Official Forum for the NarutoVerse: The Great Shinobi War Neverwinter Nights Server.
 
HomeCalendarFAQSearchRegisterLog in

Share | 
 

 +JP things added to abilites

View previous topic View next topic Go down 
AuthorMessage
SleepyBot
Special Jounin


Posts : 400
Join date : 2015-06-05

PostSubject: +JP things added to abilites    Sun Jun 28, 2015 7:58 pm

Quote :
How is it better? d3+2 is average of 4 damage, 3-20 crit range is at level 30+, 4.5 average damage, and we may be adjusting it as time go (As we tend to do).

for 3 PP, bonus damage is better atm for anyone level 29 and below. And there is no conditional bonus JP it would give <.<. Pulaski


So I have a question if Crit'ing is'nt considered conditional when an attack being made from stealth is considered conditonal what is considered conditonal because thus far I have seen what is other then....


2 round cooldown = +1 JP
Conditional ( Attack must be made from stealth ) = +1 JP


Sooo what else gives +JP and what else is considered conditional ? Because Criting is "normally" just like how stealth is normally Pretty hard to do and requires set up .
Back to top Go down
SleepyBot
Special Jounin


Posts : 400
Join date : 2015-06-05

PostSubject: Re: +JP things added to abilites    Mon Jun 29, 2015 9:17 am

So now we know having to be "Attacked" is considered conditional to get a stronger slot . Any other examples ?
Back to top Go down
pristinelocus
Genin


Posts : 87
Join date : 2015-05-28
Age : 28

PostSubject: Re: +JP things added to abilites    Mon Jun 29, 2015 12:06 pm

Another typical example is to narrow the scope of the effect. From universal to discipline then to type/element.

(i.e) The multicast slot which has a typical cooldown of 2 is at 1 when limited to genjuts/Yamanaka clan jutsu in their clan powers.
Back to top Go down
SleepyBot
Special Jounin


Posts : 400
Join date : 2015-06-05

PostSubject: Re: +JP things added to abilites    Fri Jul 03, 2015 7:01 am

SleepyBot wrote:
Quote :
How is it better? d3+2 is average of 4 damage, 3-20 crit range is at level 30+, 4.5 average damage, and we may be adjusting it as time go (As we tend to do).

for 3 PP, bonus damage is better atm for anyone level 29 and below. And there is no conditional bonus JP it would give <.<. Pulaski


So I have a question if Crit'ing is'nt considered conditional when  an attack being made from stealth is considered conditonal what is considered conditonal because thus far I have seen what is other then....


2 round cooldown = +1 JP
Conditional ( Attack must be made from stealth ) = +1 JP


Sooo what else gives +JP and what else is considered conditional ? Because Criting is "normally" just like how stealth is normally Pretty hard to do and requires set up .
Back to top Go down
Zetsu
Jounin
avatar

Posts : 1020
Join date : 2010-01-15

PostSubject: Re: +JP things added to abilites    Fri Jul 03, 2015 10:51 am

Yamanaka has been updated. Conditional & +CP Cost.

Those others we will handle with the next Patch as we are reviewing inverse bonuses and how they are balanced.
Back to top Go down
Sponsored content




PostSubject: Re: +JP things added to abilites    

Back to top Go down
 
+JP things added to abilites
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» 72 Things To Do When Bored
» Burglars brawlers and broken things (Guild Wars 2)
» Things you enjoyed the most while playing Monster Hunter Tri.
» Those funny things called Webway Portals....
» Things That Really !&$% You Off

Permissions in this forum:You cannot reply to topics in this forum
NarutoVerse: The Great Shinobi War :: General :: Q&A Forum (Dedicated to SleepyBot~)-
Jump to: