:~: Jutsu :~:
-Acedemy Jutsu!-
-Wall/Tree WalkingJutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)
-Water WalkingJutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)
-Rope Escape TechniqueJutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)
-Cloak of Invisibility TechniqueJutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
-Bunshin no Jutsu (Clone Technique)Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
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-Earth Element!-
~ Doton Release ~ (Sealing Jutsu)Earth Release gains + 3 to roll Vs Water Release
Earth Release lose - 3 to roll Vs Lightning Release
Collaboration Jutsu: Requires a teammate who can perform Water Release.
User and partner use their turn at the same time, User pays original CP cost of a Earth Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.)
Genin: 3 CP, + 1d8 Water Damage
Chunin: 5 CP, + 2d8 Water Damage
Jounin: 7 CP, + 3d8 Water Damage
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-Doton: Mud BathJutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs 2 handseals and spews out a stream of mud from their mouth in a wide range.
PvP Effect: - 1 to 1d4 targets rolls for 1 round.
-Doton: Meditative ExcerciseJutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before unleashing a more focused Jutsu.
PvP Effect: - 2 Cp to the next Earth Jutsu the User performs, + 1 Vs. DC roll when learning Earth Release lasts for 1 attempt.
-Doton: Mud Strike JutsuJutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user does three handsigns (Boar, Dog, Snake) and stomps their foot, sending a weak wave of debris at the target.
PvP Effect: 1d4 damage
-Doton: Minor Stone Explosion JutsuJutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user molds chakra in their mouth, forming a stone, and spits it at the target, making the Snake seal to make it explode with M80 strength.
PvP Effect: 1d10 damage. (Taught by Jard)
-Doton: Molding Stone JutsuJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Handsigns and the ground beneath the enemy begins to liquify and try and raise up to ensnare the target as the soft ground then hardens.
PvP Effect: 1d4 Rounds of Stun or until hit.(Taught by Jard)
-Doton: Fists of Stone JutsuJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: the user handsigns (Snake) and sticks his hands into the earth. He/She then withdraws his hands with gloves of earth.
PvP Effect: adds 1d4 to taijutsu dmg for 1d4 rounds.(Taught by Scroll and Mithrajin the Wannabe Love Gurru)
-Doton: Underground Projection Fish TechniqueJutsu Type: Ninjutsu
Rank:C
Cp: 5
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.(Taught by Scroll and Mithrajin the Wannabe Love Gurru)
-Taijutsu/Enhancement Jutsu-
-Chakra Infused PunchJutsu Type: Taijutsu
Rank: D
Cp: 4
Description: User infuses chakra into their fist for a harder and more destructive hit.
PvP Effect: Rank damage + 1d4.
Orgin:N/A (Taught by Jard)
-Chakra Infused KickJutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Focuses chakra to your shin and comes down on your opponent with it.
PvP Effect: Rank damage + 1d4.
Orgin: N/A (Taught by Jard)
Double strike:Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.
Triple strike:Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.
Snake Style : ComboJutsu Type: Taijutsu
Rank: C
Cp: 5
Description: Focuses chakra to their hands and feet sending a furious combination of kicks and punches to leave little to no opening to react.
PvP Effect: Rank damage + 1d8.
Orgin: N/A (Taught by Jard)
-Chakra Focus: ArmsJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows.
PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.( Taught by Yojimbo -Scroll- )
-Chakra Focus: HandsJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution.
PvP Effect: 1d4 wis rolls for 1d4 rounds.