[Increase the holdings , Ryo of his Clan , Repay being taken in ]
PERSONALITY:
[Curious , Talkative , Focused ]
THEME SONGS:
[]
[Insert Cooltext.com Image Here]
§ Shinobi Sheet §
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Awaiting 7 days ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VILLAGE(S):
[Sunakure]
CLAN:
[Jikodo]
RANK:
[Genin]
MISSIONS:
[E (up'ed to D) - The great chase]
WEAPON OF CHOICE:
[None]
JUTSU FOCUS:
[Sand Release] ( Bonus to Rolls/HP DR) Wind (HP DR Pierce/Crit Range) Earth (Damage/Negatives)
SQUAD:
[Insert Here]
§ Appearance Sheet §
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Awaiting 7 days ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AGE:
[16]
GENDER:
[Male]
HEIGHT:
[5'11]
WEIGHT:
[180]
EYES:
[Pale blue]
HAIR:
[Red with gray as if it were died ]
SKIN:
[Bronze]
BUILD:
[Compact as if built more for speed then for power yet tone and trained]
OUTFITS:
[His Idea of being dressed up is whatever he's told to wear]
SPECIAL FEATURES:
[Pale beads in his hair though each are oddly spaced]
§ Biography Sheet §
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Awaiting 7 days ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.:: Clan / Bloodline / Special History ::.
.:: PAST ::.
[Originally from tea country though his mother being from one in and the father the other .. When all was said and done he found himself in the vast desert with his mother . ]
.:: ACADEMY ::.
[His time in the academy if any asked or bother reporting at the beginning he was having issues across the board . Focusing , as if he was'nt taking the whole matter serious , perhaps it was a game ? Often seen off tinkering . More often then not he would be lost for the day only to be found when lunch came around often failing to learn even the most basic of tenants involving what it will mean for him to be a Genin in the ninja world . Yet as time went on he took his duties more seriously started to find he had a better grasp of how things went together then others . Excelling at ninja tools and as he began to practice more and more found his abilities with various elements of his adopted clan's roots started to increase as he practiced more and more. By the time graduation came he was noted at having improved but still having a way to go , while in the process earned a "small" reputation as once being a pain in the....Gord ]
.:: GENIN ::.
[The story begins ! The rabbits found themselves fallen to the quick wits and hands of this fearless Genin , SLAYER OF SPIDERS!]
.:: CHUNIN ::.
[Not that man]
.:: JOUNIN ::.
[Not that man]
Last edited by SleepyBot on Thu Jun 25, 2015 1:50 am; edited 7 times in total
SleepyBot Special Jounin
Posts : 400 Join date : 2015-06-05
Subject: Re: Ishy of the Sands [Pending Kage] Mon Jun 08, 2015 7:41 pm
Jutsu List:
"Jikodo"
Spoiler:
Quote :
Desert's Aegis A more focused variety of Sand Plate, this Jutsu draws upon a small amount of sand and compacts it into a small shield as hard as steel, floating around its ward. The smaller amount of sand used in the Jutsu allows it to persist, weaving this way and that to deflect attacks. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1 CP Effects: Defensive. Can be used twice before the effect fades.
Quote :
Distant Sand Shield Rank: E Element: Sand Specialties : None Chakra forced into the ground about you drawing up sand and grit , will given form it shapes into a harden surface shifting and swaying about an ally. Though doing this requires concentration and constant chakra CP Cost: 1 + 1 CP per round DF: Base Duration 1D2 rounds. May make 1 Jutsu Defense for an ally. On Fail, Defensed target gains +1 HP DR vs Tai/Ken.
Quote :
"Churn" [ Awaiting payment] A quick series of hand seals completes the jutsu , followed by a stomp of ones foot quickly turns the earth under foot into a mass of swirling earth and sand . This movement generates chakra that is easily harnessed to empower other jutsu by beginning the next jutsu with sand release seals .
Type/Rank: Jikido Sand Release Ninjutsu E Rank (WIS) Cost: 1 CP Cost upkeep 1 CP per round Effect: (target/Self) Adds +1 targets to the next Ninjutsu casted within 1D2 Rounds. Specialties: [HP DR/Bonus to rolls]
Quote :
"Darude" This Jutsu kicks up a small swirl of sand like a mini sandstorm about the target blocking them from sight and in that brief moment allowing them to in that moment to break line of vision.
Type/Rank : E-Rank Sand Cost: 1 CP Effect: Allows the caster to make a stealth check for the target or for themselves. The target gets to benefit from the casters bonus to hide. Note: Target still has to pay 2 CP for hiding
Quote :
Sand Plate Raise a small part of sand and spread it into a wide plate. Directing it in the way of someone’s attack. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1CP Effects: Defend Self, +1 to this jutsu’s roll
Quote :
Skin as Sand, Flesh as Desert The Jikodo Sand Armor is one of the clan's more famous traits, allowing the Shinobi to wear a sandy shell that looked as realistic as their own skin. This Jutsu adjusts the shell to redesign its use, shifting its appearance to something nearby to impart the Jikodo with chameleon-like camouflage. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1 CP Effects: User performs Chakra Stealth at +3. Note: Out of Combat only.
