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 Seohyun Inka Shimura - The Fifth Kazekage

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Ino
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Ino


Posts : 82
Join date : 2010-01-17
Age : 33
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Seohyun Inka Shimura - The Fifth Kazekage Empty
PostSubject: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage EmptyThu Jan 21, 2010 5:50 pm

(Genin Picture:
Spoiler:

(Chunin Picture:
Spoiler:

(Jounin Picture:
Spoiler:



First Name: Seohyun
Family Name: Inka
Nick Name: Dubbed the "Diamond of Sunagakure" by her Village and her Kazekage because of her beauty.
Gender: Female
Age: 19
Height: 5'6
Weight: 110 lb's
Hair: Long white hair to her shoulder blades.
Eyes: Grey
Village: Sand (Sunagakure)
Clan: Inka. Main Branch. (Heiress)
Clan Jutsu: Seimei O-Ra "Pure Aura"
Speciality: Medical-nin
Rank: Retired. Former Kazekage
Fame Rating: 1
Element[s]: None
Likes: Fashion, Flowers, Boys, Magazines, Medicine, Inka Clan, Reading, Kaguya Race, Uchiha Clan.
Dislikes: Konoha Men, Mist Women, Liars, Womanizers, Bossy-ness, Hojo Clan.
Sexual Orientation: Straight.
Family:Kenshin (Husband) Mithrajin (Brother), Riku (Cousin), Saori (Adopted Daughter) Aurora (Daughter) Kennin (Son)
Martial Status: Married to Kenshin Shimura
Theme Song Pretty Girl



Personality

Sometimes sweet, or sometimes fierce. Seohyun has a very short patience and as long as that patience is not broken she won't give you a harsh tongue lashing. "Subtlety" isn't something that exists to Seohyun. Her sweet side on the other hand is something people would want to keep. She cares deeply for her friends and would do anything to keep them safe. If a friend would need a favor, Seohyun would do it without question.

Seohyun is also the female heiress of the Inka clan along with her brother Mithra who is the heir along with her. She cares deeply for her clan members and treats them all as family and would be known to do anything to help them even if it were against the rules of Sunagakure. She admires Baa-sama Aurora deeply and wishes to become a strong medical-nin just as she was, or to even find such powerful love like she had done with Jeckt. Seohyun is known as the medical prodigy of her clan, and through out most of Sunagakure. She's been dubbed as the "White Lilly" and is loved by her people, and even by some of her enemies. Becoming widely famous through out the Shinobi World, though not as a Kunochi... she's become slightly more of a culture icon. She's known for her beauty rather than her strength.

Seohyun is quick to judge depends on who you are. It's no secret that she hates Konoha men and she calls them all "Jin clones". It is her opinion that all Konoha males are womanziers and try to live within this stereotype. Another dislike of hers is Kirigakure women due to tension between Sunagakure and Kirigakure Seohyun usually finds herself getting into cat fights with these women, or verbal arguement.

Despite her silver tongue Seohyun seems to have a bad habit as of late of being a damsel in distress, being kidnapped three times already. She sometimes can feel insecure in a mission or a battle as she feels she might be a burden to her teammates, and due to this she has decided to take up training in medical-ninjustu.

It's no secret that Seohyun has a slight obsession with Kaguya men. She finds them captivating, charming, and incredibly good looking. She also seems to be doing some medical studies on their blood line, and how they are able to regrow limbs.

Looks


Seohyun has long white hair flowing down to her shoulder blades, pin straight with a crisp sheen to it. She has large grey eyes which would resemble the moon. Being a bit taller than most women at 5'6 and with the glory and grace of a dancers body. Seohyuns' attire usually consists of revealing skin tight clothing to compliment her hour-glass curves which took years of several kunochi training and dedication. Despite being a gift for the eyes, Seohyun seems rather frail and delicate. Her eyes giving portraying purity and innocence despite. Of course, anyone would know better than to believe what a womans eye would tell them.

Seohyun has a large golden tattoo which seems to swirl all the way down her left forearm down to the very tip of her fingers. The tattoos given to her by her clan and indicating she is of the first branch. The golden tattoo seems to shine brightly within the sunlight alongside her tanned skin. This very tattoo allowing her to tinker with her spirit to allow her to use the clans jutsus. As well, give her mastery over the spirits in the Spirit World, taking form as things known as "Aura Spheres".


Goals

Graduate Academy
Become a Chunin
Become a Jounin
Study Medical Jutsu

Master all Medical Ninjutsu and Techniques
Master Seimei O'Ra
Become Head of Medical Corps in Sunagakure
Find Aurora-sama's staff and use it for herself
Create the Stone of Gelel
Find a way to negate the negative effects of the Iyashii O'Ra
Get Married
Have Children
Become Kazekage
Lead the Inkan Clan to surpass the Hojo

(Inkan Ceremony Picture:
Spoiler:


(Seohyuns Spirit Tattoo:
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Custom Items

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Clan Information

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______________
Token Receipt
______________


Inka Clan (Main Branch) - 125 Tokens.
Stone of Gelel- 100 Tokens
+8 Charisma - 160 tokens
Custom S-Rank Jutsu- 30 tokens
Custom Item 1 - 100 tokens
Main Branch Inka Jutsu: 75 Tokens
Edo Tensei: 100 tokens
Kokoro Toride Implant: 100 tokens
Edo Tensei Bodies (Tsuro, Handashi, Kiyoshi): 150 tokens.


Last edited by Ino on Wed Jun 22, 2011 11:27 pm; edited 32 times in total
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Ino
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Ino


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Seohyun Inka Shimura - The Fifth Kazekage Empty
PostSubject: Re: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage EmptyThu Jan 21, 2010 5:54 pm

Jutsu List
________________________________
Clan Jutsu
________________________________
Aura Scholar: Codex
Rank: -
Cost: 5 Cp
Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research.
PvP: Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers the DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed directly by User but can still be taught to others.


[Aura Sphere Summoning]
Jutsu Type: Hijutsu
Rank: -
Cost: 5 Hp per Aura Sphere.
Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform Seimei O-Ra techniques before passing onto the other world.
PvP: Summon 1 [Lvl 15], 3 [Lvl 25], 5 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Clan Jutsu. (Max. 5 out at a time)

.:: D-RANK ::.


[Aura Sensory]
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying.
PvP: When rolling for Spot / Search / Listen checks Vs Hidden targets, User can use Concentration instead. (This applies to targets hiding via Jutsu, Concentration Vs Hide). User can also user their turn to read a target's HP / CP / Elemental Affinities.

[Aura Barrier]
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds.
PvP: Block, If it fails heal target for 1d4 HP. Can be used to block another once as a free action.

