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 Shiori Takeyama

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Zapotec
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Posts : 248
Join date : 2011-09-28
Age : 28
Location : Zagreb, Croatia

PostSubject: Shiori Takeyama   Fri May 29, 2015 12:56 pm


§ Character Sheet §



NAME: Shiori Takeyama
ALIAS: Tora no chikurin
AFFILIATIONS: Konohagahure no Sato
RELATIVES: Daichi Takeyama - Father (village shinobi), Kanon Takeyama - Mother (gardener/landscape artist)
SEXUAL ORIENTATION: Heterosexual
MARITAL STATUS: Dating
OCCUPATION: Shinobi, landscaping artist, Academy Instructor
LIKES: Aina (Pet bamboo), caligraphy, haiku, yellow lilies, fishing, quiet places, travel, cats, seafood, plants in general, Basu (Pet tiger), his team members
DISLIKES: Hyperactive people, loudmouths, braggarts, deserts, desserts, destructive behavior, people teasing him about name
GOALS: Find purpose, perfect kenjutsu, die well, plant a bamboo forest, pave own way, create a clan, make ties and or impress Iron country by deeds and actions, become team leader, master one thousand justsu.
FINISHED GOALS: Become Academy Instructor
PERSONALITY: Dualistic, ferocious and resolute temper reserved for battle, and somewhat bookish and effeminate lover of fine arts and high culture when in private. Concerned about proper custom and traditional way of doing things. Can go on long rants if given half a chance.

THEME SONG:
Theme song:
 




§ Appearance Sheet §


AGE: 16 (SH 21)
GENDER: Male
HEIGHT: 165 cm
WEIGHT: 60 kg
EYES: Light brown
HAIR: Shade of green, tidily worn in a topknot
SKIN: Slightly tanned
BUILD: Average, bordering muscular
OUTFITS: Tunic & hakama combination, often wearing a chest and shoulder armor, and with outrageously decorated overcoat (usually with tiger stripes or lily flowers printed onto it)
SPECIAL FEATURES: Due to slightly worse vision he would wear narrow square glasses, tattoo of characters representing his family name is placed on left shoulder. He is almost permanently accompanied by his pet tiger Basu



§ Shinobi Sheet §




VILLAGE: Konoha
CLAN: Takeyama
RANK: Chuunin
MISSIONS:
B: 2
C: 10
D: 1
E: 1
WEAPON OF CHOICE: Katana and bagh naka(tiger claw) combination
JUTSU FOCUS: Kenjutsu/Ninjutsu
SQUAD: N/A


§ BattleSheet §



LEVEL: 25
HP: 32
CP: 32
AFFINITY: Water, Earth, Bamboo(Water)
ABILITIES: STR: 10 DEX: 34 CON: 20 INT: 16 WIS: 26 CHA: 20
EQUIPMENT: Katana, 2x Tiger claw
SPARE GEAR: Fishing kit, Gourd of Juice x2, Bokken, Chopsticks, Teaching scrolls, Notebook with pen


Last edited by DM Zapotec on Tue Aug 04, 2015 5:50 am; edited 23 times in total
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Zapotec
Special Jounin


Posts : 248
Join date : 2011-09-28
Age : 28
Location : Zagreb, Croatia

PostSubject: Re: Shiori Takeyama   Tue Jun 09, 2015 3:24 am

§ Character traits slots §

Kekkei Genkai - Taketon, Bamboo release
By calling forth innate water element and with addition of earth, life is born in form of a bamboo shoots or stems usually to conceal self or an area, or to cause multitude of minor wounds and slowly bleed the opposition.

Base I: Gain Access to Wood and Earth Elements. Make 1xE Rank Jutsu of Earth & 1xE Rank Jutsu of Wood.
Specialities-Wood:Dot, Stealth
Specialities-Earth: HP DR, CP DR
Upgrade I: Make 1xD Rank Jutsu of Earth & 1xD Rank Jutsu of Wood.
Upgrade II: Make 1xC Rank Jutsu of Earth & 1xC Rank Jutsu of Wood.

