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 Advancing Your Character: Reputation System

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The Senpai
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Location : Oregon

PostSubject: Advancing Your Character: Reputation System   Mon Jun 08, 2015 6:35 am




Reputation




How it is kept track of..


  • 250/-250 | 0 is neutral, 250 is revered, -250 is despised.
  • 100 to -100 is considered ‘Neutral’
  • 101 to 200 is considered Liked. -101 to -200 is considered Disliked.
  • 201 to 250 is revered. -201 to -250 is hated.[/size]

  • At revered or hated, war and alliance are likely to break out organically, rather than being instigated by the Shinobi leaders or in order to broker deals.
  • Alliances and Wars MAY occur outside of these ranges, but will be directly related to plot or for diplomatic purposes.

  • Reputation is awarded based on the IC ranking of the mission being attempted. If it is an event, reputation is awarded based on the OOC ranking of the event being run. The below values are the base values of reputation at stake for a mission. These values are attached to the Main objective of a mission.

                 •  E = 1
                 •  D = 2, 1 for Secondary Objectives, 0 for Optional Objectives
                 •  C = 4, 2 for Secondary Objectives, 1 for Optional Objectives
                 •  B = 6, 3 for Secondary Objectives, 1 for Optional Objectives
                 •  A = 8, 4 for Secondary Objectives, 2 for Optional Objectives
                 •  S = 12, 6 for Secondary Objectives, 3 for Optional Objectives

  • Credit for missions is split between major objectives.

  • Credit is numerically applied to Villages; Credit is accrued in-character based on village and mission success rate = A successful mission gives a numerical credit to the village reputation, and the squads who succeed are credited ICly.

  • Credit is lost or gained with objective overall success or failure.

  • Credit may be recuperated if secondary objectives are completed even though the main objectives are not.




Mission comprised of..




  • Overall Main Objective, Secondary Objectives, and Optional Objectives.
    Missions can be reported by squads present, that can be used for extra reputation points. However, this is rather rare, and comprehensive reports will only give minor points, but this is a major boon in the grand scheme of things.




How it influences the character - should it apply to individuals or squads?




  • Applies to individuals who perform above and beyond what is expected of their rank.

  • Applies to squads who complete missions regularly for their village.

  • Neither is applied numerically. These are IC standings within the village.

  • Reputable characters may be chosen for rank promotions and appointment as squad leaders - or otherwise exceptions to general mission rules [E.G. A Genin being allowed to tackle B-rank Missions, a Jounin being allowed to solo A-Rank MIssions, or attend S-Rank Missions, a Genin Squad being allowed to tackle a B or A-Rank mission with a Jounin leader].

  • In-character bonuses, no real numerical advantage. Titles can be earned through stellar roleplay, but these titles grant no mechanical bonus.
    Accolades and titles can be earned, but these are rare, not every squad will get a title. Titles can be negative or positive. This grants incentive to do above and beyond, and failures become realistic ones.





How it influences the village..




  • Success or Failure is tracked numerically by region, nation, or faction.

  • By Region/Faction/Nation

            •  Reputation affects how the village is perceived in the region they are operating in, the faction they are working with/for, and the nation they are operating in/for.
            •  Reputation affects variables during missions, including but not limited to, difficulty, accuracy of IC information, resources available for completion of missions.


  • By Region/Faction

            •  Reputation goes up or down with success/failure depending on the number of points allotted for mission difficulty.
            •  Reputation during missions affects village ability to negotiate for a higher payout as a result of good standing.
            •  Reputation affects the quantity, and quality of missions, and accuracy of mission reports, as well as the opportunity to be made aware of mission objectives within their region that other villages might be trying to                  complete.


  • By Region

            •  High/Low Reputation affects perception and cooperation of citizens in that region. Players may be able to get more information out of the locals with a high reputation, or may be purposefully misled or ignored with                  a low reputation.


  • By Faction

            •  Certain factions may offer additional resources/assistance to villages with a high reputation. Villages with a high reputation will gain exclusive missions dependent on reputation level with faction and degree of                  success.


  • By Nation

            •  Reputation will affect political perception and reception of the country sponsoring the village.
            •  Reputation will affect validity or liability of village by their sponsoring country.
            •  High Reputation will lead to more flexibility in independence and more consideration on the political scale, while Low Reputation may lead to rigidity in laws and policies enforced by the country.
            •  Villages with high or low reputations may find it easier or more difficult to bargain on the political level, and may find themselves operating in openly hostile territory, or risking political-scale conflict due to their                 operations.