Quote :
Sand Swipe Throw a gout of sand at the target, the weight of the dust slams into the opponent. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1CP Effects: Single target attack, deals base damage, +1 to this jutsu’s roll.
Quote :
Arid Suspension Using chakra-infused sand to support their weight, the Jikodo can create a platform to float through the air to navigate chasms and other dangers. Type/Rank: E-rank Sand Ninjutsu (WIS) Cost: 1 CP Activation / 1 CP Round Maintenance Effect: None. Roleplay-only. Note: Allows levitation. Cannot be used to carry others.
Quote :
Swallowing Sand This Jikodo Jutsu has a singular purpose - to quell incoming Ninjutsu. The user builds up a wall of sand between them and the target, but instead of it being traditionally strong like brick, the sand itself collapses upon the Ninjutsu to absorb and dissolve it. Type/Rank: D-rank Sand Ninjutsu (WIS) Cost: 2 CP Effect: Defensive. On hit, gain D4 HP DR versus Ninjutsu.
Quote :
Swift Desert Sphere A smaller, more compact version of the true Desert sphere that desires quickness over total strength. Type/Rank: D-rank Sand Ninjutsu (WIS) Costs: 2CP Effects: Defend self, user gains +2 to their Sand Element roll.
Quote :
Desert Sphere Surrounding oneself in sand seems like a bad idea until you can control it. Using peep holes or sensory jutsu to keep track of enemies. Type/Rank: C-rank Sand Ninjutsu (WIS) Cost: 4 CP Activation / 3 CP Round Maintenance Effect: Defend Self, Gain D4+2 DR (Universal). Lasts for 1 round or as long as the upkeep is maintained.
Quote :
Hardened Sand Shield RP: Rather then attempting to catch or halt a blow you ready your self shifting the position of your body to minimize the damage one would take . While calling up a wall of sand chakra laced throughout it causing the sand to smothering flames, drinking of liquids into almost fully absorbing it, absorb impact, act as a barrier to the winds and all but ground the user to the earth dispersing electricity in the process.Though once empowered in this way the sands maintain some of that lingering chakra reacting. Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Rank C: CP cost: 4 Cooldown 2 rounds User receives -1D4 to defensive rolls for 1 Round. DF: Defensive Action. On a failed roll, user receives 1D10+1D3+1 DR if the attack is Ninjutsu.[/color]
Quote :
"Impeding Sands" RP: Rather then attempting to catch or halt a blue you ready your self shifting the position of your body to minimize the damage one would take . Sands are called all about you hanging about like a cloud upon entering that cloud anything not of the uses chakra sand clings to slowing it or in some cases removing all the force behind it . Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Rank C: CP cost: 4 Cooldown 2 rounds User receives -1D4 to their defensive rolls for 1 Round.
DF: Defensive Action. On a failed roll, user receives 1D10+1D3+1 DR if the attack is Tai/Kenjutsu.
Quote :
Great Sand Coffin Swirl sand around the opponent then pack it tight to bind limbs and bodies. Leaving them vulnerable to further attack. Type/Rank: B-rank Sand ninjutsu (WIS) Costs: 6CP Effects: Single Target Attack, Physical stuns the target for 1 round.
Earth
Spoiler:
Quote :
"Shapeing stone " E-Rank Type: Earth Specialties: None A quick yet complex series of seals used to create and shift various shapes of a vast number of sizes . The beginning of this is designed to give you basic control over earth. A technique with more practical use then combat use. The focus of it is to be able to silently work earth about the target area. DF: May alter up to a 10 foot area of earth into a 5x5 foot block of stone.
Quote :
"Stone to Mud , mud to stone" Rank: E Element: Earth Specialties : None By using chakra to shift the composition of minerals , stone and generally hard earth ...This allows you to instead convert it to something with the consistency of mud . Or do the oppsite by pulling the moisture out and reshaping it . CP Cost 1 :out of combat: DF: Allows the turning of a 15ft area into mud or doing the oppsite and turning a 15 foot area of mud into stone.