[Aura Distortion]
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: (Handseals: Hatsu > Mika > Dan) Using Spiritual Energy the host releases soft wavelengths that cripples a target's senses via white noise.
PvP: Subtract User's Lvl from Target's Spot / Search / Listen / Concentration rolls for 1d4-1 (Min. 1) Rounds.

[Aura Healing]
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere / + Medical Ninjutsu
Description: (Handseals: Raku > Fu > Sai) Using Spiritual Energy the host sends one Aura Sphere to float through up to 3 targets bringing them a sense of calm before disappearing. When used in unison to a Medical Ninjutsu effect the User's hand glows white instead of the normal green aura used in Medical Ninjutsu.
PvP: Heal up to 2 Targets for 1d4 CP [OR] + 1d4 HP / CP Heal to a Medical Ninjutsu.

[Aura Wave]
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: (Handseals: Raku > Fu > Kai) Using Spiritual Energy the host sends any number of Aura Spheres into individual targets as they try to possess their bodies.
PvP: + 1 Vs Block, Stun target for 1d4-1 (Min. 1) Rounds or until hit. 2 CP DMG per round (Bypassing DR).

[Aura Karma Strike]
Jutsu Type: Taijutsu
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: Using Spiritual Energy harnessed from the Jutsu "Aura Cognition" the user is capable of spotting openings within the target's movements seen through precognitive visions and target a vital point of their body trying to link their auras and damage the individual's spirit with an unarmed blow.
PvP: Unarmed Rank DMG + [1d4 HP / CP DMG] CP DMG bypasses DR. Can be performed as a Counter Vs. Tai / Ken ATKs without taking User's Turn.

[Aura Concussive Ripple]
Jutsu Type: Genjutsu (CHA)
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: Using Spiritual Energy the host would extend his palms outward at a target and would release a series of pulses that would visibly vibrate along the air looking like ripples before they are flung back from impact once these ripples come in contact. This of course is an illusion, and it would seem the User forces the target back telekinetically.
PvP: 2d4 CP DMG + 1 Round Stun or until hit. Vs Stunned targets deal 1/2 DMG without breaking Stun.

[Aura Feast]
Jutsu Type: Fuinjutsu / Summoning
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: Using Spiritual Energy the host manifests a seal on the ground that would radiate a certain aura about it that would attract other spiritual entities crossing between worlds and providing a power source for the User's Jutsus before they pass onto the afterlife.
PvP: Summon 1 Aura Sphere per round for 1d4-1 (Min. 1) Rounds. (Max Aura Spheres remain 5).

[Aura Cascading Missles]
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 - 15 CP [OR] 1 - 5 Aura Spheres
Description: Using Spiritual Energies the host forges himself 5 shuriken-like ethreal weapons glowing a dim cyan color. These weapons are just as real as any other weapon however and imbued with spiritual energy attacking a target's soul.
PvP: Shuriken Rules, Aura Spheres Substitute Shuriken ATK (No penalty to roll). Shuriken DMG + 2 CP DMG per Hit. (Bypasses DR)

[Aura Carnage]
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 Cp [OR] 1 Aura Sphere
Description: Using Spiritual Energies the user molds a visible prismatic orb of light inbetween their palms before thrusting the orb of light out towards a target, releasing a burst and shortly after a stream of ethreal energy that is capable of creating hallucinations on the target foe, mixing reality with illusions.
PvP: + 1 Vs Block, Target rolls 1d4 per ATK performed. 1-2 ATK ally or miss if one is not present, 3-4 ATK Normally. Duration 1d4-1 (Min. 1) Rounds.

.:: C-RANK ::.


[Aura Clone]
Jutsu Type: Ninjutsu
Rank: C
Cost: 8 Cp [OR] 3 Aura Spheres to Activate, + 2 Cp to Maintain.
Description: (Handseals: Shouzen > Min > Shin > Gan > Bagi) Using Spiritual Energy the host creates a solid clone of a target, making an almost exact duplicate of an individuals life force that not even those that see or sense chakra would be able to distinguish apart from the real thing.
PvP: Create a Solid-Clone (Kage-Bunshin Rules): Has 10 HP (does not dispel on hit) can ATK / DEF via CHA, and those that see or sense chakra will not be able to distinguish the clones from the real thing.

[Aura Imbue Weapon]
Jutsu Type: Ninjutsu
Rank: C
Cost: 5 Cp [OR] 2 Aura Spheres
Description: (Handseals: Jin > Reppyo > Kai > Reppyo > Dan) Using Spiritual Energy the host taps a targets weapon before it emits a lustrous sapphire glow.
PvP: Imbue a target's weapons / ninja tools to do + 1d6 CP DMG (bypasses DR). Duration 1d4 Rounds.

[Aura Cloak]
Jutsu Type: Ninjutsu
Rank: C
Cost: 5 Cp [OR] 2 Aura Spheres
Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary.
PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. hide. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.

[Aura Cognition]
Jutsu Type: Stance
Rank: C
Cost: 5 Cp [OR] 2 Aura Spheres + 2 CP Maintenance
Description: (Hatsu > Shouzen > Mika > Gan > Mika) Using Spiritual Energy the host prepares to perform an ancient Inka dance commonly used in festivals / ceremonies in honor of their animal deities. They begin by blind folding themselves and heightening their Chakra Sensing to the point of seeing visions of the future. Every action performed while this stance is active, is done so with finesse and grace.
PvP: Override "The Mark" effect, CHA Stat substitutes DEX Stat (Includes Stat Bonuses) instead of WIS. Duration 1d6+2 Rounds can be entered and ended as a free action once per round.

[Aura Spiritual Fasting]
Jutsu Type: Taijutsu
Rank: C
Cost: 5 Cp [OR] 2 Aura Spheres
Description: Using Spiritual Energies the host engulfs his hands and feet with a visible blue stream of energy, that emits no heat but can be thought to due to the refraction of light from the embers as they leave behind a prismatic trail of colorful lights. When striking the target, usually it is done so at the core in order to seal their energy more effectively and leaving behind a hand or foot imprint on the gut.
PvP: Unarmed Rank DMG + Seal a target's CP for 1d4/2 Rounds (Round Up) Any Jutsu / Abilities with active Maintenance costs (EX: Dojutsu) are shut off for duration.

[Aura Hex]
Jutsu Type: Genjutsu (CHA)
Rank: C
Cost: 5 Cp + Original Genjutsu CP Cost. [OR] 2 Aura Spheres + Original Genjutsu CP cost.
Description: Using Spiritual Energies the user would manifest the energies on a concentrated point in their mind, which would assist in releasing invisible frequencies and sends a cold chill down the target's spin before a ghost tries to possess them and cast a horrific illusion. A poltergeist would swallow the target whole before the genjutsu's illusion takes hold.
PvP: User can perform a Genjutsu via CHA. Can be performed while Physically Stunned at - 2 to roll.

[Aura Empowerment]
Jutsu Type: Ninjutsu
Rank: C
Cost: 5 Cp [OR] 2 Aura Spheres
Description: Using Spiritual Energies the host would draw in a new found power from the assistance of nearby Aura Spheres, refortifying their own spirit.
PvP: User gains +1 ATK Rolls based on how many Aura Spheres are present. (Max + 5) Duration 1d4 Rounds.

[Aura Summon: Familiar]
Jutsu Type: Fuinjutsu / Summoning
Rank: C
Cost: Varies, see below.
Description: Using Spiritual Energies in a technique that uses 2 Jutsus, the User locates a living creature within the vicinity and sends a calling out for them to assist the user who is in need.
PvP: User rolls 1d4-1 (Min. 1) And summons a Rank 1 Animal x Dice Roll. (Max. 1 summon, Animal Summon rules applied)
Rank 1: 5 Cp [OR] 2 Aura Spheres
Rank 2: 10 Cp [OR] 3 Aura Spheres
Rank 3: 15 Cp [OR] 4 Aura Spheres

.:: B-RANK ::.


[Aura Seal: Unity]
Jutsu Type: Fuinjutsu
Rank: B
Cost: 8 Cp [OR] 3 Aura Spheres
Description: (Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Unity". A Seal of the moon would glow on the User and their allies' foreheads.
PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Attack / Defense rolls.

[Aura Seal: Force]
Jutsu Type: Fuinjutsu
Rank: B
Cost: 8 Cp [OR] 3 Aura Spheres
Description: (Handseals: Reppyo > Jin > Shou > Ragu > Shou > Bagi > Mika > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Force". A Seal of the World would glow on the User and their allies' foreheads.
PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Damage / DR.

[Aura Seal: Bliss]
Jutsu Type: Fuinjutsu
Rank: B
Cost: 8 Cp [OR] 3 Aura Spheres
Description: (Handseals: Shouzen > Shin > Jin > Sai > Jin > Gika > Dan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Bliss". A Seal of the Sun would glow on the User and their allies' foreheads.
PvP: For 1d4+1 Rounds, User & Allies are healed for 3 HP / CP per round.

[Aura Seal: Synergy]
Jutsu Type: Fuinjutsu
Rank: B
Cost: 8 [OR] 3 Aura Spheres
Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Synergy". A Seal of the Galaxy would glow on the User and their enemies' foreheads.
PvP: Duration 1d4+1 Rounds. AoE, all enemies automatically drained of 2 CP (Fixed amount, Genjutsu DMG) and heals user for 2 CP per enemy target (fixed amount).

[Aura Seal: Avatar]
Jutsu Type: Fuinjutsu
Rank: B
Cost: 8 [OR] 3 Aura Spheres
Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Avatar". A Seal of the Trinity would glow on the User's forehead.
PvP: Duration 1d4+1 Rounds. User gains 1 Elemental Affinity based on region gaining access to learn / use Jutsu of that affinity and - 3 all Jutsu CP costs (Min. 1)
- Fire: Fire Country
- Wind: Wind Country
- Water: Water Country
- Earth: Earth Country
- Lightning: Lightning Country
- Dark: Land of Rain
- Light: Land of Grass
- Snow: Land of Snow.

[Aura Spirit-Walk]
Jutsu Type: Ninjutsu
Rank: B
Cost: 8 [OR] 3 Aura Spheres
Description: Using Spiritual Energy the user encompasses their body or another's in a veil turning them invisible only to appear as a small plasma orb that "blinks" across the field. This veil is similar to the Aura Cloak technique by placing them in-between worlds all the while guiding them so swiftly like the wind itself.
PvP: Has 2 Functions:
1) Substitution + 2 to roll, If successful User performs a "Hide" action.
2) + 5 Escape [OR] Intitate Roll via CHA
Rply, User can teleport between locations traveling as an "aura sphere" orb.

.:: A-RANK ::.


[Aura Storm]
Jutsu Type: Fuinjutsu / Summoning
Rank: A
Cost: 15 CP [OR] 4 Aura Spheres
Description: (Handseals: Hatsu > Shouzen > Min > Fu > Gan > Min > Fu > Kai > Gan > Sai > Bagi > Reppyo) Using Spiritual Energy the host molds several Aura Spheres into one with intense pressure enough to open a gate to the Spirit World Temporarily. Ethereal Lightning bolts lash out and strike at the User's will.
PvP: Summon a storm for 1d4+2 Rounds. Each round it can attack all enemies using User's Charisma (Unblockable) and deals 2d4 HP & CP damage. (CP damage bypasses DR)

[Aura Well]
Jutsu Type: Fuinjutsu / Summoning
Rank: A
Cost: 13 CP [OR] 4 Aura Spheres (x 1 per battle)
Description: (Handseals: Hatsu > Shouzen > Mika > Dan > Min > Ragu > Gika > Mika > Hatsu > Fu > Gika > Bagi) Using Spiritual Energy the host presses their palm on the ground all the while praying to the planet for help. The moment they lift their hand from the imprint made, water trickles out called "Mana" or life energy and is useable by the User's party as a gift from the planet.
PvP: Create a Chakra pool of 5 + User's Lvl which can by used by User & Allies as payment for CP costs.

[Aura Voodoo Possession]
Jutsu Type: Ninjutsu
Rank: A
Cost: 12 [OR] 4 Aura Spheres
Description: Using Spiritual Energy extends their hands outwards to a target as a vortex of ethreal energy swirls towards the palm. The Target would feel a sudden force take hold and pull them toward the User only to discover it is infact their own conciousness that has been being tugged on all along until it has finally been extracted for a time being into a ethreal visage, aware of the surroundings but incapable of manipulating their body.
PvP: + 3 Vs Block, Gain Control of target for 1d4+2 Rounds or until hit. (Target's Jutsu / Abilities are accessable to User). RPly, User can extract information from target, they must answer and not lie.

[Aura Awakening]
Jutsu Type: Fuinjutsu
Rank: A
Cost: 15 [OR] 4 Aura Spheres
Description: Using Spiritual Energy the user surrounds themselves with Aura Spheres who would assist in scorching the ground beneath the User and designing a seal that would follow them. Ethreal Bolts of Lightning lash and magnetically cling to the Aura Spheres drawing in energy to create a force-field of sorts capable of rebounding any Physical force but draws its power from the use of Aura Spheres.
PvP: User gains 3 DR per Aura Sphere active (Max + 15 DR), this DR is impenetrable and will reflect the reduced DMG back to the source if User is hit. Each time the DMG is reflected, - 1 Aura Spheres. Duration 1d4+2 Rounds.

