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 Aburame (Konohagakure)

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Sarada Uchiha
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PostSubject: Aburame (Konohagakure)   Thu Jun 04, 2015 12:00 am

Aburame Clan


The Aburame Clan were natives to the grounds of which Konohagakure was being born upon. Unknowing to the Uchiha Clan they began to threaten the home of which was the birth of the Aburame Clan. There stood a tree within the domain of the new village that was the birthplace of the first Kikaichu beetle. Upon returning to their land the Aburame Clan swore to protect that very tree and upon this day the sounds of the beetles swarmed the area surrounding the tree and the Aburame Clan stood their ground. It wasn't until the Hokage himself took to the scene and noted their preexistence to this land and offered them their rightful place amongst Konohagakure no Sato, and to build their compound surrounding the tree that their clan originated from. The Aburame Clan after that day kept to themselves and was rarely ever seen, living in solitude within the confines of their compound.

Original natives of Fire Country, the Aburame Clan made their home in the grand forests that Konohagakure would eventually be built upon. Known widely for their ability to utilize the natural flora to their benefit, the Aburame took advantage of their partnership with the Kikaichu in order to function as spies, informants, and assassins for potential employers. During the Uchiha-Hyuuga-Senju Conflict, the Aburame took a decidedly neutral stance - taking explicit care of their homelands and their forests as opposed to participating in the wider conflict. When the call came by Uchiha Hatsuma to join with Konohagakure, the Aburame initially refused. As other Clans gathered under the banner of the Uchiha and the Hyuuga alliance, the Aburame were eventually approached with an ultimatum from the Uchiha and the Hyuuga.

The decision had been made to utilize the Aburame grounds for Konohagakure’s construction. Though initial negotiations failed, when the Aburame made it clear that they would fight to the death for their homeland, they were offered a position within Konohagakure as its defenders. In exchange for their cooperation, the forests would not be felled - but rather incorporated into the village’s structure. Foreign lumber was imported through trade and living spaces and residences were created around, and later integrated with, the Aburame homeland. The Aburame have since taken charge of maintaining the forests and the natural insect flora that call Konohagakure and its surrounding forests home.

The Aburame are characteristically recognized by the decision to wear eye coverings and long garb in order to cover their otherwise mutilated skin - transformed in order to better house the Kikaichu. Many Aburame also carry a gourd on their back that act as a secondary hive of Kikaichu for them to draw upon. A notable exception to this rule is Nidaime Hokage Aburame A’nai - who opts to not wear the traditional eye coverings, though she does remain covered head-to-toe in either professional garb or her aburame outfits. The Aburame, while isolationists, get along with most of the Shinobi Clans in Konohagakure. They do not interact particularly well or particularly poorly with the other clans. The Aburame tend to get along slightly better with the Nara - but only in the interest of maintaining the flora of their home.


Aburame Clan Abilities

Kikaichu Host
Core Ability
At birth, the clan offers their new members to their specially bred insects, the Kikaichu, as a nest. They live and breed just under the hosts skin and provide them with a constant source of the insects for their clan jutsu. Unfortunately, feeding from the chakra of the user leaves them less to use than others in battle.

Base I: Gain 2nd CP pool, starting at 3CP and maxes out at 10CP. It regenerates at 1CP per round.
Upgrade I: Pool increases to 5CP and maxes out at 12CP. It regenerates at 1CP per round.
Upgrade II: Pool increases to 8CP and maxes out at 15CP. It regenerates at D2CP per round.
Note: This secondary CP pool may only be spent on Bug element jutsu.
Note: This second pool cannot be the target of CP damage effects.

Kikaichu Breeder
Core Ability
The Aburame are encouraged to collect and breed insects to produce new forms of their jutsu. These are usually down to the preference of each individual's styles. Ultimately they are bug jutsu.

Base I: Gain 'Bug' element. Gain 1 E-rank and 2 D-rank Jutsus.
Upgrade I: Gain 2 C-rank bug jutsus.
Upgrade II: Gain 1 B-rank and 1 A-rank bug jutsus.
Note: Bug element jutsu has no built in specialties. The one buying this slot may select 1 rare specialty and 1 normal specialty or 2 normal specialties. Once this choice is made, it cannot be changed.
Note: At 15th and 30th level. An aburame can purchase this slot again and select new specialities, this represents new breeds of insects.

Swarming
A single insect is not a dangerous thing most of the time; but thousands or millions of tiny bites and venom pricks can stack up very face. The aburame Can cast their insects far and wide to cover as much ground as they can.

