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 Advancing Your Character: Item/Tools & Ryo

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Chuunin
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Join date : 2011-07-20
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Advancing Your Character: Item/Tools & Ryo Empty
PostSubject: Advancing Your Character: Item/Tools & Ryo   Advancing Your Character: Item/Tools & Ryo EmptySun Jun 21, 2015 5:45 am

Items/Tools & Ryo



Ryo (Currency)


Any Shinobi can carry up to 40 JP worth of items, but how you have those is completely up to you. Want pure ninja wire? Go for it. Kunai expert? Go for it. Want a 40 JP Armor? Go for it. As long as RP suits it.

The Ryo price is 10k Ryo for 1 JP.
(So if your 40 JP armor breaks, you pay 400k Ryo to have it repaired)




Items/Tools


All items will be represented in game by an actual widget that -HAS- to be used when using something that requires a tool. This only counts if you are in an area where you cannot retrieve the items, such as on a battlefield, or in a quick skirmish. Ask the DM if you are unsure, they have the final say. In spars you can retrieve your spent items

If you have a power that allows you to retrieve items during a fight (Such as the Uchiha) you will get a widget that does so. We cannot script it to only count during fight, but if you abuse it, you will lose the widget, the power, the PP associated with the power, and tokens.
If you make a power that works with items, we will figure out how to accommodate you.

Note: All custom items have to be approved by the DM team still.




Durability

Some items have a durability value. This is how many times you can utilize an item before it breaks and must be rebought. Example is flak jacket with 1 DR/Hit, and 3 durability. Each time the DR is triggered, 1 durability is removed. Durability sustains through several fights, and it can be paid with Ryo to have fixed.




Standard Tools


Item
JP
Durability
Effect
Kunai/Shuriken/Senbon
1
N/A
Rank Damage + 1 HP Damage
Ninja Wire
6
1
1 Round physical stun. If used on a person with Damage return, it breaks immediately
Windmill Shuriken
4
N/A
Rank Damage + 1d4 HP Damage
Explosive Tags
6
N/A
Rank Damage + 1d4 HP Damage, AoE 2 persons
Flak Jacket
9
3
1 DR/hit, only works against Taijutsu, Kenjutsu, Tools and Ninjutsu
Soldier Pills
4
N/A
1d2 HP regen for 1d2+1 Rounds






Combining Jutsu's and Items

If an item is instead used in collaboration with a jutsu, the jutsu gains additional JP as listed on the list. The JP can be spent on whatever you wish, and the item is consumed in the process.
There is a limit of how much JP you can combine items and Jutsu.


Rank
JP
E
1
D
2
C
3
B
4
A
6
S
9






Customs

The Tai/Kenjutsu table is used for the majority of tools, but they will not receive specialty bonuses.


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