Quote :
Name: Survey Rank:E Type: Sensory/Utility Cost: 1 CP Element: Earth The user first sends an initial pulse chakra downward into the ground around them this pulse spreads out over the area . This first pulse will roll along the through the earth anything it passes it will outline and coat with reiatsu. At the early stages of teaching this jutsu the user has to learn to shape and properly mold their chakra as to not coat everything it passes. Instead they learn through practice and lots of trial and error , how various metals,fluids feel as they are encountered "feel" when chakra is pushed along or through it . In turn when they do this in outside of a training environment they are able to properly coat various materials buried deep bellow the surface. The second part to this is the Pulse , denser materials once coated send back a pulse . The time between the inital sending of the secondary pulse and the time it takes to reach the user lets them know how "deep" the material is . DF: Out of combat use, May sense the location of stone, earth, metal, ore, and or oil within a 30 foot radius into the earth. Note: Takes 3 Minutes - CL/10 (1)
Quote :
Growing Tremor The user stomps the ground with a single foot, transferring their chakra downward. This chakra bursts out where their target stands, blasting them with fragmented earth as well as leaving the ground shaking, unsteadying them to leave them off-balance should they try to attack physically. Type/Rank: E-rank Earth Ninjutsu (WIS) Costs: 1CP Effects: Single Target Attack. Deals Rank Damage and inflicts Target with a -1d2 damage penalty to Taijutsu or Kenjutsu attacks for 1 Round.
Quote :
Earth Shiver A more offensively-minded version of Growing Tremor, the user slams their foot to the ground to push their chakra downward. However, while its weaker cousin leaves some of the chakra behind to persist in the earth to keep it shaking, this Jutsu consumes all of it in one blast, leaving the target in an explosion of earthen debris. Type/Rank: D-rank Earth Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Rank Damage + 1d3.
Quote :
Myriad Needles The user's chakra spreads around and seeps into the area, tearing off countless small scraps of the earth and collecting them into sharp formations, each one flying at the target. Its single-minded approach has predictable patterns, but it is nonetheless favored for its relentless approach, offering damage and range for those unfortunate to lack any speed. Type/Rank: C-rank Earth Ninjutsu (WIS) Cost: 4 CP Effect: Base Damage + D8+1. DEX Defends at +2.
Quote :
Lead Fist (Wis) A more complex jutsu weaving chakra into the stone shaping it into a glove like fitting , once adorn each and every blow is charged with alittle of the users chakra and released in the strikes .
Type: Earth Ninjutsu (WIS) Rank: B Cost: 6 CP Two Round cooldown
Effect: Target gains +D4 Tai Damage for D2+1 Rounds . Note: Earth is custom element gets Damage/negatives to rolls Caster loses next turn
Quote :
"Mine" ( Pending purcahse and Creation}
RP: The user centers their chakra about the ground at their feet with a single gesture chakra is shot downward then shifts it to an appropriate form calling it to rest right under the surface. Upon release or triggered it explodes upward with enough force to shred or bludgeon them to death.
Element: Earth ( Damage/Negative) Ninjutsu (Wis) Rank B: CP Cost: 6 User Loses next turn
8JP from Inverse (Cap)
[Non-Speifc] DF: User deals Rank +1d6 damage to two targets . Can be delayed up to 1 round. Out of combat may pay 1 Cp per ten minutes to up keep a mine in the same area. To detect target must beat the original attack roll with a physical or chakra detection roll.
____________________________________________________________________________________________ DF: User deals Rank +1d8+1 damage to two targets . Can be delayed up to 1 round. Out of combat may pay 1 Cp per ten minutes to up keep a mine in the same area. To detect target must beat the original attack roll with a physical or chakra detection roll.
Quote :
Myriad of Lances [ Awaiting payment] A burst of chakra , and an even faster series of hand seals pair with a single stomp . The gestures put together will send a wave of chakra into the the ground which once it arrives at its target builds up rapidly. This build up once it reaches its peak causes massive lances of earth to explode upward in all directions leaving a gap where earth once laid. ( 10ft X 10ft) hole.
Type/Rank: Earth Release[ Hp damage/ Negatives] Ninjutsu A rank (Wis) Cost:13 CP +2 round cool down Turn is lost On hit targets take 2d10+3 may target up to two Targets. Non-Spec On hit targets take 1d10+1d6+1 may target up to two Targets.
Medical
Spoiler:
Quote :
Bandage [ Free Starting] A very small amount of chakra used to staunch light wounds and bleeding Type/Rank: E Rank Medical (WIS) Cost: 1 CP Effect: Single Target. Deals Base Damage + 1 as HP Healing
Quote :
Purge Helps remove common poisons and toxins from the body by increasing metabolism Type/Rank: D Rank Medical (WIS) Cost: 2 CP Effect: Single Target. -2 Duration to Poisons.
Quote :
"Emergency Mending" The user focuses a larger amount of chakra into the injuries forcing their cells to replicate at rates normally beyond what healing should provide. Allowing greater wounds to all but mend themselves as if nothing had transpired. TYPE: Medical Nin Rank C: Cost 4 CP 2 round cool down Heals base + D6+1 HP
[Air]
Spoiler:
Quote :
Wind Dagger [Free Starting] After a hand seal the user spits out a rapid bolt of wind, thin, almost like a needle. This pierces through minor defenses. Type/Rank: E Rank Fuuton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Rank damage, Crit Range increased by 3.