.:: S-RANK ::.


[Ritual Summoning Art: Elemental Avatar]
Jutsu Type: Fuinjutsu / Summoning
Rank: S
Cp: 25 Cp [OR] 5 Aura Spheres
Description: (Handseals: Hatsu > Jin > Kai > Shin > Gan > Reppyo > Shouzen > Mika > Dan > Raku > Shou > Fu > Sai > Dan > Gika > Ragu > Bagi) Proof of ones close ties with Nature, The User takes a small portion of their blood and creates a seal that would herald 1 of 5 Prime Elements found in Nature taken in the form of an animal.
PvP: User can Summon 1 of 5 Elemental Avatars (Fire / Water / Earth / Wind / Lightning). They can unlock an additional 3 Elemental Avatars for 10 Tokens each + DM Event (Light / Dark / Ice).
Rank 5 Summon Rules: Duration 3d4 Rounds.
ATK / DEF: Highest Stat + 4 ATK / DEF Roll
HP / CP: 60 / 60
Rank DMG: 3d8
Special Ability: Elementals can perform Elemental Ninjutsu of their affinity (User must know the Jutsu) and User can opt to pay for the Jutsu CP Costs.

Stone of Gelel
Rank: Kinjutsu (Forbidden)
Cost: Item, 100 Tokens (Requires 25+ PC / NPC kills)
Description: The fabled stone that existed in ancient times and the cause of several turbulent times, it is the Inka's prized yet feared treasure. They have sworn to keep the stone out of anyone's hand's even their own and try to continue doing so. However, the temptation can be to great for the power and knowledge unlocked to its possessor at the cost of their humanity.
PvP:
- [Perfect Health] Additional + 2 CHA Mod to Innate: Base, CHA Stat Subs WIS & CON Stats (includes bonuses)
- Metamorphosis: 8 Cp to Activate, 3 Cp to Maintain. User changes into a monster. (Custom + Seimei O-Ra / Iyashii O-Ra effects, DM Approval Needed. Curse Seal Equivalent)
* Custom Technique I: (C-Rank)
* Custom Technique II: (B-Rank)
* Custom Technique III: (A-Rank)

___________________________________
Medical Ninjutsu
___________________________________


Lesser Healing Jutsu
Jutsu Type: Medical Ninjutsu
Rank: D
Cp: 3
Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process.
PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5)
D-Rank: 25 Heal Mod

Poison Cleansing Jutsu
Jutsu Type: Medical Ninjutsu
Rank: D
Cp: 3
Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage.
PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured.
D-Rank: 25 Heal Mod

Wound Extension
Jutsu Type: Medical Ninjutsu (Wis)
Rank: D
Cp: 3
Description: User extends their hands out at an injured target focusing their chakra to expose their wounds.
PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds.
D-Rank: 25 Heal Mod

~C-Rank~

Basic Setting Jutsu
Jutsu Type: Medical Ninjutsu
Rank: C
Cp: 5
Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process.
PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10)
C-Rank: 35 Heal Mod

Pressure Point Strike
Jutsu Type: Medical Ninjutsu (Dex / Str)
Rank: C
Cp: 4
Description: User funnels chakra into their hands and aims to hit a major artery on the opponents body.
PvP Effect: Unarmed Damage + 1d4 +2 or Unarmed Damage + 1d8 + 2 when Sneak Attacking.
C-Rank: 35 Heal Mod

Prepared Needle Shot
Jutsu Type: Medical Ninjutsu (Dex / Str)
Rank: C
Cp: 4
Description: User secretes body oils out of their finger's pores and applies it onto a weapon or shuriken, then motions to strike swiftly.
PvP Effect: Weapon Damage + 2 Poison Damage over 1d4+1 Rounds. Uses up that Ranged Ninja Tool. (Not Stackable)
C-Rank: 35 Heal Mod

Mystical Palm Technique
Jutsu Type: Medical Ninjutsu (wis)
Rank: C
Cp: 5
Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber.
PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds.
C-Rank: 35 Heal Mod


~B-Rank~

Bone Mending Jutsu
Jutsu Type: Medical Ninjutsu
Rank: B
Cp: 8
Description: User treats a target using items from their medical pouch, applying a large amount of chakra focusing on producing enhanced calcium to grow bone.
PvP Effect: : Heal a target's HP for 3d8 or 1/10th Heal Roll (Max 15) + 3
B-Rank: 50 Heal Mod

Chakra Scalpel Jutsu
Jutsu Type: Medical Ninjutsu (Dex / Str)
Rank: B
Cp: 8 + 3 Per Round
Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery.
PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable.
(RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat.
B-Rank: 50 Heal Mod

Dark Anesthesia
Jutsu Type: Medical Ninjutsu (Dex / Str)(Forbidden)
Rank: B
Cp: 8
Description: User soothes a target by staring into their eyes, while applying chakra on a pressure point along the arm placing them in a restful state of slumber.
PvP Effect: Stun a target for 1d4+1 Rounds. Each round that target heals 2 CP. Target is released from stun on hit that do more then 9 dmg.
C-Rank: 50 Heal Mod

Dead Soul Technique
Jutsu Type: Medical Ninjutsu (Forbidden)
Rank: B
Cp: 9
Description: User writes along a corpses forehead using their own blood similar to a summoning technique, then channels chakra into their brain to jump start the corpse as a zombie.
PvP Effect: : Use a nearby Corpse and raise it to fight for you, its turn is after the User's, its Mods equals User's Mods, It's Damage equals User's Damage, It has unlimited HP but NO CP and cannot perform Jutsu. Duration 1d4 Rounds .
B-Rank: 50 Heal Mod

Oxygen Transfer
Jutsu Type: Medical Ninjutsu
Rank: B
Cp: 8
Description: User performs CPR on a target and molds the chakra in their lungs to take in more oxygen while transferring it to the other.
PvP Effect: Revive a KO'd Target to consciousness even during a battle, then roll 1d20. If you roll 1 deal 2d10 damage instead. Revived subjects are healed for 2d8 HP.
B-Rank: 50 Heal Mod

Cherry Blossom Impact
Jutsu Type: Medical Ninjutsu
Rank: B
Cp: 8
Description: User channels chakra into their arms and legs molding it to stimulate their muscles at incredible limits. They then release this charged energy on impact with destructive results.
PvP Effect: : + 1d6 Damage to Taijutsu Attacks for 1d6+2 Rounds.
B-Rank: 50 Heal Mod

