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 Shinshin Kan

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Ali
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Ali


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PostSubject: Shinshin Kan   Shinshin Kan EmptyTue Apr 13, 2010 5:06 am

Shinshin Kan Shanoacastlevaniaordero



Shinshin Kan Istockphoto_11092655-young-beautiful-girl-with-black-hair-and-blue-eyes



Name: Shinshin Kan
Age: 17
Height:5' 7”
Hair: Black
Eyes: Blue
Completion: Pale



Bokusou are wielders of a strong bloodline, as such they receive a +10 chakra to their chakra pool at character creation as well as a Katana (for proficiency purposes, you need exotic weapon proficiency)

Default ninja bag: When a new Bokusou is created, they receive a ninja bag with the following starting tools: 3 Kunai, 3 shuriken, 1 smoke bombs, 1 poison bomb, 1 sets of ninja wire,
1 exploding tag, and 1 set of caltrops.

Dojutsu: 4 Cp Activation + 1 Cp Maintenance



Level 15: + 0 DEX / INT
Level 25: + 1 DEX / INT

Level 35: + 2 DEX / INT


Level 15+: +10 on Hide/Move silently rolls when in grassy areas
Level 25+: +15 on Hide/Move silently rolls when in grassy areas

Level 35+: +20 on Hide/Move silently rolls when in grassy areas

+ 1 Genjutsu Rolls, can be used while physically stunned.
Lvl 15: + 0 Genjutsu DCs (To Resist), +2 Learning Genjutsu
Lvl 25: + 1 Genjutsu DCs (To Resist), +3 Learning Genjutsu

Lvl 35: + 2 Genjutsu DCs (To Resist), +4 Learning Genjutsu


Dance of the grass blade
Atoku
Mind Artist
Grass blade swarm
Grass Guardian
Path of Adversity

Shiaria grew up on a farm, never really leaving it until one night, her own mother insisted she go to the Leaf ninja academy. Shiaria was heartbroken, the only home she'd ever known being the tiny farm on the outskirts of the leaf territory itself.

Shiaria had never met her father, and her mother, Kiri, had always told her he was a great hero, but that he'd died long ago while she was still pregnant, and before he'd gone off to fight his battles he'd left her just enough coin to buy this land, and the animals for their small farm in the woods. Shiaria never really questioned this much, trusting her mother completely... but she still wondered.

Shiaria had two brothers, they were both older, but, it was obvious by looks alone they didn't share the same father, and that too always made Shiaria wonder, she knew what had happened to their father, when they were little, being twins, their father had had some sort of farming accident, they were building a house with logs, and using a rope and pulley system to move the logs, one of the ropes snapped, crushing him... by that time the boys were already two years old and their mother had been left completely destitute.


Yet somehow, her mother managed, cleaning out the dojo's and peoples homes for meager wages, working from sun up to sun down with backbreaking hard labor. Things continued in this way for about six months, as she cleaned one place, word would travel by word of mouth to a friend or a friend's boss, until she was cleaning the manor house of a Bokusou Lord himself... In this way she met the Lord's son, being about the same age as herself, about twenty years old, and yet young enough that the hard years of living had not yet come upon her.

The young man took notice of her as she scrubbed floors, washed windows, and even did some laundry here and there. At first simply speaking small words to her, but that quickly changed. He seemed eager to welcome Kiri to his bed, and it had been a long time since she had considered such things. He made her feel pretty, and doted on her much more than her late husband ever had. For once, she just enjoyed the attention, not knowing before it began that it was doomed to fail.

However, as much as Shiaria knows... is that her father was just some ninja whom went off to war, just as her mother told her... what her mother didn't tell her, were scandal and rumors in the Leaf Capital... A son of a Bokusou Lord having such an affair with Shiaria's mother... He'd already been promised to another, and there was a huge scandal about it... it had gone on for more than a year, the man showering her with expensive gifts, and sometimes even just coin, and yet, when his family found out, he simply left her hang out to dry, as it was expected of him to fulfill his previous obligations, and that Shiaria's mother was a simple way to amuse himself when he was free....