Quote :
Wind Blast [Free Starting] After a hand seal the user exhales, creating a blast of cutting wind. Type/Rank: E Rank Fuuton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Rank +1 Damage
Taijutsu
Spoiler:
Quote :
Strong Strike Put weight into your blows to burst past the blocking of your opponent. Type/Rank: E-rank taijutsu (STR/DEX) Costs: 1CP Effects: Single Target Attack, deals base damage +1.
Quote :
Elbow Strike Swing out the elbow into the soft parts of the enemy. The point of the elbow acts like a stiff blade dealing more damage. Type/Rank: D-rank taijutsu (STR/DEX) Costs: 2CP Effects: Single Target attack, Deals base damage + D2 damage.
Quote :
Shadowing Follow your opponents movements, twirl like the leaf’s shadow in tandem and get in a advantageous position. Type/Rank: C-rank taijutsu (STR/DEX) Costs: 4CP Effects: Defend self, Gain 1 HP DR vs Tai/Ken. If successful Your opponent's next taijutsu roll is reduced by -1.
Quote :
Comboing Exploiting an opening to provide a second opening is a vital act in any taijutsuist arsonal. Type/Rank: B-rank taijutsu (STR/DEX) Costs: 6CP Effects: Single target attack that deals base damage. Allows a secondary attack that deals 1d4 damage. Note: Secondary Attack adds bonuses.
Quote :
"Scorpion strikes from the sands " The user centers chakra centered towards their palms before stepping close into the targets guard delivering a single thrust forward towards their chest. The blow transferring force with the added hint of chakra into them as well flooding their system . The mixture of foreign chakra and sheer concussive force leaving them dazed and reeling.
Rank - B Specialties - (Taitjustu , none) Cp: 6 Cp *2 round cool down* base damage +1d10+2 . Hit or miss users next turn is lost
[Other]
Spoiler:
Quote :
Henge The most basic, yet one of the most important techs a Genin can master. Allowing them to mimic animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled Shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. Since it requires constant Chakra to sustain it while the Genin mentally maintains it often takes time to master. Type: Elementless Jutsu [WIS] Rank: Academy Cost: 1 CP/Round Effect: Disguise your self as another person, object, or thing. Note:May roll Chakra Detect to decipher the illusion at a +2 to the roll. Note:If failed, they think it is a normal household object. Note:Physical Contact Breaks this Jutsu. Note:Voice does not change.
Quote :
Bunshin [lesser] This is another more advanced technique Ishmel discovered after practicing with disguising himself as others . One molds their chakra giving it the shape they desire then give it form . It can accept Three basic basic command , which usually does'nt extend beyond anything overly complex. Mastering this takes time and practice and even once mastering it commands are the key.
Type: Basic Genin: Rank: C Cost: 4 CP Effect: Allows you to give it three base commands . It has no stats and is automatically hit by attacks . Attacking it is also a free action . The commands you can give is- [1] - Run to [X] ( one area over) [2] - Deliver message [X] To person [X] [3] - Wait at [X] and listen to [X]
Note: Upkeep of 1 CP per round counts as a summoning jutsu . Round out of combat = 1 min as determined by the dm running the event.How far one area is .. Is at dm descion
Quote :
Bunshin [Minor]
Another mastery of creating short lived images of your self that you molded from your chakra then cast out about you all at once sending those images in every which direction to confused and confound enemies. Type: Basic Genin: Rank: E Cost: 1 CP *Two round cool down: Targets(or Self) next escape attempt grants them +D3 to there next escape attempt .
Quote :
E Rank -"Trace"
RP - By focusing your chakra to various points through out your eyes it allows you to pick up trace amounts of lingering chakra and what elements (if any) jutsu being used near by and that have been used are strongly keyed to . To better allow you to prepare for your enemy.
Effect - Allows identification of core elements of any jutsu used within 1d2 rounds; this requires a successful chakra detection roll by the user against the enemy for each jutsu, limited to 1x/Round. Cost - 1 CP Element - Non elemental , Academy
Quote :
"E-Rank-"Chakra Control [ Lesser ]"
RP: After practice and learning a greater amount of chakra control you have learned to focus your chakra to rest perfectly on the tips of your fingers or the bottom of your feet. Allowing you to preform feats that to a normal man would be extremely difficult to nearly impossible. Such as , wall hanging , wall running , wall sniping , tree hanging upside down , water walking , using a person , to boost higher into the air. CP Cost: 1 + 1/Round DF: Allows the use of ninjutsu for bonus for for Climb/Swim checks Note: Using this grants a stacking +2 to anyone attempting to detect you via chakra detect Note: Doesnt stack with Strength bonus
"Advanced medical Training"
Spoiler:
Quote :
E Rank -"Infuse"
RP - By focusing your chakra to various points through out your eyes it allows you to pick up the structuring of a target allowing you to target chakra points and infuse them to stimulate growth and cell restructuring throughout there body.
