AFFILIATIONS Rock RELATIVES: Extended Family and thriving Clan SEXUAL ORIENTATION: - MARITAL STATUS: Not Married OCCUPATION: Musician/Potmaker/Poet/Architect/Trapper/Biologist/Tatooist LIKES: -Aquiring Knowledge DISLIKES: - GOALS: Anbu, Rank, Fame
PERSONALITY:
Spoiler:
§ Shinobi Sheet §
VILLAGE(S): Konoha CLAN: Takara RANK: Chuunin MISSIONS: E-ranked Mission: Classified Weather C-ranked Mission: Maniacal Menagerie Mangled C-ranked Mission: Elemination D-ranked Mission: Bacon Delivered C-ranked Mission: Rise of Octo-fish C-ranked Mission: Rains Rumbunctious Roundabout C-ranked Mission: Naughty Nightmares Nicked B-ranked Mission: Fire Temple Raid D-ranked Mission: Lanternos Last Lament C-ranked Mission: Can of Worms C-ranked Mission: Thicket Thieves Thwarted C-ranked Mission: SPIDERS! C-ranked Mission: Trial of Legends D-ranked Mission: Tavern Tale C-ranked Mission: Bathhouse Banter C-ranked Mission: Cut in the Root C-ranked Mission: Hunting Dogs and Bears B-ranked Mission: Searching for the Eye C-ranked Mission: Bandit Raids: Bear with it Village in Bear B-ranked Mission: Bodyguard Assignment: To the Land of Keys! WEAPON OF CHOICE: Various Assortment JUTSU FOCUS: Medical SQUAD: Shikoiko: Team 1 (Ex) Team 5 (Ex) Team one - Shikoshoku no hono
§ Appearance Sheet §
AGE: 15 at character creation, Born SH 22 GENDER: Female HEIGHT: 1.57 at character creation WEIGHT: 71 kg EYES: grey/blue HAIR: brown SKIN: tanned BUILD: slight SPECIAL FEATURES: Heavy Tatoos
HP: 30
CP: 42
AFFINITY/Styles: Earth Medical 18 arts of Demon Sealing Combat Medic
EQUIPMENT: Basic Soldier Pill Seal of Unification
PvP-Record: Unimportant
Items to be explained
Seal of Unification (1 use) Cost: 60.000 Ryo RP: The Seal of Unification is a five-edged metal star inlaid into a wooden frame. A construction by Sumiko herself, it is possible for her to catch and use the star upon anyone she has shared proximity with by focusing one of her sustantial medical abilities into. As the first of her generation to learn both basic and advanced Medical Jutsu, she sought after methods to share them. Filled with her own Chakra due to her nature and meddeling into her own chakra-network, the Seal can be utilised only once before it has to be recharged from scratch, taking tremendeous ressources. Effect: Allows a singular Medical Jutsu to be cast as an Area of Effect on her Allies, including herself. Note: This does not work on Defensive Actions.
Scroll of Everlasting Earth (Durability 2/2) Cost: 40,000 Ryo + Technique's Cost RP: These scrolls, originally created in Iwagakure, have made their way to Konoha by route of ex-shinobi from Iwa who brought the secret to share with the youngest scion of the Takara clan. The scrolls are designed with Earth-jutsu in mind and wonderfully adorned. When used in concordance with an Earth-Jutsu, the Scroll, beautifully adorned with seals, starts to cycle the Chakra through it several times, burning itsself up in the process, but extending the length of any Earth-jutsu which was forced through it. Effect: Extends the Length of an offensive Earth-Jutsu by 1d2 rounds or extends the Length of a defensive Earth Jutsu to "until end of round."
