Slots:
Bird companion (base only. 1 PP)
RP: Like the inuzuka with dogs, some train with birds instead, and usually birds large enough to even ride on
Base 1: gains grade 1 pet, may fly 25 Metres into the air, in one area.
Upgrade 1: gains grade 2 pet, may fly 40 Metres into the air, in two areas.
Upgrade 2: gains grade 3 pet, may fly 70 Metres into the air, in three areas.
Note: Upgrade 1 requires lvl 20, upgrade 2 requires lvl 30
Note: Flying is out of Combat only.
Note: Approximations based on DM discretion.
Archery Mastery (Base and all upgrades. 3 PP)
RP: The user trains with a Bow instead of traditional swords and kunai, so the user is able to safely attack from a distance
Base 1: +1 dmg with bow
Upgrade 1: +1d3 dmg with a bow
Upgrade 2: deals +1d3+1 dmg with a bow
Note: All attacks with the bow are ranged and do not incur Melee Ranged Effects (such as Damage Return)
Healthy as a bird (base and all upgrades. 3 PP)
RP: Training with his bird has given him a higher fortitude then most people, allowing him to take more punishment before being taken out of the fight
Base: +3 hp
Upgrade 1: +5 hp
Upgrade 2: +8 hp
Piercing arrow (base and upgrade 1. 2 PP)
RP: Using a bow with pointed tip arrows, his arrows can usually pierce the most defenses
Base 1: 1 of the users dmg pierces dr
Upgrade 1: 1d2 of the users dmg pierces dr
Upgrade 2: 1d3+1 of the users dmg pierces dr
Note: Cant pierce more dr then the user deals in total dmg
Note: This only applies to basic attacks
(total PP spent:9)