Samurai obsession
Obsession with samurai warfare and combat tactics have been a long staple in Shiori's mindset, and has therefore colored user's combat style and mannerisms

Base I: +0 Tai/Ken Rolls
Upgrade I: +1 Tai/Ken Rolls
Upgrade II: +2 Tai/Ken Rolls

Tiger's power
By studying philosophical and practical ideology of tiger style, combatant adds more force behind the blow.

Base I: +D2 Damage to Kenjutsu/Taijutsu Rolls.
Upgrade I: +D3 Damage to Kenjutsu/Taijutsu Rolls
Upgrade II: +D4+1 Damage to Kenjutsu/Taijutsu Rolls

Cat's prowl
Using the feline as a reference, user has mastered techniques of camouflage in almost any environment beyond the standard level.

Base I: +3 Physical Stealth
Upgrade I: +5 Physical Stealth

Rooted into ground
Due to constant and long exposure to all things growing and living, and connection to earth on level where plant can be created by ninjutsu itself, user has mastered a form of rooting self into the earth itself in order to pull on its resource of life.

Base I: HP Regen 1d2
Upgrade I: HP Regen 1d2
Upgrade II: HP Regen 1d2+1


Blade that never rusts
Combination of possessing an high quality weapon, high maintenance and loving care for the weapon itself, and an constant training in styles related to using it in iaido manner have rendered user and weapon into singular fluid weapon system. Allowing for precise and rapid use and deployment.
Base I: +1 Initiative, 17-20 critical per round with tai/ken
Upgrade I: +2 Initiative, 16-20 critical per round with tai/ken
Upgrade II: +3 Initiative, 15-20 critical per round with tai/ken

Note: N/A

Takeyama cat tradition: Nintora (Basu)
Having studied large and small cats alike as inspiration for the fighting styles for few generations now, Shiori finally gets assigned his own ninja pet to work with, a tiger cub by name of Basu.

Base: Gain 'Single Grade 1' Pet.
Upgrade I: Pet grows to Grade 2
Upgrade II: Pet grows to Grade 3
Note: Upgrade I requires level 20, Upgrade II requires Level 30

Basu the Tiger: Grade 2
Pet: STR: 10 DEX: 2 CON: 6 WIS: 8 INT: 2 CHA: 2
HP: 31
CP: 21

Heart's voice
Basu has trained in art of prowling and listening for his prey trough most of his life. But lately he was working on trying to locate people based on sound of the body with large amount of chakra stored or used, moving around. He claims that most of it comes from hearing the heartbeat stronger than it is with people and creatures not used to using chakra.
Base I: Chakra detection +3


Last edited by DM Zapotec on Tue Jul 14, 2015 9:27 pm; edited 9 times in total
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Zapotec
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Posts : 248
Join date : 2011-09-28
Age : 28
Location : Zagreb, Croatia

PostSubject: Re: Shiori Takeyama   Wed Jun 10, 2015 2:27 am

§ Jutsu's §



It should be noted that for purpose of teaching other shinobi, Shiori has acess to all basic liss form of training scrolls of E and D rank, by approval of Hokage.


E Rank:

Generic Substitution
The first ever generic subsitution technique, developed by Yumi Uchiha, by rapidly forcing a jinx upon a nearby object, be it a log, pile of sand, puddle of water, specializations vary from person to person, and ample use of chakra, a few handsigns lead to a quick transposition, letting some unwitting fool hit a rock instead of their target; its vaguely limited by requiring the foe not actually have direct line of sight to the subsitution
Type/Rank: E Rank Ninjutsu (DEX/STR)
Cost: 1 CP
Effect: Jutsu Defense.
Note: May cast 1 additional time before the jutsu ends, Lasts 1 round

Basic Transformation

The most basic, yet one of the most important techs a Genin can master. Allowing them to mimic animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled Shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. Since it requires constant Chakra to sustain it while the Genin mentally maintains it often takes time to master.
Type/Rank: E Rank Ninjutsu [WIS]
Cost: 1 CP/Round
Effect: Disguise your self as another person, object, or thing (Physical Stealth in plain sight.)
Note: May roll Chakra Detect to decipher the illusion at a +2 to the roll.
Note: If failed, they think it is a normal household object.
Note: Physical Contact Breaks this Jutsu.
Note: Voice does not change.

