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 +JP things added to abilites

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SleepyBot
Special Jounin



Posts : 400
Join date : 2015-06-05

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PostSubject: +JP things added to abilites    +JP things added to abilites  EmptySun Jun 28, 2015 7:58 pm

Quote :
How is it better? d3+2 is average of 4 damage, 3-20 crit range is at level 30+, 4.5 average damage, and we may be adjusting it as time go (As we tend to do).

for 3 PP, bonus damage is better atm for anyone level 29 and below. And there is no conditional bonus JP it would give <.<. Pulaski


So I have a question if Crit'ing is'nt considered conditional when an attack being made from stealth is considered conditonal what is considered conditonal because thus far I have seen what is other then....


2 round cooldown = +1 JP
Conditional ( Attack must be made from stealth ) = +1 JP


Sooo what else gives +JP and what else is considered conditional ? Because Criting is "normally" just like how stealth is normally Pretty hard to do and requires set up .
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SleepyBot
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Posts : 400
Join date : 2015-06-05

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PostSubject: Re: +JP things added to abilites    +JP things added to abilites  EmptyMon Jun 29, 2015 9:17 am

So now we know having to be "Attacked" is considered conditional to get a stronger slot . Any other examples ?
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pristinelocus
Genin



Posts : 87
Join date : 2015-05-28
Age : 35

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PostSubject: Re: +JP things added to abilites    +JP things added to abilites  EmptyMon Jun 29, 2015 12:06 pm

Another typical example is to narrow the scope of the effect. From universal to discipline then to type/element.

(i.e) The multicast slot which has a typical cooldown of 2 is at 1 when limited to genjuts/Yamanaka clan jutsu in their clan powers.
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SleepyBot
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Join date : 2015-06-05

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PostSubject: Re: +JP things added to abilites    +JP things added to abilites  EmptyFri Jul 03, 2015 7:01 am

SleepyBot wrote:
Quote :
How is it better? d3+2 is average of 4 damage, 3-20 crit range is at level 30+, 4.5 average damage, and we may be adjusting it as time go (As we tend to do).

for 3 PP, bonus damage is better atm for anyone level 29 and below. And there is no conditional bonus JP it would give <.<. Pulaski


So I have a question if Crit'ing is'nt considered conditional when  an attack being made from stealth is considered conditonal what is considered conditonal because thus far I have seen what is other then....


2 round cooldown = +1 JP
Conditional ( Attack must be made from stealth ) = +1 JP


Sooo what else gives +JP and what else is considered conditional ? Because Criting is "normally" just like how stealth is normally Pretty hard to do and requires set up .
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Zetsu
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Zetsu


Posts : 1020
Join date : 2010-01-15

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PostSubject: Re: +JP things added to abilites    +JP things added to abilites  EmptyFri Jul 03, 2015 10:51 am

Yamanaka has been updated. Conditional & +CP Cost.

Those others we will handle with the next Patch as we are reviewing inverse bonuses and how they are balanced.
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