Shadow Wound Preparation
Jutsu Type: Medical Ninjutsu
Rank: B
Cp: 8
Description: User surrounds their body with chakra aimed at producing enough cells to sustain damage and numbing the pain as the wounds seal immediately after.
PvP Effect: : Used before a Defense Roll, 4 DR to the next attack that hits. When they are hit they can offer additional chakra to increase DR by 2 per chakra pt. It is the DR subtracted from the attacks damage, and it remains until the DR reaches 0. Not Stackable.
(Ex: Chunin Using this Jutsu: 4 DR + (2 x 2) = 8 DR)
Genin: Cannot perform this Jutsu.
Chunin: Can add an additional 2 Chakra.
Jonin: Can add an additional 5 Chakra.
Kage Can add an additional 8 Chakra.
B-Rank: 50 Heal Mod

~A-Rank~

Poison Mist
Jutsu Type: Medical Ninjutsu (Wis)
Rank: A
Cp: 13
Description: User inhales a moderate amount of oxygen then corrupts their cells in the lungs into a dark-purple gas before releasing it at a target.
PvP Effect: 1d8 Poison damage over 1d6 Rounds.
A-Rank: 65 Heal Mod

Important Body Points Disturbance
Jutsu Type: Medical Ninjutsu (Dex / Str)
Rank: A
Cp: 13
Description: User channels chakra into their fingers and aim to send an invisible shockwave of electricity at a target's brain stem. This alters their nervous receptors making one body part move in place of the intended one.
PvP Effect: - 2d4 to Target's rolls for 1d6 Rounds.
A-Rank: 65 Heal Mod

Cerebral Shock Technique
Jutsu Type: Medical Ninjutsu (Dex / Str)
Rank: A
Cp: 13
Description: User concentrates a highly focused amount of chakra into their palm and strikes from behind at a target's spine causing them to fall incapacitated.
PvP Effect: - 5 penalty to Hit. 1d8+2 Round Stun. Does no Damage, but the remaining rounds the victim is at -2 to all rolls involving combat if woken before the duration of the stun ends.
A-Rank: 65 Heal Mod

Vestibular Disruption
Jutsu Type: Medical Ninjutsu (Dex / Str)
Rank: A
Cp: 13
Description: User concentrates a highly focused amount of chakra into their palm and strikes at the side of the target's head with an open palm. Releasing the energy into the target's inner ear thusly upsetting their Vestibular System, causing their head to feel heavy and balance hindered.
PvP Effect: Target cannot attack for 1d4+2 Rounds, can still defend at - 2 to Rolls.
A-Rank: 65 Heal Mod

Regeneration Enhancement
Jutsu Type: Medical Ninjutsu
Rank: A
Cp: 13
Description: User channels chakra along their body healing their wounds and quickly begins to recycle this energy each time until it is gone.
PvP Effect: User Regenerates 1/10 of their Heal Roll (Never more than 15) for 1d4+1 Rounds.
A-Rank: 65 Heal Mod

~S-Rank~

Greater Healing Jutsu
Jutsu Type: Medical Ninjutsu
Rank: S
Cp: 20
Description: User treats a target using items from their medical pouch, applying a large amount of chakra into their heart massaging it with their chakra to produce a vast amount of new bloodcells as it is pumping - but if done incorrectly it can damage their heart instead.
PvP Effect: Heal a target for 6d10 Damage, then roll 1d20. If the roll is 1 deal 1/2 damage to the target instead. If the target reaches - 20 HP perma death is encouraged.
S-Rank: 80 + Heal Mod

Five Point Palm Exploding Heart Technique
Jutsu Type: Medical Ninjutsu (Dex / Str) (Forbidden)
Rank: S
Cp: 25
Description: User uses their mastery over the human body's anatomy and channels chakra into their fingers striking 4 artery points along the human body and the final one a thrust of the palm at the heart. Simple taps are enough to inject a strong amount of chakra into these arteries causing them to pump extra blood into the heart as it closes. Once the effect ends, the target suffers from a heart attack as the heart valves open with a rush of blood enough to seep from their pores.
PvP Effect: - 5 penalty to Hit. Target is affected for 1d4 Rounds. Once the effect ends deal 2d10 damage per round the Target was affected.
S-Rank: 80 + Heal Mod

[EDO TENSEI - IMPURE WORLD RESSURECTION] (Paid by Seohyun)
Jutsu Type: Kinjutsu / Summoning / Tensei Ninjutsu / Jikūkan Ninjutsu
Rank: S+++
Cp: 30 (Per Corpse)
Description: A forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive. (Bloodstains / Organs / Etc.) The soul of the intended revived must also reside in the pure world (浄土, jōdo); those whose soul has been consumed by the Death God, for example, cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the physical remains acquired are smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special symbol with the living sacrifice in the center of the symbol. Then the dust and ash encases the sacrifice's body, giving them the same appearance that of the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user. The User can theoretically revive a limitless number of people in this way, so long as they have enough sacrifices, chakra and DNA to perform the technique.

When first summoned the body of the resurrected is stored in a coffin; their body will appear grey and in a state of minor decay, marred by cracks and other imperfections, and the individual will also appear to be asleep. Upon awakening they retain their personality, memories, and all abilities they had in life, including kekkei genkai, but it does not seem to be able to recreate unique weapons such as Samehada. The summoned can be recalled at will by the user, causing an empty coffin to emerge and reclaim the individual, and the summoner can also use revived individuals to remotely summon coffins containing additional reinforcements.

After the individual has been summoned and awakened, the summoner can bind the individual to his / her will by using a special talisman, which is attached to the end of a kunai and implanted in the brain. Upon implanting the talisman, the resurrected individual will regenerate further, eliminating any remaining imperfections and restoring color to their bodies and clothing. The summoner either remotely controls or tracks the summoned individuals using pebbles he manipulates on a simple grid which acts as a map.

Different talismans can be used to enact different degrees of control. The strongest form of control would completely eliminate the personalities of the summoned, turning them into mindless killing machines under summoner's control. Or a weaker binding that provides the summoned souls to retain some degree of their own personality, and thusly creatively utilize their skillsets in a more effective manner than the User could manage. The weaker binding has a draw back, by requiring a greater degree of control of the summoned making the hearts of the summoned swayed by strong emotions and be unsummoned. However, this can easily be overpowered by the User's will with a greater degree of control.

PvP: Requires 1 Soul Contract (PC / NPC that died). Acquiring a Soul Contract requires tokens: (Take note of Jutsu / CP / Clan / Special / Kekkei Genkai the Corpse had)

Normal Soul - 25 Tokens
Clan Corpse - 35 Tokens
Medium Bloodline Corpse - 40 Tokens
Strong Bloodline Corpse - 50 Tokens
Uber-Bloodline Corpse - 75 Tokens
Specials - Vary

Revived Corpse Duration: 3d4+2 Rounds or until User is KO'd / Corpse Soul is sealed.
HP: User's WIS Mod + HP Bonus
Normal Body) 40 HP
Clan Body) 50 HP
Bloodline) 60 HP
ATK / DEF: Via User's Stats
SPECIAL: Immunity to Crits, Once HP or CP reaches 0 User can resummon Revived Soul at 10 CP Cost. Abide to Summoner's Commands / Will.