Misdirection
Making your enemy think you are in a slightly different direction, it causes their attack to go off-course
Type/Rank: E Rank Genjutsu (INT)

Cost: 1 CP
Effect: Allows defensive action with INT

Leaf Burial
This technique fools the target into thinking they are being smothered by leaves, the more they struggle the more leaves appear.
Type/Rank: E/Genjutsu Konoha
Cost: 1 CP
Effect: Single Target. Deals Base Rank Damage


Bamboo style: Bamboo form
After forming single seal, caster camuflages into the scene by turning oneself more akin to bamboo texture and color.
Type/Rank: E Rank Taketon Ninjutsu (WIS)
Cost: 1 CP
Effect: Base Duration 1 round. User gains Gain +1d2 to Physical Stealth Checks
Notes: Only works where plants are plentiful

Bamboo style: Dummy
With single quick combo seal and a kneel down, caster causes a dummy made from thin strands of bamboopop out of the ground before him.
Type/Rank: E rank Bamboo Ninjutsu (WIS)
Cost: 1 CP
Effect: Spawns a training dummy with 4 HP

Earth style: Pebble toss
After a single hand seal the user throws a chakra empowered rock at full force hitting with increased damage.
Type/Rank: E Rank Doton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Rank + 1 Damage

Earth style: Mud Slap

Creating a single hand seal the user throws a thick clump of chakra infused dirt at an incoming Suiton jutsu to turn some of it to mud, and fall to the ground
Type/Rank: E Rank Doton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Rank + 1 Damage

Earth style: Earthshield
After forming basic doton seal, user extends arms forward, causing dirt shield to protrude in circular fashion from them, protecting the user from some harm
Type/Rank: E Rank Doton Ninjitsu (WIS)
Cost: 1 CP
Effect: 1 HP DR Ninjutsu

Earth style: Pit
Going into the Doton style stance user would form three different seals before placing hand onto the ground, causing it to lower under or next to the user over slow course of time.
Type/Rank: E rank Earth Ninjutsu (WIS)
Cost: 1 CP
Effect: Out of Combat, Creates a 5 ft wide, 10 ft deep hole
Note: Takes 3 - CL/10 minute to make

Earth style: Hole

Going into the Doton style stance user would form three different seals before placing hand onto the ground, causing it to widen under or next to the user over slow course of time.
Type/Rank: E rank Earth Ninjutsu (WIS)
Cost: 1 CP
Effect: Out of Combat, Creates 10 ft wide, 5 ft deep hole,
Note: Takes 3 - CL/10 minute to make

Water style: Slick
The user makes a hand seal and spits water out in the way of an incoming fire jutsu to try and lessen the damage.
Type/Rank: E Rank Suiton Ninjutsu (WIS)
Cost: 1 CP
Effect: +1d4 DR against a fire Jutsu as a defensive action

Water style: Bubble
A single hand seal and the user uses their saliva as a water source to spit out a single bubble at high velocities that snaps violently on impact. Popular with younger brothers on older sisters.
Type/Rank: E Rank Suiton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Base Rank Damage +1


D Rank:

Clawing fury
User does rapid series of low depth cuts across the opponent's body, causing them all to bleed
Type/Rank: D Rank Kenjutsu (STR/DEX)
Cost: 2
Effect: (Base damage + 1d2)/2 for 2 rounds

Elbow strike
Swing out the elbow into the soft parts of the enemy. The point of the elbow acts like a stiff blade dealing more damage.
Type/Rank: D-rank taijutsu (STR/DEX)
Costs: 2CP
Effects: Single Target attack, Deals base damage + D2 damage.