However, Kiri, at this point, realized when her moon cycles came late, that she must be with child... so she sold the gifts he had given her, and took what wages she could from cleaning houses, moving far out away from the main cities... wanting her daughter safe, and not trusting his family to let her be. In this way, they lived for many years, until she caught Shiaria beating up one of her older brothers, whom were much bigger, with seeming ease. She'd always known she'd had a temper, but she hadn't realized she'd had any combat ability what-so-ever, then and there deciding she needed to be enrolled at the academy, for she knew who Shiaria's true father was, even if she had sworn to herself, never to speak of him again....

So, she's spent several care free years at the academy without much a care, though homesick for her home in the trees, she is finally starting to feel like she's found a place for herself... but, she has no true problems to worry about where she is, and she is happy. So... for now growing up on a farm, then being trained at the academy without a care in the world, Shiaria's true heritage has not come to show itself, but it is only a matter of time... should she survive her harrowing ordeal in the end that would accomplish the task...


Last edited by Majesticpriestess on Tue Jan 04, 2011 2:34 pm; edited 28 times in total
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyMon Jun 07, 2010 3:48 pm


Genjutsu



-Heartbreaker Jutsu
Jutsu Type: Genjutsu
Rank: D
Cp: 3
Description: The target finds themselves seeing life as deeply depressing. The will to fight is lost as they try to cope with their depression.
PvP Effect: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Learned from Zurui-sensei

Shiaria learned Snaring Vines from
Asuka Nara

-Snaring Vines Jutsu
Jutsu Type: Genjutsu
Rank:
D
Cp: 3
Description: Vines appear to hang from the sky,
wrapping around the targets limbs and holding them in place.
PvP
Effect: Stun,Lasts 1d4 or until hit.
(Leaf and Grass taught.)


-Encasing Pod Jutsu
Jutsu Type:
Genjutsu
Rank: D
Cp: 3
Description: A large sac of flesh
forms around the target, encasing them and holding them in place.
PvP
Effect: Stuns target for 1d4 rounds or until hit.

Taught by
Hideaki Aburamh, with help from Kuro, and Chigetsu


-Happiness Creation Jutsu
Jutsu
Type: Genjutsu
Rank: D
Cp: 3
Description: The target is
overcome with fond and happy feelings for the world, fully aware of
everything around them, but unable to react unless it's in a giddy
and joyful way. They love everything and everyone, all the time.
PvP
Effect: The target may not attack for 1d4 rounds, but may defend as
normal. If they are hit then the effect ends.
-taught by Bob
Sensei played by freakshow as a dm-


-Invisible Blades Jutsu
Jutsu Type: Genjutsu
Rank: C
Cp: 5
Description: The user creates the illusion of several copies of themself, able to freely move among them without the target noticing. though the target physically doesn't move, they believe they are fighting these dozens of "clones", as the caster is able to attack the targets body with weapons without disrupting the genjutsu.
PvP Effect: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.
Taught by Dm Kyuubi through his new npc and Shia's new Sensei, Seto

-Bleeding Vines Jutsu
Jutsu Type: Genjutsu
Rank: C
Cp: 5
Description: Thorny vines suddenly appear on the opponents body, attaching them to the ground and slowly writhing, causing illusionary lacerations on the skin, the mental pain of which causing harm to the opponents Psyche.
PvP Effect: Stuns and drains 1d4 cp for 1d4.
Taught by Hideaki, and Seto Sensei


-Blur Jutsu
Jutsu Type: Genjutsu
Rank: B
Cp: 8
Description: After a series of handseals the user claps his hands together, seemingly creating a wave of distortions that spread troughtout the air, causing problems whenever the target triest to attack.
PvP Effect: -3 to all attack rolls for 1d4 rounds. No stun.
Taught by Seto Sensei, Shia later was trying to master the implementation by using Natu as a test dummy, finally mastered, using Hideaki as a test dummy for a time to finish mastering the implementation of the genjutsu

