Abilities:
Sacrifice for Jashin (base and both upgrades. 3 PP)
RP: Sangreski, being immortal to an extent, has learned to actually take pleasure in pain, and often stabs or injures himself with his sacrifices so because of this, he has an increased pain tolerance so it takes more to actually keep him down and out of the fight.
Base: Gains +3 hp
Upgrade 1: gains +5 hp
Upgrade 2: Gains +8 hp
Can't touch this! (base only. 1 PP)
RP: Sangreski is more durable then most because of the constant pain his body is in, and because of that he is even harder to truly injure as before. Its almost like he has a second layer of skin as a shield to his skin underneath.
Base: Gain Secondary Hp Pool. Begins at 3 Hp. Regenerates 1 Hp a round, Caps at 10 HP
Upgrade 1: Base: Gain Secondary Hp Pool. Begins at 5 Hp. Regenerates 1D2 Hp a round, Caps at 12 HP
Upgrade 2: Base: Gain Secondary Hp Pool. Begins at 8 Hp. Regenerates 1D2+1 Hp a round, Caps at 15 HP
Note: Regen shuts down when Main HP Pool hits 0.
Hurts, doesn't it?! (base and upgrade 1. 2 PP)
Rp: Sangreski needs to take blood from his opponents in order to sacrifice them, so he sharpened all his blades to be able to pierce through most defenses his opponents may have, and he loves to make his opponents suffer so he takes pleasure in making all his enemies suffer as much as possible with each attack
Base: Gains 1D2 dmg to all melee based attacks.
Upgrade 1: Gains +1D3 dmg to all melee based attacks.
Upgrade 2: Gains 1D3+1 dmg to all melee attacks
Jashin's Blessing (base and both upgrades. 3 PP)
RP: The god Jashin spoke to Sangreski one day and offered him a chance at power, and he took it in a heartbeat. The god Jashin gave him the ability to be immortal now as long as he sacrifices worthy opponents in Jashin's name. So Jashin also helped give him the memory of a powerful jutsu needed to sacrifice those for him.
Base: Can resist perma up to -2 additional HP below 0. (Value adds on to your current survival value)
Upgrade 1: Can resist perma up to -4 additional HP below 0. (Value adds on to your current survival value)
Upgrade 2: Can not be killed unless he doesnt sacrifice anyone within two weeks RL Time.
Note: Still rendered unconcious after hitting 0.
Note: Sacrifices must be witnessed by a DM.
Note: Sangreski can only use Taijutsu/Kenjutsu and Jashin Jutsu Techniques. (Negative no.1)
Note: Every time the user goes below -5 HP (Spar or Fight) the users CP Decreases by 2 Permanently. Once it hits 0 the user is Perma'd.
Total PP: 9