Basic Clone
Using the blind spots of most people, or perhaps the oversights of vision, the user makes a number of symbols, and upon releasing the Chakra, the user makes another 'vision' of themselves, an almost cursory illusion that lands itself in the blind spot, much akin to the heat shimmers, but in that small peripheral, the enemy cannot tell the fake from the real, so long as it remains in that spot.
Type/Rank: D Rank Genjutsu (INT)
Cost: 2CP
Effect: A targeted enemy receives -1 Universal rolls vs the user for 1 round.
Note: Ineffective against Hyuuga Byakugan, Chakra Sight, or most forms of Chakra Detection.

Bamboo style: Splintered bamboo shoot
After forming two seals, piece of bamboo shoots from under the opponent and splits into many pieces causing multitude of bleeding cuts.
Type/Rank: D Rank Taketon Ninjutsu (WIS)
Cost: 2 CP
Effect: Base Rank Damage + 1d3/2 over 1d2+1 rounds.
Notes: Would be impossible to create while in metal structure or one with metal floor

Bamboo style: Grove
Caster kneels down and focuses for several minutes, as chakra flows from the hand seal into the ground causing a bamboo grove to sprout around the caster.
Typle/Rank: D rank Bamboo Ninjutsu (WIS)
Cost: 2 CP
Effect: Out of Combat, Creates a 10 x 10 bamboo grove
Note: Takes 4 Minutes - CL/10 minute to make

Earth style: Jade dust cover
After forming two seals, user spews forth small cloud of jade dust, that then covers the user, producing faint green skin hue and protecting the charkra network from damage
Type/Rank: D Rank Doton Ninjutsu (WIS)
Cost: 2 CP
Effect: Defensive Jutsu. On hit user gains +1d2 Universal CP Damage Reduction

Earth style: Pillar
Thin and tall pillar of earth is forced out of the ground with four seals, and quite bit of concentration.
Type/Rank: D rank Earth Ninjutsu (WIS)
Cost: 2 CP
Effect: Out of combat, creates a 2.5 ft wide, 10 ft high pillar with 4 hp
Note: Takes 4 Minutes - CL/10 minute to make

Earth style: Wall
Going into the Doton style stance user would form five different seals before extending hand before self, causing wall of earth to excrete from hand outwards, over slow course of time.
Type/Rank: D rank Earth Ninjutsu (WIS)
Cost: 2 CP
Effect: Out of Combat, creates a 10 ft wide, 2.5 ft deep wall with 8 HP, wall
Note: Takes 3 and a half Minutes - CL/10 minute to make

Water style: Counterspray
With three hand seals the user spits out a greater deal of water in a mist, used to even more effectively stop fire jutsu in their tracks.
Type/Rank: D Rank Suiton Ninjutsu (WIS)
Cost: 2 CP
Effect: Defensive Action, user gains +1d6 DR vs Fire Jutsu

Water style: Water Gun

With two hand seals the user spits out a stream of water from their mouth in a condensed and pressurized form.
Type/Rank: D Rank Suiton Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1D3


C Rank:


Vital Pierce
User would concentrate for a moment, focusing his body before expelling the strike and its chakra into single, precise stab at the vital spot.
Type/Rank: C rank Kenjutsu (STR/DEX)
Cost: 4
Effect: Base damage, crits on 12-20

Bamboo style: Bamboo grove whisper

After forming thee seals, and focusing to listen to sounds of fauna around oneself, caster starts to get better idea of opponent location
Type/Rank: C Rank Taketon Ninjutsu (WIS)
Cost: 4 CP
Effect: Base duration 1 round. User gains +1d3 to Physical Detection Checks
Notes: Only works where fauna is plentiful

