.: Completed/Failed Missions :. E - 0/0 D - 0/0 C - 0/0 B - 0/0 A - 0/0 S - 0/0
.: Goals :. [√] Become Genin [X] Become Chūnin [X] Become Jōnin
.: Life Goals :. [X] Master Jinton
.: Achievements :. [-] --
.: Nindo :. "I will destroy in order to create- When all the dust settles, only nature will remain."
.: Fight Log :.
Spoiler:
.: Wins :. [ 0 ]
.: Losses :. [ 0 ]
.: Ties :. [ 0 ]
.: Unresolved :. [ 0 ]
.: Kills :. [ 0 ]
.: Databook :.
Ninjutsu
Taijutsu
Kenjutsu
Intelligence
Strength
Speed
Stamina
Hand Seals
Total
Genin
2
1
1
1.5
1
1/td]
2
2
11.5
Chuunin
0
0
0
0
0
0
0
0
0
Jounin
-
-
-
-
-
-
-
-
-
Value
Meaning
0
Little to no talent
1
Amateur Talent
2
Average Talent
3
Novice Talent
4
Veteran Talent
5
Expert Talent
7
Master Talent
8
Grand Master
Last edited by Isobu on Sun Jun 14, 2015 9:06 pm; edited 2 times in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 29 Location : Alberta, Canada
Subject: Re: Chiri Ikoi - Creation Follows Destruction Sat Jun 13, 2015 3:59 pm
Kekkai Tota - Jinton
Roots Every bloodline, clan and oddity has it’s roots. The birth and growth into something great or horrifying. In the instance of Jinton, the wielder is required to control the triad of elements being Fire, Wind and Earth. Through the vast, spread and rare lineage of Jinton users it was passed down to unexpected. Base I: Gain Fire & Wind Elements; x1 E Rank Fire, x1 E Rank Wind Wind has Critical Range & Negatives Specialties Fire has DOT and HP Damage Specialties
Jinton – Dust Release Jinton is a combined nature transformation kekkei tōta, an advanced version of kekkei genkai, made up of techniques that mix earth, wind, and fire-based chakra to create pulverizing force. The techniques of this nature initially form as a small three-dimensional object (e.g. a cube, a cone, etc.) composed of chakra that forms between the user's hands. When the technique is released, the form expands and surrounds the target. This nature allows the user to manipulate molecules, giving them the ability to disintegrate anything on a molecular level within the boundaries of the three-dimensional form. Base I: Gain Jinton Release; Create x1 E, x1 D, x1 C Rank Jinton Techniques Jinton: Bonus to Rolls, CP Costs, HP DR Ignore
Ancient Blood From the beginning of the Jinton lineage; each user has been known as a legend when it came to their chakra levels. Sharing similarities to entities of sheer chakra themselves. This feature has been passed down from generation to generation, although rarely found in a full-fledged individual. It can be found in small amounts in most of their heritage. Basic: Gain Secondary CP Pool: 3CP Start; 1 Regen/Round (Pool); Max 10 CP Regenable. Does not receive level bonus to CP Pool Upgrade I: Increase to 5/1/12 Values Upgrade II: Increase to 8/D2/15 Values
Earths Endurance From the dust of the earth, to life and stars. Those that wield the very nature that compromises the existence of all around them, have come to represent a similar feature. They endure; no matter how much they get hit, molded or injured, they continue to grow and expand. Basic: Bonus HP/CP +1 Upgrade I: Bonus HP/CP +2 Upgrade II: Bonus HP/CP +4
Complete Control When one realizes their potential; to create and destroy the dust, the foundation of all existential life. They come to either become ego-maniacal of their position, or feel the need to expand and perfect themselves; to preserve and extend the life that is around; and to destroy what shouldn’t. Thus requiring a huge amount of training daily. They are often realized as masters quite early in their lives. Basic: +1 to Jinton Rolls Upgrade I: +2 to Jinton Rolls Upgrade II: +3 to Jinton Rolls
Weight of the World When a Jinton technique makes contact with an opponent; although it is said they are to disintegrate instantaneously it was only ever really myth- or legend, as only the true grandmasters could do such a task. Most practitioners are merely only capable of increasing the molecular and physical difficulty in moving chakra, using it and revitalizing it. Thus making the life of their opponents, drastically more difficult. Basic: Increase Chakra Costs of Ninjutsu on Hit by 0 CP for 0 round Upgrade I: Increase Chakra Costs of Ninjutsu on Hit by 1 CP for 1 round Upgrade II: Increase Chakra Costs of Ninjutsu on Hit by D2 CP for 1 round
All Dust Settles Jinton techniques are known to appear and disappear in a very quick motion; what you don’t see is what matters. Leaving lingering effects, weighing down their opponents; or merely removing their physical life into the life of dust. Basic: Increase Duration of all Jinton Techniques by 1 Upgrade I: Increase Duration of all Jinton Techniques by 1D2 Upgrade II: Increase Duration of all Jinton Techniques by 1D3
Weightless Due to their rather large expanse of skills, the Jinton user is capable of decreasing the resistance or ‘weight’ of their chakra and allows them to utilize it in a much easier fashion. Although this does require a great deal of training. Base: [Weightless] Due to their ability to manipulate dust, the Jinton user is often able to merely levitate and fly around rather effortlessly; though this can become quite cumbersome over great distances and it is often limited to short-distances to travel. Unless otherwise permitted. Upgrade II: Reduces CP Costs (Jinton) by 1
Last edited by Isobu on Mon Jun 15, 2015 4:07 am; edited 2 times in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 29 Location : Alberta, Canada
Subject: Re: Chiri Ikoi - Creation Follows Destruction Sat Jun 13, 2015 4:00 pm
.: Known Jutsu :.
