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| | Jikodo (Sunagakure) | |
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Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Jikodo (Sunagakure) Mon Jun 01, 2015 9:43 pm | |
| Jikodo Endlessly roaming Wind Country...The Jikodo Clan is a formerly nomadic clan of shinobi that call the many sands of Wind Country their home. Considered to be masters of both wind and earth, the Jikodo clan has maintained a level of prosperity and wealth through the usage of the shinobi arts in order to provide escorts to trade caravans, adventurers, and other vulnerable travelers as they make their way through the harsh deserts. Over time, their manipulation of the elements allowed them to manipulate the very nature of the abundant sand around them. Their techniques, during the Warring States period, saw use in a multitude of tasks, such as: construction of shelters, securing trails through the deserts, defending their material wealth and well-being, and defeating their foes.
The Jikodo are recognized primarily by their attire, which usually combines dark reds, dull oranges, and muted browns - distinguishing themselves from the normal attire of Sunagakure’s shinobi. Many Jikodo also carry large gourds of sand on their backs when traveling outside of their homelands, allowing them to utilize their unique abilities in other regions. The Jikodo are considered a reserved, stoic people, and tend to only maintain loose attachments to their peers, paying their loyalty to Sunagakure and to Wind Country.Jikodo Bloodline AbilitiesJikodo Sand ReleaseCore AbilityAdd in your RP here please Ayame. Base I: Gain Sand Element and Earth OR Wind Element. Choose 2 Specialites for Sand. Ask me for List. 1xE Rank Sand Jutsu, 1xE Rank Wind OR Earth Jutsu. Upgrade I: 1xD Rank Wind OR Earth Jutsu, 1xD Rank Sand Jutsu. Upgrade II: 1xC Rank Wind OR Earth Jutsu, 1xC Rank Sand Jutsu. Note: User must take the other Element (Earth OR Wind) as there Base Element. Note: Sand Specialties are HP DR and Bonus to Rolls Note: Jikodo are assumed to carry a gourd of sand to power techniques or create sand from rock at higher levels.Jikodo Sand ArmorThe sand armour technique is quite difficult to master; one must keep perfect control of enough sand to coat your body and then disguise it so that it appears as flesh. Despite the challenge, it is the first technique taught to new Jikodo as a means to familiarize themselves with the minute control of sand so it is a limb, not a weapon. Base I:+1 HP DR/Round (Universal) Upgrade I: +D3 HP DR/Round (Universal) Upgrade II: +D3+1 HP DR/Round (Universal) Note: Jikodo are assumed to carry a gourd of sand to power techniques or create sand from rock at higher levels.Swallowing Dune (Trapping Focus)The dune school teaches control and domination of the battlefield as opposed to direct combat. To enwrap the enemy in sand so they cannot escape then drown them in the weight of the desert. Swallowing Dune starts these lessons off with feints and decoy that set the opponent up for their fall. Base I: +0 to Stun DCs +1 to Sand Element Damage Upgrade I:+0 to Stun DCs +D2 to Sand Element Damage Upgrade II: +1 to Stun DCs +D3 to Sand Element Damage Bloodied Dust (Attacking Focus)The Dust school of thought promotes aggresive sweeps and multiple angled attacks that overwhelm the oppnent then batter down their defences. This school is the toughest on new studies but pays off with enchanced endurance when their armour is put to the test. Base I: +1 to Sand jutsu rolls. Upgrade I: +2 to Sand jutsu rolls. Upgrade II:+3 to Sand jutsu rolls. Blended Grit (Sustain Focus)Many Jikodo weave elements into their sand armour to improve their chances against elemental jutsu. Considering that by the time Jikodo are genin, the sand armour technique comes so naturally that it is intuitive, the chakra weaved into their armour acts ablatively to attacks that would otherwise sap the users reserves away. Base I: Add +1 DR to Sand Armour for 1cp. Lasts 1 Round. Also gain 0 CP DR/Round. Upgrade I: Add +2 DR to Sand Armour for 2cp. Lasts 1 Round. Also gain 1 CP DR/Round. Upgrade II: Add +3 DR to Sand Armour for 2cp. Lasts 1 Round. Also gain 1 CP DR/Round. Note: +DR Stacks Fully. Used as a Free Action.