Effect -Heal (Rank+1)/2 for 1d2+1 rounds Cost - 1 CP Element - Medical
Quote :
"Enflame" [awaiting payment] A quick series of hand seals completes the jutsu , that allows the user to focus chakra , empowering the next series of strikes . For a brief moment ones eyes become empowered allowing you to identify their chakra points . Those empowered strikes attach additional chakra to the specif pointss that alter and control the rate at which some ones chakra points open and closes. This opening and closing can damage the body if it happens to quickly.
Type/Rank: Advanced Medicalal Training (Chakra Mapping) Ninjutsu E Rank (WIS) Cost: 1 CP On hit target deals rank/2 for 1d3+1 rounds Effect: (target/Self) Specialties: [D.o.T/Healing/Duration]
Quote :
"Extend" A quick series of hand seals completes the jutsu , that allows the user to focus chakra , empowering the next series of seals often creating a more potent effect. In this case attaching additional chakra to the specif seals that alter and control the length of the jutsu.
Type/Rank: Advanced Medical Training (Chakra Mapping) Ninjutsu E Rank (WIS) Cost: 1 CP + 1 Upkeep Effect: (target/Self) Add +1d4 to the duration of the next jutsu cast within 1D2 rounds Note: This does not function on jutsu that inflict or add any sort of damage/DoT. Anything with a duration (even 1) benefits half from this in accordance to stacking rules if its duration is longer. Specialties: [D.o.T/Healing/Duration]
Quote :
D rank -"Diffuse" RP By focusing chakra through out your finger tips, you're able to strike precisely where various chakra points are on a person clearing it of linger harmful chakras ,that would other wise cripple some one .
2-round cooldown
Effect-Remove 1d2 points of Degen for 1d2+1 rounds Cost - 2 CP Element - Medical Specialties - Hot/Healing/Duration (Chakra Mapping)
Quote :
C rank- "Wilting Lotus Bloom" RP By placing a palm to anothers back and having prior knowledge of the basic chakra points one contains you can quickly realign them then infuse each with your own chakra, you make it possible for even broken bones to begin to reconnect (Painfully) or mend themselves naturally.
Effect-Heal (rank+1d4)/2 for 1d4+1 rounds Cost - 4 CP Element - Medical Specialties - Hot/Healing/Duration (Chakra Mapping) Two Round cooldown
Quote :
"Rebuild" [ Awaiting tokens] A quick series of hand seals completes the jutsu , that allows the user to focus chakra the quickly guide it towards the nearest chakra then finger tips are placed to flesh directing the flow. Often with concentration able to create "true" regeneration of damaged flesh and bone reattaching it or truely reshaping it long as the other "half" is near by. However not able to rebuild organs, at best can force the body to to speed up its natural restoration. Type/Rank: [Advanced Medical Training (Chakra Mapping) Ninjutsu B Rank (WIS) Cost: 6 CP Two round cool down Conditional: [Advanced Medical Training (Chakra Mapping)] Tech on the target currently active] DF: Target heals (Rank+1d6)/2 for 1D6+1 Rounds Note:This jutsu requires the body part in question to be present to reattach
.
"Lord of the black sands "
"Jikodo"
Spoiler:
Quote :
Distant Sand Shield Rank: E Element: Sand Specialties : None Chakra forced into the ground about you drawing up sand and grit , will given form it shapes into a harden surface shifting and swaying about an ally. Though doing this requires concentration and constant chakra CP Cost: 1 + 1 CP per round DF: Base Duration 1D2 rounds. May make 1 Jutsu Defense for an ally. On Fail, Defensed target gains +1 HP DR vs Tai/Ken.
Quote :
"Churn" A quick series of hand seals completes the jutsu , followed by a stomp of ones foot quickly turns the earth under foot into a mass of swirling earth and sand . This movement generates chakra that is easily harnessed to empower other jutsu by beginning the next jutsu with sand release seals .
Type/Rank: Jikido Sand Release Ninjutsu E Rank (WIS) Cost: 1 CP Cost upkeep 1 CP per round Effect: (target/Self) Adds +1 targets to the next Ninjutsu casted within 1D2 Rounds. Specialties: [HP DR/Bonus to rolls]
Quote :
Desert's Aegis A more focused variety of Sand Plate, this Jutsu draws upon a small amount of sand and compacts it into a small shield as hard as steel, floating around its ward. The smaller amount of sand used in the Jutsu allows it to persist, weaving this way and that to deflect attacks. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1 CP Effects: Defensive. Can be used twice before the effect fades.
Quote :
"Darude" This Jutsu kicks up a small swirl of sand like a mini sandstorm about the target blocking them from sight and in that brief moment allowing them to in that moment to break line of vision.
