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 Armory Stuff. [Suna stuff] - Pending Sleepy

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SleepyBot
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Join date : 2015-06-05

PostSubject: Armory Stuff. [Suna stuff] - Pending Sleepy   Tue Jul 21, 2015 5:29 pm

Quote :
Binoculars
Binoculars are a simple mechanical device that is used to magnify viewing range.
JP Value: 6 JP
Effect: Can Detect at +1 Range
Note: Can be used to view.

Quote :
Scorpion Venom
Scorpion Venom is a moderate poison extracted from giant scorpions indigenous to the Land of Wind. It is slow acting when diluted but retains its potency nevertheless.
JP Value: 6 JP
Effect: Deals 1D4 HP Damage For 1D3+1 Rounds
Note: This can be used in an event as a Medium Rate poison.

Quote :
Desert Cactus Extract
Desert Cactus Extract is a tactile poison that induces vibrant hallucinations into the victim. It is a dangerous poison that is often used in assassination attempts as it both weakens the target and lowers their mental faculty.
JP Value: 9 JP
Effect: Target suffers -1 to Universal Attack and Defense Rolls for 2 Rounds.
Note: This can be used in an event to simulate loss of sanity.


Quote :
Salamander Saliva
Salamander Saliva is a chemical compound derived from a vial of a dangerous explosive mixture. Diluted for safe use the chemical catches fire when exposed to enough oxygen. The weaker compound allows the chemical to be applied to most solid surfaces safely, making it a popular choice when dealing with tougher opponents.
JP Value: 8 JP
Effect: Target gains + 1D4 Bonus Fire Damage to Tai/Ken attacks for 2 rounds.



Quote :
Smokebomb (Grade 1-4)
An important part of any Shinobi arsenal smoke bombs of varying strengths provide cover and assist in the numerous deceptions Shinobi tend to practice.
JP Value: 2 - 4 JP
Effect: Escape Check at +1 to +4



Quote :
Caltrops
Caltrops are used to trap or deceive. Sharp small objects that can be scattered to create a problematic surface or guide one into further situations.
JP Value: 2 JP
Effect: Detection Check Vs Stealth Check. Deals Base Rank Damage + 2
Note: These may be left as traps.


Quote :
Sealing Scrolls
Sealing scrolls are powerful Fuinjutsu devices created by the Sunagakure Fuinjutsu Division. They utilize Advanced Fuinjutsu to contain material until they are released.
JP Value: 6 JP
Effect: May seal up to 6 pounds of volume or 6 by 6 feet of area within a scroll.
Note:


Last edited by SleepyBot on Sun Jul 26, 2015 8:01 pm; edited 1 time in total
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Pulawski
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Age : 27
Location : Denmark

PostSubject: Re: Armory Stuff. [Suna stuff] - Pending Sleepy   Sun Jul 26, 2015 7:31 pm

Quote :
Binoculars
Binoculars are a simple mechanical device that is used to magnify viewing range.
JP Value: 6 JP
Effect: Can Detect at +1 Range
Note: Can be used to view.

Approved

Quote :
Scorpion Venom
Scorpion Venom is a moderate poison extracted from giant scorpions indigenous to the Land of Wind. It is slow acting when diluted but retains its potency nevertheless.
JP Value: 6 JP
Effect: Deals 1D4 HP Damage For 1D3+1 Rounds
Note: This can be used in an event as a Medium Rate poison.

Assuming this is a DoT. Then it would be Rank damage +D4 for 2 Rounds.

Quote :
Desert Cactus Extract
Desert Cactus Extract is a tactile poison that induces vibrant hallucinations into the victim. It is a dangerous poison that is often used in assassination attempts as it both weakens the target and lowers their mental faculty.
JP Value: 9 JP
Effect: Target suffers -1 to Universal Attack and Defense Rolls for 2 Rounds.
Note: This can be used in an event to simulate loss of sanity.

Approved

Quote :
Salamander Saliva
Salamander Saliva is a chemical compound derived from a vial of a dangerous explosive mixture. Diluted for safe use the chemical catches fire when exposed to enough oxygen. The weaker compound allows the chemical to be applied to most solid surfaces safely, making it a popular choice when dealing with tougher opponents.
JP Value: 8 JP
Effect: Target gains + 1D4 Bonus Fire Damage to Tai/Ken attacks for 2 rounds.

4 JP damage, 4 JP on duration would net you 3 Rounds, not 2 of bonus damage

Quote :
Smokebomb (Grade 1-4)
An important part of any Shinobi arsenal smoke bombs of varying strengths provide cover and assist in the numerous deceptions Shinobi tend to practice.
JP Value: 2 - 4 JP
Effect: Escape Check at +1 to +4

Approved.

Quote :
Caltrops
Caltrops are used to trap or deceive. Sharp small objects that can be scattered to create a problematic surface or guide one into further situations.
JP Value: 2 JP
Effect: Detection Check Vs Stealth Check. Deals Base Rank Damage + 2
Note: These may be left as traps.

not enough JP for this.

Quote :
Sealing Scrolls
Sealing scrolls are powerful Fuinjutsu devices created by the Sunagakure Fuinjutsu Division. They utilize Advanced Fuinjutsu to contain material until they are released.
JP Value: 6 JP
Effect: May seal up to 6 pounds of volume or 6 by 6 feet of area within a scroll.
Note:

Kankuro?
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Kankuro
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PostSubject: Re: Armory Stuff. [Suna stuff] - Pending Sleepy   Wed Jul 29, 2015 12:27 am

Explain the caltrops?

Salamander Saliva
Salamander Saliva is a chemical compound derived from a vial of a dangerous explosive mixture. Diluted for safe use the chemical catches fire when exposed to enough oxygen. The weaker compound allows the chemical to be applied to most solid surfaces safely, making it a popular choice when dealing with tougher opponents.
JP Value: 8 JP
Effect: Target gains + 1D3 Bonus Fire Damage to Tai/Ken attacks for 2 rounds.

1D3 is 6 jp 1d2+1 is 2 jp + base duration
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SleepyBot
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Posts : 400
Join date : 2015-06-05

PostSubject: Re: Armory Stuff. [Suna stuff] - Pending Sleepy   Mon Aug 10, 2015 10:04 pm

Quote :
Caltrops
Caltrops are used to trap or deceive. Sharp small objects that can be scattered to create a problematic surface or guide one into further situations.
JP Value: 2 JP
Effect:  Deals Base Rank Damage  [ Or if left as a trap see note]
Note: These may be left as traps. If left as traps Detection check is made vs the original stealth to determine if it's stepped on.

Will get a dm tp poke on the trap things for consistency
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