-Mental Pain Technique
Jutsu Type: Genjutsu
Rank: B
Cp: 8
Description: The user performs a short series of handseals before he tries to ensnare the opponent in a Genjutsu, this Genjutsu causes extreme pain inside the opponents body, rendering the unable to fight for a duration.
PvP Effect: 1d6 stun until hit
Taught by Seto Sensei

-Sloth Jutsu
Jutsu Type: Genjutsu
Rank: A
Cp: 13
Description: Using a carefully refined Genjutsu the user send the target into a realm of totally Sloth, where every action seem meaningless and the best thing to do is just fall asleep.
PvP Effect: The targets suffer -4 to rolls for 1d6+2 rounds or until hit as they fight to stay awake.
Supervised by Gaara, and Afro.]

-Cold Fang Jutsu
Jutsu Type: Genjutsu
Rank: B
Cp: 8
Description: With the use of chakra the user creates an illusion of a giant wold made of ice bitting down on its target, the deadly cold freezing their limbs and making it harder and harder to move.
PvP Effect: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Supervised by Nao


-Temple of Nirvana Jutsu
Jutsu Type: Genjutsu
Rank: A
Cp: 13
Description: This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that any experienced ninja have more than enough time to dispel it.
PvP Effect: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Taught by DM Suigetsu, as a jounin

-Shinigami Jutsu
Jutsu Type: Genjutsu
Rank: A
Cp: 13
Description: This jutsu takes two rounds to use, the first round creates a large Death God that stand behind the target silently waiting, on the second round the Death God brings down its scythe and decapitates the target. This doesn’t do any actual damage but much chakra is destroyed by the Death Gods illusionary scythe.
PvP Effect: One round stun, following round if still entrapped user does 3d10 cp damage.
Taught by Ichiban Uchiha and supervised the mastery of by Enten Bokusou

-Metal Storm Jutsu
Jutsu Type: Genjutsu
Rank: A
Cp: 13
Description: The target suddenly is in the middle of a raging storm made entirely of sharp metal objects, these objects from time to time fly towards the target, causes damage without waking them from the Genjutsu.
PvP Effect: Target is stunned for duration of Jutsu or until hit by any means other then a kunai, shuriken, dart, needle, or senbon. Jutsu lasts for 1d4+2 rounds. Target loses 1d4 chakra each round.
Taught by Kenshin

-Dissolution Jutsu - Kinjutsu
Jutsu Type: Genjutsu
Rank: S
Cp: 20+2 per round
Description: The user focuses their full attention on one target. Once captured, the target would feel as though they are melting. There is no pain, but they'd see their body slowly dissolving and fading away like vaopr.
PvP Effect: The target is stunned for 2d4 rounds, They loose 10 cp a round. The user himself can not move or make any other action, this alone makes the genjutsu lethal as they can not stop the gen early nor protect themselves from harm this means that the genjutsu can not be broken neither from strikes nor release techniques. It must be overridden by the victim or played out to the end. while the genjutsu is in effect, if the target's cp is reduced by half at the end of the jutsu the target takes 2d10 physical damage from the overstimulated nerve cells and shock. After the technique the user takes 2d10 damage from the strain of the jutsu.
Supervised by Riku


Last edited by Majesticpriestess on Mon Jan 17, 2011 6:24 am; edited 9 times in total
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Ali
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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyFri Jun 18, 2010 5:00 pm


Clan Jutsu


Grass blade swarm (Gurasu muraga)
Type: Genjutsu
Rank: E
Chakra
cost: 2
RP Description: The user slams the target’s brain with a
minor illusion of a swarm of grass blades that encircle the target,
causing confusion for short period of time.
PVP Effect: 1 round stun,
1 HP damage.

Gurasu Eihei(Grass Guardian)
Type: Genjutsu
Rank: D
Cp: 3
Description:
The user affects the opponents mind as they attack making them see a
huge figure made of grass as they attack, the illusion would "block" for
the user, making the target miss their attack completely.
PVP
Effect: The user uses this to block.