Bamboo style: Cage
Creates large sturdy cage from bamboo as they grow and naturally tangle into the grilled formation. Caster would have to kneel down and focus in the mixed seal stance for a while.
Type/Rank: C rank Bamboo Ninjutsu (WIS)
Cost: 4 CP
Effect: Out of Combat, creates a 10 x 10 cage with 6 HP
Note: Takes 5 and a half Minutes - CL/10 minute to make

Earth style: Rock armor
After forming thee seals, rock from ground rises up and forms into an armor around the caster, soaking up damage.
Type/Rank: C Rank Doton Ninjutsu (WIS)
Cost: 4 CP
Effect: Base Duration 1d2+1 rounds. User Gains +1d4 Universal Damage Reduction a round.
Notes: Should have less effect vs lightning attacks

Earth style: Earth wall
After three hand seals the user stomps the ground and a large block of stone moves to block an incoming technique.
Type/Rank: C Rank Doton Ninjutsu (WIS)
Cost: 4 CP
Effect: Defensive action, Grants +1d3 HP DR

Earth style: Quick Pillar
Forming but three basic seals, user extends his hand and causes a pillar to form from surrounding ground material quickly.
Type/Rank: C rank Earth Ninjutsu (WIS)
Cost: 4 CP
Effect: Creates a 2.5 ft wide, 10 ft high pillar with 2 HP
Note: This would be used for things like supporting a falling bridge


Earth style: Large Hill
Going into the Doton style stance user would form five different seals before placing hand onto the ground, causing it to rise under or next to the user over slow course of time.
Type/Rank: C rank Earth Ninjutsu (WIS)
Cost: 4 CP
Effect: Out of Combat, Creates a 15 ft wide, 10 ft high hill
Note: Takes 5 Minutes - CL/10 minute to make

Earth style: Large Hole
Going into the Doton style stance user would form five different seals before placing hand onto the ground, causing it to lower under or next to the user over slow course of time.
Type/Rank: C rank Earth Ninjutsu (WIS)
Cost: 4 CP
Effect: Out of Combat, Creates a 15 ft wide, 10 ft deep hole
Note: Takes 5 Minutes - CL/10 minute to make


Water style: Water blade
With one handed seal, user forces water chakra into the blade itself, wrapping it in low friction layer, to make a deeper and more sinister cut.
Type/Rank: Water Kenjutsu (STR/DEX)
Cost: 4 CP
Effect: Base Damage+d6 bonus damage

Water style: Pond
Going into the Suiton style stance user would form five different seals before extending hand outwards, causing it to secrete water in gentle flow user over slow course of time.
Type/Rank: C rank Water Ninjutsu (WIS)
Cost: 4 CP
Effect: Out of Combat, Creates 10 x 10 ft areas worth of water.
Note: Takes 5 and a half Minutes - CL/10 minute to make


B Rank:


Bamboo style: Tiger's trashing

In a rare combination attack, user would do basic bamboo style seal to create several large stalks that race towards the enemy, and then cut them up with tiger's claws in mid air, creating massive barrage of shrapnel
Type/Rank: B rank Taketon Kenjutsu (STR/DEX)
Cost: 6
Effect: Hits two opponents at crit range of 18-20 for (Base damage + 1d8)/2 for 3 rounds
Notes: User looses turn afterwards being too tired to form another attack.


Bamboo style: Cage In

User would kneel down and quickly form selection of seven combined seals, followed by slamming open palm into the ground, causing target to be caged in bamboo cage.
Tyle/Rank: B rank Bamboo Ninjutsu (WIS)
Cost: 6 CP
Effect: Free action, Loose next turn. Up to Three Targets are trapped in a 6 by 6 Bamboo Cage with Four HP.


