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 Patch 1.03

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Pulawski
Jounin



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Join date : 2010-02-26
Age : 33
Location : Denmark

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PostSubject: Patch 1.03   Patch 1.03 EmptyMon Jul 06, 2015 12:05 pm

Much Important Change!

[*]New Strength Ability Bonus:

Since strength is so lackluster, I think we can at least make it the best 'combat/direct damage' stat in lieu of the things that other stats do. To this end, strength is getting a bit of flexibility (irony.)

8 STR Mod: +1 Physical Damage
11 STR Mod: D2 Physical Damage
15 STR Mod: D3 Physical Damage
20 STR Mod: D4 Physical Damage


Would Become:


8 STR Mod: +1 Physical Damage/hit
11 STR Mod: D2 Physical Damage/hit, 1 JP of Tai/Ken Effects
15 STR Mod: D3 Physical Damage/hit, 2 JP of Tai/Ken Effects
20 STR Mod: D4 Physical Damage/hit, 3 JP of Tai/Ken Effects




Wherein the JP usable of Tai/Ken effects would be limited to sensical bonii, such as:

+Damage
+DR Pierce (Discipline: Taik/Ken/Element)
+DR Ignore (Discipline: Tai/Ken/Element)
+AoE/Round (Discipline: Tai/Ken)
-CP Cost (Discipline:Tai/Ken, 3 JP)

These would be able to be chosen whenever the user's stat mod reaches the threshold for a new JP amount and be locked in from there. Possibly requiring a 'slot request' to just confirm things and document the player decision.


General stuff


  • Escaping from Combat: Escaping from combat is no longer DEX only. STR/DEX can now both be utilized to escape from combat for free, and INT/WIS Can both be utilized to escape from combat, however it costs 1 CP ( cast ninjutsu/genjutsu to flee)

  • Stopping someone from fleeing uses either STR/DEX or INT/WIS. if it uses STR/DEX, it is free to attempt to stop them, if it uses iNT/WIS it costs 1 CP. Once per round, you can stop a single person as a non-action, and you can utilize a jutsu that gives bonus to stopping a person from fleeing, utilizing defensive chart. This means it does not use your free action of the round. However, if multiple people flee at once, as the result of a jutsu, or an ability, you can use your next avaliable free action to use a jutsu that is cabable of stopping multiple people from fleeing. This jutsu uses the defensive chart.

  • Jutsu has to do no damage to benefit from the no-Damage bonus JP. Seems there were some confusion about this!

  • Genjutsu can now transform base HP damage to half CP damage for free

  • All forms of cooldown start after the resolution of the jutsu. This means if the CD is on something with duration, the CD countdown starts the moment the jutsu ends.

  • May have been Unclear: Anything that gives you more JP to work with (excluding Kinjutsu, Tools, lacking rank where applicable, and PP) falls under Inverse Bonus Limitations.

  • Clarification: Damage buffs is only once per round

  • Jutsu's that have spent 1 JP on defence do not benefit from the no-damage chart

  • Only Slots can reduce or increase maintaince cost.

  • For +Targets, unless otherwise noted it is a total of targets per round.

    If someone has +3 targets, they can split it between their free action, offensive action, and defensive action per round




Jutsu changes

[*]Doujutsu is added as an element type for purposes of negatives/bonuses

[*]Only Universal bonuses can be taken for Inverse bonus

[*]NEW SLOT: Chakra detection Shared. Allows a target to make a chakra detection check. User must have chakra detect
Spec: Detection. JP Cost: 2: 1/2. Universal

[*]NEW SLOT: Taunt. Forces a target to only be able to target the user. Base Duration 1. No spec
Tai/Ken: 5 JP
Nin: 6 JP
Gen: 4 JP.

[*]-/+ CP Cost are increased to 2/3/4

[*]+ Defense Cost are decreased to 2/3/4 for Nin/Genjutsu, and 1.5/2.5/3.5 for Tai/Kenjutsu

[*]Defensive jutsu that wants to add damage will use from the new defensive jutsu chart.

+HP Damage is 3 JP for 1/1.5 for nin/tai/ken and 5 JP for Gen

+Defense Roll is now 2/3/4 for Nin/Genjutsu and 1.5/2.5/3.5 for Tai/Kenjutsu

[*]Clones are a base of 6JP for a basic clone that receives no passive bonus and inflicts half rank damage. They cannot use jutsu.

For 6 JP on top of this, clones gain access to E-rank jutsu, utilizing the user's CP pool as their own and a certain amount of JP to increase the cap of the clone's jutsu. This is paid in JP per rank, not total.
D-Rank: 2JP (14 JP Total)
C-Rank: 3JP (17 JP Total)

Clones cannot use above C-rank without Kinjutsu Shadow Clones, which split the user's CP pool completely between clones summoned.

[*]Free actions now cost the following:

E- N/A (Cannot receive)
D- N/A (Cannot Receive)
C- 4 (100% of value)
B- 5 (84% of value)
A- 12 (75% of value)
S- 16 (66% of value)

With an additional note that stuns cannot be added to free actions.



PP Slot Changes

[*]New Slot:

Extra Target Per Tech:

Extra Targets (Type)        Increases the number of targets of techniques. 0 1 1 3
Extra Targets (Discipline) Increases the number of targets of techniques. 0 0 1 2
Extra Targets (Universal) Increases the number of targets of techniques or attacks. 0 0 0 1

Clan/Bloodline changes


New Rules


Last edited by Pulawski on Fri Jul 31, 2015 5:54 pm; edited 9 times in total
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Solknight
Special Jounin
Solknight


Posts : 409
Join date : 2015-06-15

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PostSubject: Re: Patch 1.03   Patch 1.03 EmptySat Jul 25, 2015 9:26 am

To add:

Clone Specifics!

Clones are a base of 6JP for a basic clone that receives no passive bonus and inflicts half rank damage. They cannot use jutsu.

For 6 JP on top of this, clones gain access to E-rank jutsu, utilizing the user's CP pool as their own and a certain amount of JP to increase the cap of the clone's jutsu. This is paid in JP per rank, not total.
D-Rank: 2JP (14 JP Total)
C-Rank: 3JP (17 JP Total)

Clones cannot use above C-rank without Kinjutsu Shadow Clones, which split the user's CP pool completely between clones summoned.
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Pulawski
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Posts : 618
Join date : 2010-02-26
Age : 33
Location : Denmark

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PostSubject: Re: Patch 1.03   Patch 1.03 EmptyThu Jul 30, 2015 7:44 am

Let us get this rolling.

Signed Mechanic Pulawski
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Solknight
Special Jounin
Solknight


Posts : 409
Join date : 2015-06-15

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PostSubject: Re: Patch 1.03   Patch 1.03 EmptyFri Jul 31, 2015 11:50 pm

And with everything I can think of compiled here, we're good.


STUMPED/STAMPED/STOMPED SOL
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Kankuro
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Kankuro


Posts : 934
Join date : 2010-01-18
Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.

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PostSubject: Re: Patch 1.03   Patch 1.03 EmptyFri Jul 31, 2015 11:54 pm

Approved
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Solknight
Special Jounin
Solknight


Posts : 409
Join date : 2015-06-15

Patch 1.03 Empty
PostSubject: Re: Patch 1.03   Patch 1.03 EmptyFri Jul 31, 2015 11:59 pm

As always if you're affected by this patch, or need to submit for your shiny bonus from strength... send in your stuff for review and we're happy to work with you guys.
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PostSubject: Re: Patch 1.03   Patch 1.03 Empty

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