Gurasu Yaiba (Grass Blade)
Type: Genjutsu
Rank: D
Cp: 3
Description:
The user sends a focused burst of chakra making the opponent see the
illusion of grass blades spinning around them, making it harder for them
to focus on the battle at hand.
PVP Effect: The target takes -1 to
all rolls for 1d4 rounds
Learned with aid from Seto (Kyuubi supervised basicly)

Gurasu Ame(Grass rain)
Type: Genjutsu
Rank: C
Cp: 5
Description: The user slams a target with the illusion of falling grass blades all about the place that rain down heavily on the target.
PVP Effect: 1d4 rounds stun and 1d4 HP damage per round to up to 2 targets or until hit.
Learned with Seto-sensei, aka Kyuubi

Michi no Shitsui(Path of Adversity)
Type: Kenjutsu
Rank: C
Cp: 6
Description:
the first path, the user aims to darken his/her target’s ability to
respond to physical moves. Therefore he will slash the blade into a leg,
or arm, attempting to severe or damage their nerves.
PVP Effect: The
user deals weapon rank damage 1d4 to a target and this last one
suffers -2 to all rolls for 1d4 rounds.

Gurasu hakaisha (Grass Destroyer)
Type: Genjutsu
Rank: B
Cp: 8
Description:
The user slams the target’s brain with chakra dealing damage to their
internal organs, but it looks like huge blades of grass slicing them to
pieces as they are really attacked form the inside.
PVP Effect: the
target takes 2d8 HP damage and is stunned for 1d4 rounds or until hit.
Taught by Enten Bokusou

Michi no Shu(Path of Blood)
Type: Kenjutsu
Rank: B
Cp: 8 [Single Handed] + 3 [Dual Wield]
Description: The second path, the user aims to damage the target internally. Cutting into them with their Katana, they’ll rip veins or possibly arteries to cause them internal bleeding.
PVP Effect: Deals weapon rank damage + 1d8. The target then suffers 1d4/2 damage (Round Up) for 1d4 rounds from bleeding.
Used Zurui Ayatsuri as a target, having used a book to learn the movements required.

Grass blade threads (Gurasu Hito)
Type: Genjutsu
Rank: C
Chakra cost: 5
RP Description: The user slams a target with an illusion of thin grass blades forming and raising from the ground into long threads to impale the target into place for a time.
PVP Effect: 1d4 internal damage, stun for 1d4 rounds.
Creator: Bokusou Enten
Requeriments: Gurasugan bloodline
Taught by Enten

Grass blade Spike (Gurasu shokushu)
Type: Genjutsu
Rank: B
Chakra cost: 8
RP Description: The user slams the target with an illusion of a large spike made of grass that comes off the ground and shoots through their attack and continue on towards the target, piercing heavily into him.
PVP Effect: Used in defence to block, +2 to the intelligence roll and does 1d8 internal physical damage.
Creator: Bokusou Enten
Requeriments: Gurasugan bloodline
Taught by Enten

Gurasu Taihou (Grass cannon)
Type: Genjutsu
Rank: A
Cp: 13
Description: The user slams a target with the illusion of several hundreds of colossal grass blade columns rising from the ground and eventually explode into thousands of grass blades that nail mercilessly into the target.
PVP Effect: The target takes 3d8 points of Damage and is stunned for 1d4 rounds, or until hit.
Supervised by AfroTash

Michi no Rou(Path of Pain)
Type: Kenjutsu
Rank: A
Cp: 13 [Single Handed] + 4 [Dual Wield]
Description: The third path, the user aims to make his/her target experience a heavy pain by thrusting the katana into their chest and twisting it into them, attempting to cut organs and blood vessels.
PVP Effect: Deals user weapon rank damage + 2d6. The target then suffers 1d4 damage for 1d4 rounds.
Supervised with Takeshi and Hideaki, and Afro at various points of training

Gurasu Hogeki(Grass bombardment)
Type: Genjutsu
Rank: S
Cp: 20
Description: The user slams his targets with the illusion of grass blades coming off the ground and swirling on the air into a great storm that crash down upon them mercilessly, cutting them to pieces.
PVP Effect: 3d10 HP damage and 2d10 CP damage to up to 4 targets and 2 rounds stun or until hit.
Supervised by several people... practiced on Yun often...

