Sabaku Kuchikomi Clan (all three upgrades, 3 PP)
Core Ability
Determined by which caste your family belonged to, determined usually what ones focus might have been, but in recent times it has become more common to reach outside the skills of ones parents during the training in the deserts, and the training in the cities. Regardless of this however, the Sabaku Kuchikomi are tough, and are not to be easily trifled with.
Base I: +3 HP
Upgrade I: +5 HP
Upgrade II: +8 HP
Wasteland Walker (all three upgrades, 3 PP)
The Wasteland Walkers don't just survive, they become one with the desert and their environment. Able to adapt their training to any condition, they become immensely difficult to kill.
Base I: 1 HP Regen
Upgrade I: D2 HP Regen
Upgrade II: D2+1 HP Regen
The Scouts (all three upgrades, 3 PP)
The Scouts survive farther and longer than anyone else. Their bodies tough and hard to kill, they are the pinnacle of what it is to be a desert creature, some surviving without water for over a week.
Base I: D2 HP DR/Round (Universal)
Upgrade I: D3 HP DR/Round (Universal)
Upgrade II: D3+1 HP DR/Round (Universal)
Total PP spent: 9