whydoyouevenbother Special Jounin
Posts : 225 Join date : 2010-10-27
| Subject: Hanaria, the Living Puppet Fri Jul 03, 2015 6:07 pm | |
| Patient Record Name: Hanaria Age: 12 at character creation Family: None alive Cause of Accident: Fire, 60+ percent of body needed to be replaced for Hanaria to survive, including several limbs. Physical State: Stable Mental State: Stable Current Status: Academy Student of Suna to pay for upgrades and carve herself a future Problems: Lack of driving Force Current bodysize: Small. Hanaria has coped with her stunted growth and rejected to utilise larger bodymodels Affiliation: Suna Alias: - Goals: Stabilise body, upgrade, carry on as independant person Personality: Stunted. Albeit stable, the accident made her slightly regressed when it comes to dealing with people in her own particular way. She has an easier time being ordered than taking charge. Village: Sunagakure Clan: - Rank: Academy Student Missions: E-Ranked Reptilian Rumble Weapon of choice: Jutsu focus: Squad: | |
|
whydoyouevenbother Special Jounin
Posts : 225 Join date : 2010-10-27
| Subject: Re: Hanaria, the Living Puppet Sat Jul 04, 2015 5:48 pm | |
| Slots: 9/9 points
Body of Wood, Spring and Steel RP: Hanarias body has been almost destroyed in an accident. Instead of a normal body, she must do with a largely built one. Base: Gain secondary HP Pool starting at 3, maxing out at 10 and gaining 1 HP regeneneration Upgrade 1: Gain secondary HP Pool starting at 5, maxing out at 12 and gaining 1d2 HP regeneration Upgrade 2: Gain secondary HP Pool starting at 8, maxing out at 15 and gaining 1d2+1 HP regeneration Additional: Does not gain half level to HP
Chakra Powersource RP: Hanarias body has been almost destroyed in an accident. Instead of a normal body, she must do with a largely built one. That also includes that her chakra is no longer flowing naturally as fluidly as it should. Instead, she has been infused with hidden nodes and powersources to emulate chakra and recharge her body. Base: Gain secondary CP Pool starting at 3, maxing out at 10 and gaining 1 CP regeneneration Additional: Does not gain half level to CP
Emulated Natural Chakra RP: Some bodies become specialised to hold nature-chakra of a sort, allowing the user access to a multitude of different Elements. Base: Gain access to Earth Element. Gain access to Lightning Element. Gain 2 E-ranked unique jutsus of the chosen elements
Emulated Natural Chakra II RP: Some bodies become specialised to hold nature-chakra of a sort, allowing the user access to a multitude of different Elements. Base: Gain access to Fire Element. Gain access to Wind Element. Gain 2 E-ranked unique jutsus of the chosen elements
Combat Ready RP: Hanaria is fully geared up for combating multiple opponents if necessary, making her a small machine of war Base: Affect 1 additional target with attacks or techniques
Medical Jutsu RP: Hanaria is actually not bad when it comes to bodies and manipulation of chakra. In fact, she even manages to mend a largely materialised body with the same techniques. Base: Able to cast Medical Jutsu
Living Puppet RP: It is possible to manipulate the strings of a puppet when it chooses to be controlled Base: Hanaria can choose to be manipulated by a Puppeteer, counting as 1 of the Puppets (and to the max of puppets of the user). The Living Puppet gains any bonus a puppet would gain from the Puppeteer at a 100% stack, but retains her own Initiative and action(s). Only the Puppeteer needs to pay CP for sustaining the Puppets, unless Hanaria herself has Puppets to sustain.