Michi no Kaimetsu(Path of Destruction)
Type: Kenjutsu
Rank: S
Cp: 25 [Single Handed] + 5 [Dual Wield]
Description: The fourth and last path, the user aims to ultimately destroy his target with a massive slash of his katana across the chest. Slashing at the lungs, stomach, heart and Thoracic cage.
PVP Effect: Deals weapon rank damage + 1d20. The target then suffers another 2d10 Damage the next round from bleeding.
Supervised by Asuma and Kyuubi


Last edited by Majesticpriestess on Mon Dec 27, 2010 12:28 am; edited 11 times in total
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyMon Jun 28, 2010 4:52 pm

Medium Bloodline Character: Paid 200 tokens
Special Gear Bought: Cloak with +10 Lore, 10 tokens, paid to DM Kyuubi
Special paid for: 2 Chakra pills, paid to DM Gaara, 20 tokens total
Special Stat Increase: Paid for 4 point increase, to DM Gaara, I -think- 40 tokens total.
Special Stat Increase: Paid for 6 points in con, 60 tokens, to DM Minato
Special Stat Increase: Paid for 2 points in Int. 30 tokens paid to DM Zetsu

Custom(Unique) items/tools/techniques:
~ + Oaken ring of the grass blade
[RP Description: A wooden ring encircled by beautiful vines on its base, forged of oaken wood and enhanced through dedication of Matsuyo Bokusou throughout his life. He leaves this ring in inheritance to his new born son the night he passes away.
PVP Effect: +10 to chakra pool, +1d8 Health Damage to Bloodline Genjutsu.]
Given by Enten Bokusou to Shiaria, the last known remaining of the bloodline for the Bokusou


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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyWed Jul 21, 2010 5:23 pm

Kenjutsu



Bleeding Bite:
Jutsu Type: Kenjutsu
Rank: D
Cp: 5
Description: The user's weapon cuts through the opponent dealing a blow that seems to continue bleeding out even after the first strike.
PvP Effect: 2 dmg for 1d4 rounds
Taught by Jubei

Pouncing Stab:
Jutsu Type: Kenjutsu
Rank: C
Cp: 5
Description: The user focuses chakra to their feet and flickers in front of a target, pouncing onto them while driving their blade into the target.
PvP Effect: Gives +2 to the attack roll
Taught by Zurui


Last edited by majesticpriestess on Fri Aug 06, 2010 8:44 pm; edited 2 times in total
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyThu Jul 22, 2010 8:25 pm



Taijutsu



-Chakra Infused Punch
Jutsu Type:
Taijutsu
Rank: D
Cp: 4
Description: User infuses chakra into
their fist for a harder and more destructive hit.
PvP Effect: Rank
damage + 1d4.
Taught by Seohyun Inka


Doublestrike was taught by Tami-chan

Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.


-Raiton: Sparking Wall Jutsu
Jutsu Type: Taijutsu
Rank: D
Cp: 2
Description: The user channels chakra to his hands, after which he creates a protective wall of electricity. Either to attack or defend himself.
PvP: Rank damage + 1d6.
Can be used to block, when used to block the technique does 1 dmg.
Learned from Asuka Nara

Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.
-taught by Alakir-

Combination 1:
Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.
Supervised by Gaara and Afro

Busoukaijo (Disarmament)
Jutsu Type: Disabling Taijutsu
Rank: C
Cp: 4
Description: The user focuses chakra into their hands to the point they can touch most blades and send a pulse of negative chakra towards the wielder’s hands, causing them to drop their grip from the hilts ect. Allowing the user of the technique to kick the blade away soon afterwards from their foe to prevent use of their favored weapon.
PvP Effect: Highest Physical vs Highest Physical. If the user wins the enemy loses their blade for 1d4+1 rounds. They may then reclaim it as a free action after said rounds. If the wielder has a special effect on their blade that allow it not to be touched or removed the user suffers 1d4+2 damage while removing their blade and the rounds are knocked down to 1d4.
Creator: Konoha Police Force/DM Kyuubi

