Unknown, and hidden amongst the populous as a wide spread organization.. :
Most of the beginnings of the Shinkirō (Lit. Mirage) are shrouded in intrigue and stealth. Relatively unknown due to the success of their nature, the Shinkirō emerged under the rule of Moriya Sansuro, deadly and vicious as a private guard and spies. Specializing in vanishing in plain sight and impersonation, they are artists of fast movement, blades and Fuuton, leaving those around them to think that they are nothing more than an illusion of their mind.
There is one thing however consistent with members of Shinkirō aside from their Fuuton Element, and that is the fact that they are fiercely loyal. Serving as the spies and guard for the current Nidaime Kazekage, Kowabari, the Shinkirō are one of his most devoted and supportive families. Rumors speak that’s the only reason they formally emerged, to show their support of both him, and Sansuro, often guaranteeing them a landslide vote – as no one has ever been able to properly establish the size of the Shinkirō, as not all of the Shinkirō ever completely break cover often spending their entire lives impersonating another living being.
.: Power Point Slot Abilities :.
Points Available: 9 Points Used: 9
1 PP Spent on Shinkirō Core Ability
Rite of Blood:
Loyal, and proud even when undercover, at a young age the Shinkiro are inducted into the family, either orphans or born. They are bound to the Head of the Clan by a secret art that allows them to identify each other – or for the Head of the Clan to hunt those who have betrayed them. The Blood is said to be that of a mythical creature once composed of chakra. Regardless, whatever is in the blood is a power that allows them to change the color of their skin, hair and facial features. Those whom specialize in this art are even able to change their height, weight, hair length and visible age.
Base I: Character may Stealth for free +1 Chakra Stealth. Upgrade I: +2 Chakra Stealth. Upgrade II: +4 Chakra Stealth. Note: A Shinkiro of Higher or Equal Level can identify another Shinkiro. Note: At Level 30 with Upgrade II Player may make a copy of their character with a different appearance and name.
3 PP Spent on Shinkiō Core Ability
Ancient Traditions:
Able to blend in effortlessly in the crowd, one too must be able to hide the blade one uses to slaughter their foes. All Shinkiro are bound with the wind, and it is their only identifying trait – as any who grow up in the clan learn to call upon the wind to form their unique weapon, the Windblade.
Base I: Must Take Fuuton Element as Normal Element. Gain Windblade*. +0 Kenjutsu Rolls OR +1 Fuuton Rolls Upgrade I: +1 Kenjutsu Rolls OR +2 Fuuton Rolls Upgrade II: +2 Kenjutsu Rolls OR +3 Fuuton Rolls Note: Windblade is considered to be available at all times to the User provided they are conscious, and is a free action to form. It can be upgraded via Custom Item Rules by purchasing additional effects and counts at creation as a normal weapon for the purposes of damage. Note: This slot may be purchased again, for the unchosen bonus.
2 PP Spent on Shinkiō Ability
Walk It Off:
Either ridiculous lucky or blessed, those of the Shinkiro are often subjected to the most deadly of training exercises, often receiving over the course of their life brutal of injuries and expected to have no medical shinobi present while undercover. Able to take care of themselves, Shinkiro are often told to ‘Walk It Off’ depending on whom they are, as some of them are blessed with the genetic make-up that is capable of repairing the damaged tissue as much altering it. Those whom are focused in self-repair are said to even be able to burn out dangerous toxins with their chakra.
Base I: +0 HP Regen, Spend 4CP as a Free Action to Reduce Negative Effects Duration by 1. Upgrade I: +1 HP Regen, Spend 4CP as a Free Action to Reduce Negative Effects Duration by 1. Upgrade II: +D2 HP Regen, Spend 4CP as a Free Action to Reduce Negative Effects Duration by 2
Breeze Slips Through the Gaps In your defense, charge forward and attack; bluster against bluster. connect your blades, get within their comfort zone. Break their guard and strike! Type/Rank: E-rank Shinkiro Kenjutsu (STR/DEX) Costs: 1CP Effect: Defend Self. Increases kenjutsu damage by +1 for 2 rounds. Note: Damage increase from this jutsu does not stack. only the highest counts. the duration stacks however.
Travel with the Gale The user takes a low guarded stance and switches the weight of their body over each foot as they step closer. Feinting at where they are to attack before biting at the best time. Type/Rank: D-rank Shinkiro Kenjutsu (STR/DEX) Costs: 2CP Effect: Single target attack. Deals base damage + 1d3.
Gale Corrodes the Stone Gather chakra at the tip of your weapon, as you swing down, allow all of it to compress at the highest point until mid-swing. Unleash a focused wave of chakra at high speeds. Type/Rank: D-rank Shinkiro Ninjutsu (STR/DEX) Costs: 2CP Effect: Single Target attack, Deals base damage+1. Note: For 2 rounds after using this technique, you may use it again for no cost.
Kenjutsu:
Cutting Wood An overhead two handed strike downwards, the weapon being held in two hands with a very minor amount of chakra increasing the weight and power of the cut Type/Rank: E Rank Kenjutsu (DEX/STR) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage +1
Taijutsu:
Swift Strike Out-manoeuvre a slower opponent to push past their defences and deliver a blow. Type/Rank: E-rank taijutsu (STR/DEX) Costs: 1CP Effects: Single Target Attack, deals base damage-D2. Note: Defending against this with DEX takes a -1.
Ninjutsu - Fuuin:
"Hover Board" (Free Trained) E - Rank Type: Fuuton - Wisdom Specialties: HP DR Pierce/Crit Range Cost: 1 CP A special Ninjutsu, allowing the user to fly along inches above the ground for hours on end for sport! Yuki's main athletic activity is hoverboarding around Suna! DF: Combat: Defend (usable twice)
.: Mission Count :.
E Missions = 000:
None
D Missions = 001:
Training: Interrogation 101
C Missions = 000:
None
B Missions = 001:
Routing the Bandits Part 1: There's a New Shadow on the Wind!