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 Contest Clan - Hanto

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Kankuro
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Join date : 2010-01-18
Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.

PostSubject: Contest Clan - Hanto   Sat Aug 01, 2015 10:10 pm

Hantō

Clan History
The Hantō clan is rather obscure. The root of such is that their Clan utilizes a unique Hijutsu that when put upon a newborn, weakly manifests a near un-seeable wave of energy; otherwise coined as a ‘Colorless Aura’. This Aura appears quite nearly invisible beyond the fact there are the occasional sparkles of energy, like stars in the night sky.
As a Hantō grows older, they begin to take form of their own true aura. This aura is often a direct resemblance to their personality, something that they can cherish, build upon and discipline much like themselves. By this time, their aura often will take form in a unique color and bares its own unique traits alongside the Hantō’s growth. Notably the user’s element, through their base affinity too, often maintains relative traits to their aura.

When one meets a Hantō it is often described as a disciplined warrior, someone who values their prowess, discipline and maintains a composed, calculative stature amongst the shinobi ranks. Although their personalities do differ without a doubt; this does not dismiss their duty and honor to their clan and the village.


Auras

Blue = Water = Order, Honor, Defense
Red = Fire = Chaos, Destruction, Offense
Green = Lightning = Ambitious, Curious, Nature Driven
Gold = Earth = Leadership, Control, Dominance
Silver = Wind = Relaxed, Carefree, Harmonious

Clan-Leader Biography:
 





Clan Relations
Clan Hantō respect and befriend the Clan Anju for their ideals, methods and discipline
Clan Hantō dislike the Shinkirō due to their subtle and subterfuge ways, even for shinobi
Clan Hantō are neutral in feeling towards the Shirogane
Clan Hantō like the Sabaku for their Discipline
Clan Hantō is indifferent towards the Jikodo

Core Abilities

Aura
RP: Each member of the clan utilize a unique hijutsu, that through it’s first usage marks their bodies with a unique colored aura. Although it’s never really certain on which it becomes before the process is executed. Through this aura it allows the user to extend their striking range quite drastically, paired with their notably potent taijutsu and kenjutsu expertise; it becomes an indispensable tool.
Core Clan Ability
Base: User gains Colorless Aura. Choose 2 Specialties (1 Rare), Create x1 E; User gains Physical Conditioning, Specialties (HP DR, CP DR), Create x1 E Rank
Upgrade I: User gains X Aura. Choose 3 Specialties (2 Rare). Create x1E,1D,1C

Unrelenting Assault
RP: Utilizing this style with their aura. The user is capable of extending their aura to great lengths, making their strikes wide and efficient for taking out hordes of enemies. This can be done by splitting, extending, and expanding their aura in any direction imaginable.
Core Clan Ability
Base: x1 Extra Targets when using (Type: X Aura)
Upgrade 1: x2 Extra Targets when using (Type: X Aura)
Upgrade 2: x3 Extra Targets when using (Type: X Aura)

Force
RP: As a Hantō trains throughout their life, their aura too increases in strength, potency and overall deadliness. The more they train, the increased density and appearance of their aura becomes. Defining it and refining it to a point of remarkable force.
Base: HP Damage ‘X Aura’/Round +D2+1
Upgrade 1: HP Damage ‘X Aura’/Round +D4+1
Upgrade 2: HP Damage ‘X Aura’/Round +D4+2

Attentive Strikes
RP: Pairing the users’ overall ability to manipulate, mold and utilize their aura as a striking force. Gives they themselves, the ability to close distances and strike out with brute force and keen attention to weaknesses, being a force that dominates the entire battlefield.
Base: User Gains a Secondary Attack that deals D2; User gains +4 Increase Critical Range/Round (‘X Aura’ Type)
Upgrade 1: User Gains a Secondary Attack that deals D3; User gains +5 Increase Critical Range/Round (‘X Aura’ Type)
Upgrade 2: User Gains a Secondary Attack that deals D3+1; User gains +6 Increase Critical Range/Round (‘X Aura’ Type)

Harnessed Energy
RP: Much like the majority of their abilities. The Hantō need to channel, focus and harness the aura that lives inside them. Through dedicated work, training and a life built around perfecting their auras.
Base: User gains +1 to ‘X Aura’ Rolls
Upgrade 1: User gains +2 to ‘X Aura’ Rolls
Upgrade 2: User gains +3 to ‘X Aura’ Rolls

