Kikaichu Genin
Posts : 51 Join date : 2015-06-12
| Subject: Chi Kenichi Mon Jun 15, 2015 6:58 am | |
| Name: Chi Kenichi Alias: Chi-bi Affiliations: Land of Wind Occupation: Artisan Combat Style/Weapon of Choice: Toys Elemental Preference: None Squad [If Any]: N/A Combat: 1(Weak) to 5 (Strong) [1] Strength [3] Speed [1] Endurance [3] Stealth [3] Awareness [2] Tactics [4] Chakra Control Mission RecordLifetime: SH 27 - Current [Age 10] Gender: Female ♀ Height: 48" Weight: 91 lb. Eyes: Light blue Hair: Lime Green Skin: Light Build: Skinny Distinctive Characteristics: Wears a monocle on left side of her face Outfit: Simple dresses Sexual Orientation: Heterosexual Marital Status: Single Significant Likes: Sweet food, Toys Significant Dislikes: Everyone around her, Unsweetened food GoalsMake five friends [∞]Defeat three Genin [∞]Defeat three Chunin [∞]Defeat three Jounin [∞]Rule the world [∞][✓] Success [✗] Failure [∞] Ongoing RelativesFather: Shin Kenichi Mother: Airi Shirogane History: Growing up as the survivor of triplet birthing has left her body frail beyond typical standard of other practitioners of the Craft. Couple with the lack of interaction with her family as they were too focused on their own endeavors. Has caused Chi to be more independent at a very early age. Most of her time in the shinobi academy were spent, face focused on illustration and construction. Realizing that her life would be better that instead of trying to become friends with the other kids. Whom she feared would betray her, looked into building her companions. Overall Personality: Condescending. Obnoxious. Level: 21 HP: 20 CP: 36 Elemental Affinity: Lightning. Water. - Abilities:
Puppetry Core Ability Base I: Gain Puppetry and Grade 1 Puppet. Upgrade I: Grade 2 Puppet Upgrade II: Grade 3 Puppet Note: May be purchased multiple times, for additional puppets. Note: Activation: 4 CP. 2 CP maintain.
Puppeteer Base I: +1 Puppet Rolls Upgrade I: +2 Puppet Rolls Upgrade II: +3 Puppet Rolls
Ringleader Base I: +3 First Puppet Summoned HP Upgrade I: +5 First Puppet Summoned HP Upgrade II: +8 First Puppet Summoned HP Note: If paired with the Clever Strings ability, the user must denote the order of their puppets, with Ringleader going to the first puppet.
Clever Strings Base I: Max Puppets Controlled = 1 Upgrade I: Max Puppets Controlled = 2 Upgrade II: Max Puppets Controlled = 3
Bodyshop Mechanic Taking the saying "The only mistake in life is the lesson not learned." Chi decided to correct herself by making a stop at the academy library. Pick up a small collection of books and scrolls, find a quiet corner then begins studying the ways of practice of healing and improvement in living beings. Realizing that in the world of shinobi. One must have the necessary skills to adapt and for one who have no skills. Having something to use is better than being nothing but useless. Base I: Gain access to Medical Note: Medical specialties: Healing and HP DR
PP Gained/Max: 14/23 PP Remaining: 5
Skill | Stat Modifier | Bonus From Stat | Points Allocated | Total Score | Acrobatics | DEX | +2 | 7 | 9 | Appraise | INT | +0 | | | Bluff | INT | +0 | | | Climb | STR | +0 | | | Decipher | INT | +0 | 4 | 4 | Diplomacy | WIS | +5 | | 5 | Disable Device | DEX | +2 | 3 | 5 | Discipline | STR | +0 | | | Forgery | INT | +0 | | | Handle Animal | WIS | +5 | | 5 | Intimidate | INT/STR (Highest) | +0 | | | Lore | INT | +0 | | | Knowledge (Nature) | INT | +0 | | | Knowledge (Local) | INT | +0 | | | Knowledge (Religion) | INT | +0 | | | Knowledge (History) | INT | +0 | | | Linguistics | INT | +0 | | | Perception | WIS | +5 | 10 | 15 | Perform | WIS | +5 | 10 | 15 | Ride | DEX | +2 | | 2 | Sense Motive | WIS | +5 | | 5 | Slight of Hand | DEX | +2 | 8 | 10 | Survival | WIS | +5 | | 5 | Swim | STR | +0 | | | Chi's "friends" - Quote :
- Reishi
With claws and fangs as sharp as kunai. This cat is ready to hunt. HP= 10 CP= 10 Damage= D2 Base I: +D2 HP mechanical damage Upgrade I: +D2+1 HP mechanical damage Upgrade II: +D2+2 HP mechanical damage Skills:
- Acrobatics: 6
- Climb: 7
- Intimidate: 7
- Swim: 7
Stats: Str=5, Dex=1, Con=4, Int=1, Wis=1, Cha=4 - Quote :
- Hiryu
Covered in small metal plates all over it's body. Hiryu is a walking tank, ready to get in the thick of a conflict to protect it's creator HP= 11 CP= 7 Damage= D2 Base I: 1 DR vs Taijutsu/Kenjutsu per hit. This includes multi attack roll techniques Upgrade I: D2 DR vs Taijutsu/Kenjutsu per hit. This includes multi attack roll techniques Upgrade II: D3 DR vs Taijutsu/Kenjutsu per hit. This includes multi attack roll techniques Skills:
