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 Contest Clan - Kazeshusho

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Kankuro
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PostSubject: Contest Clan - Kazeshusho   Sat Aug 01, 2015 10:10 pm



Clan Kazeshushō






Born as a testament to the perfect blend of both ingenuity and traditionalism, the Kazeshushō
serve Sunagakure through their immense firepower; forming a backline specialized in extreme ranged ninjutsu utilizing a peculiar weapon that dates back to the early days of the clan; the Kasokuheishi. Essentially and proudly stated to be glorified jars, these creations are capable of propelling all sorts of projectiles over large distances. However, using kasokuheishi in combat lends itself to certain risks and requires an intense proficiency over the arts of Ninjutsu. Such is the discipline required for all Kazeshushō and the offspring thereafter; born with the long held traditions of craftsmanship from the clan, the values bestowed upon by the village that granted them sanctuary and the knowledge they have come to adopt once they were called to arms.



All who come to theKazeshushō, are expected to be ninjutsuists of exceptional control, and if not, are trained to do so under a strictly-supervised regiment. First comes the basics of stamina build up, with each member undergoing a variety of cardio and strength building in order to prepare them in carrying around what is essentially a large siege weapon. The next is to properly train each prospect clansmen to control the element(s) of his/her choice. As such, younger members are given what is called a youseikyuutai, an orb used to simulate the process of feeding chakra into the well of a kasokuheishi and control the unstable chakra once it is loaded into the firing chamber, by drawing out a small amount of chakra that is then accelerated. Each orb is designed to release the chakra if the student is unable to control the accelerated medium. As the members slowly gain mastery of chakra stability, they will then be introduced to the processes of chakra fueling and chakra acceleration. Only then are they able to practice with their own elements. All members are then subjected to a proficiency exam that will test all manners of chakra control and the application of such into their own element.



The iconic weapon of the Kazeshushō are their specially crafted jars or kasokuheishi, inspired by the gourds of the Jikodo, these jars act as a resource for a Kazeshushō to draw from when needed. The creation of a kasokuheishi is a fundamental undertaking that all Kazeshushō must learn. The designs may vary, but the mechanism remains the same. It all begins with the creation of a well, a vessel where a where a chakra-infused is pressurized and stored. The next step is the construction of a multi-layered shell that serves several purposes: 1) Reinforce the exterior against impact, 2) House the arming and firing chamber, and 3) Facilitate chakra flow from the well into the arming chamber using several installed devices . The materials used for construction vary between shells; depending on the chosen element of the Kazeshushō. Those who choose to bestow fire upon their kasokuheishi for example may choose to make use of clay or other fire-resistant materials. Once the shell is complete, the well is transfixed at the base of the shell, and the mechanisms used to regulate chakra flow between the well and the arming chamber as well as the firing chamber to the exterior are installed.



However, the process is still not done yet, the true test of a Kazeshushō is their ability to make use of of their newly created kasokuheishi in a trial by fire, to test the strength of their craftsmanship and their skill in utilizing the weapon effectively in combat.both long range and close range combat. As tedious as it might seem to outsiders, when one sees the destructive marvel of an enemy blown apart from a concentrated ball of wind or fire, all heads turn towards the Kazeshushō; a mere speck in the distance.



The element stored within a kasokuheishi varies between each individual jar Utilizing either a single valve or multi-valve method of chakra regulation, Kazeshushō can make use of a variety of different elements or elemental combinations at their disposal. While most clansmen; particularly during the founding years, favored fuuton or doton, as kasokuheishi refinement began to take place however,  it was not uncommon to see the use of katon as well. Nowadays, the arming chamber (or sometimes referred to as the fusion chamber) can be used to create elements of a whole new level of lethality. One of the earliest recordings of such a thing occurring was when a kasokuheishi was crafted to feed both fuuton and suiton into the fusion chamber; resulting in a weapon that was capable of propelling high velocity ice shards.









4th Clan Head:
 








Clan Powers





[ Each player must choose at least /one/ core ability before access is granted to the rest.]






