Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
| Subject: Sunagakure Hijutsu Tue Jul 07, 2015 1:44 pm | |
| The Hijutsu of Sunagakure are Techniques that are passed down among the Village. Gifted by those who have come before they tell a tale of struggles and triumphs of the villages rising Shinobi.Note: If you wish to pass on your jutsu to the village send the Faction DM a PM along with the jutsu. Special Note: Jutsu given to the village may not be refunded by any means. Final Note: Jutsu in the Hijutsu list may be learned as normal. Taijutsu- E Rank:
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Shajinkan (Sand Metal Coffin) At first, this genjutsu incites a scent of rust within the target, which is their only forewarning before they see themselves suddenly swallowed by the sands or dirt in a quickly solidifying coffin that seals off their senses to the outside world. Outwardly this tends to cause the target to stiffen and fall over unless well-balanced, as they feel themselves being stifled and kept in a claustrophobic space with no one to hear them scream. Type: Genjutsu [No Specialties] Rank: B Cost: 6 CP Effect: Single Target. Target suffers Mental Stun for D2+1 Rounds (Dedicated by Anja, Jinrai)
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- "Shapeing stone "
E-Rank Type: Earth Specialties: None A quick yet complex series of seals used to create and shift various shapes of a vast number of sizes . The beginning of this is designed to give you basic control over earth. A technique with more practical use then combat use. The focus of it is to be able to silently work earth about the target area. DF: May alter up to a 10 foot area of earth into a 5x5 foot block of stone. - Quote :
- "Stone to Mud , mud to stone"
Rank: E Element: Earth Specialties : None By using chakra to shift the composition of minerals , stone and generally hard earth ...This allows you to instead convert it to something with the consistency of mud . Or do the oppsite by pulling the moisture out and reshaping it . CP Cost 1 :out of combat: DF: Allows the turning of a 15ft area into mud or doing the oppsite and turning a 15 foot area of mud into stone. - Quote :
- Name: Survey
Rank:E Type: Sensory/Utility Cost: 1 CP Element: Earth The user first sends an initial pulse chakra downward into the ground around them this pulse spreads out over the area . This first pulse will roll along the through the earth anything it passes it will outline and coat with charka. At the early stages of teaching this jutsu the user has to learn to shape and properly mold their chakra as to not coat everything it passes. Instead they learn through practice and lots of trial and error , how various metals,fluids feel as they are encountered "feel" when chakra is pushed along or through it . In turn when they do this in outside of a training environment they are able to properly coat various materials buried deep bellow the surface. The second part to this is the Pulse , denser materials once coated send back a pulse . The time between the inital sending of the secondary pulse and the time it takes to reach the user lets them know how "deep" the material is . DF: Out of combat use, May sense the location of stone, earth, metal, ore, and or oil within a 30 foot radius into the earth. Note: Takes 3 Minutes - CL/10 (1) - Quote :
- Growing Tremor
The user stomps the ground with a single foot, transferring their chakra downward. This chakra bursts out where their target stands, blasting them with fragmented earth as well as leaving the ground shaking, unsteadying them to leave them off-balance should they try to attack physically. Type/Rank: E-rank Earth Ninjutsu (WIS) [Dmg/Neg Spec.] Costs: 1CP Effects: Single Target Attack. Deals Rank Damage and inflicts Target with a -1d2 damage penalty to Taijutsu or Kenjutsu attacks for 1 Round.
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- Earth Shiver
A more offensively-minded version of Growing Tremor, the user slams their foot to the ground to push their chakra downward. However, while its weaker cousin leaves some of the chakra behind to persist in the earth to keep it shaking, this Jutsu consumes all of it in one blast, leaving the target in an explosion of earthen debris. Type/Rank: D-rank Earth Ninjutsu (WIS) [Dmg/Negatives] Cost: 2 CP Effect: Single Target Attack. Deals Rank Damage + 1d3.
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- Lead Fist (Wis)
A more complex jutsu weaving chakra into the stone shaping it into a glove like fitting , once adorn each and every blow is charged with alittle of the users chakra and released in the strikes .
Type: Earth Ninjutsu (WIS) Rank: B Cost: 6 CP Two Round cooldown
Effect: Target gains +D4 Tai Damage for D2+1 Rounds . Note: Earth is custom element gets Damage/negatives to rolls Caster loses next turn - Quote :
- "Mine"
RP: The user centers their chakra about the ground at their feet with a single gesture chakra is shot downward then shifts it to an appropriate form calling it to rest right under the surface. Upon release or triggered it explodes upward with enough force to shred or bludgeon them to death.