- Bluff: 6
- Climb: 7
- Intimidate: 7
- Swim: 7
Stats: Str=4, Dex=4, Con=5, Int=1, Wis=1, Cha=1 - Quote :
- Ao
Just your average looking black chicken HP= 10 CP= 7 Damage= D2 Base I: Allows for a second attack roll. Deals D4 damage. No technique. Cooldown 1 round. Upgrade I: Allows for a second attack roll. Deals D4+1 damage. No technique. Cooldown 1 round. Upgrade II: Allows for a second attack roll. Deals D4+2 damage. No technique. Cooldown 1 round. Skills:
- Acrobatics: 7
- Bluff: 6
- Climb: 7
- Intimidate: 7
Stats: Str=4, Dex=5, Con=4, Int=1, Wis=1, Cha=1 - Quote :
- Kuro Tsume
Skin of obsidian, eyes that glow with a sinister malice. Gliding in the sky with an approximate wingspan of twenty feet. The night terror known as Kuro Tsume, always on the hunt for unsuspecting prey to sate it's never ending hunger for carnage. HP= 7 CP= 10 Damage= D2 Base I: Gain access to Dark Element (HP DR Ignore and Crit range Specialties) 1 E rank technique and +1 Physical stealth roll. Upgrade I: Gain 1 D rank technique and +2 Physical stealth roll. Upgrade II: Gain 1 C rank technique and +4 Physical stealth roll. Skills:
- Acrobatics: 7
- Bluff: 6
- Intimidate: 6
- Slight of Hand: 7
Stats: Str=1, Dex=5, Con=1, Int=1, Wis=4, Cha=4
- Kuro's Techniques:
Rend A single strike from it's clawed limb can eviscerate flesh from a victim. Type/Rank: Puppet – E (Wis) Cost: 1 CP Cost Effect: Single target. Deal base damage. Critical hit on 17-20. Notes: Requires Puppet - Kuro Tsume
Deep claw A deadlier version of Rend that not only rips the flesh from bone but removes limbs as well. Type/Rank: Puppet – D (Wis) Cost: 2 CP Cost Effect: Single target. Deal base + 1 damage. D2 Universal HP DR Ignore. Notes: Requires Puppet - Kuro Tsume
Razor Feathers A single swipe of it's wings. A feather, laced with a replication mark on it. Upon activation it's explodes into a flurry of steely death. Raining down upon all that gets caught in the way. Type/Rank: Puppet – C (Wis) Cost: 4 CP Cost Effect: Multiple target. Deal base + 1 damage to two targets. D2 Universal HP DR Ignore. Critical hit on 17-20. Notes: Requires Puppet - Kuro Tsume Notes: Requires one kunai
Techniques KnownEquipment | Own | Books and References | Containers | Tools | Weapons | Accessories | Item JP Spent/Max: 0/40 | Purchase LogBought | Approved by | Paid with | Other Stuff | Ryo | - | - | - | Slots | Shirogane Clan | Jiraiya | N/A | Puppert-Kuro Tsume | Zetsu | N/A | Medical Element | Kankuro | N/A | Stats | Tokens | 2 Dexterity | Zapotec | 12 | 2 Wisdom | Zapotec | 12 | 4 Wisdom | Madara | 24 | 2 Wisdom | Zapotec | 16 | 4 Wisdom | Kankuro | 32 | 6 Charisma | Kankuro | 36 | 2 Charisma | Madara | 18 | 3 Charisma | Kankuro | 24 | 3 Charisma | Zapotec | 24 | Jutsu | - | - Voice over Acting:
By using certain muscles in the throat. The user can perform feats such as altering their voice to appear as another or send it to a designated location other than the user's current location. Effective for distractions in combat or mere entertainment. Type: Shirogane (Wis) Rank: E Cost: 1 Effect: Self. +1 physical stealth Note: N/A
| TenTen | 2 | - Costume Change:
With the right clothing, makeup and even perfume. The user can transform the dirtiest village beggar into a royal noble. Though the effect only masks the appearance. The mannerisms of the target is would remain that of that before the transformation. Only through proper education could hide those as well. Type: Shirogane (Wis) Rank: E Cost: 1 CP +1/10 minutes to maintain Effect: Out of Combat. +1 physical stealth for up to two targets. This jutsu ends if combat starts or the user is attacked. Note: +D2 to next Bluff skill check
| TenTen | 2 | - Stunt Double:
Building upon the theories of Costume Change and applying it to one of their puppets. The puppeteer quickly 'pauses' the action scene to exchange themselves with their puppet. Then 'resumes' the action with the puppet taking the fall while the puppeteer sits back and enjoys a bottle of mineral water. Type: Shirogane (Wis) Rank: E Cost: 1 Effect: Self. Defensive technique Note: N/A
| TenTen | 2 | Levels | Markers | 5 | Zapotec | 15 | 2 | Madara | 8 | 1 | Zapotec | 4 | 2 | Kankuro | 8 | 1 | Zapotec | 5 |
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