Last edited by whydoyouevenbother on Sat Jul 25, 2015 8:00 pm; edited 2 times in total | |
|
whydoyouevenbother Special Jounin
Posts : 225 Join date : 2010-10-27
| Subject: Re: Hanaria, the Living Puppet Sat Jul 04, 2015 5:48 pm | |
| Jutsus/Techniques
Wind Dagger After a hand seal the user spits out a rapid bolt of wind, thin, almost like a needle. This pierces through minor defenses. Type/Rank: E Rank Fuuton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 18-20
Flare Create two hand seals and form a small heated ball of fire which can cause light burning damage to the target. Type/Rank: E-rank Katon Ninjutsu (WIS) Cost:1 CP Effect: Single Target Attack. Deals Base Rank Damage + 1 Damage
Mud Slap Creating a single hand seal the user throws a thick clump of chakra infused dirt at an incoming Suiton jutsu to turn some of it to mud, and fall to the ground Type/Rank: E Rank Doton Ninjutsu (WIS) Cost: 1 CP Effect: Defensive Action, user gains + 1D4 DR vs Water Jutsu
Pebble Toss After a single hand seal the user throws a chakra empowered rock at full force hitting with increased damage. Type/Rank: E Rank Doton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage + 1
Slick The user makes a hand seal and spits water out in the way of an incoming fire jutsu to try and lessen the damage. Type/Rank: E Rank Suiton Ninjutsu (WIS) Cost: 1 CP Effect: Defensive Action, user gains +1D4 DR vs Fire Jutsu
Spark Creating a small static charge the user makes a single hand seal and points, sending out a small static jolt of lightning forth Type/Rank: E Rank Raiton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage + 1
Small Fireball Creating a somewhat bigger ball of fire about the size of a baseball, they spit this fire out of their mouths after making three rapid hand seals. Type/Rank: D Rank Katon Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage +D3 Damage
Kazekiri no Jutsu Using their chakra or a ninja tool such as a war fan to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease. Type/Rank: D Rank Fuuton Ninjutsu (WIS) Cost: 2 CP Effect: Deals Base Rank Damage + 1D2
Aero shield She creates a shield around herself that allows her to absorb the impact of physical attack by a large amount. Type/Rank: C Rank Fuuton Ninjutsu (WIS) Cost/Rank: 4 CP Effect: Gain defencive jutsu; +1d4+1 hp DR vs Tai/ken. Note: Non-Damaging Jutsu C Rank
Last edited by whydoyouevenbother on Sat Aug 01, 2015 4:06 am; edited 8 times in total | |
|
whydoyouevenbother Special Jounin
Posts : 225 Join date : 2010-10-27
| Subject: Re: Hanaria, the Living Puppet Sat Jul 04, 2015 5:48 pm | |
| | |
|
whydoyouevenbother Special Jounin
Posts : 225 Join date : 2010-10-27
| Subject: Re: Hanaria, the Living Puppet Sat Jul 04, 2015 5:49 pm | |
| Optional Rules Skill ListSkill | Stat Modifier | Bonus From Stat | Points Allocated | Total Score | Acrobatics | DEX | +2 | 2 | 4 | Appraise | INT | +0 | 1 | 1 | Bluff | INT | +0 | | | Climb | STR | -1 | | | Decipher | INT | +0 | | | Diplomacy | WIS | +1 | 2 | 3 | Disable Device | DEX | +2 | 2 | 4 | Discipline | STR | -1 | 5 | 4 | Forgery | INT | +0 | | | Handle Animal | WIS | +1 | | | Intimidate | INT/STR (Highest) | +0 | | | Lore | INT | +0 | 3 | 3 | Knowledge (Nature) | INT | +0 | | | Knowledge (Local) | INT | +0 | | | Knowledge (Religion) | INT | +0 | | | Knowledge (History) | INT | +0 | | | Linguistics | INT | +0 | | | Perception | WIS | +1 | 2 | 3 | Perform | WIS | +1 | 1 | 2 | Ride | DEX | +2 | | | Sense Motive | WIS | +1 | | | Slight of Hand | DEX | +2 | | | Survival | WIS | +1 | 2 | 3 | Swim | STR | -1 | | |
| |
|
Sponsored content
| Subject: Re: Hanaria, the Living Puppet | |
| |
|