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 Sumiko Takara - "Sasori"

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whydoyouevenbother
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Sumiko Takara - "Sasori" Empty
PostSubject: Sumiko Takara - "Sasori"   Sumiko Takara - "Sasori" EmptyTue Apr 28, 2015 10:15 pm

NAME:
Takara Sumiko
ALIAS:
Sumiko Scorpion Wrangler

Current Reputation:
Konoha: +64
Fire Country: +51
Fire Temple: +20
Uchiha Clan: +15
Yamaka Clan: +23
Nara Clan: +12
Hatake Clan: +5
Grass Country: +6
Hot Springs Country: +2
Iron Country: +2
Tea Country: +2
River Country: +1
Rain Country: +2
Noodles Country: +5
Anju Clan: -10
Claw Country: -10
Suna: -7
Wind Country: -10
Bear Country: -2

Kuchinawa Mercenary Troupe: -12
Aoki Yamanaka: +20
Toramune Triad: -6
Nabuls Chop Shop: +2


AFFILIATIONS
Rock
RELATIVES:
Extended Family and thriving Clan
SEXUAL ORIENTATION:
-
MARITAL STATUS:
Not Married
OCCUPATION:
Musician/Potmaker/Poet/Architect/Trapper/Biologist/Tatooist
LIKES:
-Aquiring Knowledge
DISLIKES:
-
GOALS:
Anbu, Rank, Fame

PERSONALITY:
Spoiler:
§ Shinobi Sheet §


VILLAGE(S):
Konoha
CLAN:
Takara
RANK:
Chuunin
MISSIONS:
E-ranked Mission: Classified Weather
C-ranked Mission: Maniacal Menagerie Mangled
C-ranked Mission: Elemination
D-ranked Mission: Bacon Delivered
C-ranked Mission: Rise of Octo-fish
C-ranked Mission: Rains Rumbunctious Roundabout
C-ranked Mission: Naughty Nightmares Nicked
B-ranked Mission: Fire Temple Raid
D-ranked Mission: Lanternos Last Lament
C-ranked Mission: Can of Worms
C-ranked Mission: Thicket Thieves Thwarted
C-ranked Mission: SPIDERS!
C-ranked Mission: Trial of Legends
D-ranked Mission: Tavern Tale
C-ranked Mission: Bathhouse Banter
C-ranked Mission: Cut in the Root
C-ranked Mission: Hunting Dogs and Bears
B-ranked Mission: Searching for the Eye
C-ranked Mission: Bandit Raids: Bear with it Village in Bear
B-ranked Mission: Bodyguard Assignment: To the Land of Keys!
WEAPON OF CHOICE:
Various Assortment
JUTSU FOCUS:
Medical
SQUAD:
Shikoiko: Team 1 (Ex)
Team 5 (Ex)
Team one - Shikoshoku no hono

§ Appearance Sheet §


AGE:
15 at character creation, Born SH 22
GENDER:
Female
HEIGHT:
1.57 at character creation
WEIGHT:
71 kg
EYES:
grey/blue
HAIR:
brown
SKIN:
tanned
BUILD:
slight
SPECIAL FEATURES:
Heavy Tatoos




HP:
30

CP:
42

AFFINITY/Styles:
Earth
Medical
18 arts of Demon Sealing
Combat Medic

EQUIPMENT:
Basic
Soldier Pill
Seal of Unification

PvP-Record:
Unimportant


Items to be explained

Seal of Unification (1 use)
Cost: 60.000 Ryo
RP: The Seal of Unification is a five-edged metal star inlaid into a wooden frame. A construction by Sumiko herself, it is possible for her to catch and use the star upon anyone she has shared proximity with by focusing one of her sustantial medical abilities into. As the first of her generation to learn both basic and advanced Medical Jutsu, she sought after methods to share them. Filled with her own Chakra due to her nature and meddeling into her own chakra-network, the Seal can be utilised only once before it has to be recharged from scratch, taking tremendeous ressources.
Effect: Allows a singular Medical Jutsu to be cast as an Area of Effect on her Allies, including herself.
Note: This does not work on Defensive Actions.

