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 Hanaria, the Living Puppet

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whydoyouevenbother
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PostSubject: Hanaria, the Living Puppet   Fri Jul 03, 2015 6:07 pm



Patient Record

Name: Hanaria
Age: 12 at character creation
Family: None alive
Cause of Accident: Fire, 60+ percent of body needed to be replaced for Hanaria to survive, including several limbs.
Physical State: Stable
Mental State: Stable
Current Status: Academy Student of Suna to pay for upgrades and carve herself a future
Problems: Lack of driving Force
Current bodysize: Small. Hanaria has coped with her stunted growth and rejected to utilise larger bodymodels

Affiliation: Suna
Alias: -

Goals: Stabilise body, upgrade, carry on as independant person
Personality: Stunted. Albeit stable, the accident made her slightly regressed when it comes to dealing with people in her own particular way. She has an easier time being ordered than taking charge.

Village: Sunagakure
Clan: -
Rank: Academy Student
Missions: E-Ranked Reptilian Rumble
Weapon of choice:
Jutsu focus:
Squad:
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whydoyouevenbother
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PostSubject: Re: Hanaria, the Living Puppet   Sat Jul 04, 2015 5:48 pm

Slots: 9/9 points


Body of Wood, Spring and Steel
RP: Hanarias body has been almost destroyed in an accident. Instead of a normal body, she must do with a largely built one.
Base: Gain secondary HP Pool starting at 3, maxing out at 10 and gaining 1 HP regeneneration
Upgrade 1: Gain secondary HP Pool starting at 5, maxing out at 12 and gaining 1d2 HP regeneration
Upgrade 2: Gain secondary HP Pool starting at 8, maxing out at 15 and gaining 1d2+1 HP regeneration
Additional: Does not gain half level to HP

Chakra Powersource
RP: Hanarias body has been almost destroyed in an accident. Instead of a normal body, she must do with a largely built one.
That also includes that her chakra is no longer flowing naturally as fluidly as it should. Instead, she has been
infused with hidden nodes and powersources to emulate chakra and recharge her body.
Base: Gain secondary CP Pool starting at 3, maxing out at 10 and gaining 1 CP regeneneration
Additional: Does not gain half level to CP

Emulated Natural Chakra
RP: Some bodies become specialised to hold nature-chakra of a sort, allowing the user access to a multitude
of different Elements.
Base: Gain access to Earth Element. Gain access to Lightning Element.
Gain 2 E-ranked unique jutsus of the chosen elements

Emulated Natural Chakra II
RP: Some bodies become specialised to hold nature-chakra of a sort, allowing the user access to a multitude
of different Elements.
Base: Gain access to Fire Element. Gain access to Wind Element.
Gain 2 E-ranked unique jutsus of the chosen elements

Combat Ready
RP: Hanaria is fully geared up for combating multiple opponents if necessary, making her a small machine of war
Base: Affect 1 additional target with attacks or techniques

Medical Jutsu
RP: Hanaria is actually not bad when it comes to bodies and manipulation of chakra. In fact, she even manages to mend a largely materialised body with the same techniques.
Base: Able to cast Medical Jutsu

Living Puppet
RP: It is possible to manipulate the strings of a puppet when it chooses to be controlled
Base: Hanaria can choose to be manipulated by a Puppeteer, counting as 1 of the Puppets (and to the max
of puppets of the user). The Living Puppet gains any bonus a puppet would gain from the Puppeteer at a 100%
stack, but retains her own Initiative and action(s). Only the Puppeteer needs to pay CP for sustaining the
Puppets, unless Hanaria herself has Puppets to sustain.


Last edited by whydoyouevenbother on Sat Jul 25, 2015 8:00 pm; edited 2 times in total
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whydoyouevenbother
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PostSubject: Re: Hanaria, the Living Puppet   Sat Jul 04, 2015 5:48 pm

Jutsus/Techniques

Wind Dagger
After a hand seal the user spits out a rapid bolt of wind, thin, almost like a needle. This pierces through minor defenses.
Type/Rank: E Rank Fuuton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 18-20


Flare
Create two hand seals and form a small heated ball of fire which can cause light burning damage to the target.
Type/Rank: E-rank Katon Ninjutsu (WIS)
Cost:1 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1 Damage


Mud Slap
Creating a single hand seal the user throws a thick clump of chakra infused dirt at an incoming Suiton jutsu to turn some of it to mud, and fall to the ground
Type/Rank: E Rank Doton Ninjutsu (WIS)
Cost: 1 CP
Effect: Defensive Action, user gains + 1D4 DR vs Water Jutsu


Pebble Toss
After a single hand seal the user throws a chakra empowered rock at full force hitting with increased damage.
Type/Rank: E Rank Doton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1


Slick
The user makes a hand seal and spits water out in the way of an incoming fire jutsu to try and lessen the damage.
Type/Rank: E Rank Suiton Ninjutsu (WIS)
Cost: 1 CP
Effect: Defensive Action, user gains +1D4 DR vs Fire Jutsu


Spark
Creating a small static charge the user makes a single hand seal and points, sending out a small static jolt of lightning forth
Type/Rank: E Rank Raiton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1


Small Fireball
Creating a somewhat bigger ball of fire about the size of a baseball, they spit this fire out of their mouths after making three rapid hand seals.
Type/Rank: D Rank Katon Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage +D3 Damage


Kazekiri no Jutsu
Using their chakra or a ninja tool such as a war fan to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease.
Type/Rank: D Rank Fuuton Ninjutsu (WIS)
Cost: 2 CP
Effect: Deals Base Rank Damage + 1D2


Aero shield
She creates a shield around herself that allows her to absorb the impact of physical attack by a large amount.
Type/Rank: C Rank Fuuton Ninjutsu (WIS)
Cost/Rank: 4 CP
Effect: Gain defencive jutsu; +1d4+1 hp DR vs Tai/ken.
Note: Non-Damaging Jutsu C Rank


Last edited by whydoyouevenbother on Sat Aug 01, 2015 4:06 am; edited 8 times in total
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PostSubject: Re: Hanaria, the Living Puppet   Sat Jul 04, 2015 5:48 pm

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PostSubject: Re: Hanaria, the Living Puppet   Sat Jul 04, 2015 5:49 pm

Optional Rules


Skill List

SkillStat ModifierBonus From StatPoints AllocatedTotal Score
AcrobaticsDEX+224
AppraiseINT+011
BluffINT+0
ClimbSTR-1
DecipherINT+0
DiplomacyWIS+123
Disable DeviceDEX+224
DisciplineSTR-154
ForgeryINT+0
Handle AnimalWIS+1
IntimidateINT/STR (Highest)+0
LoreINT+033
Knowledge (Nature)INT+0
Knowledge (Local)INT+0
Knowledge (Religion)INT+0
Knowledge (History)INT+0
LinguisticsINT+0
PerceptionWIS+123
PerformWIS+112
RideDEX+2
Sense MotiveWIS+1
Slight of HandDEX+2
SurvivalWIS+123
SwimSTR-1
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