  • What the DMs do:

            •  Keep track of reputation points given for mission completions and spare objectives, post those in your log threads and other areas of work.
            •  Keep track of YOUR mission board threads/report threads, work with Universal DMs to allocate bonus reputation points.
            •  Use proper discretion when giving information and other resources [E.G. Ryo, mission funding, etc] to squads and villages.


Last edited by DM Boruto on Thu Jun 11, 2015 1:47 am; edited 1 time in total
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The Senpai
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Posts : 361
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Age : 21
Location : Oregon

PostSubject: Advancing Your Character: Reputation System   Mon Jun 08, 2015 7:28 am




Player-Based Reputation




  • The Reputation Scale goes from a positive limit of 250 to a negative limit of -250.

             • 0 to -50/50 is considered ‘Neutral’
              • 51 to 100 is considered Friendly. -51 to -100 is considered Unfriendly.
              • 101 to 150 is considered Honored. -101 to -150 is considered Hostile.
              • 151 to 200 is considered Revered. -151 to -201 is considered Hated.
              • 201 to 250 is considered Exalted. -201 to -250 is considered Actively Hunted.

  • At “Exalted” or “Actively Hunted”, attacks or acts of generosity may happen at random. If you are “Actively Hunted” it is just that. Making general reputations towards a certain person or village will have them actively hunt you if you are a large threat. At “Exalted”, people will actively protect you and perhaps donate to you, depending on DM digression.
  • Attacks and acts of kindness MAY occur outside of these ranges, but will be directly related to plot or for other purposes.
  • Certain acts and points of reputation can gain you titles based on merit, such as “White Flash”, or “Demon of Sunagakure”. Self-imposed titles may be given, but they will not be coined as popular as normal ones.
  • You can gain AND lose reputation in the village you are a part of. There are real consequences for failing a mission or acting like an idiot. DMs of your village can take away or give reputation points based on your actions outside of a mission.
  • At areas around -100 points, you CAN and likely WILL be exiled from your village, as to which you may become a Missing Nin, or be stripped of all ranks, depending on your fate.
  • Conversely, at around the same positive points, you can gain rank ups for merit, or alternatively can gain other positions, such as ANBU or higher ranks in your Clan or House.




  • Reputation is awarded based on the IC ranking of the mission being attempted. If it is an event, reputation is awarded based on the OOC ranking of the event being run. The below values are the base values of reputation at stake for a mission. These values are attached to the Main objective of a mission.

              •  E-Rank Base = 1, N/A
              •  D-Rank Base  = 2, 1 for Secondary Objectives, 0 for Optional Objectives
              •  C-Rank Base  = 3, 1 for Secondary Objectives, 1 for Optional Objectives
              •  B-Rank Base  = 5, 2 for Secondary Objectives, 1 for Optional Objectives
              •  A-Rank Base  = 6, 3 for Secondary Objectives, 1 for Optional Objectives
              •  S-Rank Base  = 8, 4 for Secondary Objectives, 2 for Optional Objectives

  • Anything that classes ‘higher’ than an S-rank will still be awarded the same points as an S-rank as the base, but more for the objectives added.
  • Successfully completing the main objective rewards the base amount of reputation from the player. Failing to complete the main objective subtracts the base amount of reputation from the player.
  • These numbers are ones that go towards you player reputation ranking, and atop this, your village. Whilst you village gains reputation, players can gain merit for such too, but not at as high a rate as such.
  • Bonus Reputation can be awarded or salvaged during an event as a result of completing secondary or optional objectives in addition to, or in place of the main objective.

  • Secondary Objectives and Optional Objectives award reputation as follows for successful completion.
  • Bonus Objectives never count AGAINST the village if they are not completed. These points are only awarded for successful completion and should be created with that in mind. 
  • There should be a significant amount of risk involved in going out of one’s way to complete secondary objectives, with a marginal amount of risk involved in completing optional objectives.




  • Expectations of Players

              •  All players are expected to catalogue their PERSONAL reputation in their biography, and update it accordingly after each mission. From the similar vein of village reputation, this affects players non-mechanically, and can be used as a general indicator of your ‘popularity’, through certain systems like mission reports and failures/successes.
              •  It is expected that you do not lie about your reputation, as it will be cataloged how many points are given alongside XP/RP Tokens after each event, and on the forums where you gain these numbers.

  • Expectations of DMs

              •  In event records, all DMs that run the event will be expected to give out reputation points and record those given in the threads for archiving purposes, in addition to tokens and XP Markers given out.
              •  While DMs are more tasked with village reputation, the DMs still must make sure players have added their points correctly, and there are no extraneous numbers added in for a small boost, even if it isn’t a mechanical system.
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