Scroll of Everlasting Earth (Durability 2/2)
Cost: 40,000 Ryo + Technique's Cost
RP: These scrolls, originally created in Iwagakure, have made their way to Konoha by route of ex-shinobi from Iwa who brought the secret to share with the youngest scion of the Takara clan.
The scrolls are designed with Earth-jutsu in mind and wonderfully adorned. When used in concordance with an Earth-Jutsu, the Scroll, beautifully adorned with seals, starts to cycle the Chakra through it several times, burning itsself up in the process, but extending the length of any Earth-jutsu which was forced through it.
Effect: Extends the Length of an offensive Earth-Jutsu by 1d2 rounds or extends the Length of a defensive Earth Jutsu to "until end of round."

Liao Takaras Naginata (1 use)
Cost: 70,000 Ryo
RP: Just another weapon in Sumiko arsenal, this Naginata was claimed from the former Summoner of Bear and traces its line back to Liao Takara from ancient times, one who had made a deal with Bear. Used for different bear-related Summons, Sumiko refused to simply discard it or use it as a common weapon. She has gone through a lot of Effort to enhance it and, in addition to making it a formidable weapon she has mastered, has also made it a contingancy weapon to protect herself and her teammates.
In addition to being stored in a storage scroll, the weapon is also one link of a complicated network of a reversed-summoning ritual, Sumiko may choose to cut the strings of tiny bells attached to it and then pour her own chakra into it. What happens is that the strings are woven in a special cloth, reacting to the chakra of the individual it connects and teleport them to Sumiko the ground opens and puts everyone into a summoning circle to be transported away.
RP: 3 additional targets, +3 to fleeing attempt


Last edited by whydoyouevenbother on Tue Aug 11, 2015 1:06 pm; edited 42 times in total
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whydoyouevenbother
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PostSubject: Re: Sumiko Takara - "Sasori"   Sumiko Takara - "Sasori" EmptyWed Apr 29, 2015 2:12 am

The Takara-clan has never been a greater clan.
Though numerous and prestigious, the Takara were always players from the back in the greater game of the Shinobi.
Originating from Iwagakure, the first Takara served as a Philosopher, Entertainer and Household-butler for the Tsuchikage.
The first Takara, according to legend, was a stern and entirely stoic man unless asked to entertain, a task which he did as ardeously as everything else. An accomplished scholar, poet and musician, he was never recorded to be any kind of warrior.
Whatever happened the day when the Tsuchikage was drunk and ordered the Takara to marvel the greatest lords of Rock, including himself, it is lost to Legend: none of those allowed inside the household after Takara ordered everyone beneath a certain rank outside and locked the doors spoke about it exept in riddles.
The Tsuchikage himself, when asked what Takara had performed, spoke nothing for a great while and then, after pondering, said: "Truth. No words. Just Truth."
That day, Takara was made Head of a newly formed Clan in Iwagakure.
Takara took those new responsibilities as naturally as a fish would take to water. Marriages were enforced between the younger members of his clan: Interestingly, those were not based on political marriages, but instead a plan which came as naturally as if Takara had foreseen his sudden rise to Power. Intellect and wisdom has always rated higher than raw potential in the Takara-clan. Many of the clan, unable to serve as Shinobi due to lack of ability, serve as Teachers, political advisors, monks or Artists.
Those which serve as Shinobi are footsoldiers mostly, filling the ranks of Iwagakure as loyal cannon fodder.
The current clan-leader himself, Takara Asao, is not a Shinobi but a weaver of tapestry. He rules the clan with undeniable force of will and intelligence and has the utter loyalty of other, more powerful, Takara.

A very short while ago a group of Takara defected to Konoha and swore loyalty to the Hokage and the Leaf. This sudden act of betrayal caused a wave of outcries. There seemed to be no ryme nor reason for the cause of this defection and many expected betrayal from the inside. To everyones amazement, the Hokage accepted the refugees and sheltered them without further impedements, allowing them to keep their Clan-name.
Asao Takara, forced to explain the Defection from amongst his clan, merely stated: "We take care of our own." No further steps were taken.

Sumiko is one of the Traitor-Takara, barely old enough to finish school when the story begins.