A Rank:


Earth Style: Mythic Shield Wall
Sealing 10 different times, the user slams into the ground powerfully. Warriors rise from the ground,
armored and shielded, everyone of them with the Kanji "Duty" upon their forehead. These warriors will create
a nonphysical shield-wall. While being disintegrated in great number, new ones will rise to take their place
constantly while the chakra of the user remains.
The shields of the Warriors will dissipate the chakra of the incoming techniques as if it were a black hole
until they are either destroyed by overexertion or have taken all the chakra remaining from the techniques
thrown at them.

Type/Rank: A rank Doton Ninjutsu (WIS)
Cost: 13 CP
Effect:  Defensive action, AoE all allies including User; 3d10+4 HP DR against Ninjutsu. User loses next turn.
Free Action Fleeing Attempt +1 if wished for allies; if taken, this uses their free action on their upcoming turn.


Water style: Thee vector strike water blade
User would seal away six seals as he rushes forward, last one being half closed as arm draws the blade, its surface coating in heavy film of oily water substance. In next move, the blade would be used to make an "X" formed slash across target's main bulk followed by a stab into the middle of the connected grooves. Oily lubricant allowing blade to slide trough flesh and bone quickly and unhampered.
Type: A Rank Suiton Taijutsu (STR/DEX)
Cost: 13 CP
Effect: Rank + 2d10+1 HP Damage, 16-20 Crit range


Last edited by DM Zapotec on Tue Aug 11, 2015 1:37 am; edited 38 times in total
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Zapotec
Special Jounin


Posts : 248
Join date : 2011-09-28
Age : 28
Location : Zagreb, Croatia

PostSubject: Re: Shiori Takeyama   Fri Jun 12, 2015 6:31 pm

§ Reputation §

Countries:
Hot Spring country = +2
Tea country = +9
Fire country = +11
Waterfall = +5

Villages:
Konoha = +24

Organizations:
Hokage office = +13
Otafuki Gai = +5

Clans:
Uchiha clan = +5
Nara clan = +7
Yamanaka clan = +5
Anju clan = -10

Enemies:
Toramune family = Hate
Kuchinawa mercenary company = -12
Irieni Grouppe = -3


Last edited by DM Zapotec on Tue Aug 04, 2015 5:30 am; edited 3 times in total
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Zapotec
Special Jounin


Posts : 248
Join date : 2011-09-28
Age : 28
Location : Zagreb, Croatia

PostSubject: Re: Shiori Takeyama   Sun Jun 28, 2015 9:18 am

Level 25, 50 total skill points

Str: 10 Dex: 34 Con: 20 Int: 16 Wis: 26 Cha: 20

Skill List

                                                                                                                                                                                                                                                                                                
SkillStat ModifierBonusPointsTotal
AcrobaticsDEX+66
AppraiseINT+156
BluffWIS+44
ClimbSTR+055
DecipherINT+11
DiplomacyWIS+44
Disable DeviceDEX+66
DisciplineSTR+00
ForgeryINT+11
Handle AnimalWIS+459
IntimidateWIS/STR (Highest)+44
LoreINT+112
Knowledge (Nature)INT+156
Knowledge (Local)INT+134
Knowledge (Religion)INT+134
Knowledge (History)INT+134
LinguisticsINT+112
PerceptionWIS+4610
PerformWIS+428
RideDEX+66
Sense MotiveWIS+459
Slight of HandDEX+66
SurvivalWIS+437
SwimSTR+022
       


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Zapotec
Special Jounin


Posts : 248
Join date : 2011-09-28
Age : 28
Location : Zagreb, Croatia

PostSubject: Re: Shiori Takeyama   Sun Jul 05, 2015 1:52 pm

ITEMS:


Scabbard of twelve celestial beasts

The finely crafted scabbard for a katana type blade, carved out of wood and plated with bits of jade and nacre, and then covered in fine lacquer. Bronze fittings on bottom and the end, form two dog heads biting the scabbard, while whole scabbard's carvings represent heads of twelve celestial animals in descending order starting with dog, each one's expression either defensive or offensive depending on traditional yin and yang classification. When used with chakra infused into it, one of the heads will create an illusion of the animal in question that helps user either escape or stop an escape of an opponent. This wipes the animal off the scabbard until repaired.