Liao Takaras Naginata (1 use) Cost: 70,000 Ryo RP: Just another weapon in Sumiko arsenal, this Naginata was claimed from the former Summoner of Bear and traces its line back to Liao Takara from ancient times, one who had made a deal with Bear. Used for different bear-related Summons, Sumiko refused to simply discard it or use it as a common weapon. She has gone through a lot of Effort to enhance it and, in addition to making it a formidable weapon she has mastered, has also made it a contingancy weapon to protect herself and her teammates. In addition to being stored in a storage scroll, the weapon is also one link of a complicated network of a reversed-summoning ritual, Sumiko may choose to cut the strings of tiny bells attached to it and then pour her own chakra into it. What happens is that the strings are woven in a special cloth, reacting to the chakra of the individual it connects and teleport them to Sumiko the ground opens and puts everyone into a summoning circle to be transported away. RP: 3 additional targets, +3 to fleeing attempt
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The Takara-clan has never been a greater clan. Though numerous and prestigious, the Takara were always players from the back in the greater game of the Shinobi. Originating from Iwagakure, the first Takara served as a Philosopher, Entertainer and Household-butler for the Tsuchikage. The first Takara, according to legend, was a stern and entirely stoic man unless asked to entertain, a task which he did as ardeously as everything else. An accomplished scholar, poet and musician, he was never recorded to be any kind of warrior. Whatever happened the day when the Tsuchikage was drunk and ordered the Takara to marvel the greatest lords of Rock, including himself, it is lost to Legend: none of those allowed inside the household after Takara ordered everyone beneath a certain rank outside and locked the doors spoke about it exept in riddles. The Tsuchikage himself, when asked what Takara had performed, spoke nothing for a great while and then, after pondering, said: "Truth. No words. Just Truth." That day, Takara was made Head of a newly formed Clan in Iwagakure. Takara took those new responsibilities as naturally as a fish would take to water. Marriages were enforced between the younger members of his clan: Interestingly, those were not based on political marriages, but instead a plan which came as naturally as if Takara had foreseen his sudden rise to Power. Intellect and wisdom has always rated higher than raw potential in the Takara-clan. Many of the clan, unable to serve as Shinobi due to lack of ability, serve as Teachers, political advisors, monks or Artists. Those which serve as Shinobi are footsoldiers mostly, filling the ranks of Iwagakure as loyal cannon fodder. The current clan-leader himself, Takara Asao, is not a Shinobi but a weaver of tapestry. He rules the clan with undeniable force of will and intelligence and has the utter loyalty of other, more powerful, Takara.
A very short while ago a group of Takara defected to Konoha and swore loyalty to the Hokage and the Leaf. This sudden act of betrayal caused a wave of outcries. There seemed to be no ryme nor reason for the cause of this defection and many expected betrayal from the inside. To everyones amazement, the Hokage accepted the refugees and sheltered them without further impedements, allowing them to keep their Clan-name. Asao Takara, forced to explain the Defection from amongst his clan, merely stated: "We take care of our own." No further steps were taken.
Sumiko is one of the Traitor-Takara, barely old enough to finish school when the story begins.
"Duty is Honor. We are Duty. We are Takara." -Proverb of the Clan
Hidden Rules: Marriage and partners to conceive children must be acknowledged by the clan-elders. Any Children must be trained by the Clan. -This is done to ensure that the children of the Takara have a greater chance of being born with great intellect. The Training part is being done vigerously and includes Philosophy, Art and social grace on the same level as physical ability. This makes for a great equaliser amongst the clan and gives great ability to those which are born without talent to become shinobi, but also stunts the growth of the clan as it denies bloodline talents to be incooperated into the clan. Wisdom of Age and merit is rated higher than Political Power or physical Prowess. -The Takara Clan does never bow to the greatest strength amongst themselves. They follow their Oldest and wisest members, even if those are not Shinobi. This is, suprisingly enough, hardly ever challenged. Every Takara is a unique Artist. -Every child has equal chance and will be great in its own way. Respect those which took a different path than yourself. Duty before honor. -The Takara-clan has not split up. They keep in contact and do everything in order to avoid more war between the hidden villages. This is a long-term plan which most Takara are unaware of. But most suspect it. They are, after all, Takara, the best-trained clan amongst all. The clan takes care of its own. -This includes shelter, unity, guidance and also taking care of any traitors amongst their ranks.
Power Point Slots: Current Power Points: 14 Power Points used: 14
Medical Ninjutsu You have studied hard, and have precise control enough to be able to effectively control your chakra to perform Medical Ninjutsu. Base I: Gain Access To Medical Ninjutsu Discipline
Child of Rock Base I: Bonus damage to Taijutsu/kenjutsu d2 once per round Upgrade I: Bonus damage to Taijutsu/kenjutsu d3+1 once per round Upgrade II: Bonus damage to Taijutsu/kenjutsu d4+1 once per round When you grow up amongst warriors, you learn to hit as brutal as possible. Physical strength and accuracy comes with ability honed by training.
Gifted Tracker Base I: Bonus 1 to psysical detection, additional 1 area range for physical detection Upgrade I: -Locked- Upgrade II: -Locked- Through training, you can find tracks, marks and see through disguises
Incomprehensible Fighting Style Base I: Extra Attack for 1d2 damage (1 round cooldown), Initiative bonus 1 Upgrade I: Extra Attack for 1d3 damage (1 round cooldown), Initiative bonus 2 Upgrade II: Extra Attack for 1d3+1 damage (1 round cooldown), Initiative bonus 3 Never be locked in a single stance. Adapt. Strike. Suprise. Get the upper hand at all times.
Sealed Talent Base I: Nothing Upgrade I: Nothing Upgrade II: CP Regeneration 1 A tattoo to create new chakra, revitalising the silent artist. How could such a thing exist if not in the Clan of the greatest Minds?
Art of Takara RP: Sumiko is a diligent child and she branched out swiftly. Knowing that she is gifted with a mind for fine manipulation of chakra as well as her own brand of taijutsu so unlike many, she decided to branch out and create her own styles of combat and use. These are created from scratch slowly based upon her medical proficiency. Combat Medic: This Taijutsu-style is created by Sumiko to boost her power in combat. While specializing on crippling the enemy and bolstering herself, Sumiko would apply her force together with appliance of chakra into the body like a scalpel. Albeit the latter does not in fact deal physical damage, it may leave an enemy crippled for a time, giving her an edge. 18 Arts of Demon Sealing: During her research, Sumiko found herself intrigued by Sealing-arts. Herself already having manipulated upon her own body, she realized that she could apply certain properties upon others temporarily. With such in mind she started training on the "18 arts of Demon Sealing", following the wish of a now-dead friend to find a way to stop someone who had become a living weapon. Base: Gain +Element Combat Medic (Hard Style - Taijutsu; Specialisations: HP Damage, Duration (rare). Uses Taijutsu-charts for creation). Gain E-ranked jutsu for free. Gain +Element 18 Arts of Demon Sealing (Fuuinjutsu - Ninjutsu; Specialisations: Negatives, Healing (rare). Uses Medical-charts for creation, ninjutsu if N.A). Gain E-ranked jutsu for free.
Summoning: Takuma Having defeated the former summoner and taken the Shame of his actions away from Bear, Sumiko made a contract with Bear and, on her first try, summoned Takuma, a relatively small, spectatled Black Bear who spoke gently to her and was helpful to her questions, albeit unable to grant her an audience to Mother yet. Her quest continues. Sumiko has created a bond with Takuma immediatly and tries her best to persuade Bear to take her under tutelage. She does not regret that she has Takuma as a summon: Albeit hardly the strongest of Bears companions, he is wonderfully balanced in both strength and wisdom, mirroring Sumiko herself. Albeit her quest has yet started, they will write a saga together with their journeys and tales. Base: Summon Power Level 1 Upgrade I: Summon Power Level 2
PP: 2 +Kekkei Tota Beast-Mind Control Takuma, albeit relatively young, is a well-read and intelligent bear who learns in the ancient art of Beast-Mind Control. Deceptively enough, this has nothing to do with Mind-Control, but is much more a form of special Genjutsu where the user would tap directly into the primal instincts of a victim: Fear, hatred, defending of offspring, flight-instinct and so on. Albeit rare to completely lost to the Human Shinobi-world, it is more common to the Great Animals of the Spirit-World who live both in harmony and fully aware of their primal origins. The primal power of the Beast-Mind is as deceptive as the feelings and urges it unlocks. Oftentimes, these techniques are also called the Sin-Maker techniques, as many of the primal urges can be associated with one of the seven sins and make a victim single-minded to fulfill those. Upgrade: Gain access to Beast-Mind (Yin-based). Its Specialties are CP-Costs (Rare), CP-Damage (Rare) and DoT. Gain 1E,1D,1C-ranked Jutsu for free.
Jutsu Known:
Name: Misdirection Rank/Type: E/Genjutsu Cost: 1 CP Roleplay: Making your enemy think you are in a slightly different direction, it causes their attack to go off-course DF Effects: Allows defensive action with INT
Leaf Burial Rank/Type: E/Genjutsu Konoha Cost: 1 CP Roleplay: This technique fools the target into thinking they are being smothered by leaves, the more they struggle the more leaves appear. DF Effects: Single Target. Deals Base Rank Damage
Name: Hell Viewing Technique Rank/Type: D/Genjutsu Konoha Cost: 2 CP Roleplay: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. DF Effects: Single Target. Deals Base Rank Damage + 1
Beast-Mind Art: Warning E-Rank Beast-Mind Genjutsu (Int) RP: The victim is forced to acknowledge a strange reaction in its behaviour and unvoluntarily stops in an advance, feeling the presence of a dangerous predator with it as prey. It is only a brief moment, but even the most fierce and bloodthirsty will acknowledge it and may be hindered in an assault. Effect: User defends with Int.
Beast-Mind Art: Desolation D-Rank Beast-Mind Genjutsu RP: The targets are caught with a great Lethargy and loss for a few moments. Originally, this was actually made for healing a mind getting over the loss of a mate by confronting its fears. These days the original purpose is gone and instead the target temporarily merely is caused to experience suffering, leaving it drained. Effect: Rank/2 CP Damage to 5 targets
Beast-Mind Art: Savage Rage RP: The Sin of Pride is rarely involved when it comes to animals, but the wars over Hunting grounds is a reality which can be associated to that Sin. With this Beast-Mind, the user can fill a targets mind with savagery and brutality, making them lash out and react uncomfortably. A human mind is troubled to confront these urges and will feel the strain much more harshly than a beast. Effect: (Rank/2) + 1D3 CP damage
Last edited by whydoyouevenbother on Sat Aug 01, 2015 10:55 pm; edited 14 times in total
whydoyouevenbother Special Jounin
Posts : 225 Join date : 2010-10-27
Subject: Re: Sumiko Takara - "Sasori" Wed Jun 10, 2015 3:44 am
Jutsus learned and known
Bandage A very small amount of chakra used to staunch light wounds and bleeding Type/Rank: E Rank Medical (WIS) Cost: 1 CP Effect: Single Target. Deals Base Damage + 1 as HP Healing
Medical Art: Genjutsu Dissipation Rank: E RP: By applying a sudden surge into the system of an effected Shinobi, Genjutsu can be disrupted and broken pre-emptively. This can be used on the user itsself, albeit a Genjutsu of sufficiant rank may already have made this impossible. Effect: Reduce Duration of undesired Genjutsu by 1d2 rounds
Generic Substitution The first ever generic subsitution technique, developed by Yumi Uchiha, by rapidly forcing a jinx upon a nearby object, be it a log, pile of sand, puddle of water, specializations vary from person to person, and ample use of chakra, a few handsigns lead to a quick transposition, letting some unwitting fool hit a rock instead of their target; its vaguely limited by requiring the foe not actually have direct line of sight to the subsitution Type/Rank: E Rank Ninjutsu (DEX/STR) Cost: 1 CP Effect: Jutsu Defense. Note: May cast 1 additional time before the jutsu ends, Lasts 1 round
Earth style: Pit Going into the Doton style stance user would form three different seals before placing hand onto the ground, causing it to widen under or next to the user over slow course of time. Type/Rank: E rank Earth Ninjutsu (WIS) Cost: 1 CP Effect: Out of Combat, Creates 5 ft wide, 10 ft deep hole, Note: Takes 3 - CL/10 minute to make
Earth style: Hole Going into the Doton style stance user would form three different seals before placing hand onto the ground, causing it to widen under or next to the user over slow course of time. Type/Rank: E rank Earth Ninjutsu (WIS) Cost: 1 CP Effect: Out of Combat, Creates 10 ft wide, 5 ft deep hole, Note: Takes 3 - CL/10 minute to make
Strong Strike Put weight into your blows to burst past the blocking of your opponent. Type/Rank: E-rank taijutsu (STR/DEX) Costs: 1CP Effects: Single Target Attack, deals base damage-1. Note: Defending against this with STR takes a -1.
E-rank Art: Art of Seal-Breaking Type: Fuuinjutsu Ninjutsu (WIS) RP: This allows for the safe removal of Seals without triggering them. By using small amounts of chakra, the user erases, in due time, an active seal without triggering it. Effect: Out of Combat and RP ability mostly. Can be utilised in order to get one attempt to deactivate Fuuinjutsu without triggering adverse effects unless the removal of the Fuuinjutsu itsself would bring adverse effects. If deemed necessary, gives a single, non-repeatable roll which is not hampered by failing. If this does not work, the seal must be broken more forcefully and this jutsu can not be repeated onto the same Seal.
Purge Helps remove common poisons and toxins from the body by increasing metabolism Type/Rank: D Rank Medical (WIS) Cost: 1 CP Effect: Single Target. -1 Duration to Poisons. Note -1 to Cp Cost for the jutsu
Earth style: Pillar Thin and tall pillar of earth is forced out of the ground with four seals, and quite bit of concentration. Type/Rank: D rank Earth Ninjutsu (WIS) Cost: 2 CP Effect: Out of combat, creates a 2.5 ft wide, 10 ft high pillar with 4 hp Note: Takes 4 Minutes - CL/10 minute to make
Earth style: Wall Going into the Doton style stance user would form five different seals before extending hand before self, causing wall of earth to excrete from hand outwards, over slow course of time. Type/Rank: D rank Earth Ninjutsu (WIS) Cost: 2 CP Effect: Out of Combat, creates a 10 ft wide, 2.5 ft deep wall with 8 HP, wall Note: Takes 3 and a half Minutes - CL/10 minute to make
Elbow Strike Swing out the elbow into the soft parts of the enemy. The point of the elbow acts like a stiff blade dealing more damage. Type/Rank: D-rank taijutsu (STR/DEX) Costs: 2CP Effects: Single Target attack, Deals base damage + 1D3 damage.
Rock Shard After two hand seals the user takes a rock and throws it at the target. Upon impact, the rock explodes violently like shrapnel creating shards which can increase damage. Type/Rank: D Rank Doton Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 16-20
18 Arts of Demon Sealing: Art of Demonic Supression Costs: 4 CP Type/Rank: C-rank Ninjutsu (Wis)/Fuuinjutsu RP: This seal becomes visible around the wrists and ankles of the victim, introcetly woven. The Art of Demonic Supression is one of the most simple and basic arts, taking unnatural healing and regenerative flows and, instead of letting them surge through the body, violently expels that power through the seals. Effect: Deals base rank damage and inflicts 1D2 HP Degen upon the opponent for 1d2+1 Rounds. for 1d2+1 rounds.
Medical Art: Chakra Infusion Costs: 4 CP Type/Rank: C-rank Ninjutsu/Medical RP: Concentrating Chakra in a touch, The Medic creates a ripple in the Chakra-network, disrupting many of the effects which may hold sway over ones body and mind. While an extremly versatile technique, it can not be applied offensively. Effect: Reduce Duration of undesired (negative) effect by 1d4 rounds
Earth style: Rock armor After forming thee seals, rock from ground rises up and forms into an armor around the caster, soaking up damage. Type/Rank: Ninjitsu, Earth - C Rank (wis) Cost: 4 CP Effect: Base Duration 1d2+1 rounds. User Gains +1d4 Universal Damage Reduction a round. Notes: Should have less effect vs lightning attacks
Vital Pierce User would concentrate for a moment, focusing his body before expelling the strike and its chakra into single, precise stab at the vital spot. Type/Rank: C rank Kenjutsu (STR/DEX) Cost: 4 Effect: Base damage, crits on 12-20
Earth style: Earth wall After three hand seals the user stomps the ground and a large block of stone moves to block an incoming technique. Type/Rank: C Rank Doton Ninjutsu (WIS) Cost: 4 CP Effect: Defensive action, Grants +1d3 HP DR
Earth style: Quick Pillar Forming but three basic seals, user extends his hand and causes a pillar to form from surrounding ground material quickly. Type/Rank: C rank Earth Ninjutsu (WIS) Cost: 4 CP Effect: Creates a 2.5 ft wide, 10 ft high pillar with 2 HP Note: This would be used for things like supporting a falling bridge