"Duty is Honor.
We are Duty.
We are Takara."
-Proverb of the Clan

Hidden Rules:
Marriage and partners to conceive children must be acknowledged by the clan-elders. Any Children must be trained by the Clan.
-This is done to ensure that the children of the Takara have a greater chance of being born with great intellect. The Training part is being done vigerously and includes Philosophy, Art and social grace on the same level as physical ability. This makes for a great equaliser amongst the clan and gives great ability to those which are born without talent to become shinobi, but also stunts the growth of the clan as it denies bloodline talents to be incooperated into the clan.
Wisdom of Age and merit is rated higher than Political Power or physical Prowess.
-The Takara Clan does never bow to the greatest strength amongst themselves. They follow their Oldest and wisest members, even if those are not Shinobi. This is, suprisingly enough, hardly ever challenged.
Every Takara is a unique Artist.
-Every child has equal chance and will be great in its own way. Respect those which took a different path than yourself.
Duty before honor.
-The Takara-clan has not split up. They keep in contact and do everything in order to avoid more war between the hidden villages. This is a long-term plan which most Takara are unaware of. But most suspect it. They are, after all, Takara, the best-trained clan amongst all.
The clan takes care of its own.
-This includes shelter, unity, guidance and also taking care of any traitors amongst their ranks.
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whydoyouevenbother
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PostSubject: Re: Sumiko Takara - "Sasori"   Sumiko Takara - "Sasori" EmptyTue Jun 09, 2015 8:51 pm

Power Point Slots: Current Power Points: 14
Power Points used: 14



Medical Ninjutsu
You have studied hard, and have precise control enough to be able to effectively control your chakra to perform Medical Ninjutsu.
Base I: Gain Access To Medical Ninjutsu Discipline

Child of Rock
Base I: Bonus damage to Taijutsu/kenjutsu d2 once per round
Upgrade I: Bonus damage to Taijutsu/kenjutsu d3+1 once per round
Upgrade II: Bonus damage to Taijutsu/kenjutsu d4+1 once per round

When you grow up amongst warriors, you learn to hit as brutal as possible. Physical strength and accuracy comes with ability honed by training.

Gifted Tracker
Base I: Bonus 1 to psysical detection, additional 1 area range for physical detection
Upgrade I: -Locked-
Upgrade II: -Locked-

Through training, you can find tracks, marks and see through disguises

Incomprehensible Fighting Style
Base I: Extra Attack for 1d2 damage (1 round cooldown), Initiative bonus 1
Upgrade I: Extra Attack for 1d3 damage (1 round cooldown), Initiative bonus 2
Upgrade II: Extra Attack for 1d3+1 damage (1 round cooldown), Initiative bonus 3

Never be locked in a single stance. Adapt. Strike. Suprise. Get the upper hand at all times.

Sealed Talent
Base I: Nothing
Upgrade I: Nothing
Upgrade II: CP Regeneration 1

A tattoo to create new chakra, revitalising the silent artist. How could such a thing exist if not in the Clan of the greatest Minds?

Art of Takara
RP: Sumiko is a diligent child and she branched out swiftly. Knowing that she is gifted with a mind for fine manipulation of chakra as well as her own brand of taijutsu so unlike many, she decided to branch out and create her own styles of combat and use. These are created from scratch slowly based upon her medical proficiency.
Combat Medic: This Taijutsu-style is created by Sumiko to boost her power in combat. While specializing on crippling the enemy and bolstering herself, Sumiko would apply her force together with appliance of chakra into the body like a scalpel. Albeit the latter does not in fact deal physical damage, it may leave an enemy crippled for a time, giving her an edge.
18 Arts of Demon Sealing: During her research, Sumiko found herself intrigued by Sealing-arts. Herself already having manipulated upon her own body, she realized that she could apply certain properties upon others temporarily. With such in mind she started training on the "18 arts of Demon Sealing", following the wish of a now-dead friend to find a way to stop someone who had become a living weapon.
Base:
Gain +Element Combat Medic (Hard Style - Taijutsu; Specialisations: HP Damage, Duration (rare). Uses Taijutsu-charts for creation). Gain E-ranked jutsu for free.
Gain +Element 18 Arts of Demon Sealing (Fuuinjutsu - Ninjutsu; Specialisations: Negatives, Healing (rare). Uses Medical-charts for creation, ninjutsu if N.A). Gain E-ranked jutsu for free.