Spiritual Connection
RP: Although a rather common trait to most of Sunagakure’s shinobi numbers, the Hantō clan are often seen travelling around with summons, a test that they often will send their young to discover and acquire a contract with an animal of the desert; or a neighboring country if they’re daring. This is often a basic initiation, but some will often progress even further down the path of a Summoner.
Base: User gains a summon Grade 1 (Stat Spread: 5, 4, 4, 1, 1, 1)

Unique Slots; Requires DM Permission & Events to Unlock – Cannot have Both

World Connection (Sage Equivalent) – Requires Spiritual Connection
RP: Progressing even further beyond the Spiritual Connection with their animal. The user approaches them, with the deepest and most heartfelt requests; to become a part of the pact; in a way. The user requests the training into becoming their coined Sage. A protector of their rights, goals and will; someone who will stand beside them in the darkest and most painful moments of life. – Appearance, Abilities, etc vary person to person.
Base: N/A
Upgrade 1: Gain ‘Training’ Sage
Upgrade 2: Gain ‘Imperfect’ Sage
Upgrade 3: Gain ‘Perfect’ Sage

Aura’s Embrace (Gates Equivalent) – Requires Harnessed Energy
RP: Through the path of Harnessing their raw energy. A Hantō member is eventually able to coat their bodies, cells, atoms and particles down to the very core with their aura; a method in which does not come without consequence, as they do this; their body begins to break apart very slowly.
However, that being said; by doing so greatly enhances effectively their entire form, state and being. By doing so allows the user to effectively become their aura; manipulating, molding and manufacturing the greatest of shapes; ultimately. Becoming tools of destruction themselves.
Through this change, the user will often assemble a very unique personality trait, this is something that is shared heavily with their colored identifier.
Base: User gains access to Gate Equivalent [1 - 2]
Upgrade 1: User gains access to Gate Equivalent [3 - 4]
Upgrade 2: User gains access to Gate Equivalent [5 - 6]
Upgrade 3: User gains access to Gate Equivalent [7 - 8]
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Kankuro
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Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.

PostSubject: Re: Contest Clan - Hanto   Sun Aug 02, 2015 1:21 am

I will adjust rp if needed before this is finalized

Core Abilities

Aura
RP: Each member of the clan utilize a unique hijutsu, that through it’s first usage marks their bodies with a unique colored aura. Although it’s never really certain on which it becomes before the process is executed. Through this aura it allows the user to extend their striking range quite drastically, paired with their notably potent taijutsu and kenjutsu expertise; it becomes an indispensable tool.
Core Clan Ability
Base: User gains Colorless Aura. Choose 2 Specialties (1 Rare), Create x1 E; User gains Physical Conditioning, Specialties (HP DR, CP DR), Create x1 E Rank
Upgrade I: User gains [Selected] Aura. Choose 3 Specialties (2 Rare). Create x1E,1D,1C

Unrelenting Assault
RP: Utilizing this style with their aura. The user is capable of extending their aura to great lengths, making their strikes wide and efficient for taking out hordes of enemies. This can be done by splitting, extending, and expanding their aura in any direction imaginable.
Core Clan Ability
Base: x1 Extra Targets when using (Type: [Selected] Aura)
Upgrade 1: x2 Extra Targets when using (Type: [Selected] Aura)
Upgrade 2: x3 Extra Targets when using (Type: [Selected] Aura)

Force
RP: As a Hantō trains throughout their life, their aura too increases in strength, potency and overall deadliness. The more they train, the increased density and appearance of their aura becomes. Defining it and refining it to a point of remarkable force.
Base: HP Damage ‘[Selected] Aura’/Round +D2+1
Upgrade 1: HP Damage ‘[Selected] Aura’/Round +D4+1
Upgrade 2: HP Damage ‘[Selected] Aura’/Round +D4+2

Attentive Strikes
RP: Pairing the users’ overall ability to manipulate, mold and utilize their aura as a striking force. Gives they themselves, the ability to close distances and strike out with brute force and keen attention to weaknesses, being a force that dominates the entire battlefield.
Base: User Gains a Secondary Attack that deals D2; User gains +4 Increase Critical Range/Round (‘[Selected] Aura’ Type)
Upgrade 1: User Gains a Secondary Attack that deals D3; User gains +5 Increase Critical Range/Round (‘[Selected] Aura’ Type)
Upgrade 2: User Gains a Secondary Attack that deals D3+1; User gains +6 Increase Critical Range/Round (‘[Selected] Aura’ Type)

