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 Sunaarashi of the Sand

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autokilla
Chuunin


Posts : 121
Join date : 2012-03-09

PostSubject: Sunaarashi of the Sand   Tue Jun 23, 2015 5:57 am




Name: Sunaarashi
Village: Sunagakure
Clan: Jikodo bloodline
Weapon of choice: Unknown
Rank: Genin
Age: unknown
Gender: male
Hair: red

A shinobi of little words, Sunaarashi went out into the desert once with his mother for a little stroll, even though his father disliked him leaving the village. While they were out, quite a ways from the village, a man intercepts their path with a blade, and for no reason, swung in down on him! His mother screamed a the attack came, but then the sand from the ground rose up to come to Sunaarashi's aid and blocked the sword, then more sand came behind the violent man and grabbed him. The sand then pulled the inexperienced man into the sand floor, burying him alive until all that was left of him in sight was his hand sticking out of the ground. Upon witnessing the sand kill the man, they quickly ran back to the village and told his father about what happened. They in turn told the academy and Sunaarashi managed to graduate ahead of schedule.


Theme song:

https://www.youtube.com/watch?v=OYjZK_6i37M
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autokilla
Chuunin


Posts : 121
Join date : 2012-03-09

PostSubject: Re: Sunaarashi of the Sand   Tue Jun 23, 2015 5:59 pm

Abilities:

Jikodo Sand Release (base and upgrade 1. 2 PP)
Core Ability
Add in your RP here please Ayame.

Base I: Gain Sand Element and Earth OR Wind Element. Choose 2 Specialites for Sand. Ask me for List. 1xE Rank Sand Jutsu, 1xE Rank Wind OR Earth Jutsu.
Upgrade I: 1xD Rank Wind OR Earth Jutsu, 1xD Rank Sand Jutsu.
Upgrade II: 1xC Rank Wind OR Earth Jutsu, 1xC Rank Sand Jutsu.
Note: User must take the other Element (Earth OR Wind) as there Base Element.
Note: Sand Specialties are HP DR and Bonus to Rolls
Note: Jikodo are assumed to carry a gourd of sand to power techniques or create sand from rock at higher levels.


ikodo Sand Armor (base and upgrade 1. 2 PP)
Core Ability
The sand armour technique is quite difficult to master; one must keep perfect control of enough sand to coat your body and then disguise it so that it appears as flesh. Despite the challenge, it is the first technique taught to new Jikodo as a means to familiarize themselves with the minute control of sand so it is a limb, not a weapon.

Base I:+1 HP DR/Round (Universal)
Upgrade I: +D3 HP DR/Round (Universal)
Upgrade II: +D3+1 HP DR/Round (Universal)
Note: Jikodo are assumed to carry a gourd of sand to power techniques or create sand from rock at higher levels.


Swallowing Dune (Trapping Focus) (base only. 1 PP)
The dune school teaches control and domination of the battlefield as opposed to direct combat. To enwrap the enemy in sand so they cannot escape then drown them in the weight of the desert. Swallowing Dune starts these lessons off with feints and decoy that set the opponent up for their fall.

Base I: +0 to Stun DCs +1 to Sand Element Damage
Upgrade I:+0 to Stun DCs +D2 to Sand Element Damage
Upgrade II: +1 to Stun DCs +D3 to Sand Element Damage



Bloodied Dust (Attacking Focus) (base only. 1 PP)
The Dust school of thought promotes aggresive sweeps and multiple angled attacks that overwhelm the oppnent then batter down their defences. This school is the toughest on new studies but pays off with enchanced endurance when their armour is put to the test.

Base I: +1 to Sand jutsu rolls.
Upgrade I: +2 to Sand jutsu rolls.
Upgrade II:+3 to Sand jutsu rolls.


Wisping Dust (Utility Focus) (base and all upgrades. 3 PP)
The Dust school moves from pure aggresion to focusing that vigour down into something more efficient; to allow the pressure to last longer and put less stress on the user. Many Jikodo dabble into the Wisping dust to assist their Chakra exprensive styles.

Base I: -0 CP costs for Sand jutsu.
Upgrade I: -0 CP costs for Sand jutsu.
Upgrade II: -1 CP costs for Sand jutsu.


total PP: 9
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autokilla
Chuunin


Posts : 121
Join date : 2012-03-09

PostSubject: Re: Sunaarashi of the Sand   Tue Jun 23, 2015 6:05 pm

Known Jutsu:

E rank:

Sand Swipe
Throw a gout of sand at the target, the weight of the dust slams into the opponent.
Type/Rank: E-rank Sand Ninjutsu (WIS)
Costs: 1CP
Effects: Single target attack, deals base damage, +1 to this jutsu’s roll.

Sand Plate
Raise a small part of sand and spread it into a wide plate. Directing it in the way of someone’s attack.
Type/Rank: E-rank Sand Ninjutsu (WIS)
Costs: 1CP
Effects: Defend Self, +1 to this jutsu’s roll.

Mud Slap
Creating a single hand seal the user throws a thick clump of chakra infused dirt at an incoming Suiton jutsu to turn some of it to mud, and fall to the ground
Type/Rank: E Rank Doton Ninjutsu (WIS)
Cost: 1 CP
Effect: Defensive Action, user gains + 1D4 DR vs Water Jutsu


D rank:

Swift Desert Sphere
A smaller, more compact version of the true Desert sphere that desires quickness over total strength.
Type/Rank: D-rank Sand Ninjutsu (WIS)
Costs: 2CP
Effects: Defend self, user gains +2 to their Sand Element roll.

Earth Spike
After three seals the user stomps the ground creating a jagged spike to stick out at an opponents body.
Type/Rank: D Rank Doton Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1D2
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