Summoning: Takuma
Having defeated the former summoner and taken the Shame of his actions away from Bear, Sumiko made a contract with Bear and, on her first try, summoned Takuma, a relatively small, spectatled Black Bear who spoke gently to her and was helpful to her questions, albeit unable to grant her an audience to Mother yet. Her quest continues.
Sumiko has created a bond with Takuma immediatly and tries her best to persuade Bear to take her under tutelage. She does not regret that she has Takuma as a summon: Albeit hardly the strongest of Bears companions, he is wonderfully balanced in both strength and wisdom, mirroring Sumiko herself.
Albeit her quest has yet started, they will write a saga together with their journeys and tales.
Base: Summon Power Level 1
Upgrade I: Summon Power Level 2

Takuma:


Last edited by whydoyouevenbother on Sat Aug 01, 2015 10:55 pm; edited 14 times in total
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PostSubject: Re: Sumiko Takara - "Sasori"   Sumiko Takara - "Sasori" EmptyWed Jun 10, 2015 3:44 am

Jutsus learned and known

Bandage
A very small amount of chakra used to staunch light wounds and bleeding
Type/Rank: E Rank Medical (WIS)
Cost: 1 CP
Effect: Single Target. Deals Base Damage + 1 as HP Healing


Medical Art: Genjutsu Dissipation
Rank: E
RP: By applying a sudden surge into the system of an effected Shinobi, Genjutsu can be disrupted and
broken pre-emptively. This can be used on the user itsself, albeit a Genjutsu of sufficiant rank may
already have made this impossible.
Effect: Reduce Duration of undesired Genjutsu by 1d2 rounds


Generic Substitution
The first ever generic subsitution technique, developed by Yumi Uchiha, by rapidly forcing a jinx upon a nearby object, be it a log, pile of sand, puddle of water, specializations vary from person to person, and ample use of chakra, a few handsigns lead to a quick transposition, letting some unwitting fool hit a rock instead of their target; its vaguely limited by requiring the foe not actually have direct line of sight to the subsitution
Type/Rank: E Rank Ninjutsu (DEX/STR)
Cost: 1 CP
Effect: Jutsu Defense.
Note: May cast 1 additional time before the jutsu ends, Lasts 1 round


Earth style: Pit
Going into the Doton style stance user would form three different seals before placing hand onto the ground, causing it to widen under or next to the user over slow course of time.
Type/Rank: E rank Earth Ninjutsu (WIS)
Cost: 1 CP
Effect: Out of Combat, Creates 5 ft wide, 10 ft deep hole,
Note: Takes 3 - CL/10 minute to make


Earth style: Hole
Going into the Doton style stance user would form three different seals before placing hand onto the ground, causing it to widen under or next to the user over slow course of time.
Type/Rank: E rank Earth Ninjutsu (WIS)
Cost: 1 CP
Effect: Out of Combat, Creates 10 ft wide, 5 ft deep hole,
Note: Takes 3 - CL/10 minute to make


Strong Strike
Put weight into your blows to burst past the blocking of your opponent.
Type/Rank: E-rank taijutsu (STR/DEX)
Costs: 1CP
Effects: Single Target Attack, deals base damage-1.
Note: Defending against this with STR takes a -1.


E-rank Art: Art of Seal-Breaking
Type: Fuuinjutsu Ninjutsu (WIS)
RP: This allows for the safe removal of Seals without triggering them. By using small amounts of chakra,
the user erases, in due time, an active seal without triggering it.
Effect: Out of Combat and RP ability mostly. Can be utilised in order to get one attempt to deactivate
Fuuinjutsu without triggering adverse effects unless the removal of the Fuuinjutsu itsself would bring
adverse effects.
If deemed necessary, gives a single, non-repeatable roll which is not hampered by failing. If this does not work, the seal must be broken more forcefully and this jutsu can not be repeated onto the same Seal.


Purge
Helps remove common poisons and toxins from the body by increasing metabolism
Type/Rank: D Rank Medical (WIS)
Cost: 1 CP
Effect: Single Target. -1 Duration to Poisons.
Note -1 to Cp Cost for the jutsu


Earth style: Pillar
Thin and tall pillar of earth is forced out of the ground with four seals, and quite bit of concentration.
Type/Rank: D rank Earth Ninjutsu (WIS)
Cost: 2 CP
Effect: Out of combat, creates a 2.5 ft wide, 10 ft high pillar with 4 hp
Note: Takes 4 Minutes - CL/10 minute to make


Earth style: Wall
Going into the Doton style stance user would form five different seals before extending hand before self, causing wall of earth to excrete from hand outwards, over slow course of time.
Type/Rank: D rank Earth Ninjutsu (WIS)
Cost: 2 CP
Effect: Out of Combat, creates a 10 ft wide, 2.5 ft deep wall with 8 HP, wall
Note: Takes 3 and a half Minutes - CL/10 minute to make


Elbow Strike
Swing out the elbow into the soft parts of the enemy. The point of the elbow acts like a stiff blade dealing more damage.
Type/Rank: D-rank taijutsu (STR/DEX)
Costs: 2CP
Effects: Single Target attack, Deals base damage + 1D3 damage.