Elemental Loading
Core Ability
Most people of the Kazeshushō are able to store a variety of different elements within their Kasokuheishi. Some stick with the basics scorch enemies with Katon while others turn to more advanced transformations of nature such as chilling destruction of Hyōton. Those who intend to go single construct single valve Kasokuheishi while those who wish to experiment go with the dual valve variety.
Base I: Gain access to [ACN] or Basic element. Gain 1 x E, 2 x D free jutsus of named element.
Upgrade I: Gain 2 x C free jutsus of named element.
Upgrade II: Gain 1 x B, 1 x A free jutsus of named element.
Note: User creates an advanced chakra nature (2 elements) that must contain at least 1 basic element (Suiton, Doton etc.) as the primary. User can also instead gain access to a basic element. Choose 2 specialties. Same rules as applied to creating custom elements.



and/or



Fusion Armament
Core Ability
The triple valve is a recent technique that has only gone into practice for the fifty or so years. The creation of a kekkei tota is inherently dangerous and new members are advised to exercise extreme caution if they choose to pursue such a thing to a manipulate inside their orbs as the resulting carnage an accelerated kekkei tota can deliver can be cataclysmic.
Base I: N/A
Upgrade I: Gain access to [Kekkei Tota] element. Gain 1 x E, 1 x D, 1 x C free jutsus of named element
Upgrade II: Gain 1 x D, 1 x B free jutsus of named element
Note: User creates a kekkei tota (3 elements) that must contain at least 1 basic element as the primary. Choose 3 specialties. Same rules as applied to creating custom elements.



Going the Distance
Using the accelerating power of their kasokuheishi and the optimal angle, one can hit a target from several kilometers away. An advantage greatly exploited by the Kazeshushō.
Base I: N/A
Upgrade I: N/A
Upgrade II: Able to target detected enemies or allies up to 1 area away.
Note: Most techniques, unless otherwise noted, can be or are often lobbed to avoid obstructions.



Acceleration Formula
The construction of a kasokuheishi allows one to accelerate the funneled chakra inside the fusion chamber to empower the subsequent jutsu once it leaves the firing chamber. It is best to exercise extreme caution when dealing with a Kazeshushō who hasn’t fired in a while.
Base I: User can spend 4 CP to enter a charging state that starts at +1 bonus damage or +0 bonus healing; user can choose to wait each subsequent round to boost bonus by +2 up to a max of 1D3+1 bonus damage or 1D2 bonus healing.
Upgrade I: User can spend 3 CP to enter a charging state that starts at +1d2 bonus damage or +1 bonus healing; user can choose to wait each subsequent round to boost bonus by +2 up to a max of 1D3+2 or 1D2 + 1 bonus healing.
Upgrade II: User can spend 2 CP to enter a charging state that starts at +1d3 bonus damage or +1d2 bonus healing; user can choose to wait each subsequent round to boost bonus by +2 up to a max of 1D4+2 or 1D2 + 2 bonus healing.
Note: User incurs charges to bonus upon activating ability and/or passing each turn (i.e. bonus is maxed the round after round the ability is activated.). Bonus damage/healing only procs during the round in which user deals damage/heals (or as of patch 1.02 procs only on first hint, but basing delay as conditional). Player must choose to either gain bonus damage or bonus healing but can purchase the other as an additional slot.  



Chakra Affinity
Discovered as a byproduct of the strict moderation of chakra control. A Kazeshushō, who is so ingrained in the motion of flowing chakra is able to detect and pinpoint familiar patterns  from meters away; allowing them to know exactly where they should be aiming their attacks.
Base I: +1 Bonus to Chakra Detection rolls. Can make detection rolls up to 1 area away.
Upgrade I: +2 Bonus to Chakra Detection rolls. Can make detection rolls up to 2 areas away.
Upgrade II: +4 Bonus to Chakra Detection rolls. Can make detection rolls up to 3 areas away.
Note: N/A



Prismatic Precision
Yet another byproduct of a Kazeshushō’s training, one is able to control down to the finest detail, the flight path of each of their techniques. Each shot fired is known to be terrifyingly accurate.
Base I: +1 to [Named Element] rolls
Upgrade I: +2 to [Named Element] rolls
Upgrade II: +3 to [Named Element] rolls
Note: Named element refers to the element chosen by the player when picking up their core ability.



Scraping the Barrel
Each well is constructed in order to house the chakra used to facilitate the inner workings of a kasokuheishi. Therefore, it is not uncommon for a Kazeshushō to dip into these reserves when the situation calls for it.
Base I: Grants access to secondary CP Pool that starts at 3/10 with a regen rate of 1.
Upgrade I: Grants access to secondary CP Pool that starts at 5/12 with a regen rate of 1.
Upgrade II: Grants access to secondary CP Pool that starts at 8/15 with a regen rate of 1D2.
Note: Cannot be targeted by CP Damage. Does not gain lvl bonuses to CP



Medical Instruction
Potential medical nin who wish to implement use of a kasokuheishi must adhere to a specific set of training procedures that mirrors that of normal ninjutsu. However, the loosely bound nature of medical ninjutsu during acceleration requires a greater deal of focus in order to maintain a propellable form.
Base I: Gain access to Medical Discipline
Upgrade I: N/A
Upgrade II: N/A
Note: N/A



Accelerated Distribution
Certain models of kasokuheishi are crafted with a splitter within the firing chamber to direct attacks towards multiple targets. Some clansmen can also opt to have their jars augmented to perform such feats.
Base I: Increase number of targets for [Named Element] is increased by 1
Upgrade I: Increase number of targets for [Named Element] is increased by 2
Upgrade II: Increase number of targets for [Named Element] is increased by 3
Note: Named element refers to the element chosen by the player when picking up their core ability.


collab with: DM Boruto
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Kankuro
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PostSubject: Re: Contest Clan - Kazeshusho   Sun Aug 02, 2015 1:00 am

I will adjust rp as needed before this is finalized

Clan Powers




[ Each player must choose at least /one/ core ability before access is granted to the rest.]

Elemental Loading
Core Ability
Most people of the Kazeshushō are able to store a variety of different elements within their Kasokuheishi. Some stick with the basics scorch enemies with Katon while others turn to more advanced transformations of nature such as chilling destruction of Hyōton. Those who intend to go single construct single valve Kasokuheishi while those who wish to experiment go with the dual valve variety.
Base I: Gain access to [ACN] or Basic element. Gain 1 x E, 2 x D free jutsus of named element.
Upgrade I: Gain 2 x C free jutsus of named element.
Upgrade II: Gain 1 x B, 1 x A free jutsus of named element.
Note: User creates an advanced chakra nature (2 elements) that must contain at least 1 basic element (Suiton, Doton etc.) as the primary. User can also instead gain access to a basic element. Choose 2 specialties. Same rules as applied to creating custom elements.



and/or



Fusion Armament
Core Ability
The triple valve is a recent technique that has only gone into practice for the fifty or so years. The creation of a kekkei tota is inherently dangerous and new members are advised to exercise extreme caution if they choose to pursue such a thing to a manipulate inside their orbs as the resulting carnage an accelerated kekkei tota can deliver can be cataclysmic.
Base I: N/A
Upgrade I: Gain access to [Kekkei Tota] element. Gain 1 x E, 1 x D, 1 x C free jutsus of named element
Upgrade II: Gain 1 x D, 1 x B free jutsus of named element
Note: User creates a kekkei tota (3 elements) that must contain at least 1 basic element as the primary. Choose 3 specialties. Same rules as applied to creating custom elements.



Quote :
Going the Distance
Using the accelerating power of their kasokuheishi and the optimal angle, one can hit a target from several kilometers away. An advantage greatly exploited by the Kazeshushō.
Base I: N/A
Upgrade I: N/A
Upgrade II: Able to target detected enemies or allies up to 1 area away.
Note: Most techniques, unless otherwise noted, can be or are often lobbed to avoid obstructions.

Thoughts on this?

Quote :
Acceleration Formula
The construction of a kasokuheishi allows one to accelerate the funneled chakra inside the fusion chamber to empower the subsequent jutsu once it leaves the firing chamber. It is best to exercise extreme caution when dealing with a Kazeshushō who hasn’t fired in a while.
Base I: User can spend 4 CP to enter a charging state that starts at +1 bonus damage or +0 bonus healing; user can choose to wait each subsequent round to boost bonus by +2 up to a max of 1D3+1 bonus damage or 1D2 bonus healing.
Upgrade I: User can spend 3 CP to enter a charging state that starts at +1d2 bonus damage or +1 bonus healing; user can choose to wait each subsequent round to boost bonus by +2 up to a max of 1D3+2 or 1D2 + 1 bonus healing.
Upgrade II: User can spend 2 CP to enter a charging state that starts at +1d3 bonus damage or +1d2 bonus healing; user can choose to wait each subsequent round to boost bonus by +2 up to a max of 1D4+2 or 1D2 + 2 bonus healing.
Note: User incurs charges to bonus upon activating ability and/or passing each turn (i.e. bonus is maxed the round after round the ability is activated.). Bonus damage/healing only procs during the round in which user deals damage/heals (or as of patch 1.02 procs only on first hint, but basing delay as conditional). Player must choose to either gain bonus damage or bonus healing but can purchase the other as an additional slot.  

Will need to discuss this one to

Chakra Affinity
Discovered as a byproduct of the strict moderation of chakra control. A Kazeshushō, who is so ingrained in the motion of flowing chakra is able to detect and pinpoint familiar patterns  from meters away; allowing them to know exactly where they should be aiming their attacks.
Base I: +1 Bonus to Chakra Detection rolls. Can make detection rolls up to 1 area away.
Upgrade I: +2 Bonus to Chakra Detection rolls. Can make detection rolls up to 2 areas away.
Upgrade II: +4 Bonus to Chakra Detection rolls. Can make detection rolls up to 3 areas away.
Note: N/A



Prismatic Precision
Yet another byproduct of a Kazeshushō’s training, one is able to control down to the finest detail, the flight path of each of their techniques. Each shot fired is known to be terrifyingly accurate.
Base I: +1 to [Named Element] rolls
Upgrade I: +2 to [Named Element] rolls
Upgrade II: +3 to [Named Element] rolls
Note: Named element refers to the element chosen by the player when picking up their core ability.


Quote :

Scraping the Barrel
Each well is constructed in order to house the chakra used to facilitate the inner workings of a kasokuheishi. Therefore, it is not uncommon for a Kazeshushō to dip into these reserves when the situation calls for it.
Base I: Grants access to secondary CP Pool that starts at 3/10 with a regen rate of 1.
Upgrade I: Grants access to secondary CP Pool that starts at 5/12 with a regen rate of 1.
Upgrade II: Grants access to secondary CP Pool that starts at 8/15 with a regen rate of 1D2.
Note: Cannot be targeted by CP Damage. Does not gain lvl bonuses to CP

The cp dmg evasion effect may or may not be remaining. Either way the pools approved, minding that

Medical Instruction
Potential medical nin who wish to implement use of a kasokuheishi must adhere to a specific set of training procedures that mirrors that of normal ninjutsu. However, the loosely bound nature of medical ninjutsu during acceleration requires a greater deal of focus in order to maintain a propellable form.
Base I: Gain access to Medical Discipline
Upgrade I: N/A
Upgrade II: N/A
Note: N/A



Accelerated Distribution
Certain models of kasokuheishi are crafted with a splitter within the firing chamber to direct attacks towards multiple targets. Some clansmen can also opt to have their jars augmented to perform such feats.
Base I: Increase number of targets for [Named Element] is increased by 1
Upgrade I: Increase number of targets for [Named Element] is increased by 2
Upgrade II: Increase number of targets for [Named Element] is increased by 3
Note: Named element refers to the element chosen by the player when picking up their core ability.


collab with: DM Boruto
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SleepyBot
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PostSubject: Re: Contest Clan - Kazeshusho   Thu Aug 06, 2015 12:02 am

Can poke player to work out the last part

on this

Quote :
Going the Distance
Using the accelerating power of their kasokuheishi and the optimal angle, one can hit a target from several kilometers away. An advantage greatly exploited by the Kazeshushō.
Base I: N/A
Upgrade I: N/A
Upgrade II: Able to target detected enemies or allies up to 1 area away.
Note: Most techniques, unless otherwise noted, can be or are often lobbed to avoid obstructions.



Quote :
Scraping the Barrel
Each well is constructed in order to house the chakra used to facilitate the inner workings of a kasokuheishi. Therefore, it is not uncommon for a Kazeshushō to dip into these reserves when the situation calls for it.
Base I: Grants access to secondary CP Pool that starts at 3/10 with a regen rate of 1.
Upgrade I: Grants access to secondary CP Pool that starts at 5/12 with a regen rate of 1.
Upgrade II: Grants access to secondary CP Pool that starts at 8/15 with a regen rate of 1D2.
Note: Cannot be targeted by CP Damage. Does not gain lvl bonuses to CP

This will have to speficy the element  to get the CP damage  ignore .
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