Total:4
.: Passive :.
Passive:
.: Rankless :.
Rankless:
.: Academy :.
Academy:
.: Taijutsu :.
Taijutsu:
--
.: Doton :.
Doton:
--
.: Fuuton :.
Fuuton:
Fuuton: U~ōdo (Ward) Holding the Snake seal, the user channels a spherical barrier around themselves to help ward away any close quarters attacks; or to help negate oncoming techniques. Type/Rank: Wind-Ninjutsu/E-Rank Costs: 1CP Effects: Used in Defense; user gains 1 DR Vs Taijutsu/Kenjutsu Note:
.: Katon :.
Katon:
Katon: Yama Kaji (Wildfire) Executing the seals Dragon and Rat; the user brings their index finger and thumb to their mouth as they blow out a stream of excruciatingly hot flames to coat on their enemy. Type/Rank: Fire-Ninjutsu/E-Rank Costs: 1CP Effects: (Base Damage + 1)/2, for D2+1 Rounds
.: Jinton :.
Jinton:
Jinton: Hokai Shimasu (Disintegrate) Upon executing the two seals Rat and Boar. Holding both open-palms facing one another the user channels a huge amount of focus into the center to create a small semi-transparent sphere with a pure white sphere within’. Upon its creation the user launches it towards a foe aiming to remove the existence of a very small amount of their physical form. Type/Rank: Jinton-Ninjutsu/E-Rank Costs: 1CP Effects: Base Damage; Ignores 1 HP DR (Universal)
Jinton: Genkai Hakuri no Jutsu (Detachment of the Primitive World Technique) Description Type/Rank: Jinton-Ninjutsu/D-Rank Costs: 2CP By executing the three seals Rat, Boar and Snake the user creates a structure, with a sphere located at its center, between the palms of their hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of everything and anyone caught within as they are pulverized into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. Effects: Ignores 2 HP DR (Universal), Base Damage + 1 Damage; Enemies CP Costs increase for Ninjutsu by D2 for 2 Rounds Note: User Loses their Next Turn (May still defend normally); RP Source: Naruto Wikia
Jinton: Genkai Hakuri: Hashira (Detachment of the Primitive World: Pillar) Description Type/Rank: Jinton-Ninjutsu/C-Rank Costs: 4CP The parent technique to this is the standard detachment of the primitive world; thus employing the same seals just requiring a greater amount of focus and chakra to manifest a greater distance and width of the confined space, and extends it, dealing damage to the opponent from a distance. Effects: Ignores 2 HP DR (Universal); Base Damage; +D2 To Attack Roll (For this technique only); Enemies CP Costs increase for Ninjutsu by D2 for 2 Rounds Note: User Loses their Next Turn (May still defend normally)
.: Genjutsu :.
Genjutsu:
--
.: Elementless :.
Elementless:
--
Last edited by Isobu on Thu Jun 18, 2015 5:37 am; edited 3 times in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 29 Location : Alberta, Canada
Subject: Re: Chiri Ikoi - Creation Follows Destruction Sat Jun 13, 2015 4:01 pm
Character Docket
Current PP Available: 0
Current PP Used: 9
Current Abilities Purchased: Roots (Base 1); Jinton (Base 1); Ancient Blood (Base 1, U2, U3); Complete Control (Base 1); Weight of the World (Base 1, U1)
Current XP Available: 0
Current XP Used: 0
Current Level: 10
Current XP List: - Current RP Available: 0
Current RP Used: 0
Current RP List: -
Last edited by Isobu on Mon Jun 15, 2015 4:09 am; edited 1 time in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 29 Location : Alberta, Canada
Subject: Re: Chiri Ikoi - Creation Follows Destruction Sat Jun 13, 2015 5:29 pm
Other Information (For DM Use)
Green-lights - Severe Injury (Loss of body parts; with reasonable discretion, I don't want to be a peg leg/arm man) - Death, although a common thing (Supposedly) if it comes too, shitniz happens.