Revive a PC: To resurrect a player a special token price is needed with Staff approval.
S+++ Rank: 100 Heal / Lore Modifier
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Taijutsu
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Chakra Infused Punch
Jutsu Type: Taijutsu
Rank: D
Cp: 2
Description: User infuses chakra into their fist for a harder and more destructive hit.
PvP Effect: Rank damage + 1d4.

Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.

Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.

Combination 1:
Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.

Combination 2:
Jutsu Type: Taijutsu
Rank: A
Cp: 14
Description: User uses a unique combination of five strikes.
PvP Effect: Rank damage + 3d6.

Combination 3:
Jutsu Type: Taijutsu
Rank: A
Cp: 16
Description: User uses a unique combination of five to six strikes.
PvP Effect: Rank damage + 1d8 +4d4.

Ninjutsu

Wall/Tree Walking
Rank: N/A

Water Walking
Rank: N/A

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only.)
(Academy Taught)

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
(Academy Taught)

Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
(Academy Taught)

Chakra Control: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.

-Chakra Focus: Hands
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution.
PvP Effect: 1d4 wis rolls for 1d4 rounds.

-Special Chakra Focus: Hands
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu.
PvP Effect: 1d6 to WIS rolls for 1d4 rounds
(Required: Chakra Focus: Hands.)



___________________________________
Copied Elemental Jutsu
___________________________________
(Elemental Jutsu she has copied through her Aura Codex)

Fire

-Fists of the Fiery Warrior
Jutsu Type: Taijutsu
Rank: D
Cp: 2
Description: The user engulfs his feet and fists with flames, after which he attmpts to strike the target.
PvP Effect: Rank Damage + 1d4

Katon: Body Double
Jutsu Type: Ninjutsu
Rank: C
Cp: 5 + User's Explosive Tag
Description: The User performs a substitution with an explosive tag placed in the heart, once the substitution is struck the explosive is triggered.
PvP Effect: Substitution. Uses an explosive tag, 2d8 Fire damage AoE.

-Katon: Firebird Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user breathes forth multiple birdlike flames towards the target.
PvP Effect: 4d4.


-Katon: Forestfire Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user forms handseals, and then creates a wild and uncontrollable fire.
PvP Effect: 2d4+1d6, Area of Effect: up to three people.

-Katon: Firewall Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cpt: 8
Description: The User summons a wall of defending fire, which is good versus Ice and Taijutsu.
PvP Effect: +2 to block Ice Jutsu, Deals 3d4 to anyone using Taijutsu that was blocked by the wall.

-Katon: Fire Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user breathes forth a huge dragon made of fire after making a long list of handseals to slam into the opponent.
PvP Effect: Deals 5d6, Unblockable

-Katon: Burn to Ashes Jutsu
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: The user creates flames that super heat and ignite the target. Like being cremated alive.
PvP Effect: 2d10+2d8.

Water

-Suiton: Water Bullet Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the target.
PVP Effect: 1d10
(Doesn't need water around.)


Earth


-Doton: Earth Barrier Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8 + 3 to maintain
Description: the user handsigns then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally.
PvP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to roll higher then the dc used to create the jutsu.

Lightning
_________________________________
Genjutsu
_________________________________
Atsusa Nami (Heat Waves)
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: The user completes three handseals creating the illusion of dense heat waves that disorient the target stunning them.
PvP Effect: Stun for 1 turn or until hit.
Sand taught.


________________________________
Kenjutsu
________________________________

Twin Slash
Jutsu Type: Kenjutsu
Rank: D
Cp: 3 +2 (If Dual-Wielding)
Description: Two slashes instead of one!
PvP Effect: Weapon Damage + 1d6.

Flickering Slash
Justsu Type: Kenjutsu
Rank D
Cp: 3 + 2 (If Dual-Wielding)
Description: A blazingly quick attack that is difficult to predict.
PvP Effect: -1 to Targets defence/counter roll against this attack. Deals Weapon Damage + 1d4.


Disarming Strike
Justsu Type: Kenjutsu
Rank C
Cp: 5
Description: The user would make attack using the side of their weapon to force their target to drop any weapon they may be holding.
PvP Effect: No weapon damage, The target makes a STR/DEX roll against the attack or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action.

Flickering Defence
Justsu Type: Kenjutsu
Rank C
Cp: 5
Description: A blazingly quick defence that relies on speed to prevent an incoming physical attack.
PvP Effect: +2 to block Kenjutsu or Taijutsu.

Sands of Time
Jutsu Type: Kenjutsu
Rank: B
Cp: 8+2(if dual wielding)
Description: The attacker slides forward in an odd style, their movements are very hard to read, almost as if time is slowing in itself. Because of this style its hard react in time in order to defend and attack appropriately. As the user gets into attack range, they cut at the knees of the target, weakening their react time and movement ability while the wounds are fresh.
PvP Effect: Weapon Damage + 1d6 + target gets -2 for 1d4-1 rounds to all rolls.

Mirrored Edge
Jutsu Type: Kenjutsu
Rank: A
Cp: 15 + 4 (If Dual-Wielding)
Description: Hits one target twice at blurring speeds though due to the speed it is difficult to perform.
PvP Effect: -3 to Attack Roll, Weapon Damage + 3d6
_________________________________
Custom
_________________________________
[ Embrace of the Oracle ]
Rank: S
Type: Seimei O'Ra + Medical Technique
Cost: 25 CP, or 5 Aura Spheres.
Description: Using Inkan mastery over spirits, and Seohyun's mastery over medical jutsu. Seohyun performs a ritual using a sacrifice of a life for a life, and five aura spheres in order to open a direct gate into the spirit world and pull out a soul that has just recently deceased. The ritual takes several moments, and must be done with the utmost concentration. The smallest interruption may cause a flaw with the procedure.
PvP: Drain 1 Target of 2d10 HP & CP per round (CP Drain bypasses DR) and - 4 Rolls for 3 Rounds. Once effect ends User can opt to Heal themselves [OR] Another target for amount of HP & CP Drained. If this perma's a target, User can restore another perma'd target back to life. (Requires Players permission)

Jutsu Name: Diagnosis
Jutsu Type: Medical Ninjutsu
Jutsu Rank: C
CP Cost: 5
Description: The channels their chakra within the targets body, allowing it to run and scan through the person in order to feed the user information about their wounds and ailments. This allows people to target their healing chakra in the specific injured location to treat the wound reasonably. Unfortunately, this requires intense concentration and cannot be used within combat.
PvP Effect: Can only be used OUTSIDE combat. It provides x2 to healing in order to heal the injured after combat, or sparring.