Element: Earth ( Damage/Negative) Ninjutsu (Wis) Rank B: CP Cost: 6 User Loses next turn
8JP from Inverse (Cap)
[Non-Speifc] DF: User deals Rank +1d6 damage to two targets . Can be delayed up to 1 round. Out of combat may pay 1 Cp per ten minutes to up keep a mine in the same area. To detect target must beat the original attack roll with a physical or chakra detection roll.
____________________________________________________________________________________________ DF: User deals Rank +1d8+1 damage to two targets . Can be delayed up to 1 round. Out of combat may pay 1 Cp per ten minutes to up keep a mine in the same area. To detect target must beat the original attack roll with a physical or chakra detection roll.
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- "Emergency Mending"
The user focuses a larger amount of chakra into the injuries forcing their cells to replicate at rates normally beyond what healing should provide. Allowing greater wounds to all but mend themselves as if nothing had transpired. TYPE: Medical Nin Rank C: Cost 4 CP 2 round cool down Heals base + D6+1 HP
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Henge The most basic, yet one of the most important techs a Genin can master. Allowing them to mimic animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled Shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. Since it requires constant Chakra to sustain it while the Genin mentally maintains it often takes time to master. Type: Non-Elemental Jutsu [WIS] Rank: Academy Cost: 1 CP/Round Effect: Disguise your self as another person, object, or thing. Note: May roll Chakra Detect to decipher the illusion at a +2 to the roll. Note: If failed, they think it is a normal household object. Note: Physical Contact Breaks this Jutsu. Note: Voice does not change.
Bunshin [Minor] Another mastery of creating short lived images of your self that you molded from your chakra then cast out about you all at once sending those images in every which direction to confused and confound enemies. Type: Basic Genin: Rank: E Cost: 1 CP *Two round cool down: Targets(or Self) next escape attempt grants them +D3 to there next escape attempt .
E Rank -"Trace" By focusing your chakra to various points through out your eyes it allows you to pick up trace amounts of lingering chakra and what elements (if any) jutsu being used near by and that have been used are strongly keyed to . To better allow you to prepare for your enemy. Effect - Allows identification of core elements of any jutsu used within 1d2 rounds; this requires a successful chakra detection roll by the user against the enemy for each jutsu, limited to 1x/Round. Cost - 1 CP Element - Non elemental, Academy
"E-Rank-"Chakra Control [ Lesser ]" After practice and learning a greater amount of chakra control you have learned to focus your chakra to rest perfectly on the tips of your fingers or the bottom of your feet. Allowing you to preform feats that to a normal man would be extremely difficult to nearly impossible. Such as , wall hanging , wall running , wall sniping , tree hanging upside down , water walking , using a person , to boost higher into the air. CP Cost: 1 + 1/Round DF: Allows the use of ninjutsu for bonus for for Climb/Swim checks Note: Using this grants a stacking +2 to anyone attempting to detect you via chakra detect Note: Doesn't stack with Strength bonus
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Bunshin [lesser] This is another more advanced technique Ishmel discovered after practicing with disguising himself as others . One molds their chakra giving it the shape they desire then give it form . It can accept Three basic basic command , which usually does'nt extend beyond anything overly complex. Mastering this takes time and practice and even once mastering it commands are the key. Type: Basic Genin: Rank: C Cost: 4 CP Effect: Allows you to give it three base commands . It has no stats and is automatically hit by attacks . Attacking it is also a free action . The commands you can give is- [1] - Run to [X] ( one area over) [2] - Deliver message [X] To person [X] [3] - Wait at [X] and listen to [X] Note: Upkeep of 1 CP per round counts as a summoning jutsu . Round out of combat = 1 min as determined by the dm running the event.How far one area is .. Is at dm descion
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- Desert's Aegis
A more focused variety of Sand Plate, this Jutsu draws upon a small amount of sand and compacts it into a small shield as hard as steel, floating around its ward. The smaller amount of sand used in the Jutsu allows it to persist, weaving this way and that to deflect attacks. Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1 CP Effects: Defensive. Can be used twice before the effect fades. - Quote :
- Distant Sand Shield
Rank: E Element: Sand Specialties : None Chakra forced into the ground about you drawing up sand and grit , will given form it shapes into a harden surface shifting and swaying about an ally. Though doing this requires concentration and constant chakra CP Cost: 1 + 1 CP per round DF: Base Duration 1D2 rounds. May make 1 Jutsu Defense for an ally. On Fail, Defensed target gains +1 HP DR vs Tai/Ken. - Quote :
- "Darude"
This Jutsu kicks up a small swirl of sand like a mini sandstorm about the target blocking them from sight and in that brief moment allowing them to in that moment to break line of vision. Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Type/Rank : E-Rank Sand Cost: 1 CP Effect: Allows the caster to make a stealth check for the target or for themselves. The target gets to benefit from the casters bonus to hide. Note: Target still has to pay 2 CP for hiding - Quote :
- Skin as Sand, Flesh as Desert
The Jikodo Sand Armor is one of the clan's more famous traits, allowing the Shinobi to wear a sandy shell that looked as realistic as their own skin. This Jutsu adjusts the shell to redesign its use, shifting its appearance to something nearby to impart the Jikodo with chameleon-like camouflage. Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Type/Rank: E-rank Sand Ninjutsu (WIS) Costs: 1 CP Effects: User performs Chakra Stealth at +3. Note: Out of Combat only. - Quote :
- Arid Suspension
Using chakra-infused sand to support their weight, the Jikodo can create a platform to float through the air to navigate chasms and other dangers. Type/Rank: E-rank Sand Ninjutsu (WIS) Cost: 1 CP Activation / 1 CP Round Maintenance Effect: None. Roleplay-only. Note: Allows levitation. Cannot be used to carry others.
