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 Consistent RP on techs ?

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SleepyBot
Special Jounin


Posts : 400
Join date : 2015-06-05

PostSubject: Consistent RP on techs ?   Sun Jun 21, 2015 6:21 am

So im not even attempting to be the RP police cause you know setting and all that but on hand I am/others are being told something simple  I.E Floating sand , digging out 30 ft over a given period of time is heavily scrutinized  , and in other places teleporting across the country or being  re atomized Is fine  . Or  Scrying whole different places you haven't seen yet ectra ectra. Is this mostly due to over sight or are the differences between the ranks that different between each rank or when using a Kinjutsu of some sort. Causssseee..Not going to bother saying Cannon when we are in an anime setting but ya . Is there like a chart being written up that will explain effects like teleporation / reanimation / ectra ectra . Or is it just one of those things thats going to be heavily watched by dms or something or another ?

I.E A chart ~

Quote :
Area=2.5 feet per 1 jp
Volume=1 lb per 1 jp
Distance=5 feet per 1 jp
Durability=1 Hp per .5 Jp
TIme=1 Minute spent creating per 2 Jp spent
[Special] -1 minute from total time per 10 character levels
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X3naW4rriorPr1ncess
Genin


Posts : 66
Join date : 2015-06-15

PostSubject: Re: Consistent RP on techs ?   Sun Jun 21, 2015 2:12 pm

I'm going to chip in here that my slot RP for Izumi were cut down to a sort of mumbling 'she's strong and tough and quick, kinda' so if I see limb regeneration (outside top rank Med Ninjutsu) or people lifting buildings i'm probably going to be in this same boat.

I'll likely poke about getting the RP made a little fancier as she grows in the relevant stats as I can appreciate the nature of her slots is augmentation of her physical stats and should do nothing all that fancy until she is extremely strong and tough and fast in her own right.

Note: Not saying I object to keeping things realistic and everyone on a similar level of awesome and not letting people do insane things because it's 'just an rp effect'

It just takes work to maintain that consistency and I respect that the effort is being made.
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SleepyBot
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Join date : 2015-06-05

PostSubject: Re: Consistent RP on techs ?   Tue Jun 23, 2015 9:05 am

Also for things like "Distance" , teleporting , far seeing , messages  ectra ... I saw that its 3 jp for one Area is that what is still being gone with ? But ....Is that going to be given something "Chart" wise as well or is it going to be kept basic?
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X3naW4rriorPr1ncess
Genin


Posts : 66
Join date : 2015-06-15

PostSubject: Re: Consistent RP on techs ?   Tue Jun 23, 2015 11:19 am

Non combat and non damaging Jutsu gain a JP bonus

Out of Combat -4 N/A N/A Out of Combat Jutsu increase Jutsu Effectiveness.
Non-Damaging Jutsu E Rank -1 N/A N/A Does not receive base damage.

So this means an E rank can have 6 JP worth of stuff on it allowing it to have +1 area which would otherwise be the entirity of a B-rank
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Zetsu
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PostSubject: Re: Consistent RP on techs ?   Tue Jun 23, 2015 11:26 am

No. And I should make this clear on the table. You cannot have both Out of Combat Bonus and Non Base Damage Bonus. One or the other.
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SleepyBot
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PostSubject: Re: Consistent RP on techs ?   Tue Jun 23, 2015 4:38 pm

Only Reason I am asking is because  on one hand something like ... Sonar into the earth is heavily restricted . But things that cross whole areas or are alot more complicated are pretty much set to "Area" and 3 jp per area which means miles and miles are covered on things that would and should actually be way more difficult.

I.E Turning my self into sand then moving several miles over on a E-Rank [ Which is stuff Kage's do ] .. Because current system this is possible,  but something like moving a 10ft area of sand would require nearly a d rank when all of the rp for these techs in most cases in combat does these things on the norm.

If its one of the things where it's "This is just the way it is " Then eh I get that . Its a anime setting . Then can we have it be alittle less restricting on the other side as well ?
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