Rock Shard
After two hand seals the user takes a rock and throws it at the target. Upon impact, the rock explodes violently like shrapnel creating shards which can increase damage.
Type/Rank: D Rank Doton Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 16-20


18 Arts of Demon Sealing: Art of Demonic Supression
Costs: 4 CP
Type/Rank: C-rank Ninjutsu (Wis)/Fuuinjutsu
RP: This seal becomes visible around the wrists and ankles of the victim, introcetly woven. The Art
of Demonic Supression is one of the most simple and basic arts, taking unnatural healing and regenerative
flows and, instead of letting them surge through the body, violently expels that power through the seals.
Effect: Deals base rank damage and inflicts 1D2 HP Degen upon the opponent for 1d2+1 Rounds.
for 1d2+1 rounds.


Medical Art: Chakra Infusion
Costs: 4 CP
Type/Rank: C-rank Ninjutsu/Medical
RP: Concentrating Chakra in a touch, The Medic creates a ripple in the Chakra-network, disrupting
many of the effects which may hold sway over ones body and mind. While an extremly versatile
technique, it can not be applied offensively.
Effect: Reduce Duration of undesired (negative) effect by 1d4 rounds


Earth style: Rock armor
After forming thee seals, rock from ground rises up and forms into an armor around the caster, soaking up damage.
Type/Rank: Ninjitsu, Earth - C Rank (wis)
Cost: 4 CP
Effect: Base Duration 1d2+1 rounds. User Gains +1d4 Universal Damage Reduction a round.
Notes: Should have less effect vs lightning attacks


Vital Pierce
User would concentrate for a moment, focusing his body before expelling the strike and its chakra into single, precise stab at the vital spot.
Type/Rank: C rank Kenjutsu (STR/DEX)
Cost: 4
Effect: Base damage, crits on 12-20


Earth style: Earth wall
After three hand seals the user stomps the ground and a large block of stone moves to block an incoming technique.
Type/Rank: C Rank Doton Ninjutsu (WIS)
Cost: 4 CP
Effect: Defensive action, Grants +1d3 HP DR


Earth style: Quick Pillar
Forming but three basic seals, user extends his hand and causes a pillar to form from surrounding ground material quickly.
Type/Rank: C rank Earth Ninjutsu (WIS)
Cost: 4 CP
Effect: Creates a 2.5 ft wide, 10 ft high pillar with 2 HP
Note: This would be used for things like supporting a falling bridge


Earth style: Large Hole
Going into the Doton style stance user would form five different seals before placing hand onto the ground, causing it to lower under or next to the user over slow course of time.
Type/Rank: C rank Earth Ninjutsu (WIS)
Cost: 4 CP
Effect: Out of Combat, Creates a 15 ft wide, 10 ft deep hole
Note: Takes 5 Minutes - CL/10 minute to make


Minor Healing
Helps to remove more heavy damage from a target as more of a bread and butter healing technique.
Type/Rank: C Rank Medical (WIS)
Cost: 4 CP
Effect: Single Target. Deals Base Rank Damage + 1D4 HP Healing


Critical Interdiction
Used to stabilize some of the most severe wounds to save lives in the worst of situations
Type/Rank: B Rank Medical (WIS)
Cost: 6 CP
Effect: Single Target. Deals Base Rank Damage + 1D6 HP Healing

Bonebreaker
Type: B-rank Taijutsu (STR/DEX)/Combat Medic Style
Cost: 6 CP
RP: Every Shinobi needs a haymaker when in a situation where brutal force is necessary. This is the one for
the combat medic, creating field of chakra infused into their fists to break through bone, rock, stone and flesh
in a singular strike. There is nothing subtle about this technique, just a full-on direct blow to the centre of
the opponent.
Effect: Rank+d8+1 Damage


Yumi's Restoration of the Bonds of Flesh
Type: Medical Ninjutsu
Rank: A
CP: 13
A jutsu for reattaching limbs carefully and with precision, suiting a wide variety of purposes allowing its use for transplants instead of just generic reattachment.
Effect: Out of Combat: Attaches a body part where it belongs on a body. Can be used, for reattaching an arm, reattaching an eye, performing an eye transplant (after the users original eye has been removed), and similar purposes.


