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| | Shinkirō , Aemi | |
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MarcDonati Academy Student
Posts : 31 Join date : 2015-06-27 Age : 30 Location : Scotland
| Subject: Shinkirō , Aemi Mon Jun 29, 2015 2:15 am | |
| - Full appearance:
Name: Shinkirō , AemiAge: 17Weight: 65kgHeight: 5'6Body Type: Athletic / MesomorphicSkin Colour: Dark tanEye Colour: BlueVillage: SunagakureClan: Shinkirō- Biography:
When Aemi was not long born, her parents and her left on a small family trip, leaving the village for a brief period of time, as a bonding experience for the family, on the outskirts of the village however they were being stalked by a group of bandits, and Aemi's parents hating violence picked up pace hoping to shake them off, it came to nightfall and there was no sign of the bandits, so they thought that they were safe enough to set up camp, but this however was not the case, they heard a roar, and quickly hid Aemi in a small alcove, and ran for their life, bringing the bandits with them, they knew that Aemi would be safe, even if they died it would be worth it, the bandit group severely outnumbered her parents and caught up to them quickly too, and murdered them in cold blood, and took everything they had from what little money they had to all the provisions and they left the corpses there for the vultures to pick clean and left. It was only by pure chance that Aemi is still alive, as a group of ninja were patrolling and heard the wails from the near by bairn, and took it on their own to raise the girl and make sure she was alright, this group of ninja where part of the Shinkirō clan and raised her from being a baby to how old she is now, teaching her the ways of their clan, while keeping the secret of her parents death away from her, they hired out some people every now and then that had the same bloodline as her the Jikodo bloodline to teach her in her other latent abilities, but never telling her why she had them. They kept the secret from her to protect her to keep her mental health correct, but they never let her forget her heritage.
Last edited by Tank on Mon Jul 13, 2015 11:11 pm; edited 1 time in total (Reason for editing : Bloodline removal) | |
| | | MarcDonati Academy Student
Posts : 31 Join date : 2015-06-27 Age : 30 Location : Scotland
| Subject: Power Point purchase log. Mon Jun 29, 2015 2:42 am | |
| - Power point table and points so far earned.:
Level 01: +5 PP [ Achieved ] Level 05: +2 PP [ Achieved ] Level 10: +2 PP [ Achieved ] Level 15: +2 PP Level 20: +3 PP Level 25: +2 PP Level 30: +2 PP Level 35: +2 PP Level 40: +3 PP
Total power points as of current 9
Shinkirō Clan- Purchases:
Rite of Blood Core Ability Loyal, and proud even when undercover, at a young age the Shinkiro are inducted into the family, either orphans or born. They are bound to the Head of the Clan by a secret art that allows them to identify each other – or for the Head of the Clan to hunt those who have betrayed them. The Blood is said to be that of a mythical creature once composed of chakra. Regardless, whatever is in the blood is a power that allows them to change the color of their skin, hair and facial features. Those whom specialize in this art are even able to change their height, weight, hair length and visible age.
Base I: Character may Stealth for free +3 Chakra Stealth. Upgrade I: +5 Chakra Stealth. Upgrade II: +8 Chakra Stealth.
Note: A Shinkiro of Higher or Equal Level can identify another Shinkiro. Note: At Level 30 with Upgrade II Player may make a copy of their character with a different appearance and name.
Ancient Traditions Core Ability Able to blend in effortlessly in the crowd, one too must be able to hide the blade one uses to slaughter their foes. All Shinkiro are bound with the wind, and it is their only identifying trait – as any who grow up in the clan learn to call upon the wind to form their unique weapon, the Windblade.
Base I: Must Take Fuuton Element as Normal Element. Gain Windblade*. +1 Fuuton Rolls
Note: Windblade is considered to be available at all times to the User provided they are conscious, and is a free action to form. It can be upgraded via Custom Item Rules by purchasing additional effects and counts at creation as a normal weapon for the purposes of damage.
Liar’s Palace Often under great pressure, the training of a young Shinkiro is harsh and realistic of the need to become the perfect spy, capable of not revealing secrets even under mental influences. To counter this, they are often tormented with potential techniques and taught to create an inner mind, a Liar’s Palace wherein they truly believe that they are this person and blocks out all other memories. To them, they are an innocent person.
Base I: Gain: Liar’s Palace* + 1 Genjutsu Defense
Note: Liar’s Palace enable the player to lie under the influence of mental effects. It does not reduce any damaging effects.
My Mother Hits Harder Often under great pressure, the training of a young Shinkiro is harsh and realistic of the need to become the perfect spy, capable of not revealing secrets even under physical influences. To counter this, they are often tortured with the techniques used to extract information, their love ones threatened and often by their loved ones. This has often coined the phrase My Mother hits Harder, as torture from external forces and their threats are often less intense than that of the actual training.
Base I: Gain: My Mother Hits Harder* + 1 HP DR per Round (Universal)
Note: My Mother Hits Harder gives the Shinkiro the ability to remain silent, or give sass to those inflicting the most painful of torturous techniques upon them.
Figment of Your Imagination Naturally gifted in the art of stealth, the biggest challenge of the Shinkiro is to remain unseen not only by their opponents, but by other Shinkiro. Trained to hide from normal eyes, their goal is to vanish from the most trained in many situations, including when someone is watching using any means necessary to hide from and not including, enemies, allies, unsuspecting teachers and their very angry mothers. They often find this easiest to do in a large crowd and apply not only their shifting skills, but the art of quick-change.
Base I: +3 Physical Stealth Upgrade I: +5 Physical Stealth Upgrade II: +8 Physical Stealth
Note: If in a crowd outside of combat, gain +2 to any Stealth Check. Capable of changing their clothes within a matter of seconds to other prepared outfits. This can be taken multiple times, but the Crowd Bonus applies only once.
9 / 9 points spent
Last edited by Tank on Mon Jul 13, 2015 11:29 pm; edited 1 time in total (Reason for editing : Power point edit.) | |
| | | MarcDonati Academy Student
Posts : 31 Join date : 2015-06-27 Age : 30 Location : Scotland
| Subject: Song list. Mon Jun 29, 2015 4:13 am | |
| | |
| | | MarcDonati Academy Student
Posts : 31 Join date : 2015-06-27 Age : 30 Location : Scotland
| Subject: Re: Shinkirō , Aemi Tue Jul 21, 2015 3:22 am | |
| Jutsu Known- Spoiler:
Wind Dagger After a hand seal the user spits out a rapid bolt of wind, thin, almost like a needle. This pierces through minor defenses. Type/Rank: E Rank Fuuton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 18-20.
Wind Spear After three hand seals the user creates a single spear of wind and throws it at their opponent, as the wind carries it quite far Type/Rank: D Rank Fuuton Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage + 1D2
Breeze Slips Through the Gaps In your defense, charge forward and attack; bluster against bluster. connect your blades, get within their comfort zone. Break their guard and strike! Type/Rank: E-rank Shinkiro Kenjutsu (STR/DEX) Costs: 1CP Effect: Defend Self. Increases kenjutsu damage by +1 for 2 rounds. Note: Damage increase from this jutsu does not stack. only the highest counts. the duration stacks however.
Travel with the Gale The user takes a low guarded stance and switches the weight of their body over each foot as they step closer. Feinting at where they are to attack before biting at the best time. Type/Rank: D-rank Shinkiro Kenjutsu (STR/DEX) Costs: 2CP Effect: Single target attack. Deals base damage + 1d3.
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