Earth style: Large Hole Going into the Doton style stance user would form five different seals before placing hand onto the ground, causing it to lower under or next to the user over slow course of time. Type/Rank: C rank Earth Ninjutsu (WIS) Cost: 4 CP Effect: Out of Combat, Creates a 15 ft wide, 10 ft deep hole Note: Takes 5 Minutes - CL/10 minute to make
Minor Healing Helps to remove more heavy damage from a target as more of a bread and butter healing technique. Type/Rank: C Rank Medical (WIS) Cost: 4 CP Effect: Single Target. Deals Base Rank Damage + 1D4 HP Healing
Critical Interdiction Used to stabilize some of the most severe wounds to save lives in the worst of situations Type/Rank: B Rank Medical (WIS) Cost: 6 CP Effect: Single Target. Deals Base Rank Damage + 1D6 HP Healing
Bonebreaker Type: B-rank Taijutsu (STR/DEX)/Combat Medic Style Cost: 6 CP RP: Every Shinobi needs a haymaker when in a situation where brutal force is necessary. This is the one for the combat medic, creating field of chakra infused into their fists to break through bone, rock, stone and flesh in a singular strike. There is nothing subtle about this technique, just a full-on direct blow to the centre of the opponent. Effect: Rank+d8+1 Damage
Yumi's Restoration of the Bonds of Flesh Type: Medical Ninjutsu Rank: A CP: 13 A jutsu for reattaching limbs carefully and with precision, suiting a wide variety of purposes allowing its use for transplants instead of just generic reattachment. Effect: Out of Combat: Attaches a body part where it belongs on a body. Can be used, for reattaching an arm, reattaching an eye, performing an eye transplant (after the users original eye has been removed), and similar purposes.
Earth Style: Mythic Shield Wall A-rank CP Cost: 13 RP: Sealing 10 different times, the user slams into the ground powerfully. Warriors rise from the ground, armored and shielded, everyone of them with the Kanji "Duty" upon their forehead. These warriors will create a nonphysical shieldwall. While being disintegrated in great number, new ones will rise to take their place constantly while the Chakra of the user remains. The shields of the Warriors will dissipate the chakra of the incoming techniques as if it were a black hole until they are either destroyed by overextention or have taken all the chakra remaining from the techniques thrown at them. This technique was created by a desolated woman who created this as a method to stop a large number of people against a singular technique, following the wishes of a dead friend. Whoever may learn it in the future, the Kanji of "Duty" on the forehead of the warriors will never change. Nor its meaning. Effect: Defensive action, AoE all allies including User; 3d10+4 HP DR against Ninjutsu. User loses next turn. Free Action Fleeing Attempt +1 if wished for allies; if taken, this uses their free action on their upcoming turn.
Earth Style: Physical Shield Wall A-rank Ninjutsu (WIS) CP Cost: 13 RP: Sealing 10 different times, the user slams into the ground powerfully. Warriors rise from the ground, armored and shielded, everyone of them with the Kanji "Duty" upon their forehead. These warriors will create a physical shieldwall. While being disintegrated in great number, new ones will rise to take their place constantly while the Chakra of the user remains. The shields of the Warriors will dissipate the strength of the incoming blows as if it were a black hole until they are either destroyed by overextention or have taken all the punch remaining from the techniques thrown at them. This technique was created by a desolated woman who created this as a method to stop a large number of people against a singular technique, following the wishes of a dead friend. Whoever may learn it in the future, the Kanji of "Duty" on the forehead of the warriors will never change. Nor its meaning. Effect: Defensive action, AoE all allies including User; 3d10+4 HP DR against Tai/Kenjutsu. User loses next turn. Free Action Fleeing Attempt +1 if wished for allies; if taken, this uses their free action on their upcoming turn.