Earth Style: Mythic Shield Wall
A-rank
CP Cost: 13
RP: Sealing 10 different times, the user slams into the ground powerfully. Warriors rise from the ground,
armored and shielded, everyone of them with the Kanji "Duty" upon their forehead. These warriors will create
a nonphysical shieldwall. While being disintegrated in great number, new ones will rise to take their place
constantly while the Chakra of the user remains.
The shields of the Warriors will dissipate the chakra of the incoming techniques as if it were a black hole
until they are either destroyed by overextention or have taken all the chakra remaining from the techniques
thrown at them.
This technique was created by a desolated woman who created this as a method to stop a large number of people
against a singular technique, following the wishes of a dead friend.
Whoever may learn it in the future, the Kanji of "Duty" on the forehead of the warriors will never change.
Nor its meaning.
Effect:  Defensive action, AoE all allies including User; 3d10+4 HP DR against Ninjutsu. User loses next turn.
Free Action Fleeing Attempt +1 if wished for allies; if taken, this uses their free action on their upcoming turn.


Earth Style: Physical Shield Wall
A-rank Ninjutsu (WIS)
CP Cost: 13
RP: Sealing 10 different times, the user slams into the ground powerfully. Warriors rise from the ground,
armored and shielded, everyone of them with the Kanji "Duty" upon their forehead. These warriors will create
a physical shieldwall. While being disintegrated in great number, new ones will rise to take their place
constantly while the Chakra of the user remains.
The shields of the Warriors will dissipate the strength of the incoming blows as if it were a black hole
until they are either destroyed by overextention or have taken all the punch remaining from the techniques
thrown at them.
This technique was created by a desolated woman who created this as a method to stop a large number of people
against a singular technique, following the wishes of a dead friend.
Whoever may learn it in the future, the Kanji of "Duty" on the forehead of the warriors will never change.
Nor its meaning.
Effect:  Defensive action, AoE all allies including User; 3d10+4 HP DR against Tai/Kenjutsu. User loses next turn.
Free Action Fleeing Attempt +1 if wished for allies; if taken, this uses their free action on their upcoming turn.


Last edited by whydoyouevenbother on Mon Jul 27, 2015 11:55 pm; edited 28 times in total
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PostSubject: Re: Sumiko Takara - "Sasori"   Sumiko Takara - "Sasori" EmptyWed Jun 10, 2015 7:04 pm

Purchases Made

Strength 4 points (<20): 24 Tokens. Purchased 10 June 2015 under supervision of [ADM] Sarada Uchiha
Charisma 2 points (<20): 12 Token. Purchased 12 June 2015 under supervision of DM Ayame
Strength 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha
Wisdom 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha
Charisma 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha
Wisdom 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of DM Aburame
Strength 1 points (<30): 8 Tokens. Purchased 16 June 2015 under supervision of DM Aburame
Wisdom 2 points (<20): 12 Tokens. Purchased 22 June 2015 under supervision of [ADM] Sarada Uchiha
Constitution 1 points (<20): 6 Tokens. Purchased 22 June 2015 under supervision of [ADM] Sarada Uchiha
Constitution 1 points (<20): 6 Tokens. Purchased 24 June 2015 under supervision of DM Aburame
Strength 1 points (<30): 8 Tokens. Purchased 24 June 2015 under supervision of DM Aburame
Charisma 2 points (<30): 16 Tokens. Purchased 27 June 2015 under supervision of DM Aburame
Strength 2 points (<30): 16 Tokens. Purchased 3 July 2015 under supervision of SleepyDM
Strength 1 points (<30): 8 Tokens. Purchased 9 July 2015 under supervision of DM Aburame
Charisma 4 points (<30): 32 Tokens. Purchased 10 July 2015 under supervision of DM Zapotec
Strength 2 points (<30): 16 Tokens. Purchased 17 July 2015 under supervision of DM Thardo
Strength 2 points (<40): 24 Tokens. Purchased 17 July 2015 under supervision of DM Thardo
Strength 1 points (<40): 12 Tokens. Purchased 30 July 2015 under supervision of DM Ellipsis
Wisdom 2 points (<30): 16 Tokens. Purchased 30 July 2015 under supervision of DM Ellipsis
Constitution 6 points (<20): 36 Tokens. Purchased 30 July 2015 under supervision of DM Ellipsis
Charisma 4 points (<30): 32 Tokens. Purchased 02 August 2015 under supervision of DM Ellipsis