Jutsu Name: Advanced Healing Jutsu
Jutsu Type: Medical Ninjutsu
Jutsu Rank: A rank
CP Cost: 13
Description: Upon realizing that the A-rank was the only rank without a medical jutsu. Thus creating a large learning gap between the B and S-rank jutsu. This jutsu allows the target to create a advanced healing technique that doesn't require tools, but uses a large supplement of chakra.
PvP Effect: 4d8 healing or 1/10 of Heal Roll + 5 with a max of (20 not including bonuses)

[Law of Equivalent Exchange]
Jutsu Type: Fuinjutsu / Kinjutsu
Rank: S+
Cost: 25 CP [OR] 5 Aura Spheres (x 1 per battle)
Description: User performs a rare fuinjutsu that would appear over the designated target, with the yin and yang seal in the center representing body and spirit and the balance of the world. User would utilize this seal to link onto the target's soul and body swapping the energies.
PvP: User can choose 1 target, and swap their remaining HP with their CP (Or Vice-Versa). Cooldown 3 IRL Days.

[Ritual Summoning Art: War of the Titans]
Jutsu Type: Fuinjutsu / Kinjutsu / Summoning
Rank: S+
Cost: 30 CP [OR] 5 Aura Spheres, + 10 CP Per Elemental Avatar over 2.
Description: User conjures a grand intricate fuinjutsu under their feat with 5 elemental symbols that can be spread along its perimeter as they react to one another's energy - and create a portal into the spiritual realm beckoning forth from the elemental denizens from their slumber all at once. This is a true mastery of ones summoning abilities that have never been accomplished before until now.
PvP: User can summon 1d4+1 Elemental Avatars at once. Elemental Avatar Rules applied, while in effect User's Chakra is sealed and remains sealed for 1 IRL Week.

[Aura Seal - Reversal of Worlds]
Jutsu Type: Fuinjutsu
Rank: B
Cost: 8 CP [OR] 3 Aura Spheres
Description: An Inka with the use of this seal proves their mastery over fuinjutsu by turning the sealing effect against their target - which includes the summons temporarily controlling them until the effect ends, dispelling the Fuinjutsu and / or Summon.
PvP: WIS Vs CHA + 2 to resist each round, Used against up to 2 Fuinjutsu or Summons. User reverses the effects turning the Fuinjutsu or Summon against the target for up to 2 Rounds. (Or less if the Jutsu ends) after which it is dispelled.

[Aura Curse of Animal Kingdom]
Jutsu Type: Fuinjutsu
Rank: B
Cost: 8 CP [OR] 3 Aura Spheres
Description: The Inkan would place a seal on the target individual that would begin to surge spiritual energy around them and explode in a smokescreen effect before it dissipates. The target would then be appear to be henged into an animal of the User's choosing. This technique used against those named Riku Inka suffer double duration RPly.
PvP: - 3 ATK / DEF for 1d4+1 Rounds, WIS / INT Vs CHA + 3 to resist henge. RPly, it lasts for IRL 3 Hours.


Aura Stance: Kagura no Tenshii
Jutsu Type: Stance
Rank: C
Cost: 5 CP Activation + 2 CP Maintenance
Description: User has achieved a more grander state of mind when utilizing Aura Cognition, to the point that they are capable of wielding instruments along with their dance so elegantly and effortlessly with the most simplest of motions - that seem beautiful in the grand scheme of the human body. It is believed that at times while the host is in this meditative state they do not realize their body is reacting to certain actions, as if the gods or spiritual beings are aiding in their every motion.
PvP: As a free action, Aura Cognition Effect + User can wield Weapons / Ninja tools at no Penalty (- 2 Weapon ATK if Dual-Wielding). Duration 1d6+2 Rounds.

Aura Forging: Armaments
Jutsu Type: Hijutsu
Rank: C
Cost: 5 CP or 2 Aura Spheres per Weapon
Description: User performs of series of handseals as their tattoos would begin to glow a soft blue hue calling assistance from the ether realm, as they extend their hands outward and a silver flame harmlessly engulfs their open hand - with it a weapon materializing from the abyss as the silver flame would flicker across it.
PvP: Taking User's Turn, create a Weapon (up to 2) that lasts until User dispels it.
(Main-hand / Off-hand)
Lvl 15: 1d10 / 1d8
Lvl 25: 2d8 / 1d10
Lvl 35: 2d10 / 2d8


Aura Kismet: Naraka
Jutsu Type: Kenjutsu
Rank: D
Cost: 3 CP or 1 Aura Sphere / + 1 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking the target's chest, the spiritual blue flames would thrust forward attacking the target's soul and leaving behind a lasting effect that would hinder their movements. They would feel as if they were being lit on fire from the inside out.
PvP: Weapon DMG + (- 2) Rolls for 1 Round per Aura Sphere present. (Max 5)

Aura Kismet: Preta
Jutsu Type: Kenjutsu
Rank: D
Cost: 3 CP or 1 Aura Sphere / + 1 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking the target's back they user would use the spiritual blue flames to latch onto a portion of their soul as they recoil their weapon and it would slowly leak into the user mending them.
PvP: Weapon DMG + 2 CP DMG per Aura Sphere present (Max 10) healing User's HP. (CP DMG Bypasses DR)

Aura Kismet: Animal
Jutsu Type: Kenjutsu
Rank: C
Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking along the target's arms the spiritual blue flames would linger along the wound slowly stretching along the veins making them visible, both the target's health and soul are being targeted as the blue flames act as a kind of poison leeching off of them.
PvP: Duration: 1 Round per Aura Sphere present (Max 5).
- Vs Humans: Weapon + 2 HP / CP Drain per round. (HP / CP Drain bypasses DR, Heals User)
- Vs Animals / Summons: Weapon DMG + Control target for duration or Until hit.

Aura Kismet: Asura
Jutsu Type: Kenjutsu
Rank: C
Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By swiping their weapon towards an attack, the spiritual blue flames would release in a fanning motion trying to repel the attack and feed off of it - and if successful it would continue to motion to sweep against a target, leaving no physical mark other than a dizzy sensation as the soul was struck.
PvP: Block + 2 / + 3 (If Dual-Wielding, can Block Unblockables). If Successful reflect 2 CP DMG per Aura Sphere present (Max 10, Bypasses DR) to a target.