Tojikomeru (Lock Up Technique)
Jutsu Type: Restraining Taijutsu
Rank: D
Cp: 2
This move is simple, the user places the enemy into a bind they cannot get out of unless the user is forced out by pure strength and in other cases, slippery movements. The attempt to get behind the enemy and kick them from the back of their knees where the pressure point/funny bone is forcing them to the ground effortlessly as the user takes their arms behind. With a twist they would hold their head/torso to the ground with a foot on their back, preventing the enemy from moving unless they wish to dislocate their arms from their shoulder sockets.
PvP Effects: Highest Physical vs. Highest Physical. Against strength users, they have a +2 to roll being able to break free by strength if vrs Dex/ suffer 1d4+2 damage against a failed check trying once afterwards with their arms disabled for one round. (Bind is broken after that.)
Against Dex users: They have a +2 to roll against being able to break free by uncanny movement vrs Dex/Suffer 1D4+2 damage against a failed check trying once afterwards with their arms disabled for one round. (Bind is broken after that.)
Users: You hold the enemy down for as many rounds as you can by keeping them down. Each round you make a Highest/Highest check vrs each other. If the enemy wins they are free with no harm. If they fail, they take damage with the bonus of their arms being unusable for a short time.
Creator: Konoha Police Force/DM Kyuubi

Hikikaeru
Jutsu Type: Counter Reverse, Taijutsu
Rank: B
Cp: 9
Description: Simply put, if the enemy decides to use a counter the user may also counter once more with this technique; It only works against taijutsu/kenjutsu, attempthing this against ninjutsu is not wise. This techniue comes with dedicated training and sweat, allowing the user to read the enemies movements and counter them after releasing their own technique with the cost of more chakra and a slighter success rate.
PvP Effect: Usable only when the enemy decides to counter, with a +2 to their roll should the user succeed. The enemy suffers rank+1D10+3 damage, only.
Creator: Konoha Police Force/DM Kyuubi


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyThu Aug 05, 2010 3:36 pm

Training Log


All current Jutsu mastered


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptySun Sep 12, 2010 4:12 am

bump


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyThu Oct 14, 2010 11:53 pm



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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyWed Nov 03, 2010 1:34 pm

Bump
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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyThu Nov 11, 2010 3:52 am

Custom Genjutsu purchased: 20 tokens

Name: Grass Bind (Unsure what the bloodline grass name would be) Requirement, Bokusou Bloodline
Rank: A
Cp cost:12
Effects: If succesful, the gurasu user catches the victim(s) in a genjutsu of grass wrapping around their body, slowly crushing them. PvP Effect: 1d4-1 people effected, 1d6 damage per 1d4 rounds or until hit.


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyMon Nov 15, 2010 7:45 pm



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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyThu Nov 18, 2010 1:21 am


Name: Mind Over Matter
Type: Hijutsu
Rank: B
CP Cost: 8 to activate, 2 to maintain
RP Description: The master of genjutsu has learned such infinite control over their chakra system that when they take the effort to force the flows of chakra through their own body, they can through power of will alone, force the chakra into forms they wish them to be.
Description: A genjtsu master may use this stance to perform ninjutsu with INT at a -2 to rolls

Cost: 65 Tokens, paid to Suigetsu
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Ali
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Ali


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Join date : 2010-04-01
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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptySat Nov 20, 2010 5:33 am

Ninjutsu




-Raiton: Lightning Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user goes through a long amount of handseal, after which a lightning dragon emerges. The dragon attempts to destroy the target.
PvP Effect: Deals 5d6, Unblockable
Supervised by Asuma

-Fuuton: Wind Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
CP: 8
Description: The user raises their arms as wind gathers forming into the head of a dragon which dives at the opponent.
PvP Effect: Deals 5d6, Unblockable
Taught by Yun

-Suiton:: Water Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 4 + 2 per round maintained
Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PvP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.
Taught by Netsuke