2 levels (<15): 6 XP markers. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha
1 levels (<15): 3 XP markers. Purchased 16 June 2015 under supervision of DM Aburame
1 levels (<15): 3 XP markers. Purchased 22 June 2015 under supervision of [ADM] Sarada Uchiha
1 levels (<15): 3 XP markers. Purchased 24 June 2015 under supervision of DM Aburame
1 levels (<20): 4 XP markers. Purchased 24 June 2015 under supervision of DM Aburame
2 levels (<20): 8 XP markers. Purchased 3 July 2015 under supervision of SleepyDM
2 levels (<20): 8 XP markers. Purchased 9 July 2015 under supervision of DM Aburame
2 levels (<30): 10 XP markers. Purchased 17 July 2015 under supervision of DM Thardo
2 levels (<30): 10 XP markers. Purchased 30 July 2015 under supervision of DM Ellipsis
1 levels (<30): 5 XP markers. Purchased 02 August 2015 under supervision of DM Ellipsis



Critital remake made on 11 August 2015 under supervision of DM Ellipsis due to server vault override

E-ranked Technique Medical Art: Genjutsu Dissipation: 2 rp tokens. Purchased 9 July 2015 under supervision of SleepyDM
C-ranked Technique Medical Art: Chakra Infusion: 6 rp tokens. Purchased 9 July 2015 under supervision of SleepyDM
A-ranked Technique Earth Style: Mythical Shield Wall: 12 rp tokens. Purchased 14 July 2015 under supervision of SleepyDM
A-ranked Technique Earth Style: Physical Shield Wall: 12 rp tokens. Purchased 14 July 2015 under supervision of SleepyDM
C-ranked Technique Fuuinjutsu - 18 Arts of Demon-Sealing: Art of Demonic Supression: 6 RP tokens. Purchased 17 July 2015 under supervision of DM Thardo
B-ranked Technique Combat Medic: Bonebreaker: 8 RP Tokens. Purchased 17 July 2015 under supervision of DM Thardo


60k: Seal of Unification
70k: Liao Takaras Naginata
40k: Scroll of Everlasting Earth


Last edited by whydoyouevenbother on Tue Aug 11, 2015 1:00 pm; edited 15 times in total
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whydoyouevenbother
Special Jounin
whydoyouevenbother


Posts : 225
Join date : 2010-10-27

Sumiko Takara - "Sasori" Empty
PostSubject: Re: Sumiko Takara - "Sasori"   Sumiko Takara - "Sasori" EmptyFri Jul 03, 2015 6:15 am

Current Gear
1x Soldier Pill
Seal of Unification (See Top for item)


Optional Rules


Skill List

SkillStat ModifierBonus From StatPoints AllocatedTotal Score
AcrobaticsDEX+1+8+9
AppraiseINT+1+2+3
BluffINT+1+3+4
ClimbSTR+6
DiplomacyWIS+3+4+7
Disable DeviceDEX+1+1+2
Handle AnimalWIS+3+2+5
IntimidateINT/STR (Highest)+6+3+9
LoreINT+1+7+8
Knowledge (Nature)INT+1
Knowledge (Local)INT+1
Knowledge (Religion)INT+1+1+2
Knowledge (History)INT+1+1+2
LinguisticsINT+1
PerceptionWIS+3+2+5
PerformWIS+3+4+7
RideDEX+1
Sense MotiveWIS+3+8+11
Slight of HandDEX+1
SurvivalWIS+3+2+5
SwimSTR+6
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Sumiko Takara - "Sasori" Empty
PostSubject: Re: Sumiko Takara - "Sasori"   Sumiko Takara - "Sasori" Empty

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Sumiko Takara - "Sasori"
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