Harnessed Energy
RP: Much like the majority of their abilities. The Hantō need to channel, focus and harness the aura that lives inside them. Through dedicated work, training and a life built around perfecting their auras.
Base: User gains +1 to ‘[Selected] Aura’ Rolls
Upgrade 1: User gains +2 to ‘[Selected] Aura’ Rolls
Upgrade 2: User gains +3 to ‘[Selected] Aura’ Rolls

Spiritual Connection
RP: Although a rather common trait to most of Sunagakure’s shinobi numbers, the Hantō clan are often seen travelling around with summons, a test that they often will send their young to discover and acquire a contract with an animal of the desert; or a neighboring country if they’re daring. This is often a basic initiation, but some will often progress even further down the path of a Summoner.
Base: User gains a summon Grade 1 (Stat Spread: 5, 4, 4, 1, 1, 1)

Unique Slots; Requires DM Permission & Events to Unlock – Cannot have Both

World Connection (Sage Equivalent) – Requires Spiritual Connection
RP: Progressing even further beyond the Spiritual Connection with their animal. The user approaches them, with the deepest and most heartfelt requests; to become a part of the pact; in a way. The user requests the training into becoming their coined Sage. A protector of their rights, goals and will; someone who will stand beside them in the darkest and most painful moments of life. – Appearance, Abilities, etc vary person to person.
Base: N/A
Upgrade 1: Gain ‘Training’ Sage
Upgrade 2: Gain ‘Imperfect’ Sage
Upgrade 3: Gain ‘Perfect’ Sage

Aura’s Embrace (Gates Equivalent) – Requires Harnessed Energy
RP: Through the path of Harnessing their raw energy. A Hantō member is eventually able to coat their bodies, cells, atoms and particles down to the very core with their aura; a method in which does not come without consequence, as they do this; their body begins to break apart very slowly.
However, that being said; by doing so greatly enhances effectively their entire form, state and being. By doing so allows the user to effectively become their aura; manipulating, molding and manufacturing the greatest of shapes; ultimately. Becoming tools of destruction themselves.
Through this change, the user will often assemble a very unique personality trait, this is something that is shared heavily with their colored identifier.
Base: User gains access to Gate Equivalent [1 - 2]
Upgrade 1: User gains access to Gate Equivalent [3 - 4]
Upgrade 2: User gains access to Gate Equivalent [5 - 6]
Upgrade 3: User gains access to Gate Equivalent [7 - 8][/center]
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SleepyBot
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Posts : 400
Join date : 2015-06-05

PostSubject: Re: Contest Clan - Hanto   Wed Aug 05, 2015 11:44 pm

Quote :
Core Abilities

Aura
RP: Each member of the clan utilize a unique hijutsu, that through it’s first usage marks their bodies with a unique colored aura. Although it’s never really certain on which it becomes before the process is executed. Through this aura it allows the user to extend their striking range quite drastically, paired with their notably potent taijutsu and kenjutsu expertise; it becomes an indispensable tool.
Core Clan Ability
Base: User gains Colorless Aura. Choose 2 Specialties (1 Rare), Create x1 E; User gains Physical Conditioning, Specialties (HP DR, CP DR), Create x1 E Rank
Upgrade II: User gains [Selected] Aura. Choose 3 Specialties (2 Rare). Create x1E,1D,1C

Unrelenting Assault
RP: Utilizing this style with their aura. The user is capable of extending their aura to great lengths, making their strikes wide and efficient for taking out hordes of enemies. This can be done by splitting, extending, and expanding their aura in any direction imaginable.
Core Clan Ability
Base: x1 Extra Targets when using (Type: [Selected] Aura)
Upgrade 1: x2 Extra Targets when using (Type: [Selected] Aura)
Upgrade 2: x3 Extra Targets when using (Type: [Selected] Aura)