Aura Kismet: Human
Jutsu Type: Kenjutsu
Rank: B
Cost: 8 CP or 3 Aura Sphere / + 3 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By performing an elegant spin or flip they release streams of the spiritual blue flame towards targets around them that are not only capable of damaging them but knock them back by a tremendous force from the very lithe stream of flame.
PvP: Can have 1 target per Aura Sphere present (Max 5): Weapon DMG + 2d4 DMG + 2 Round Stun or Until hit.

Aura Kismet: Deva
Jutsu Type: Kenjutsu
Rank: A
Cost: 12 CP or 4 Aura Sphere / + 4 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking a target's core in the most controlled fashion that would resemble a simple tap of their weapon, a heavy shockwave resounds within their soul as if a grenade had just detonated within their core - marring the spirit and taking time to regain control of their spiritual energy that make up chakra.
PvP: Target Recieves Weapon DMG + 2d6 DMG to their CP, and for 1 Round per Aura Sphere present (Max. 5) Chakra is sealed or Until hit twice.


Last edited by Ino on Fri Feb 18, 2011 9:52 am; edited 25 times in total
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Ino
Genin
Ino


Posts : 82
Join date : 2010-01-17
Age : 33
Location : My Castle

Seohyun Inka Shimura - The Fifth Kazekage Empty
PostSubject: Re: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage EmptyMon Dec 20, 2010 2:03 am

Stone of Gelel Information

The White Lilly
Seohyun Inka Shimura - The Fifth Kazekage FloraFallal


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Transformation Video and Great Inkan Spirit Swirl video
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Stone of Gelel
Rank: Kinjutsu (Forbidden)
Cost: Item, 100 Tokens (Requires 25+ PC / NPC kills)
Description: The fabled stone that existed in ancient times and the cause of several turbulent times, it is the Inka's prized yet feared treasure. They have sworn to keep the stone out of anyone's hand's even their own and try to continue doing so. However, the temptation can be to great for the power and knowledge unlocked to its possessor at the cost of their humanity.
PvP:
[Perfect Health]+ 2 CHA, CHA mod replaces WIS and CON for all purposes. RPly User gains Immortality.

The White Lilly

Transformation Name: The White Lilly
Description: Seohyun's clan nickname comes to reality here as Seohyun is engulfed by small tornado of Lilly petals. She activates the power of the Stone of Gelel, and her chakra bursts causing the Lilly Petals that engulfed her to disperse. A new Seohyun stands, with shorter hair and a white flowing outfit. Beautiful flower petals sprouting from her back like four wings, causing her to levitate and allowing her the power of flight. Three beautiful bejeweled over-sized Aura Spheres float above her head, the chakra emitting from these aura spheres seem intensified from the normal ones normally conjured. Through this metamorphosis Seohyun reaches her dream of becoming the most beautiful flower of the Shinobi World.
[The White Lilly] 8 Cp to Activate, 3 Cp to Maintain.
1/10th User's Lvl to Heal & DMG Rolls. Overrides Seimei / Iyashii O-Ra effects.
[Special Ability: Nature's Release] + 2 DR per ally in area to all allies in area. (Max. + 10) This DR cannot be penetrated. User also has 1 : 3 Options to enhance a jutsu, increase healing output, or protect an ally.
- 3 Cp + Original Jutsu Cost, + 1/10th User's Heal Skill Mod to a Healing Jutsu roll. (Only stacks with first healing of Healing over Time. Max +6)
- 5 Cp + Original Jutsu Cost, Increase a Jutsus Duration by 2.]
- 8 CP, User can take the 1/2 DMG for 1 Ally Target. (Round Up, Cooldown 1d4 Rounds)
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Stone of Gelel Justu
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Nature Release: Petal Storm
C-Rank
CP Cost: 6cp
Description: Seohyun uses her mastery of Nature Release to gather petals from the sky, removing them from flowers. Then Seohyun infuses the petals with chakra, causing them to sharpen to match metal. Then they'd rain down onto her opponent from over head.
PVP Effect: 3d6 damage + 1d4 poison for 1d4-1 rounds (min. 1 round)

Custom Technique 2- Greater Aura Seal
Rank: B
Cost: 10 CP [OR] 3 Aura Spheres + 2 CP Maintenance.
Description: Seohyun uses the power of the Stone of Gelel in order to increase the strength of her Aura Seals, increasing their power by double-fold.
PVP: The same rules apply with normal Aura Seals, only one Greater-Aura Seal can be summoned at a time.

Greater Aura Seal: Unity
PvP: For 1d4+1 Rounds, Allies gain to + 5 Attack / Defense rolls.

Greater Aura Seal: Force
PvP: For 1d4+1 Rounds, Allies gain to + 5 Damage / DR.

Greater Aura Seal: Bliss
PvP: For 1d4+1 Rounds, Allies are healed for 1d8 HP + 1/2 CP per round.

Custom Technique 3- Great Inkan Spirit Whirl
Rank: A
Cost: 15 [OR] 4 Aura Spheres
Description: Seohyun's ultimate jutsu. As heiress of the Inkan Clan, and under the power of the Stone of Gelel she uses her three aura jewels to open up a rift through the spirit world and commands the spirits to rush out and attack her opponents. Dozens of desperate Aura Spheres rush out of the gates, shooting out towards the enemy from several sides, except from behind and exploding upon contact.
PVP: Mass Aoe (Except User and Allies) 3d10 DMG to 1 Target, everyone else suffers 1/2 DMG. Allies can spend 5 CP and their turn to increase the DMG by + 1d10+1 (Max. + 2d10+2)


Last edited by Ino on Wed Mar 16, 2011 12:51 am; edited 3 times in total
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Ino
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Ino


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Seohyun Inka Shimura - The Fifth Kazekage Empty
PostSubject: Re: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage EmptyMon Dec 20, 2010 2:08 am

Updated with Stone of Gelel information, and goals.
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Ino
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Ino


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Seohyun Inka Shimura - The Fifth Kazekage Empty
PostSubject: Re: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage EmptySun Dec 26, 2010 7:29 am

Updated with three picutres. One jounin picture, her inkan ceremonial outfit, and her spirit marking tattoo
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Ino
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Seohyun Inka Shimura - The Fifth Kazekage Empty
PostSubject: Re: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage EmptyTue Feb 15, 2011 10:40 pm

Updated with random information, more custom jutsu, blah blah
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Ino
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Seohyun Inka Shimura - The Fifth Kazekage Empty
PostSubject: Re: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage EmptyThu May 05, 2011 11:54 pm

updated family and what not
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PostSubject: Re: Seohyun Inka Shimura - The Fifth Kazekage   Seohyun Inka Shimura - The Fifth Kazekage Empty

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Seohyun Inka Shimura - The Fifth Kazekage
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