Cost: 120000 Ryo

Effect: 6 uses of escape or +6 on single escape, 6 uses of stop an escape or +6 on stop an escape.

Note: bonus on escape/stop escape varies on how many uses are spent from 1-6.


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Zapotec
Special Jounin


Posts : 248
Join date : 2011-09-28
Age : 28
Location : Zagreb, Croatia

PostSubject: Re: Shiori Takeyama   Fri Jul 17, 2015 12:21 pm

TOKEN LOGS:

Purchase: +2 WIS (26-28) for 16 RP Tolens, DM Ellipsis, 04.08
Purchase: +2 DEX (32-34) for 24 RP Tokens, DM Ellipsis, 04.08.
Reward: 2 XP Markers, 12 RP Tokens, 60k Ryo, DM Madara, 04.08
Pay: 24 RP Tokens, DM Elipsis 04.08
Contest: 5 RP Tokens, DM Kankuro 03.08.
Purchase: +4 INT (12-16) for 24 RP Tokens, DM Ellipsis, 29.07.
Purchase: +4 WIS (20-24) for 32 RP Tokens, DM Ellipsis, 29.07.
Pay: 49 RP Tokens, DM Ellipsis, 29.07.
Purchase: +4 CHA (16-20) for 24 RP tokens, DM Ellipsis, 21.07.

Purchase: +5 CON (15-20) for 30 RP tokens, DM Ellipsis, 21.07.

Reward: 1 XP marker, 7 RP tokens, 100k ryo, DM Sarada 21.07.

Reward: 3 RP tokens, 5k ryo, DM Sarada, 21.07.

Pay: 43 RP tokens, DM Ellipsis, 21.07.

Transfer: Item: Scabbard of twelve celsetial beasts to Mayoi Inuzuka 18.07.

Purchase: Item: Scabbard of twelve celestial beasts for 120000 Ryo, DM Thardo 17.07.

Purchase: +1 DEX for 12 RP Tokens, DM Madara 17.07.

Purchase: +1 CON for 6 RP Tokens, DM Madara 17.07.

Purchase: A rank jutsu "Three vector strike water blade" for 12 RP tokens, DM Madara 17.07.

Reward: 3 RP Tokens for random rp 16.07.
Purchase: 3 lvl (23, 24, 25), 5 XP Markers, 40 RP tokens, DM Sleepy 14.07.
Pay: 46 RP Tokens, DM Sleepy 14.07.
Purchase: +2 INT, 12 tokens, DM Aburame 07.07.
Purchase: 2 lvl (21, 22) for 36 tokens, 2 markers DM aburame 07.07.
Reward: 1 XP Marker, 2 RP Tokens, 50k Ryo, DM Aburame, 07.07.
Pay: 40 RP Tokens, DM Boruto and DM Aburame
Reward: 2 RP Tokens, DM Jiraiya 05.07.
Reward: 4 RP Tokens, DM Sarada 04.07.
Reward: 2 RP tokens, DM Aburame 04.07.
Reward: 5 RP Tokens, Forum RP, DM Jiraiya 01.06.
Purchase: Bamboo style: Cage in! B rank 8 RP Tokens, DM Aburame 28.06.
Purchase: Bamboo style: Cage C rank 6 RP Tokens, DM Aburame 28.06.

Purchase: Bamboo style: Grille C rank 6 RP Tokens, DM Aburame 28.06.

Purchase: Earth style: Large hole C rank 6 RP Tokens, DM Aburame 28.06.

Purchase: Earth style: Large hill C rank 6 RP Tokens, DM Aburame 28.06.

Purchase: Earth style: Quick Pillar C rank 6 RP Tokens, DM Aburame 28.06.

