once without maintence inbetween would result in mechanical failure and puppet breakdown.
DF: Taijutsu Damage+3d4. If hit the target makes a highest vs highest stat check against the puppet master. If they fail, they take -1 to Defense rolls for the rest of the fight.
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