Crushing Dune (Reactive Focus) Dune schools move on from controlling the battlefield to controlling the opponent. They learn flicks and gestures that send their sand to reactively hit opponents near them. Those who master the Crushing Dune learn how to exploit latent momentum in airborne sand to spring such reactionary attacks from any angle.
Base I: +D3 HP DMG return (Melee Only)(On Hit). If missed Sand Jutsu Attack, may pay 2cp to cause Sand Squall. Lasts 1 round. Upgrade I: +D3+1 HP DMG return (Melee Only)(On Hit). If missed Sand Jutsu Attack, may pay 2cp to cause Sand Squall. Lasts D2 round. Upgrade II: +D3+2 HP DMG return (Melee Only)(On Hit). If missed Sand Jutsu Attack, may pay 2cp to cause Sand Squall. Lasts D2+1 rounds. Note: “Sand Squall” changes the DMG return from (Melee Only) to (Universal).
Wisping Dust (Utility Focus) The Dust school moves from pure aggresion to focusing that vigour down into something more efficient; to allow the pressure to last longer and put less stress on the user. Many Jikodo dabble into the Wisping dust to assist their Chakra exprensive styles.
Base I: -0 CP costs for Sand jutsu. Upgrade I: -0 CP costs for Sand jutsu. Upgrade II: -1 CP costs for Sand jutsu.
Varying Grit (Elemental Focus) The Grit school doubles down on the adding of elements to sand; this time in the aggressive fashion. Although it takes a more creative ninja to find uses for every element. Most commonly the masters of this school are Wind/Water/Fire based.
Base I: Gain 0 CP Regen after taking a hit from Earth/Wind/Sand. Upgrade I: Gain 0 CP Regen after taking a hit from Earth/Wind/Sand. Upgrade II: Gain 1 CP Regen after taking a hit from Earth/Wind/Sand.
Ash Burial school (Stealth Focus) A relatively new school to the Jikodo that came about in response to increasing encounters with sensory ninja. They bury themselves in rock and sand to mask their presence and stright and opportune times.
Base I: +2 to Physical Stealth, Can attempt to stealth again immediately after attacking but they count as having rolled 1 during this attempt. Upgrade I: +4 to Physical Stealth, Can attempt to stealth again immediately after attacking but they count as having rolled 3 during this attempt. Upgrade II: +7 to Physical Stealth, Can attempt to stealth again immediately after attacking but they count as having rolled 5 during this attempt.
Last edited by Sarada Uchiha on Tue Aug 11, 2015 2:54 am; edited 2 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Jikodo (Sunagakure) Sun Jun 07, 2015 4:37 am | |
| Tamahai of the Avarice Sands Name: Tamahai Jikodo Alias: "Of the Avarice Sands" Affiliations: Sunagakure, Jikodo Clan Rank: Special Jounin Occupation: Clan Leader of the Jikodo Combat Style: Gold Laced Sand Techniques Elemental Preference: Sand Squad [If Any]: N/A
Lifetime: SH17-Present (Age 20) Gender: Male Height: 5' 8'' Weight:139lbs Eyes: Light Brown Hair: Ash Red Skin: Muted Taupe Build: Form over Function Distinctive Characteristics: Facial tattoos that shimmer with slight metallics. Outfit: Baggy with many layers and detailed embroider, almost always showing his chest. Much Bling Sexual Orientation: Bisexual (Fem preference) Marital Status: Single (mostly) Significant Likes: Shimmer of Rare metals, Fine silk, the prospect of no worries. Significant Dislikes: Being called a 'puppet leader', 'Moral Authorities', Jikodo Clansmen going without.
Goals Save his Uncle X Avenge his Uncle X Amass Wealth √ Marry and acquire an heir ≡ Gather enough Platinum for Sand techniques ≡ Be heralded as a hero of the people X Become a fair and just leader of his clan ≡
Relatives Uncle – Deceased Parents – Deceased Several One-night stands Brother - Deceased
History: Tamahai is clearly very young for being a clan leader; this is not a coincidence. The previous Jikodo leaders were notorious for their disagreements with the elders of both the clan and the council of Sunagakure. Working in collaboration, they assassinated the last leader and placed in a puppet, Tamahai. Although he is powerful through natural talent, he is easily manipulated through money, compliments and other cajolery. He's proving to be an ideal puppet to the elder and council plans. Tamahai is starting to feel like he's not in control, and he doesn't like it.