-Fuuton: Aero Shield
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The User performs 12 handseals as they begin to channel the wind to encircle them in a protective shell.
PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken)
Taught by Tami

-Raiton: Thunder Blade Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user gathers chakra in his hand, and then extends it. Thus creating a lightning weapon. A lethal chakra weapon.
PvP Effect: the blade deals 2d8+4 per hit in lightning damage, you the user take 1d4 damage each round. The jutsu lasts for 1d6 rounds and cannot be ended early.
(Str damage does not apply)
Taught by Hyobe

-Chakra Focus: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
Supervised by Aky'kyo

-Typhoon Jutsu
Jutsu Type: Ninjutsu
Rank: S
Cp: 20
Description: The user of this jutsu uses their wind chakra to call forth a storm and gale force winds that lash through the area ripping trees from the ground and blowing down houses. Some shinobi are even able to call down lightning from the storm or slashing rain.
PvP Effect: 4d10 damage to everyone in the area except the user. If the user has natural affinity for Lightning, they can spend 3 chakra for an extra 1d8. If the user has a natural affinity for Water, they can spend 3 chakra for an extra 1d8. (So Absolute max damage with a Wind, Water and Lightning -NATURAL- affinity user is 4d10+2d8)
Supervised by Asuma

-Ninpou: Hidden Mist Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8 + 4 per round maintained.
Description: Creates a thick fog concealing the user allowing for stealth attacks.
PvP Effect: Lasts for 1d6+1 Rounds. The Following Effects then take place.
1. Before any attack is made you must first find your oponent. (Listen)
2. After you have found your oponent you roll MS to attack.
3. If the MS check fails you then roll your normal attack roll. (dex str wis)
4. Once a Genjutsu user passes their Listen roll they then roll INT. (No MS roll)
5. Doujutsu work at a -3 in the Mist.
Special: Byukagun can see through the mist.
Special: Inuzuka may roll a concentration in the stead of a listen check for there smell.
Special: This jutsu has a cool down of one round after it has dissipated due to excess use of chakra to fill the area with mist.
Special: Any B Rank or higher Wind Jutsu will automatically disperse the Mist.
Taught by Kenshin


Last edited by Majesticpriestess on Sun Jan 16, 2011 10:16 pm; edited 5 times in total
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyMon Nov 22, 2010 4:57 pm

Tokens for Level refunded
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyMon Nov 22, 2010 6:11 pm

two points in con: 20 tokens
7 points in Int: 210 tokens

All paid to Suigetsu
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptySat Jan 22, 2011 8:17 pm

New Jutsu paid for, 15 tokens.


Engulfing Venus Trap
Jutsu Type: Genjutsu- requires bokusou bloodline
Jutsu Rank: B
CP Cost: 10
Description: Everyone in the area is overtaken as the genjutsu pushes through their mind in a frantic effort for the user to excape. The user would appear to be swollowed whole as a venus fly trap rises from the grass to swollow them.
In reality the user uses their dojutsu to manipulate the grass to meld into it, and through it the ground as they then flee.
PVP Effect: User uses this jutsu to excape a fight or battle as they draw the attention of everyone to look at one thing, while they are in reality doing another. Where the user once stood is left standing a Venus Fly Trap. To all rolls for the purpose of excaping only the user gains a +5 to rolls.


Last edited by Majesticpriestess on Thu Mar 10, 2011 4:58 pm; edited 1 time in total
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyWed Feb 02, 2011 5:15 pm

40 tokens paid for +2 to dex to Tobi
20 tokens paid for special ability to Minato
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Ali
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Ali


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PostSubject: Re: Shinshin Kan   Shinshin Kan EmptyThu Feb 10, 2011 6:17 pm

Name: Studied Mind
Rp: Shiaria, since being genin even has -always- read books basically all the time about all sorts of different topics. At one point for a real life month I even rped her reading every book in the Konoha Hospital library... and due to this fact she would remember strange things no-one else would.
DF Ability: Adds a static +20 to all Lore Checks due to constantly studying and reading new materials.
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PostSubject: Re: Shinshin Kan   Shinshin Kan Empty

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