Base I: [+1 CP, Free Action] Clan Jutsu may hit 1 Additional Target.
Upgrade I: [+1 CP Per Additional Target, Free Action] Clan Jutsu may hit 2 additional targets.
Upgrade II: [+1 CP Per Additional Target, Free Action] Clan Jutsu may hit 3 additional targets.
Note: Must be stated before the ATK Roll.

Aburame Hivemind
Some bug hosts breed insect queens that obey their commands. By strategically placing these intelligent bugs into their swarms; they can add a small form of autonomy to their insects. With this, they have a more intelligent ally to fight along side.

Base I: Gain 1 <Grade 1 Summon>.
Upgrade I: Summon increases to Grade 2.
Upgrade II:  Summon increases to Grade 3.
Note: The summon is a large intelligent swarm of insects that act like a single creature.

Symbotic Metabolism
The host looks after his insects and the insects look after their host. By working in tandem they lessen the effects of poisons, dieases and various other afflictions that might affect the host.

Base I: Free action, Spend 3CP to lower the duration of negative effects on the user by 1 round.
Upgrade I: Free action, Spend 3CP to lower the duration of negative effects on the user by 1 round. Reduces penalties recieved by 1.
Upgrade II: Free action, Spend 3CP to lower the duration of negative effects on the user by 2 rounds. Reduces penalties recieved by 1.
Note: Cannot reduce the duration of an effect below 1.


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Sarada Uchiha
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PostSubject: Re: Aburame (Konohagakure)   Sun Jun 07, 2015 4:46 am

[Reserved for Clan Head]

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PostSubject: Re: Aburame (Konohagakure)   Sun Jun 07, 2015 4:47 am

Aburame Jutsu


These jutsu are available to anyone who has the Aburame core slots. Their specialities are HP DR ignore and Damage, representing the basic insect that the clan use. These count as bug element jutsu. Those making custom jutsu for this clan should keep the theme of bugs doing the damage.


Swarming Formation
A simple technique that sends gouts of insects out to many different targets rather than a single one.
Type/Rank: E-rank Aburame Ninjutsu (WIS)
Costs: 1CP
Effects: Hits up to 3 Targets, deals base damage.



Biting Ward
By shrouding oneself with insects just under clothing, they can burst out towards an attacker and displace the user; causing bites as the attacker withdraws.
Type/Rank: E-rank Aburame Ninjutsu (WIS)
Costs: 1CP
Effects: Defend self. If the defence is successful deal 1d2 damage to the attacker.



Needle Formation
Launch a straight lance of insects from one sleeve. These crawl under clothing and armour to bite at the opponent.
Type/Rank: D-rank Aburame Ninjutsu (WIS)
Costs: 2CP
Effects: Single Target, deals Base+1d2 damage that ignores 1 DR (Universal) for 1 round.



Scouting Beetles
Send out insects in all directions to assist you in detecting your foe. They return some time later with information on what they found.
Type/Rank: D-rank Aburame Ninjutsu (WIS)
Costs: 2CP
Effects: Increase your next Physical detection roll by +3 and gain chakra detection +1.
Note: Out of Combat only.



Mandible Formation
A variant of the needle formation that launches insects from both arms in a pincer formation to further damage the enemy.
Type/Rank: C-rank Aburame Ninjutsu (WIS)
Costs: 4CP
Effects: Single Target Attack, deals Base+1d3 damage that ignores 2 DR (Universal) for 1 round.



Insect Clone
A mimicry of the host's appearance creates a convincing solid clone. Easily used for diversions, tactics and decoys.
Type/Rank: C-rank Aburame Ninjutsu (WIS)
Costs: 4CP
Effects: Create 1 Clone, Has 1HP, deals 50% Base damage.



Spindle Formation
A variation of the Mandible Formation technique that adds more insects and a spiral shape. Covering more area of the enemy as well as flanking them.
Type/Rank: B-rank Aburame Ninjutsu (WIS)
Costs: 6CP
Effects: Single Target Attack, deals Base+1d6 damage that ignores 2 DR (Universal) for 1 round.



Cocoon Ward
In dire situations. the insects of the aburame will sacrifice themselves to defend their host by forming a thick protective shell around them.
Type/Rank: B-rank Aburame Ninjutsu (WIS)
Costs: 6CP
Effects: Defend self. Gain +1 to defense. If successful, the attacker takes 1d4 damage that ignores 2DR (Universal).


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