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- Swallowing Sand
This Jikodo Jutsu has a singular purpose - to quell incoming Ninjutsu. The user builds up a wall of sand between them and the target, but instead of it being traditionally strong like brick, the sand itself collapses upon the Ninjutsu to absorb and dissolve it. Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Type/Rank: D-rank Sand Ninjutsu (WIS) Cost: 2 CP Effect: Defensive. On hit, gain D4 HP DR versus Ninjutsu.
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- Hardened Sand Shield
RP: Rather then attempting to catch or halt a blow you ready your self shifting the position of your body to minimize the damage one would take . While calling up a wall of sand chakra laced throughout it causing the sand to smothering flames, drinking of liquids into almost fully absorbing it, absorb impact, act as a barrier to the winds and all but ground the user to the earth dispersing electricity in the process.Though once empowered in this way the sands maintain some of that lingering chakra reacting. Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Rank C: CP cost: 4 Cooldown 2 rounds User receives -1D4 to defensive rolls for 1 Round. DF: Defensive Action. On a failed roll, user receives 1D10+1D3+1 DR if the attack is Ninjutsu. - Quote :
- "Impeding Sands" (Pending creation+ purchase)
RP: Rather then attempting to catch or halt a blue you ready your self shifting the position of your body to minimize the damage one would take . Sands are called all about you hanging about like a cloud upon entering that cloud anything not of the uses chakra sand clings to slowing it or in some cases removing all the force behind it . Element: Sand (Hp DR/Bonus rolls) Specialty Ninjutsu (Wis) Rank C: CP cost: 4 Cooldown 2 rounds User receives -1D4 to their defensive rolls for 1 Round.
DF: Defensive Action. On a failed roll, user receives 1D10+1D3+1 DR if the attack is Tai/Kenjutsu.
Advanced Medical Training (Chakra Mapping)- Spoiler:
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- [Advanced Medical Training (Chakra Mapping)[2 pp]
After intense study of the chakra points and close study of physiology you have learned how to better center your chakra to insure stimulates replication and growth of cells within the body. This can be taught and is a study conducted in the Suna.Its more then just a study of healing and restoration . It's a greater understanding of the natural flows and nuisances of the various elemental and non elemental chakras. [Spec. Dot/Healing/Duration]
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- E Rank -"Infuse"
RP - By focusing your chakra to various points through out your eyes it allows you to pick up the structuring of a target allowing you to target chakra points and infuse them to stimulate growth and cell restructuring throughout there body.
Effect -Heal (Rank+1)/2 for 1d2+1 rounds Cost - 1 CP Element - Medical
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- D rank -"Diffuse"
RP By focusing chakra through out your finger tips, you're able to strike precisely where various chakra points are on a person clearing it of linger harmful chakras ,that would other wise cripple some one .
2-round cooldown
Effect-Remove 1d2 points of Degen for 1d2+1 rounds Cost - 2 CP Element - Medical Specialties - Hot/Healing/Duration (Chakra Mapping)
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- C rank- "Wilting Lotus Bloom"
RP By placing a palm to anothers back and having prior knowledge of the basic chakra points one contains you can quickly realign them then infuse each with your own chakra, you make it possible for even broken bones to begin to reconnect (Painfully) or mend themselves naturally.
Effect-Heal (rank+1d4)/2 for 1d4+1 rounds Cost - 4 CP Element - Medical Specialties - Hot/Healing/Duration (Chakra Mapping) Two Round cooldown
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