Force
RP: As a Hantō trains throughout their life, their aura too increases in strength, potency and overall deadliness. The more they train, the increased density and appearance of their aura becomes. Defining it and refining it to a point of remarkable force.
Base: HP Damage ‘[Selected] Aura’/Round +D2+1
Upgrade 1: HP Damage ‘[Selected] Aura’/Round +D4+1
Upgrade 2: HP Damage ‘[Selected] Aura’/Round +D4+2

Attentive Strikes
RP: Pairing the users’ overall ability to manipulate, mold and utilize their aura as a striking force. Gives they themselves, the ability to close distances and strike out with brute force and keen attention to weaknesses, being a force that dominates the entire battlefield.
Base: User Gains a Secondary Attack that deals D2; User gains +4 Increase Critical Range/Round (‘[Selected] Aura’ Type)
Upgrade 1: User Gains a Secondary Attack that deals D3; User gains +5 Increase Critical Range/Round (‘[Selected] Aura’ Type)
Upgrade 2: User Gains a Secondary Attack that deals D3+1; User gains +6 Increase Critical Range/Round (‘[Selected] Aura’ Type)

Harnessed Energy
RP: Much like the majority of their abilities. The Hantō need to channel, focus and harness the aura that lives inside them. Through dedicated work, training and a life built around perfecting their auras.
Base: User gains +1 to ‘[Selected] Aura’ Rolls
Upgrade 1: User gains +2 to ‘[Selected] Aura’ Rolls
Upgrade 2: User gains +3 to ‘[Selected] Aura’ Rolls

Spiritual Connection
RP: Although a rather common trait to most of Sunagakure’s shinobi numbers, the Hantō clan are often seen travelling around with summons, a test that they often will send their young to discover and acquire a contract with an animal of the desert; or a neighboring country if they’re daring. This is often a basic initiation, but some will often progress even further down the path of a Summoner.
Base: User gains a summon Grade 1 (Stat Spread: 5, 4, 4, 1, 1, 1)

Unique Slots; Requires DM Permission & Events to Unlock – Cannot have Both

World Connection (Sage Equivalent) – Requires Spiritual Connection
RP: Progressing even further beyond the Spiritual Connection with their animal. The user approaches them, with the deepest and most heartfelt requests; to become a part of the pact; in a way. The user requests the training into becoming their coined Sage. A protector of their rights, goals and will; someone who will stand beside them in the darkest and most painful moments of life. – Appearance, Abilities, etc vary person to person.
Base: N/A
Upgrade 1: Gain ‘Training’ Sage  
Upgrade 2: Gain ‘Imperfect’ Sage  
Upgrade 3: Gain ‘Perfect’ Sage  

Note: Upgrade I taken at lvl 20 , Upgrade II taken at lvl 30

Aura’s Embrace (Gates Equivalent) – Requires Harnessed Energy
RP: Through the path of Harnessing their raw energy. A Hantō member is eventually able to coat their bodies, cells, atoms and particles down to the very core with their aura; a method in which does not come without consequence, as they do this; their body begins to break apart very slowly.
However, that being said; by doing so greatly enhances effectively their entire form, state and being. By doing so allows the user to effectively become their aura; manipulating, molding and manufacturing the greatest of shapes; ultimately. Becoming tools of destruction themselves.
Through this change, the user will often assemble a very unique personality trait, this is something that is shared heavily with their colored identifier.

Base: User gains access to Gate Equivalent [1 - 2]
Upgrade 1: User gains access to Gate Equivalent [3 - 4]
Upgrade 2: User gains access to Gate Equivalent [5 - 6]
Upgrade 3: User gains access to Gate Equivalent [7 - 8][/center]

Note: Upgrade I taken at lvl 20 , Upgrade II taken at lvl 30

[Gates are Kinjutsu  slots soo..The player should make these to fit their play style ]
Sage is pending people poking the tread but it seems like it will give bonus pp to slots taken and have a duration .
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Isobu
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PostSubject: Re: Contest Clan - Hanto   Thu Aug 06, 2015 1:59 am

Yush, as for the gates. Hence it saying 'Gate Equivalent" since it's not determined what exactly they do, it'll be open for interpretation when a player actually achieves it.
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Isobu
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Location : Alberta, Canada

PostSubject: Re: Contest Clan - Hanto   Sat Aug 15, 2015 4:09 am

Bump; Will need Sarada/Sleepy to take over it is my own creation. I will not make approvals due to this fact.
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