Purchase: Water style: Pond C rank 6 RP Tokens, DM Aburame 28.06.

Purchase: Bamboo style: Grove D rank 4 RP Tokens, DM Aburame 28.06.

Purchase: Earth style: Pillar D rank 4 RP Tokens, DM Aburame 28.06.

Purchase: Earth style: Wall D rank 4 RP Tokens, DM Aburame 28.06.

Purchase: Bamboo style: Dummy E rank 2 RP Tokens, DM Aburame 28.06.

Purchase: Earth style: Hole E rank 2 RP Tokens, DM Aburame 28.06.

Purchase: Earth style: Pit E rank 2 RP Tokens, DM Aburame 28.06.

Transfer: 9 RP Tokens from Ume Nara to Shiori Takeyama, DM Aburame 28.06.

Pay: 50 RP Tokens, DM Aburame 28.06.

Purchase: 2 LvL (18-20) for 6 XP tokens and 8 RP tokens, DM Aburame, 24.06.
Purchase: +1 DEX (20-30) for 8 RP tokens DM Aburame, 24.06.
Reward: 3 XP Markers, 8 RP Tokens, 10000 Ryo, DM Sakumo 23.10.

Purchase: 2 Lvl (16-18) for 32 tokens, DM Aburame 22.06.

Purchase: +3 DEX for 24 (20-30) tokens, DM Aburame 22.06.

Pay: 61 RP Tokens, DM Boruto, 21.06.

Reward: 1 RP Token, 15000 Ryo, DM Boruto 21.06.

Reward: 3 XP Markers, DM Aburame 20.06.

Reward: 2 XP Markers, 9 RP Tokens, DM Boruto 20.06.

Purchase: 1 Lvl (15-16) for 3 XP Markers and 4 RP Tokens, DM Boruto 20.06.

Purchase: Water Blade C rank 6 tokens, DM Boruto 20.06. **

Purchase: Int 9-10 6 tokens, DM Boruto 20.06. **

Reward: 2 RP Tokens, DM Sarada 17.06.

Reward: 1 XP Marker, 6 RP Tokens, 5000 Ryo, DM Jiraiya 16.06.

Purchase: +1 INT (8>9) - 4 RP Tokens, DM Ayame 15.06.

Purchase: 2 Lvl (13-15) 6 XP Markers, DM Boruto 15.06.

Purchase: +1 CHA (15-16) - 6 RP Tokens, DM Boruto 15.06.
Purchase: +2 DEX (22-24) - 16 RP Tokens, DM Boruto 15.06.

Purchase: Tiger's Trashing B rank for 8 RP tokens, DM Boruto 15.06.

Purchase: Clawing Fury D rank for 4 RP tokens, DM Boruto 15.06.

Reward: 19 RP Tokens, DM Boruto 15.06. **

Reward: 18 RP Tokens, DM Boruto 15.06. **

Purchase: 1 Lvl (12-13) 3 XP Markers, DM Jiraiya 14.06.

Purchase: +2 WIS - 12 RP Tokens, DM Jiraiya 14.06.

Reward: 2 RP Tokens, DM Sakumo 14.06.

Purchase: Vital Pierce C rank - 6 RP Tokens, DM Hiruzen 14.06.

Purchase: +1 DEX - 8 RP tokens, DM Ayame 12.06.  **

Purchase: 1 LvL (11-12) for 3 XP tokens, DM Boruto 12.06

Purchase: +2 WIS - 12 RP tokens, DM Boruto 12.06.

Reward: 2 XP Markers, 7 RP Tokens, 10000 Ryo, DM Sakumo 10.06.

Purchase: 1 Lvl (10-11) for 3 XP tokens, DM Sakumo 10.06.

Reward: 1 XP Marker, 6 RP Tokens, DM Sarada 08.06.

Reward: 25 RP Token welcome, DM Sarada 08.06.
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