Type/Rank : E-Rank Sand Cost: 1 CP Effect: Allows the caster to make a stealth check for the target or for themselves. The target gets to benefit from the casters bonus to hide. Note: Target still has to pay 2 CP for hiding
Quote :
Swallowing Sand This Jikodo Jutsu has a singular purpose - to quell incoming Ninjutsu. The user builds up a wall of sand between them and the target, but instead of it being traditionally strong like brick, the sand itself collapses upon the Ninjutsu to absorb and dissolve it. Type/Rank: D-rank Sand Ninjutsu (WIS) Cost: 2 CP Effect: Defensive. On hit, gain D4 HP DR versus Ninjutsu.
Quote :
Swift Desert Sphere A smaller, more compact version of the true Desert sphere that desires quickness over total strength. Type/Rank: D-rank Sand Ninjutsu (WIS) Costs: 2CP Effects: Defend self, user gains +2 to their Sand Element roll.
Quote :
Desert Sphere Surrounding oneself in sand seems like a bad idea until you can control it. Using peep holes or sensory jutsu to keep track of enemies. Type/Rank: C-rank Sand Ninjutsu (WIS) Cost: 4 CP Activation / 3 CP Round Maintenance Effect: Defend Self, Gain D4+2 DR (Universal). Lasts for 1 round or as long as the upkeep is maintained.
Quote :
Hardened Sand Shield RP: Rather then attempting to catch or halt a blow you ready your self shifting the position of your body to minimize the damage one would take . While calling up a wall of sand chakra laced throughout it causing the sand to smothering flames, drinking of liquids into almost fully absorbing it, absorb impact, act as a barrier to the winds and all but ground the user to the earth dispersing electricity in the process.Though once empowered in this way the sands maintain some of that lingering chakra reacting. Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Rank C: CP cost: 4 Cooldown 2 rounds User receives -1D4 to defensive rolls for 1 Round. DF: Defensive Action. On a failed roll, user receives 1D10+1D3+1 DR if the attack is Ninjutsu.[/color]
Quote :
Quote : "Impeding Sands" RP: Rather then attempting to catch or halt a blue you ready your self shifting the position of your body to minimize the damage one would take . Sands are called all about you hanging about like a cloud upon entering that cloud anything not of the uses chakra sand clings to slowing it or in some cases removing all the force behind it . Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Rank C: CP cost: 4 Cooldown 2 rounds User receives -1D4 to their defensive rolls for 1 Round.
DF: Defensive Action. On a failed roll, user receives 1D10+1D3+1 DR if the attack is Tai/Kenjutsu.
Quote :
Great Sand Coffin Swirl sand around the opponent then pack it tight to bind limbs and bodies. Leaving them vulnerable to further attack. Type/Rank: B-rank Sand ninjutsu (WIS) Costs: 6CP Effects: Single Target Attack, Physical stuns the target for 2 round.
Earth
Spoiler:
Quote :
Name: Survey Rank:E Type: Sensory/Utility Cost: 1 CP Element: Earth The user first sends an initial pulse chakra downward into the ground around them this pulse spreads out over the area . This first pulse will roll along the through the earth anything it passes it will outline and coat with reiatsu. At the early stages of teaching this jutsu the user has to learn to shape and properly mold their chakra as to not coat everything it passes. Instead they learn through practice and lots of trial and error , how various metals,fluids feel as they are encountered "feel" when chakra is pushed along or through it . In turn when they do this in outside of a training environment they are able to properly coat various materials buried deep bellow the surface. The second part to this is the Pulse , denser materials once coated send back a pulse . The time between the inital sending of the secondary pulse and the time it takes to reach the user lets them know how "deep" the material is . DF: Out of combat use, May sense the location of stone, earth, metal, ore, and or oil within a 30 foot radius into the earth. Note: Takes 3 Minutes - CL/10 (1)
Quote :
Earth Shiver A more offensively-minded version of Growing Tremor, the user slams their foot to the ground to push their chakra downward. However, while its weaker cousin leaves some of the chakra behind to persist in the earth to keep it shaking, this Jutsu consumes all of it in one blast, leaving the target in an explosion of earthen debris. Type/Rank: D-rank Earth Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Rank Damage + 1d3.
Quote :
Earth Shiver A more offensively-minded version of Growing Tremor, the user slams their foot to the ground to push their chakra downward. However, while its weaker cousin leaves some of the chakra behind to persist in the earth to keep it shaking, this Jutsu consumes all of it in one blast, leaving the target in an explosion of earthen debris. Type/Rank: D-rank Earth Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Rank Damage + 1d3.
Quote :
Myriad Needles The user's chakra spreads around and seeps into the area, tearing off countless small scraps of the earth and collecting them into sharp formations, each one flying at the target. Its single-minded approach has predictable patterns, but it is nonetheless favored for its relentless approach, offering damage and range for those unfortunate to lack any speed. Type/Rank: C-rank Earth Ninjutsu (WIS) Cost: 4 CP Effect: Base Damage + D8+1. DEX Defends at +2.
