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 Inka, Shuyin Tagaichi "Shadow serpent"

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Konan
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PostSubject: Inka, Shuyin Tagaichi "Shadow serpent"   Thu Mar 11, 2010 11:52 am

Name: Inka, Shuyin Tagaichi

Position:Second Branch

Elements: Puppet

Rank: Unknown

Description: Traitor, Murderer, and Shadow Serpent are the few names that describes Shuyin by his clansmen. First born of the second branch and heir to the clans royal bloodline should Mithrajin and Seohyun meet an unfortunate end. Shuyin at a young age often rivaled Mithrajin and bested him in many ways, despite his victories he was not as acknowledged as the clans "Golden Child". His ambition and will led him to greatness until one night at the age of 13 in Wind Country, he discovered the secrets to crafting the "Stone of Gelel" and sacrificed many members of the second branch in the process... his parents, brothers, and sisters were not given leniency.

It took the force of the entire clan to face Shuyin who reeked havoc with the fabled Stone, but was eventually subdued, imprisoned... and cursed with a seal that locks away that which was precious to him - his hands. It is recently that Shuyin manages to escape from his 5 year imprisonment and is on the run seeking out the means to use his hands and craft a second "Stone of Gelel"...
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Konan
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PostSubject: Re: Inka, Shuyin Tagaichi "Shadow serpent"   Thu May 27, 2010 9:31 pm

Clan jutsu!

Aura Scholar: Codex
Rank: -
Cp: 5
Description: The User can pay attention to great detail in a target's movements and feeling the chakra flow along their body, using their photographic memory they imprint it within a kanji seal in their Codex for future reference aiding in their never ending research.
PvP: Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed by User but can still be taught to others.

Aura Sphere Summoning
Rank: -
Cost: 3 Cp per Aura Sphere
Description: The User channels their energy into the spirit world and calls for aid as a willing spirit comes to help them. The spirits take form of willow wisps that glow a prismatic mist.
PvP: As a free action, User summons 1 [Lvl 10], 3 [Lvl 20], 5 [Lvl 30] Aura Spheres at once. These spheres cannot attack, defend, or be targeted and are used purely to perform Aura Techniques. (Max 5 out at a time.)


Aura Sensory
Rank: D
Cost: 1 Aura Sphere
Description: Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation.
PvP: Used when Rolling for Spot / Search / Listen skills the User can instead use Concentration, this applies to targets hiding via Jutsus (Concentration Vs. Hide). The User can also use their turn to read a target's HP / CP / Elemental Affinities.

Aura Barrier
Rank: D
Cost: 1 Aura Sphere
Description: Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact - when applied on another they work in sync with the target's Spirit.
PvP: Block, pass or fail heal the target for 1d4 HP. Can be used to block for another.

Aura Cloak
Rank: C
Cost: 2 Aura Sphere
Description: Using Spiritual Energy the host veils a target with a shroud before they slowly fade away into the spiritual world temporarily, serving as a sanctuary.
PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. hide. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen

Aura Seal: Bliss
Rank: B
Cost: 3 Aura Sphere
Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal with the Sun in the middle.
PvP: For 1d4+2 Rounds, + 1d4 HP & 1/2 CP per round to all Allies.

Aura Seal: Force
Rank: B
Cost: 3 Aura Sphere
Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal with the World in the middle.
PvP: For 1d6 Rounds, + 3 Damage & DR to all Allies.
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Konan
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PostSubject: Re: Inka, Shuyin Tagaichi "Shadow serpent"   Thu May 27, 2010 9:32 pm

Puppetry:

-Voice Throw
Jutsu Type: Kugutsu
Rank: E
Cp:---
Description: Allows the puppet master to throw their voice and talk from their puppet.
PvP Effect: Voice issues from the puppet allowing you to talk while hiding.

-Henged Puppet
Jutsu Type: Kugutsu
Rank: E
Cp:---
Description: Allows the puppet master to henge the target puppet. If it gets hit, the henge dissipates.
PvP Effect: Henge rules.

-Guided Kunai
Jutsu Type: Kugutsu
Rank: D
Cp:3
Description: Allows the puppet master to attach a string to their thrown kunai or shuriken, making it easier to guide with the string.
PvP Effect: The puppet master can use their WIS instead of DEX to throw shuriken and Kunai.

-Puppet Substitution
Jutsu Type: Kugutsu
Rank: D
Cp: 3
Description: Works like substitution, but the puppet appears where the user was (it doesn't take damage from this attack) and the user disappears somewhere.
PvP Effect: Substitution. Note if you use this to bring your puppet into the battle you must pay the 3cp substitution cost as well as the 20cp puppet summoning cost

-Hisaji no Mai (Dance of the Flying Spoons)
Jutsu Type: Kugutsu
Rank: C
Cp: 5
Description: Using this quite handy trick, the user is able to move around objects as he would puppets with his Chakra strings. To be properly effective, the technique can only affect inanimate objects.
PvP Effect: The target makes a STR/DEX roll against the strings or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action
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Konan
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PostSubject: Re: Inka, Shuyin Tagaichi "Shadow serpent"   Thu May 27, 2010 9:32 pm

Other

Ninpou: Dentatsu No Jutsu ( Hidden art of the word)
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The shinobi uses their chakra to release a messenger bird, the bird may be sent to an ally or an enemy.
PvP effect: None

Ninpou: Seal of the Lost
Jutsu Type: Fuinjutsu
Rank: B
Cp: 8
Description: Katsurou creates a small seal in the form of two cirkels, somewhere on the target's body. This makes sure that the target cannot speak about the group of Katsurou, members, amount, power, plans, and such. Unless they are all present, or Katsu gives the ''okay''. He is phsyically unable to speak about the things listed above. The seal first has to be removed.(needs OOC permission from the target to be used)
PvP Effect: Roleplay, see description.
(Has to know some Sealing Jutsus)
Orgin/creator: Katsurou Kaguya

Ninpou: Seal of the Hunter
Jutsu Type: Fuinjutsu
Rank: B
Cp: 8
Description: After having placed the Seal of the Lost on a target, katsu can place this sister seal next to it, three dotlike shapes. The seal of the Hunter enables the user to know the location and track the target. And katsu is able to summon those who are marked.(needs OOC permission from the target to be used)
PvP Effect: Roleplay, see description.
(Has to know Seal of the Lost)
Orgin/creator: Katsurou Kaguya
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