Last edited by whydoyouevenbother on Mon Jul 27, 2015 11:55 pm; edited 28 times in total
Strength 4 points (<20): 24 Tokens. Purchased 10 June 2015 under supervision of [ADM] Sarada Uchiha Charisma 2 points (<20): 12 Token. Purchased 12 June 2015 under supervision of DM Ayame Strength 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha Wisdom 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha Charisma 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha Wisdom 2 points (<20): 12 Tokens. Purchased 16 June 2015 under supervision of DM Aburame Strength 1 points (<30): 8 Tokens. Purchased 16 June 2015 under supervision of DM Aburame Wisdom 2 points (<20): 12 Tokens. Purchased 22 June 2015 under supervision of [ADM] Sarada Uchiha Constitution 1 points (<20): 6 Tokens. Purchased 22 June 2015 under supervision of [ADM] Sarada Uchiha Constitution 1 points (<20): 6 Tokens. Purchased 24 June 2015 under supervision of DM Aburame Strength 1 points (<30): 8 Tokens. Purchased 24 June 2015 under supervision of DM Aburame Charisma 2 points (<30): 16 Tokens. Purchased 27 June 2015 under supervision of DM Aburame Strength 2 points (<30): 16 Tokens. Purchased 3 July 2015 under supervision of SleepyDM Strength 1 points (<30): 8 Tokens. Purchased 9 July 2015 under supervision of DM Aburame Charisma 4 points (<30): 32 Tokens. Purchased 10 July 2015 under supervision of DM Zapotec Strength 2 points (<30): 16 Tokens. Purchased 17 July 2015 under supervision of DM Thardo Strength 2 points (<40): 24 Tokens. Purchased 17 July 2015 under supervision of DM Thardo Strength 1 points (<40): 12 Tokens. Purchased 30 July 2015 under supervision of DM Ellipsis Wisdom 2 points (<30): 16 Tokens. Purchased 30 July 2015 under supervision of DM Ellipsis Constitution 6 points (<20): 36 Tokens. Purchased 30 July 2015 under supervision of DM Ellipsis Charisma 4 points (<30): 32 Tokens. Purchased 02 August 2015 under supervision of DM Ellipsis
2 levels (<15): 6 XP markers. Purchased 16 June 2015 under supervision of [ADM] Sarada Uchiha 1 levels (<15): 3 XP markers. Purchased 16 June 2015 under supervision of DM Aburame 1 levels (<15): 3 XP markers. Purchased 22 June 2015 under supervision of [ADM] Sarada Uchiha 1 levels (<15): 3 XP markers. Purchased 24 June 2015 under supervision of DM Aburame 1 levels (<20): 4 XP markers. Purchased 24 June 2015 under supervision of DM Aburame 2 levels (<20): 8 XP markers. Purchased 3 July 2015 under supervision of SleepyDM 2 levels (<20): 8 XP markers. Purchased 9 July 2015 under supervision of DM Aburame 2 levels (<30): 10 XP markers. Purchased 17 July 2015 under supervision of DM Thardo 2 levels (<30): 10 XP markers. Purchased 30 July 2015 under supervision of DM Ellipsis 1 levels (<30): 5 XP markers. Purchased 02 August 2015 under supervision of DM Ellipsis
Critital remake made on 11 August 2015 under supervision of DM Ellipsis due to server vault override
E-ranked Technique Medical Art: Genjutsu Dissipation: 2 rp tokens. Purchased 9 July 2015 under supervision of SleepyDM C-ranked Technique Medical Art: Chakra Infusion: 6 rp tokens. Purchased 9 July 2015 under supervision of SleepyDM A-ranked Technique Earth Style: Mythical Shield Wall: 12 rp tokens. Purchased 14 July 2015 under supervision of SleepyDM A-ranked Technique Earth Style: Physical Shield Wall: 12 rp tokens. Purchased 14 July 2015 under supervision of SleepyDM C-ranked Technique Fuuinjutsu - 18 Arts of Demon-Sealing: Art of Demonic Supression: 6 RP tokens. Purchased 17 July 2015 under supervision of DM Thardo B-ranked Technique Combat Medic: Bonebreaker: 8 RP Tokens. Purchased 17 July 2015 under supervision of DM Thardo
60k: Seal of Unification 70k: Liao Takaras Naginata 40k: Scroll of Everlasting Earth
Last edited by whydoyouevenbother on Tue Aug 11, 2015 1:00 pm; edited 15 times in total