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Lead Fist (Wis) A more complex jutsu weaving chakra into the stone shaping it into a glove like fitting , once adorn each and every blow is charged with alittle of the users chakra and released in the strikes .
Type: Earth Ninjutsu (WIS) Rank: B Cost: 6 CP Two Round cooldown
Effect: Target gains +D4 Tai Damage for D2+1 Rounds . Note: Earth is custom element gets Damage/negatives to rolls Caster loses next turn
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Myriad of Lances A burst of chakra , and an even faster series of hand seals pair with a single stomp . The gestures put together will send a wave of chakra into the the ground which once it arrives at its target builds up rapidly. This build up once it reaches its peak causes massive lances of earth to explode upward in all directions leaving a gap where earth once laid. ( 10ft X 10ft) hole.
Type/Rank: Earth Release[ Hp damage/ Negatives] Ninjutsu A rank (Wis) Cost:13 CP +2 round cool down Turn is lost On hit targets take 2d10+3 may target up to two Targets.
[Other]
Spoiler:
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Henge The most basic, yet one of the most important techs a Genin can master. Allowing them to mimic animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled Shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. Since it requires constant Chakra to sustain it while the Genin mentally maintains it often takes time to master. Type: Elementless Jutsu [WIS] Rank: Academy Cost: 1 CP/Round Effect: Disguise your self as another person, object, or thing. Note:May roll Chakra Detect to decipher the illusion at a +2 to the roll. Note:If failed, they think it is a normal household object. Note:Physical Contact Breaks this Jutsu. Note:Voice does not change.
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Bunshin [lesser] This is another more advanced technique Ishmel discovered after practicing with disguising himself as others . One molds their chakra giving it the shape they desire then give it form . It can accept Three basic basic command , which usually does'nt extend beyond anything overly complex. Mastering this takes time and practice and even once mastering it commands are the key.
Type: Basic Genin: Rank: C Cost: 4 CP Effect: Allows you to give it three base commands . It has no stats and is automatically hit by attacks . Attacking it is also a free action . The commands you can give is- [1] - Run to [X] ( one area over) [2] - Deliver message [X] To person [X] [3] - Wait at [X] and listen to [X]
Note: Upkeep of 1 CP per round counts as a summoning jutsu . Round out of combat = 1 min as determined by the dm running the event.How far one area is .. Is at dm descion
Last edited by SleepyBot on Fri Aug 07, 2015 10:33 pm; edited 44 times in total
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Subject: Re: Ishy of the Sands [Pending Kage] Tue Jun 09, 2015 1:07 am
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5/250 Old Man Kagahiro
26/Suna
6/ Wind country 10/ Claw
-6 / Leaf -6 / Fire
Last edited by SleepyBot on Wed Jun 24, 2015 1:52 am; edited 4 times in total
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Subject: Re: Ishy of the Sands [Pending Kage] Wed Jun 10, 2015 4:16 pm
SleepyBot wrote:
"Jikodo"
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Jikodo Sand Release [1 JP] Core Ability Like many of his clan he specialize in controlling shifting and sand to his own various attacks and methods .capable of controlling any sand, while in areas away from the desert its kept in a gourd , allows materials and various shapes to be made from sand. This sand is infused with chakra, allowing him to make faster and more powerful attacks, as well as being used to make shields of Shield of Sand.
Base I: Gain Sand Element [HP DR/Bonus to rolls] and Earth [Damage/Negatives]. 1xE Rank of Earth, 1xE Rank of Sand.
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[Medical Nin ] [1 JP] You have studied hard, and have precise control enough to be able to effectively control your chakra to perform Medical Ninjutsu. Base I: Gain Access To Medical Ninjutsu Discipline.
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[Advanced Medical Training (Chakra Mapping)[2 pp] After intense study of the chakra points and close study of physiology you have learned how to better center your chakra to insure stimulates replication and growth of cells within the body. This can be taught and is a study conducted in the Suna.Its more then just a study of healing and restoration . It's a greater understanding of the natural flows and nuisances of the various elemental and non elemental chakras.
Upgrade I: Advanced Medical Training (Chakra Mapping) [ D.o.T/Healing/Duration] Gain 1xE , 1XD, 1XC
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Churn the Earth [3 JP ] It is a common sight for those of the Jikodo to be seen carrying a heavy gourd with them, full of specially-treated sand that molds incredibly well with the user's chakra. However, there are a handful that have a special talent for creating sand on the fly - whether it be from gathering dust, dirt or even crushing nearby rocks with heavy pressure, they have little need for a typical gourd. A battlefield involving one of these Jikodo tends to leave miniature deserts in their wake - control of their ability must be taught to them of a young age, or they have tendencies to rend everything nearby to sand when overcome with emotion.