Tamahai was born to one of the richer Jikodo families; he spoiled and never learned the true value of a coin. Despite this, he had a prolific natural talent with his clans abilities that he crafted into a great skill purely because he felt sand glistened like gold when spread out in the sun. He was never destined for leadership nor would anyone call for him to do it but now he is. Such is life.
Overall Personality It's immediately apparent that Haidashi is not only vain but covetous of wealth. He bears both his chest and wealth in immediate ways for people to see and enjoys showing off. He likes being the center of attention and punches above his social status more often than he should. Having said this, he is neither jealous or envious. He has what he wants and doesn't want what other people have. If someone were to out do him, he would congratulate them rather than be wrathful about it. Despite his many flaws with being gullible, easily flattered and bribed; he's not really that a person. He as a good sense of morality and tries to be generous to others. He's just easily distracted from that side. His personal, private self is quite, reflective and calm; no point in wasting energy showing off when nobody is looking at him.
Level: 35 HP: CP: Elemental Affinity: Sand and Earth Abilities: Haidashi is a prolific sand user, having deeply explored Dune and Dust schools. He is typically an aggressive fighter and to that end has add flecks of gold to his sand to increase mass and momentum. He is all about bombastic movements and over-the-top expressions of his jutsu but when serious, this goes out the window. His famous jutsu are related to coins and creation of weaponry through sand, laced with real gold. Equipment: Golden Sand Gourd, a roll of explosive tags, a ceremonial dagger.
Last edited by Sarada Uchiha on Sun Jun 07, 2015 5:37 am; edited 4 times in total | |
| | | Sarada Uchiha Special Jounin
Posts : 481 Join date : 2010-03-03
| Subject: Re: Jikodo (Sunagakure) Sun Jun 07, 2015 4:38 am | |
| Jikodo Jutsu
These jutsu are available to anyone who has the Jikodo core slots. Their specialities are HP DR and Bonus to Rolls. Sand Plate Raise a small part of sand and spread it into a wide plate. Directing it in the way of someone’s attack. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1CP Effects: Defend Self, +1 to this jutsu’s roll.
Sand Swipe Throw a gout of sand at the target, the weight of the dust slams into the opponent. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1CP Effects: Single target attack, deals base damage, +1 to this jutsu’s roll.
Swift Desert Sphere A smaller, more compact version of the true Desert sphere that desires quickness over total strength. Type/Rank: D-rank Sand Ninjutsu (WIS) Costs: 2CP Effects: Defend self, user gains +2 to their Sand Element roll.
Desert Dust Drizzle Form a ribbon of sand between you and the enemy. Strike the sand on the flat side to send many bullets Type/Rank: D-rank Sand Ninjutsu (WIS) Costs: 2CP Effects: Attack up to 3 targets, deals base damage.
Spiked Ash Lunge A staple of the Jikodo arsenal. It has a good mix of speed and power in its pointed jab of an attack pattern. Type/Rank: C-rank Sandninjutsu Costs: 4CP Effects: Attack single target, deals base damage + 1d2. +1 to Sand element roll.
Desert Sphere Surrounding oneself in sand seems like a bad idea until you can control it. Using peep holes or sensory jutsu to keep track of enemies. Type/Rank: C-rank Sand Ninjutsu Costs: 4CP/ 3 Upkeep. Effects: Defend Self, Gain D4+2 DR (Universal). Lasts for 1 round or as long as the upkeep is maintained.
Great Sand Burial Curl sand around your opponent and squeeze tight. Some can make this jutsu powerful enough to pulverize flesh and bone. Type/Rank: B-rank Sand Ninjutsu (WIS) Costs: 6 Effects: Single Target Attack, Deals base damage + 1d6+2. Note: Those defending with DEX gain +2 to their roll.
Great Sand Coffin Swirl sand around the opponent then pack it tight to bind limbs and bodies. Leaving them vulnerable to further attack. Type/Rank: B-rank Sand ninjutsu (WIS) Costs: 6CP Effects: Single Target Attack, Physical stuns the target for 1 round. | |
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