SleepyBot Special Jounin
Posts : 400 Join date : 2015-06-05
| Subject: +JP things added to abilites Sun Jun 28, 2015 7:58 pm | |
| - Quote :
- How is it better? d3+2 is average of 4 damage, 3-20 crit range is at level 30+, 4.5 average damage, and we may be adjusting it as time go (As we tend to do).
for 3 PP, bonus damage is better atm for anyone level 29 and below. And there is no conditional bonus JP it would give <.<. Pulaski So I have a question if Crit'ing is'nt considered conditional when an attack being made from stealth is considered conditonal what is considered conditonal because thus far I have seen what is other then.... 2 round cooldown = +1 JP Conditional ( Attack must be made from stealth ) = +1 JP Sooo what else gives +JP and what else is considered conditional ? Because Criting is "normally" just like how stealth is normally Pretty hard to do and requires set up . | |
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SleepyBot Special Jounin
Posts : 400 Join date : 2015-06-05
| Subject: Re: +JP things added to abilites Mon Jun 29, 2015 9:17 am | |
| So now we know having to be "Attacked" is considered conditional to get a stronger slot . Any other examples ? | |
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pristinelocus Genin
Posts : 87 Join date : 2015-05-28 Age : 35
| Subject: Re: +JP things added to abilites Mon Jun 29, 2015 12:06 pm | |
| Another typical example is to narrow the scope of the effect. From universal to discipline then to type/element.
(i.e) The multicast slot which has a typical cooldown of 2 is at 1 when limited to genjuts/Yamanaka clan jutsu in their clan powers. | |
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SleepyBot Special Jounin
Posts : 400 Join date : 2015-06-05
| Subject: Re: +JP things added to abilites Fri Jul 03, 2015 7:01 am | |
| - SleepyBot wrote:
-
- Quote :
- How is it better? d3+2 is average of 4 damage, 3-20 crit range is at level 30+, 4.5 average damage, and we may be adjusting it as time go (As we tend to do).
for 3 PP, bonus damage is better atm for anyone level 29 and below. And there is no conditional bonus JP it would give <.<. Pulaski
So I have a question if Crit'ing is'nt considered conditional when an attack being made from stealth is considered conditonal what is considered conditonal because thus far I have seen what is other then....
2 round cooldown = +1 JP Conditional ( Attack must be made from stealth ) = +1 JP
Sooo what else gives +JP and what else is considered conditional ? Because Criting is "normally" just like how stealth is normally Pretty hard to do and requires set up . | |
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Zetsu Jounin
Posts : 1020 Join date : 2010-01-15
| Subject: Re: +JP things added to abilites Fri Jul 03, 2015 10:51 am | |
| Yamanaka has been updated. Conditional & +CP Cost.
Those others we will handle with the next Patch as we are reviewing inverse bonuses and how they are balanced. | |
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| Subject: Re: +JP things added to abilites | |
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