Base I: Gain a Secondary CP pool, referred to as Sand Points [SP]. Starts at 8 SP and maxes out at 15 SP. Regenerates at 1d2 SP per round. Note: User does not receive Half Level to CP.
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Jikodo Sand Armor [1 JP] Core Ability The sand armour technique is quite difficult to master; one must keep perfect control of enough sand to coat your body and then disguise it so that it appears as flesh. Despite the challenge, it is the first technique taught to new Jikodo as a means to familiarize themselves with the minute control of sand so it is a limb, not a weapon.
Base I:+1 HP DR/Round (Universal)
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Will Given form[ 1 JP ] Though quickened gestures and simplified Seals the user is able to cast jutsu in a fraction of the time it would normally take for some. Basic I :Lets the user perform a free action that is a tech or tool . E Limit on Rank or similar . Cooldown 2 Round. RP: One hand is required for Jutsu or full body motion
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"Sand blooded" [3 JP] RP: "His call to the other side is stronger , rather it's through his Jikodo blood or through his own ties to the lord of the sands he only grows stronger with practice and finally with his research paying off . Comes practical application of all that he has research. Rather it be shaping his chakra into the ways of the black sands or learning to better shift and move the sands . This is the first step. UPGRADE II: -1 summoning maintenance cost
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"Darude lord of the Great Sands" [ 2 PP]
[The above is a photo of Lord Darude in his prime]
RP: Over the years where as many learn to perfect their sand armor I'shmel instead spent time focusing upon creating almost a layer of sand that is between him and the world . Time spent learning how to properly control the sands have allowed him to almost perfectly control the thickness . At times it may appear as little more then a plate at others a full on arm of sand reaching out to shield him . It was during this time he learned of the lord of the black sand ...And his search began
In the deepest reaches of the wind country desert there in rest lays the beginnings of the first black sands touched by Lord Darude sage of the black sands . It was there after months of research Ishy learned of the black sands and how to best control them.
Note: Mechanically functions as a summon
HP: 40% Character Level + CON Mod CP: 40% Character Level + CHA Mod
Jikodo Sand Release [1 JP] Core Ability Like many of his clan he specialize in controlling shifting and sand to his own various attacks and methods .capable of controlling any sand, while in areas away from the desert its kept in a gourd , allows materials and various shapes to be made from sand. This sand is infused with chakra, allowing him to make faster and more powerful attacks, as well as being used to make shields of Shield of Sand.
Base I: Gain Sand Element [Hp DR /Bonus Rolls] and Earth [HP Damage/Stealth]. 1xE Rank of Earth, 1xE Rank of Sand.
"Lord of the Black sands" Heavier and deadlier then normal sand , black sands is a mixture of the deeper minerals buried deep that can be brought to the top soil worked and directed with brutal efficiency.By burning through a mixture of the life force and chakra imbued into it it creates a solid moving mass usually sharp'end upon foes.
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"Chakra Shaper" [1 JP] The sands are fickle and ever shifting it has learned to shape and mold its chakra making better use of what it has to create larger areas of effect when in battle .
Base : May increase the number of targets on earth based jutsu by +1 Note: This applies to things that target "Self" as well
Last edited by SleepyBot on Fri Jul 17, 2015 7:19 pm; edited 8 times in total
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Subject: Re: Ishy of the Sands [Pending Kage] Wed Jun 10, 2015 9:02 pm
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Purchased STUFF
( - 4 tokens for one exp marker ) ( -6 tokens 19 to 20 dex ) ( -12 16- 18 Wis ) [ Paid to DM tobroto] JULY 10th 2015
Lead fist B rank tech for 8 tokens Emergency Mending C rank for 6 tokens Bunshin (minor) E rank for 2 tokens Henge E rank for 2 tokens Shapeing stone E rank for 2 tokens
+4 wis for 28 RP tokens +6 Con for 36 RP tokens : 20+28+36=84 Paid to Zap
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E Rank -"Free] "E-Rank-"Chakra Control [ Lesser ]"-[e] 2 tokens E Rank -"Infuse"-[Free] D rank -"Defuse"-[Free] C rank- "Wilting Lotus Bloom"-6 tokens Bunshin [lesser]-6 tokens
[10:14:53 AM] Basically SLEEPY: 14 for creations. totak [10:15:43 AM] Basically SLEEPY: Three markers for 15 tokens Paid Zap 2 markers paid for lvl 20-21
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"Scorpion strikes from the sands "-B rank -8 "Mine"-Brank -8 Hardened Sand Shield [C rank]-6 "Impeding Sands" [ C-rank]-6
[28 tokens]
10-14 Cha [24 tokens ]
3 markers + 8 tokens 21-22 23-25 [ 60 tokens ] Paid to Nymphy on 7/28/15
Last edited by SleepyBot on Tue Jul 28, 2015 9:39 pm; edited 6 times in total
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Subject: Re: Ishy of the Sands [Pending Kage] Sun Jun 28, 2015 3:39 am